//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
void TrimRegions(const region::REGIONS &regs, const size_t nregs, region::REGIONS &newregs, size_t &new_nregs) {
  new_nregs=0;
  for (size_t i=0;i<nregs;i++) {
    if (regs[i].size()>region::MINREGIONSIZE) {
      newregs[new_nregs++]=regs[i];
    }
  }
  if (new_nregs>=region::MAXNOREGIONS) {
    std::vector<bool> sampled(new_nregs);
    region::REGIONS newnewregs(region::MAXNOREGIONSB4TRIM);
    for (size_t i=0;i<new_nregs;i++)
      sampled[i]=false;
    size_t newnew_nregs=0;
    std::srand(time(NULL));
    size_t nloops=0,maxnloops=region::MAXNOREGIONSB4TRIM;
    do {
      size_t sidx=std::rand()%new_nregs;
      if (!sampled[sidx]) {
        sampled[sidx]=true;
        newnewregs[newnew_nregs]=newregs[sidx];
        newnew_nregs++;
      }
      nloops++;
    }while (newnew_nregs<(region::MAXNOREGIONS-1) && nloops<maxnloops);
    newregs=newnewregs;
    new_nregs=newnew_nregs;
  }
}
    void downsampling_fractal_animation::downsampling_worker::render(double t) {
        fullres_worker->render(t);
        image_RGB &fullres = fullres_worker->get_color_image();

        size_t factor = fullres.x() / sampled_sum.x();
        size_t factor2 = factor * factor;

        std::fill(sampled_sum.begin(), sampled_sum.end(), vec3{0, 0, 0});

        for (size_t i = 0; i < fullres.x(); i++) {
            for (size_t j = 0; j < fullres.y(); j++) {
                RGB color = fullres(i, j);
                sampled_sum(i / factor, j / factor) += vec3{
                        double(color.r),
                        double(color.g),
                        double(color.b),
                };
            }
        }
        for (size_t z = 0; z < sampled_sum.size(); z++) {
            sampled(z) = RGB{
                    (unsigned char) (sampled_sum(z)[0] / factor2),
                    (unsigned char) (sampled_sum(z)[1] / factor2),
                    (unsigned char) (sampled_sum(z)[2] / factor2),
            };
        }
    }
Exemple #3
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void AnalogPin::setRawValue(int v)
{
	if(v != d->value) {
		d->value = v;
		emit valueChanged();
	}
	emit sampled();
}
Exemple #4
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ZSwcTree* ZSwcGenerator::createSwcByRegionSampling(
    const ZVoxelArray &voxelArray, double radiusAdjustment)
{
#ifdef _DEBUG_2
  voxelArray.print();
#endif

  ZDoubleVector voxelSizeArray(voxelArray.size());

  const std::vector<ZVoxel> &voxelData = voxelArray.getInternalData();
  //Retrieve voxel size
  for (size_t i = 0; i < voxelSizeArray.size(); ++i) {
    voxelSizeArray[i] = -voxelData[i].value();
  }

  std::vector<int> indexArray;
  voxelSizeArray.sort(indexArray);

  std::vector<bool> sampled(voxelArray.size(), true);

  for (size_t i = 1; i < voxelArray.size(); ++i) {
    size_t currentVoxelIndex = indexArray[i];
    const ZVoxel &currentVoxel = voxelData[currentVoxelIndex];
    for (size_t j = 0; j < i; ++j) {
      size_t prevVoxelIndex = indexArray[j];
      if (sampled[prevVoxelIndex]) {
        const ZVoxel &prevVoxel = voxelData[prevVoxelIndex];
        double dist = currentVoxel.distanceTo(prevVoxel);
        if (dist < prevVoxel.value()) {
          sampled[currentVoxelIndex] = false;
          break;
        }
      }
    }
  }

  Swc_Tree_Node *prevTn = NULL;

  for (size_t i = 0; i < voxelArray.size(); ++i) {
    if (sampled[i]) {
      Swc_Tree_Node *tn = SwcTreeNode::makePointer();
      SwcTreeNode::setPos(
            tn, voxelData[i].x(), voxelData[i].y(), voxelData[i].z());
      SwcTreeNode::setRadius(
            tn, voxelData[i].value() + radiusAdjustment);
      Swc_Tree_Node_Set_Parent(tn, prevTn);
      prevTn = tn;
    }
  }

  ZSwcTree *tree = new ZSwcTree;
  tree->setDataFromNodeRoot(prevTn);

  return tree;
}
Exemple #5
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void sampling (std::vector<Patch*>& patches, double threhold) {
	//collect all the edges..
	//typedef std::pair<Vertex*, Vertex*> VertexPair;
	//std::set< VertexPair > pairset;
	typedef std::pair< std::pair<Vertex*, Vertex*>, int> SampledPoint;
	std::map<SampledPoint, Vertex*> spmap;
	for (auto p : patches) {
		std::cout << "patch!\n";
		size_t cornerSize = p->corners.size();
		for (size_t i = 0 ; i < cornerSize; ++i) {
			Vertex *v0 = p->corners[i];
			Vertex *v1 = p->corners[(i + 1) % cornerSize];
		
			std::cout <<"v0: " << v0->point()[0] << " " << v0->point()[1] << " " << v0->point()[2] << "\n";
			std::cout <<"v1: " << v1->point()[0] << " " << v1->point()[1] << " " << v1->point()[2] << "\n";

			const Point p0 = v0->point();
			const Point p1 = v1->point();
			double length = (p0 - p1).norm();

			p->sampledPoints.push_back(v0);

			if (length > threhold) {
				int numpt = length / threhold;
		
				for (int j = 1; j < numpt; ++j) {
					SampledPoint sp = std::make_pair( std::make_pair(v0, v1), j);
					//well, looking for the vertex is it's been created.
					Vertex *v_new = spmap[sp];
					if (!v_new) {
						double lambda = (double) j / numpt;
						Point newp = p0 * (1- lambda) + p1 * lambda;
						v_new = new Vertex;
						v_new->index() = -1;
						v_new->point() = newp;

						spmap[sp] = v_new;
						sp = std::make_pair(std::make_pair(v1, v0), numpt - j);
						spmap[sp] = v_new;
					} else {
						std::cout << "found match!  ";
					}

					std::cout << "  new pt" <<  v_new->point()[0] << " " <<v_new->point()[1] << " " << v_new->point()[2] << "\n";
					for (int j = 0; j < p->sampledPoints.size(); ++j) {
						Point chkp = p->sampledPoints[j]->point();
						if ( (chkp - v_new->point()).norm() < 1e-6) {
							std::cout << "cat!\n";
						}
					}
					p->sampledPoints.push_back(v_new);
				}
			} 

		
		}
	}

	//okay, let's save out all the patches..

	char buf[128];
	
	for (size_t i = 0; i < patches.size(); ++i) {
		Patch *p = patches[i];

		sprintf_s(buf, "patch_%02d", i + 1);
		std::ofstream output(buf);
		int vid = 0;
		size_t spSize = p->sampledPoints.size();
		for (size_t j = 0; j < spSize; ++j) {
			Vertex *v = p->sampledPoints[j];
			
			output << "Vertex " << ++vid << " " << v->point()[0] << " " << v->point()[1] << " " << v->point()[2];
			if (v->index() < 0)  {
				output << " {new}";
			}
			output << "\n";
		}

		
		for (size_t j = 0; j < spSize; ++j) {
			output << "Edge " <<  j + 1 << " " << (j + 1) % spSize + 1 << "\n";
		}

		output.close();
	}


	std::ofstream sampled("sampled.m");
	std::set<Vertex*> verset;
	std::map<Vertex*, int> nowOrder;
	int vid = 0;
	for (auto p : patches) {
		for (auto v: p->sampledPoints) {
			auto it = verset.insert(v);
			if (it.second) {

				nowOrder[v] = ++vid;
				sampled << "Vertex " << vid << " " << v->point()[0] << " " << v->point()[1] << " " << v->point()[2] << "\n";
			}
		}
	}


	int fid = 0;
	for (auto p : patches) {
		sampled << "Face " << ++fid << " ";
		for (auto v : p->sampledPoints) {
			sampled << nowOrder[v] << " ";
		}
		sampled << "\n";
	}



	sampled.close();


}