Exemple #1
0
Fichier : fy.c Projet : AndTH/GCA
void initPositions(void) {
  waitMS(100);

  if( getPosition(choice) == 0 || getPosition(choice) == 0xFFFF ) {
    unsigned char i;

    for( i = 1; i <= MAX_TRACKS; i++ ) {
        // not initialized before
        savePosition(i, initpos);
    }
    // default power off step motor
    saveByte(ADDR_KEEPPOWER, KEEPPOWER_OFF);
  }
  // always set the calibration position
  savePosition(choice, initpos);
}
Exemple #2
0
bool QPositionNode::eventFilter(QObject* obj, QEvent* event)
{
	if( event->type() == QEvent::DynamicPropertyChange )
	{
		QDynamicPropertyChangeEvent* ev = static_cast<QDynamicPropertyChangeEvent*>(event);
		if( ev->propertyName() == "Position" )
		{
			QVec3f pos = obj->property("Position").value<QVec3f>();
			savePosition( pos.X, pos.Y, pos.Z );
			obj->setProperty("__AbsoluteTransformation", QVariant::fromValue(QMatrix4f::TransMat( pos.X, pos.Y, pos.Z) ) );
		}
		if( ev->propertyName() == "Scale" )
		{
			// No scale allowed
			obj->setProperty("Scale", QVariant::fromValue(QVec3f(1, 1, 1)) );
		}
		// Set absolute transformation to the relative one but don't apply it to the xml data
		if( ev->propertyName() == "__RelativeTransformation" )
		{
			QMatrix4f mat = obj->property("__RelativeTransformation").value<QMatrix4f>();
			obj->setProperty("__AbsoluteTransformation", QVariant::fromValue(mat) );

		}
	}
	return QXmlTreeNode::eventFilter(obj, event);
}
	//------------------------------------------------------------------------------------
	ToolOperation* CameraPositionTool::activate(const Any& _toolParameter)
	{
		const ToolParam& tp = any_cast<ToolParam>(_toolParameter);
		if(tp.store)
		{
			World* world = WorldManager::getSingleton().getActiveWorld();
			if(world)
			{
				Camera* camera = world->getCamera();
				savePosition( tp.index, camera->getPosition(), camera->getOrientation());
				updateMenuItems();
			}
		}
		else
		{
			Vector3 position;
			Quaternion rotation;
			readPosition(tp.index, position, rotation);
			World* world = WorldManager::getSingleton().getActiveWorld();
			Camera* camera = world->getCamera();
			camera->setPosition(position);
			camera->setOrientation(rotation);
		}
		return nullptr;
	}
void ERModel::saveERDiagram( string fileName )
{
	ofstream outputERDiagramFile;

	outputERDiagramFile.open(fileName);

	if (!outputERDiagramFile.is_open())
	{
		creatFilePath(fileName);
		outputERDiagramFile.open(fileName);
	}

	_isModify = false;

	SaveComponentVisitor* saveComponentVisitor = new SaveComponentVisitor();

	for(int i = 0; i < _components.size(); i++)
		_components[i]->accept(saveComponentVisitor);

	outputERDiagramFile << saveComponentVisitor->getERDiagramComponent();

	outputERDiagramFile.close();

	savePosition(fileName, saveComponentVisitor->getPositionInfo());
}
void MainWindow::handleStateChanged(Qt::WindowState state) {
	stateChangedHook(state);
	updateIsActive((state == Qt::WindowMinimized) ? Global::OfflineBlurTimeout() : Global::OnlineFocusTimeout());
	psUserActionDone();
	if (state == Qt::WindowMinimized && Global::WorkMode().value() == dbiwmTrayOnly) {
		minimizeToTray();
	}
	savePosition(state);
}
void CDummyRepeaterFrame::onClose(wxCloseEvent& event)
{
	if (!event.CanVeto()) {
		saveCalls();
		Destroy();
		return;
	}

	int reply = ::wxMessageBox(_("Do you want to exit Dummy Repeater"), _("Exit Dummy Repeater"), wxOK | wxCANCEL | wxICON_QUESTION);
	switch (reply) {
		case wxOK:
			saveCalls();
			savePosition();
			Destroy();
			break;
		case wxCANCEL:
			event.Veto();
			break;
	}
}
bool CheckerboardDetection::detect(const sensor_msgs::ImageConstPtr& in_msg,
		vector<double>& out) {
	CheckerboardData cb;
	out.resize(4);
	if (detect(in_msg, cb)) {
		savePosition(out);
		saveImage(in_msg);
		out[idx_x] = cb.x;
		out[idx_y] = cb.y;
		out[idx_rows] = this->patternSize.height;
		out[idx_cols] = this->patternSize.width;
		for (int i = 0; i < corners.size(); i++) {
			out.push_back(corners[i].x);
			out.push_back(corners[i].y);
		}
		out.push_back(this->squareLength); // square length
		return true;
	}
	return false;
}
/*!
  This is the main testing function.  It is called whenever the user is idle,
  and it tests the next grasp in the graspList.  It follows the testing
  process defined above.  When the last grasp is reached, the hand is
  returned to its position before the testing began, the graspList is sorted
  in quality order, and the testingComplete signal is emitted.
*/
void
grasp_tester::testIt()
{
  bool do_iteration;
  bool do_save;

  /* Show status bar */
#ifdef GRASPITDBG
  std::cout << "PL_OUT: Testing grasp no " << actualGraspNr++ << " out of " <<
            nrOfGrasps << std::endl;
#endif

  /* Loop over all planned grasps to test them */
  if (it_gr != (*graspList).end()) {

    do_iteration = false;
    do_save = false;

    /* Update visualization */
#ifdef GRASPITDBG
    std::cout << "PL_OUT: vor change color" << std::endl;
#endif

    (*it_gr)->get_graspRepresentation()->changeColor(1., 0., 0.);
    if (render) {
      myViewer->render();
      projectionViewer->render(); // this doesn't work!!!!!!
    }

#ifdef GRASPITDBG
    std::cout << "PL_OUT: Put hand in position" << std::endl;
#endif

    /* First, put hand to starting point outside the object */
    if (putIt(*it_gr, render) == SUCCESS) {

#ifdef GRASPITDBG
      std::cout << "PL_OUT: set preshape" << std::endl;
#endif

      /* Use given preshape */
      preshapeIt((*it_gr)->get_preshape(), render);

#ifdef GRASPITDBG
      std::cout << "PL_OUT: test for collisions" << std::endl;
#endif

      /* check if hand collides already with any obstacle (like the table) */
      if (!handCollision()) {

#ifdef GRASPITDBG
        std::cout << "PL_OUT: move hand towards object" << std::endl;
#endif

        /* Now, move the hand in the specified direction */
        if (moveIt((*it_gr)->get_graspDirection(), render)) {

#ifdef GRASPITDBG
          std::cout << "PL_OUT: check contacts" << std::endl;
#endif
          /* Check if contact exists between hand and the right object */
          if (checkContactToHand((*it_gr)->get_graspableBody())) {

            /* Then close the fingers */
            my_hand->autoGrasp(render, 1);
            //  my_world->findAllContacts();
            my_world->updateGrasps();
            //  if (render) myViewer->render();


            /* Evaluate grasp */
            (*it_gr)->set_quality(my_grasp->getQM(whichQM)->evaluate());
#ifdef GRASPITDBG
            std::cout << "PL_OUT: !!!! whichQM: " << whichQM << " quality: " << (*it_gr)->get_quality() << std::endl;
#endif
            if (saveToFile) { saveGrasp((*it_gr)->get_quality()); }
            /* save final position to grasp class */
            if ((*it_gr)->get_quality() > QUALITY_MIN_THRESHOLD && (*it_gr)->get_quality() <= 1.0) {
              do_save = true;
            }
          }
          else {
            do_iteration = true;
          }

          /* iteration if:
             - grasp not stable
             - wrong contacts */
          if (do_iteration ||
              ((*it_gr)->get_quality() <= QUALITY_MIN_THRESHOLD)) {

            if (iteration(**it_gr)) {
              /* save final position to grasp class */
              do_save = true;
            }
          }
        }

#ifdef GRASPITDBG
        else { std::cout << "PL_OUT: MoveIt failed." << std::endl; }
#endif

      }
    }

#ifdef GRASPITDBG
    else {
      std::cout << "PL_OUT: putIt failed. Stepping to next grasp." << std::endl;
    }
#endif

    if (do_save) {

      /* change radius in vis window according to quality */
      (*it_gr)->get_graspRepresentation()->changeRadius((*it_gr)->get_quality());

      /* save final position to grasp class */
      savePosition(**it_gr);
    }
    else {
      (*it_gr)->remove_graspRepresentation();
    }

    /* reset color */
    //(*it_gr)->get_graspRepresentation()->resetColor();

    /* increment iterator for next step */
    if (it_gr != (*graspList).end()) {
      it_gr++;
    }
  }


  /* last grasp reached */
  else {

#ifdef GRASPITDBG
    std::cout << "PL_OUT: Last grasp reached" << std::endl;
#endif

    /* Order List and remove bad grasps */
    orderGraspListByQuality(*graspList);
    if (saveToFile) {graspFile.close(); saveToFile = false;}

    /* we are ready; kill idleSensor */
    if (idleSensor != NULL) {
      delete idleSensor;
    }
    idleSensor = NULL;

    if (render) {
      /* put the hand back to starting position */
      my_hand->setTran(origTran);
      my_hand->forceDOFVals(dofs);
    }

    PROF_STOP_TIMER(TOTAL_PLANNER);
    PROF_PRINT_ALL;
    Q_EMIT testingComplete();

  }
  if (idleSensor != NULL) {
    idleSensor->schedule();
  }

  if (!render) {
    /* put the hand back to starting position */
    my_hand->setTran(origTran);
    my_hand->forceDOFVals(dofs);
  }
}
void ParametersPage::on_spinAngle_valueChanged()
{
    savePosition();
}
void ParametersPage::on_editPositionY_valueChanged()
{
    savePosition();
}
Exemple #11
0
Fichier : fy.c Projet : AndTH/GCA
/*
 * setup service to define the track positions
 * control remains in this function as long as the setup button is active
 */
void setup(void) {
  confirm(5);

  // start with position mid
  stepnr = initpos;
  choice = MAX_TRACKS / 2 + 1;
  updateDisplay();

  pulswidth = MAX_PULSWIDTH;
  power = POWER_ON;
  waitMS(100);

  curtrack = choice;

  while( buttonSetup == BUTTON_ON ) {
    waitMS(10);

    if( buttonRight == BUTTON_ON && buttonLeft == BUTTON_ON ) {
      saveByte( ADDR_KEEPPOWER, readByte(ADDR_KEEPPOWER) ? KEEPPOWER_OFF:KEEPPOWER_ON );
      confirm(3);
      while( buttonRight == BUTTON_ON && buttonLeft == BUTTON_ON );
    }

    while( stepnr < MAX_STEPS && buttonLeft == BUTTON_OFF && buttonRight == BUTTON_ON ) {
      // turn right; end position is not reached
      stepnr++;
      oneStep(STEP_RIGHT);
    };

    while( stepnr > 0 && buttonLeft == BUTTON_ON && buttonRight == BUTTON_OFF ) {
      // turn left; start position is not reached
      stepnr--;
      oneStep(STEP_LEFT);
    };

    // check if the buttonSave is pressed
    if( buttonSave == BUTTON_ON ) {
      // save the new position in eeprom
      savePosition( choice, stepnr);
      confirm(1);

      choice++;
      if( choice > MAX_TRACKS )
        choice = 1;
      curtrack = choice;
      updateDisplay();

      while( buttonSave == BUTTON_ON )
        waitMS(10);
    }

    // check if the buttonNext is pressed
    if( buttonNext == BUTTON_ON ) {
      confirm(1);

      choice++;
      if( choice > MAX_TRACKS )
        choice = 1;
      curtrack = choice;
      updateDisplay();

      while( buttonNext == BUTTON_ON )
        waitMS(10);
    }

  } // end while

  if( !readByte(ADDR_KEEPPOWER) )
    power = POWER_OFF;  /* power off step motor */
}