void rut_pointalism_grid_set_cell_size (RutObject *obj, float cell_size) { RutPointalismGrid *grid = RUT_POINTALISM_GRID (obj); RutEntity *entity; RutContext *ctx; if (cell_size == grid->cell_size) return; grid->cell_size = cell_size; entity = grid->component.entity; ctx = rut_entity_get_context (entity); pointalism_generate_grid (grid->slice, grid->tex_width, grid->tex_height, grid->cell_size); rut_property_dirty (&ctx->property_ctx, &grid->properties[RUT_POINTALISM_GRID_PROP_CELL_SIZE]); rut_closure_list_invoke (&grid->updated_cb_list, RutPointalismGridUpdateCallback, grid); }
void rut_camera_set_viewport (RutCamera *camera, float x, float y, float width, float height) { _rut_camera_set_viewport (camera, x, y, width, height); rut_property_dirty (&camera->ctx->property_ctx, &camera->properties[RUT_CAMERA_PROP_VIEWPORT_X]); rut_property_dirty (&camera->ctx->property_ctx, &camera->properties[RUT_CAMERA_PROP_VIEWPORT_Y]); rut_property_dirty (&camera->ctx->property_ctx, &camera->properties[RUT_CAMERA_PROP_VIEWPORT_WIDTH]); rut_property_dirty (&camera->ctx->property_ctx, &camera->properties[RUT_CAMERA_PROP_VIEWPORT_HEIGHT]); }
void rut_camera_set_background_color (RutObject *obj, const CoglColor *color) { RutCamera *camera = RUT_CAMERA (obj); camera->bg_color = *color; rut_property_dirty (&camera->ctx->property_ctx, &camera->properties[RUT_CAMERA_PROP_BG_COLOR]); }
void rut_light_set_specular (RutObject *obj, const CoglColor *specular) { RutLight *light = RUT_LIGHT (obj); light->specular = *specular; rut_property_dirty (&light->context->property_ctx, &light->properties[RUT_LIGHT_PROP_SPECULAR]); }
void rut_light_set_diffuse (RutObject *obj, const CoglColor *diffuse) { RutLight *light = RUT_LIGHT (obj); light->diffuse = *diffuse; rut_property_dirty (&light->context->property_ctx, &light->properties[RUT_LIGHT_PROP_DIFFUSE]); }
void rut_light_set_ambient (RutObject *obj, const CoglColor *ambient) { RutLight *light = RUT_LIGHT (obj); light->ambient = *ambient; rut_property_dirty (&light->context->property_ctx, &light->properties[RUT_LIGHT_PROP_AMBIENT]); }
void rut_fold_set_label (RutObject *object, const char *label) { RutFold *fold = object; rut_text_set_text (fold->label, label); rut_property_dirty (&fold->context->property_ctx, &fold->properties[RUT_FOLD_PROP_LABEL]); rut_shell_queue_redraw (fold->context->shell); }
void rut_camera_set_background_color4f (RutCamera *camera, float red, float green, float blue, float alpha) { cogl_color_init_from_4f (&camera->bg_color, red, green, blue, alpha); rut_property_dirty (&camera->ctx->property_ctx, &camera->properties[RUT_CAMERA_PROP_BG_COLOR]); }
void rig_transition_set_progress (RigTransition *transition, float progress) { transition->progress = progress; rut_property_dirty (&transition->context->property_ctx, &transition->props[RUT_TRANSITION_PROP_PROGRESS]); rig_transition_foreach_property (transition, update_progress_cb, transition); }
void rut_camera_set_viewport_height (RutObject *obj, float height) { RutCamera *camera = RUT_CAMERA (obj); _rut_camera_set_viewport (camera, camera->viewport[0], camera->viewport[1], camera->viewport[2], height); rut_property_dirty (&camera->ctx->property_ctx, &camera->properties[RUT_CAMERA_PROP_VIEWPORT_HEIGHT]); }
void rut_camera_set_viewport_width (RutObject *obj, float width) { RutCamera *camera = RUT_CAMERA (obj); _rut_camera_set_viewport (camera, camera->viewport[0], camera->viewport[1], width, camera->viewport[3]); rut_property_dirty (&camera->ctx->property_ctx, &camera->properties[RUT_CAMERA_PROP_VIEWPORT_WIDTH]); }
void rut_camera_set_viewport_y (RutObject *obj, float y) { RutCamera *camera = RUT_CAMERA (obj); _rut_camera_set_viewport (camera, camera->viewport[0], y, camera->viewport[2], camera->viewport[3]); rut_property_dirty (&camera->ctx->property_ctx, &camera->properties[RUT_CAMERA_PROP_VIEWPORT_Y]); }
void rut_camera_set_far_plane (RutObject *obj, float far) { RutCamera *camera = RUT_CAMERA (obj); if (camera->far == far) return; camera->far = far; rut_property_dirty (&camera->ctx->property_ctx, &camera->properties[RUT_CAMERA_PROP_FAR]); camera->projection_age++; camera->transform_age++; }
void rut_camera_set_depth_of_field (RutObject *obj, float depth_of_field) { RutCamera *camera = RUT_CAMERA (obj); if (camera->depth_of_field == depth_of_field) return; camera->depth_of_field = depth_of_field; rut_shell_queue_redraw (camera->ctx->shell); rut_property_dirty (&camera->ctx->property_ctx, &camera->properties[RUT_CAMERA_PROP_FOCAL_DISTANCE]); }
void rut_camera_set_focal_distance (RutObject *obj, float focal_distance) { RutCamera *camera = RUT_CAMERA (obj); if (camera->focal_distance == focal_distance) return; camera->focal_distance = focal_distance; rut_shell_queue_redraw (camera->ctx->shell); rut_property_dirty (&camera->ctx->property_ctx, &camera->properties[RUT_CAMERA_PROP_FOCAL_DISTANCE]); }
void rut_pointalism_grid_set_lighter (RutObject *obj, bool lighter) { RutPointalismGrid *grid = RUT_POINTALISM_GRID (obj); RutEntity *entity; RutContext *ctx; if (lighter == grid->pointalism_lighter) return; grid->pointalism_lighter = lighter; entity = grid->component.entity; ctx = rut_entity_get_context (entity); rut_property_dirty (&ctx->property_ctx, &grid->properties[RUT_POINTALISM_GRID_PROP_LIGHTER]); }
void rut_camera_set_field_of_view (RutObject *obj, float fov) { RutCamera *camera = RUT_CAMERA (obj); if (camera->fov == fov) return; camera->fov = fov; rut_property_dirty (&camera->ctx->property_ctx, &camera->properties[RUT_CAMERA_PROP_FOV]); if (!camera->orthographic) { camera->projection_age++; camera->transform_age++; } }
void rut_pointalism_grid_set_z (RutObject *obj, float z) { RutPointalismGrid *grid = RUT_POINTALISM_GRID (obj); RutEntity *entity; RutContext *ctx; if (z == grid->pointalism_z) return; grid->pointalism_z = z; entity = grid->component.entity; ctx = rut_entity_get_context (entity); rut_property_dirty (&ctx->property_ctx, &grid->properties[RUT_POINTALISM_GRID_PROP_Z]); }
void rut_camera_set_zoom (RutObject *obj, float zoom) { RutCamera *camera = RUT_CAMERA (obj); if (camera->zoom == zoom) return; camera->zoom = zoom; rut_shell_queue_redraw (camera->ctx->shell); rut_property_dirty (&camera->ctx->property_ctx, &camera->properties[RUT_CAMERA_PROP_ZOOM]); camera->projection_age++; camera->transform_age++; }
void rut_camera_set_projection_mode (RutCamera *camera, RutProjection projection) { CoglBool orthographic; if (projection == RUT_PROJECTION_ORTHOGRAPHIC) orthographic = TRUE; else orthographic = FALSE; if (orthographic != camera->orthographic) { camera->orthographic = orthographic; rut_property_dirty (&camera->ctx->property_ctx, &camera->properties[RUT_CAMERA_PROP_MODE]); camera->projection_age++; camera->transform_age++; } }
void rut_shape_set_shaped (RutObject *obj, CoglBool shaped) { RutShape *shape = RUT_SHAPE (obj); if (shape->shaped == shaped) return; shape->shaped = shaped; if (shape->model) { rut_refable_unref (shape->model); shape->model = NULL; } rut_closure_list_invoke (&shape->reshaped_cb_list, RutShapeReShapedCallback, shape); rut_property_dirty (&shape->ctx->property_ctx, &shape->properties[RUT_SHAPE_PROP_SHAPED]); }