ResourceManager::~ResourceManager() { uint32 index; for(index = 0; index < images->size(); index++) { delete images->at(index); } for(index = 0; index < fonts->size(); index++) { delete fonts->at(index); } for(index = 0; index < audioData->size(); index++) { s3eFreeBase(audioData->at(index)); } for(index = 0; index < groups->size(); index++) { IwGetResManager()->DestroyGroup(groups->at(index)); } delete groups; delete images; delete fonts; delete audioSizes; delete audioData; delete texts; }
void SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData) { s3eAudioStop(); if (bReleaseData) { s3eFreeBase(g_AudioBuffer); } }
void Sounds::unloadSounds() { if(soundKeyMove != NULL) { s3eFreeBase(soundKeyMove->buffer); delete soundKeyMove; soundKeyMove = NULL; } if(soundOpenChest != NULL) { s3eFreeBase(soundOpenChest->buffer); delete soundOpenChest; soundOpenChest = NULL; } if(soundRestartLevel != NULL) { s3eFreeBase(soundRestartLevel->buffer); delete soundRestartLevel; soundRestartLevel = NULL; } if(soundDoor != NULL) { s3eFreeBase(soundDoor->buffer); delete soundDoor; soundDoor = NULL; } if(soundClick != NULL) { s3eFreeBase(soundClick->buffer); delete soundClick; soundClick = NULL; } if(soundMapLocked != NULL) { s3eFreeBase(soundMapLocked->buffer); delete soundMapLocked; soundMapLocked = NULL; } if(soundUnlockAchievement != NULL) { s3eFreeBase(soundUnlockAchievement->buffer); delete soundUnlockAchievement; soundMapLocked = NULL; } IGLog("Sounds unloaded"); }
void SimpleAudioEngine::end() { s3eAudioStop(); s3eFreeBase(g_AudioBuffer); }
void SimpleAudioEngine::unloadEffect(const char* pszFilePath) { s3eFreeBase(g_SoundBuffer); }