Exemple #1
0
//
// P_ArchivePlayers
//
void P_ArchivePlayers(void) {
    int i;

    for(i = 0; i < MAXPLAYERS; i++) {
        if(!playeringame[i]) {
            continue;
        }

        saveg_write_pad();
        saveg_write_player_t(&players[i]);
    }
}
Exemple #2
0
//
// P_ArchivePlayer
//
void P_ArchivePlayer(void)
{
    saveg_write_pad();
    saveg_write_player_t();
}