/** * Loads only the basic information from a scenario. * rct2: 0x006761D6 */ int scenario_load_basic(const char *path) { FILE *file; rct_s6_header *s6Header = (rct_s6_header*)0x009E34E4; rct_s6_info *s6Info = (rct_s6_info*)0x0141F570; file = fopen(path, "rb"); if (file != NULL) { // Read first chunk sawyercoding_read_chunk(file, (uint8*)s6Header); if (s6Header->type == S6_TYPE_SCENARIO) { // Read second chunk sawyercoding_read_chunk(file, (uint8*)s6Info); fclose(file); RCT2_GLOBAL(0x009AA00C, uint8) = 0; // Checks for a scenario string object (possibly for localisation) if ((s6Info->entry.flags & 0xFF) != 255) { if (object_get_scenario_text(&s6Info->entry)) { int ebp = RCT2_GLOBAL(0x009ADAF8, uint32); format_string(s6Info->name, RCT2_GLOBAL(ebp, sint16), NULL); format_string(s6Info->details, RCT2_GLOBAL(ebp + 4, sint16), NULL); RCT2_GLOBAL(0x009AA00C, uint8) = RCT2_GLOBAL(ebp + 6, uint8); object_free_scenario_text(); } } return 1; } fclose(file); } RCT2_GLOBAL(0x009AC31B, sint8) = -1; RCT2_GLOBAL(0x009AC31C, sint16) = 3011; return 0; }
/** * Loads only the basic information from a scenario. * rct2: 0x006761D6 */ int scenario_load_basic(const char *path, rct_s6_header *header, rct_s6_info *info) { FILE *file; log_verbose("loading scenario details, %s", path); file = fopen(path, "rb"); if (file != NULL) { // Read first chunk sawyercoding_read_chunk(file, (uint8*)header); if (header->type == S6_TYPE_SCENARIO) { // Read second chunk sawyercoding_read_chunk(file, (uint8*)info); fclose(file); RCT2_GLOBAL(0x009AA00C, uint8) = 0; // Checks for a scenario string object (possibly for localisation) if ((info->entry.flags & 0xFF) != 255) { if (object_get_scenario_text(&info->entry)) { rct_stex_entry* stex_entry = RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TEXT_TEMP_CHUNK, rct_stex_entry*); format_string(info->name, stex_entry->scenario_name, NULL); format_string(info->details, stex_entry->details, NULL); RCT2_GLOBAL(0x009AA00C, uint8) = stex_entry->var_06; object_free_scenario_text(); } }
/** * Loads only the basic information from a scenario. * rct2: 0x006761D6 */ int scenario_load_basic(const char *path, rct_s6_header *header, rct_s6_info *info) { SDL_RWops* rw; log_verbose("loading scenario details, %s", path); rw = SDL_RWFromFile(path, "rb"); if (rw != NULL) { // Read first chunk sawyercoding_read_chunk(rw, (uint8*)header); if (header->type == S6_TYPE_SCENARIO) { // Read second chunk sawyercoding_read_chunk(rw, (uint8*)info); SDL_RWclose(rw); RCT2_GLOBAL(0x009AA00C, uint8) = 0; // Get filename utf8 filename[MAX_PATH]; const char *temp_filename = path_get_filename(path); int len = strnlen(temp_filename, MAX_PATH); safe_strncpy(filename, temp_filename, MAX_PATH); if (len == MAX_PATH) { filename[MAX_PATH - 1] = '\0'; log_warning("truncated string %s", filename); } path_remove_extension(filename); rct_string_id localisedStringIds[3]; if (language_get_localised_scenario_strings(filename, localisedStringIds)) { if (localisedStringIds[0] != (rct_string_id)STR_NONE) { safe_strncpy(info->name, language_get_string(localisedStringIds[0]), 64); } if (localisedStringIds[2] != (rct_string_id)STR_NONE) { safe_strncpy(info->details, language_get_string(localisedStringIds[2]), 256); } } else { // Checks for a scenario string object (possibly for localisation) if ((info->entry.flags & 0xFF) != 255) { if (object_get_scenario_text(&info->entry)) { rct_stex_entry* stex_entry = RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TEXT_TEMP_CHUNK, rct_stex_entry*); format_string(info->name, stex_entry->scenario_name, NULL); format_string(info->details, stex_entry->details, NULL); RCT2_GLOBAL(0x009AA00C, uint8) = stex_entry->var_06; object_free_scenario_text(); } } }
/** * * rct2: 0x006AA0C6 */ int object_read_and_load_entries(FILE *file) { object_unload_all(); int i, j; rct_object_entry *entries; // Read all the object entries entries = malloc(OBJECT_ENTRY_COUNT * sizeof(rct_object_entry)); sawyercoding_read_chunk(file, (uint8*)entries); // Load each object for (i = 0; i < OBJECT_ENTRY_COUNT; i++) { if (!check_object_entry(&entries[i])) continue; // Get entry group index int entryGroupIndex = i; for (j = 0; j < countof(object_entry_group_counts); j++) { if (entryGroupIndex < object_entry_group_counts[j]) break; entryGroupIndex -= object_entry_group_counts[j]; } // Load the obect if (!object_load(entryGroupIndex, &entries[i])) { // Failed to load the object free(entries); memcpy((char*)0x13CE952, entries[i].name, 8); object_unload_all(); return 0; } } free(entries); return 1; }
/** * * rct2: 0x00676053 * scenario (ebx) */ void scenario_load(const char *path) { FILE *file; int i, j; rct_s6_header *s6Header = (rct_s6_header*)0x009E34E4; rct_s6_info *s6Info = (rct_s6_info*)0x0141F570; file = fopen(path, "rb"); if (file != NULL) { if (!sawyercoding_validate_checksum(file)) { fclose(file); RCT2_GLOBAL(0x009AC31B, uint8) = 255; RCT2_GLOBAL(0x009AC31C, uint16) = STR_FILE_CONTAINS_INVALID_DATA; return; } // Read first chunk sawyercoding_read_chunk(file, (uint8*)s6Header); if (s6Header->type == S6_TYPE_SCENARIO) { // Read second chunk sawyercoding_read_chunk(file, (uint8*)s6Info); // Read packed objects if (s6Header->num_packed_objects > 0) { j = 0; for (i = 0; i < s6Header->num_packed_objects; i++) j += object_load_packed(); if (j > 0) object_list_load(); } object_read_and_load_entries(file); // Read flags (16 bytes) sawyercoding_read_chunk(file, (uint8*)RCT2_ADDRESS_CURRENT_MONTH_YEAR); // Read map elements memset((void*)RCT2_ADDRESS_MAP_ELEMENTS, 0, MAX_MAP_ELEMENTS * sizeof(rct_map_element)); sawyercoding_read_chunk(file, (uint8*)RCT2_ADDRESS_MAP_ELEMENTS); // Read game data, including sprites sawyercoding_read_chunk(file, (uint8*)0x010E63B8); // Read number of guests in park and something else sawyercoding_read_chunk(file, (uint8*)RCT2_ADDRESS_GUESTS_IN_PARK); // Read ? sawyercoding_read_chunk(file, (uint8*)0x01357BC8); // Read park rating sawyercoding_read_chunk(file, (uint8*)RCT2_ADDRESS_CURRENT_PARK_RATING); // Read ? sawyercoding_read_chunk(file, (uint8*)0x01357CF2); // Read ? sawyercoding_read_chunk(file, (uint8*)0x0135832C); // Read ? sawyercoding_read_chunk(file, (uint8*)RCT2_ADDRESS_CURRENT_PARK_VALUE); // Read more game data, including research items and rides sawyercoding_read_chunk(file, (uint8*)RCT2_ADDRESS_COMPLETED_COMPANY_VALUE); fclose(file); // Check expansion pack // RCT2_CALLPROC_EBPSAFE(0x006757E6); RCT2_CALLPROC_EBPSAFE(0x006A9FC0); map_update_tile_pointers(); reset_0x69EBE4();// RCT2_CALLPROC_EBPSAFE(0x0069EBE4); return; } fclose(file); } RCT2_GLOBAL(0x009AC31B, uint8) = 255; RCT2_GLOBAL(0x009AC31C, uint16) = STR_FILE_CONTAINS_INVALID_DATA; }
/** * * rct2: 0x00675E1B */ int game_load_save() { rct_window *mainWindow; HANDLE hFile; char *path; int i, j; path = (char*)0x0141EF68; hFile = CreateFile( path, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_RANDOM_ACCESS | FILE_ATTRIBUTE_NORMAL, NULL ); if (hFile == NULL) { RCT2_GLOBAL(0x009AC31B, uint8) = 255; RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_STRING_ID, uint16) = STR_FILE_CONTAINS_INVALID_DATA; return 0; } RCT2_GLOBAL(0x009E382C, HANDLE) = hFile; if (!sawyercoding_validate_checksum(hFile)) { CloseHandle(hFile); RCT2_GLOBAL(0x009AC31B, uint8) = 255; RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_STRING_ID, uint16) = STR_FILE_CONTAINS_INVALID_DATA; return 0; } rct_s6_header *s6Header = (rct_s6_header*)0x009E34E4; rct_s6_info *s6Info = (rct_s6_info*)0x0141F570; // Read first chunk sawyercoding_read_chunk(hFile, (uint8*)s6Header); if (s6Header->type == S6_TYPE_SAVEDGAME) { // Read packed objects if (s6Header->num_packed_objects > 0) { j = 0; for (i = 0; i < s6Header->num_packed_objects; i++) j += object_load_packed(); if (j > 0) object_load_list(); } } object_read_and_load_entries(hFile); // Read flags (16 bytes) sawyercoding_read_chunk(hFile, (uint8*)RCT2_ADDRESS_CURRENT_MONTH_YEAR); // Read map elements memset((void*)RCT2_ADDRESS_MAP_ELEMENTS, 0, MAX_MAP_ELEMENTS * sizeof(rct_map_element)); sawyercoding_read_chunk(hFile, (uint8*)RCT2_ADDRESS_MAP_ELEMENTS); // Read game data, including sprites sawyercoding_read_chunk(hFile, (uint8*)0x010E63B8); CloseHandle(hFile); // Check expansion pack // RCT2_CALLPROC_EBPSAFE(0x006757E6); // The rest is the same as in scenario load and play RCT2_CALLPROC_EBPSAFE(0x006A9FC0); map_update_tile_pointers(); RCT2_CALLPROC_EBPSAFE(0x0069EBE4); RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) = SCREEN_FLAGS_PLAYING; viewport_init_all(); game_create_windows(); mainWindow = window_get_main(); mainWindow->var_4B0 = -1; mainWindow->saved_view_x = RCT2_GLOBAL(RCT2_ADDRESS_SAVED_VIEW_X, sint16); mainWindow->saved_view_y = RCT2_GLOBAL(RCT2_ADDRESS_SAVED_VIEW_Y, sint16); uint8 _cl = (RCT2_GLOBAL(0x0138869E, sint16) & 0xFF) - mainWindow->viewport->zoom; mainWindow->viewport->zoom = RCT2_GLOBAL(0x0138869E, sint16) & 0xFF; *((char*)(&RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_ROTATION, sint32))) = RCT2_GLOBAL(0x0138869E, sint16) >> 8; if (_cl != 0) { if (_cl < 0) { _cl = -_cl; mainWindow->viewport->view_width >>= _cl; mainWindow->viewport->view_height >>= _cl; } else {