void SDTestObject::test<3>()
		// construction via scalar values
		// tests both constructor and initialize forms
	{
		SDCleanupCheck check;
		
		LLSD b1(true);	ensureTypeAndValue("construct boolean", b1, true);
		LLSD b2 = true;	ensureTypeAndValue("initialize  boolean", b2, true);
		LLSD i1(42);	ensureTypeAndValue("construct int", i1, 42);
		LLSD i2 =42;	ensureTypeAndValue("initialize  int", i2, 42);
		LLSD d1(1.2);	ensureTypeAndValue("construct double", d1, 1.2);
		LLSD d2 = 1.2;	ensureTypeAndValue("initialize double", d2, 1.2);
		
		LLUUID newUUID;
		newUUID.generate();
		LLSD u1(newUUID);
						ensureTypeAndValue("construct UUID", u1, newUUID);
		LLSD u2 = newUUID;
						ensureTypeAndValue("initialize UUID", u2, newUUID);
		
		LLSD ss1(std::string("abc"));
						ensureTypeAndValue("construct std::string", ss1, "abc");
		LLSD ss2 = std::string("abc");
						ensureTypeAndValue("initialize std::string",ss2, "abc");
		LLSD sl1(std::string("def"));
						ensureTypeAndValue("construct std::string", sl1, "def");
		LLSD sl2 = std::string("def");
						ensureTypeAndValue("initialize std::string", sl2, "def");
		LLSD sc1("ghi");
						ensureTypeAndValue("construct const char*", sc1, "ghi");
		LLSD sc2 = "ghi";
						ensureTypeAndValue("initialize const char*",sc2, "ghi");

		LLDate aDay("2001-10-22T10:11:12.00Z");
		LLSD t1(aDay);	ensureTypeAndValue("construct LLDate", t1, aDay);
		LLSD t2 = aDay;	ensureTypeAndValue("initialize LLDate", t2, aDay);

		LLURI path("http://slurl.com/secondlife/Ambleside/57/104/26/");
		LLSD p1(path);	ensureTypeAndValue("construct LLURI", p1, path);
		LLSD p2 = path;	ensureTypeAndValue("initialize LLURI", p2, path);

		const char source[] = "once in a blue moon";
		std::vector<U8> data;
		copy(&source[0], &source[sizeof(source)], back_inserter(data));
		LLSD x1(data);	ensureTypeAndValue("construct vector<U8>", x1, data);
		LLSD x2 = data;	ensureTypeAndValue("initialize vector<U8>", x2, data);
	}
Exemple #2
0
void main(void)
{
	// create our SubClass.. setting the CCobj to "WoofWoof"
	SubClass sc1("WoofWoof");
	// intentionally invoke copy construction.  
	// Order of Events.. Copy Contained class, automatically calling the defined CC.
	//							Copy BaseClass, automatically calling the default CC.
	//							Copy SubClass, automatically calling the default CC.
	SubClass sc2 = sc1;
	SubClass *p_sc3;
		
	p_sc3 = (SubClass *)sc2.Clone();

	// make sure it worked...
	sc1.PrintName();
	sc2.PrintName();
	p_sc3->PrintName();

}
int main() {
    boost::signal<void (const std::string&)> sig;

    some_slot_type sc1("sc1");
    some_slot_type sc2("sc2");

    boost::signals::connection c1=sig.connect(sc1);
    boost::signals::connection c2=sig.connect(sc2);

    // 比较
    std::cout << "c1==c2: " << (c1==c2) << '\n';
    std::cout << "c1<c2: " << (c1<c2) << '\n';

    // 检查连接
    if (c1.connected())
        std::cout << "c1 is connected to a signal\n";

    // 交换并断开
    sig("Hello there");
    c1.swap(c2);
    sig("We've swapped the connections");
    c1.disconnect();
    sig("Disconnected c1, which referred to sc2 after the swap");
}
template<typename Scalar> void geometry(void)
{
  /* this test covers the following files:
     Cross.h Quaternion.h, Transform.cpp
  */

  typedef Matrix<Scalar,2,2> Matrix2;
  typedef Matrix<Scalar,3,3> Matrix3;
  typedef Matrix<Scalar,4,4> Matrix4;
  typedef Matrix<Scalar,2,1> Vector2;
  typedef Matrix<Scalar,3,1> Vector3;
  typedef Matrix<Scalar,4,1> Vector4;
  typedef Quaternion<Scalar> Quaternionx;
  typedef AngleAxis<Scalar> AngleAxisx;
  typedef Transform<Scalar,2> Transform2;
  typedef Transform<Scalar,3> Transform3;
  typedef Scaling<Scalar,2> Scaling2;
  typedef Scaling<Scalar,3> Scaling3;
  typedef Translation<Scalar,2> Translation2;
  typedef Translation<Scalar,3> Translation3;

  Scalar largeEps = test_precision<Scalar>();
  if (ei_is_same_type<Scalar,float>::ret)
    largeEps = 1e-2f;

  Vector3 v0 = Vector3::Random(),
    v1 = Vector3::Random(),
    v2 = Vector3::Random();
  Vector2 u0 = Vector2::Random();
  Matrix3 matrot1;

  Scalar a = ei_random<Scalar>(-Scalar(M_PI), Scalar(M_PI));

  // cross product
  VERIFY_IS_MUCH_SMALLER_THAN(v1.cross(v2).eigen2_dot(v1), Scalar(1));
  Matrix3 m;
  m << v0.normalized(),
      (v0.cross(v1)).normalized(),
      (v0.cross(v1).cross(v0)).normalized();
  VERIFY(m.isUnitary());

  // Quaternion: Identity(), setIdentity();
  Quaternionx q1, q2;
  q2.setIdentity();
  VERIFY_IS_APPROX(Quaternionx(Quaternionx::Identity()).coeffs(), q2.coeffs());
  q1.coeffs().setRandom();
  VERIFY_IS_APPROX(q1.coeffs(), (q1*q2).coeffs());

  // unitOrthogonal
  VERIFY_IS_MUCH_SMALLER_THAN(u0.unitOrthogonal().eigen2_dot(u0), Scalar(1));
  VERIFY_IS_MUCH_SMALLER_THAN(v0.unitOrthogonal().eigen2_dot(v0), Scalar(1));
  VERIFY_IS_APPROX(u0.unitOrthogonal().norm(), Scalar(1));
  VERIFY_IS_APPROX(v0.unitOrthogonal().norm(), Scalar(1));


  VERIFY_IS_APPROX(v0, AngleAxisx(a, v0.normalized()) * v0);
  VERIFY_IS_APPROX(-v0, AngleAxisx(Scalar(M_PI), v0.unitOrthogonal()) * v0);
  VERIFY_IS_APPROX(ei_cos(a)*v0.squaredNorm(), v0.eigen2_dot(AngleAxisx(a, v0.unitOrthogonal()) * v0));
  m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint();
  VERIFY_IS_APPROX(Matrix3::Identity(), m * AngleAxisx(a, v0.normalized()));
  VERIFY_IS_APPROX(Matrix3::Identity(), AngleAxisx(a, v0.normalized()) * m);

  q1 = AngleAxisx(a, v0.normalized());
  q2 = AngleAxisx(a, v1.normalized());

  // angular distance
  Scalar refangle = ei_abs(AngleAxisx(q1.inverse()*q2).angle());
  if (refangle>Scalar(M_PI))
    refangle = Scalar(2)*Scalar(M_PI) - refangle;

  if((q1.coeffs()-q2.coeffs()).norm() > 10*largeEps)
  {
    VERIFY(ei_isApprox(q1.angularDistance(q2), refangle, largeEps));
  }

  // rotation matrix conversion
  VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2);
  VERIFY_IS_APPROX(q1 * q2 * v2,
    q1.toRotationMatrix() * q2.toRotationMatrix() * v2);

  VERIFY( (q2*q1).isApprox(q1*q2, largeEps) || !(q2 * q1 * v2).isApprox(
    q1.toRotationMatrix() * q2.toRotationMatrix() * v2));

  q2 = q1.toRotationMatrix();
  VERIFY_IS_APPROX(q1*v1,q2*v1);

  matrot1 = AngleAxisx(Scalar(0.1), Vector3::UnitX())
          * AngleAxisx(Scalar(0.2), Vector3::UnitY())
          * AngleAxisx(Scalar(0.3), Vector3::UnitZ());
  VERIFY_IS_APPROX(matrot1 * v1,
       AngleAxisx(Scalar(0.1), Vector3(1,0,0)).toRotationMatrix()
    * (AngleAxisx(Scalar(0.2), Vector3(0,1,0)).toRotationMatrix()
    * (AngleAxisx(Scalar(0.3), Vector3(0,0,1)).toRotationMatrix() * v1)));

  // angle-axis conversion
  AngleAxisx aa = q1;
  VERIFY_IS_APPROX(q1 * v1, Quaternionx(aa) * v1);
  VERIFY_IS_NOT_APPROX(q1 * v1, Quaternionx(AngleAxisx(aa.angle()*2,aa.axis())) * v1);

  // from two vector creation
  VERIFY_IS_APPROX(v2.normalized(),(q2.setFromTwoVectors(v1,v2)*v1).normalized());
  VERIFY_IS_APPROX(v2.normalized(),(q2.setFromTwoVectors(v1,v2)*v1).normalized());

  // inverse and conjugate
  VERIFY_IS_APPROX(q1 * (q1.inverse() * v1), v1);
  VERIFY_IS_APPROX(q1 * (q1.conjugate() * v1), v1);

  // AngleAxis
  VERIFY_IS_APPROX(AngleAxisx(a,v1.normalized()).toRotationMatrix(),
    Quaternionx(AngleAxisx(a,v1.normalized())).toRotationMatrix());

  AngleAxisx aa1;
  m = q1.toRotationMatrix();
  aa1 = m;
  VERIFY_IS_APPROX(AngleAxisx(m).toRotationMatrix(),
    Quaternionx(m).toRotationMatrix());

  // Transform
  // TODO complete the tests !
  a = 0;
  while (ei_abs(a)<Scalar(0.1))
    a = ei_random<Scalar>(-Scalar(0.4)*Scalar(M_PI), Scalar(0.4)*Scalar(M_PI));
  q1 = AngleAxisx(a, v0.normalized());
  Transform3 t0, t1, t2;
  // first test setIdentity() and Identity()
  t0.setIdentity();
  VERIFY_IS_APPROX(t0.matrix(), Transform3::MatrixType::Identity());
  t0.matrix().setZero();
  t0 = Transform3::Identity();
  VERIFY_IS_APPROX(t0.matrix(), Transform3::MatrixType::Identity());

  t0.linear() = q1.toRotationMatrix();
  t1.setIdentity();
  t1.linear() = q1.toRotationMatrix();

  v0 << 50, 2, 1;//= ei_random_matrix<Vector3>().cwiseProduct(Vector3(10,2,0.5));
  t0.scale(v0);
  t1.prescale(v0);

  VERIFY_IS_APPROX( (t0 * Vector3(1,0,0)).norm(), v0.x());
  //VERIFY(!ei_isApprox((t1 * Vector3(1,0,0)).norm(), v0.x()));

  t0.setIdentity();
  t1.setIdentity();
  v1 << 1, 2, 3;
  t0.linear() = q1.toRotationMatrix();
  t0.pretranslate(v0);
  t0.scale(v1);
  t1.linear() = q1.conjugate().toRotationMatrix();
  t1.prescale(v1.cwise().inverse());
  t1.translate(-v0);

  VERIFY((t0.matrix() * t1.matrix()).isIdentity(test_precision<Scalar>()));

  t1.fromPositionOrientationScale(v0, q1, v1);
  VERIFY_IS_APPROX(t1.matrix(), t0.matrix());
  VERIFY_IS_APPROX(t1*v1, t0*v1);

  t0.setIdentity(); t0.scale(v0).rotate(q1.toRotationMatrix());
  t1.setIdentity(); t1.scale(v0).rotate(q1);
  VERIFY_IS_APPROX(t0.matrix(), t1.matrix());

  t0.setIdentity(); t0.scale(v0).rotate(AngleAxisx(q1));
  VERIFY_IS_APPROX(t0.matrix(), t1.matrix());

  VERIFY_IS_APPROX(t0.scale(a).matrix(), t1.scale(Vector3::Constant(a)).matrix());
  VERIFY_IS_APPROX(t0.prescale(a).matrix(), t1.prescale(Vector3::Constant(a)).matrix());

  // More transform constructors, operator=, operator*=

  Matrix3 mat3 = Matrix3::Random();
  Matrix4 mat4;
  mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose();
  Transform3 tmat3(mat3), tmat4(mat4);
  tmat4.matrix()(3,3) = Scalar(1);
  VERIFY_IS_APPROX(tmat3.matrix(), tmat4.matrix());

  Scalar a3 = ei_random<Scalar>(-Scalar(M_PI), Scalar(M_PI));
  Vector3 v3 = Vector3::Random().normalized();
  AngleAxisx aa3(a3, v3);
  Transform3 t3(aa3);
  Transform3 t4;
  t4 = aa3;
  VERIFY_IS_APPROX(t3.matrix(), t4.matrix());
  t4.rotate(AngleAxisx(-a3,v3));
  VERIFY_IS_APPROX(t4.matrix(), Matrix4::Identity());
  t4 *= aa3;
  VERIFY_IS_APPROX(t3.matrix(), t4.matrix());

  v3 = Vector3::Random();
  Translation3 tv3(v3);
  Transform3 t5(tv3);
  t4 = tv3;
  VERIFY_IS_APPROX(t5.matrix(), t4.matrix());
  t4.translate(-v3);
  VERIFY_IS_APPROX(t4.matrix(), Matrix4::Identity());
  t4 *= tv3;
  VERIFY_IS_APPROX(t5.matrix(), t4.matrix());

  Scaling3 sv3(v3);
  Transform3 t6(sv3);
  t4 = sv3;
  VERIFY_IS_APPROX(t6.matrix(), t4.matrix());
  t4.scale(v3.cwise().inverse());
  VERIFY_IS_APPROX(t4.matrix(), Matrix4::Identity());
  t4 *= sv3;
  VERIFY_IS_APPROX(t6.matrix(), t4.matrix());

  // matrix * transform
  VERIFY_IS_APPROX(Transform3(t3.matrix()*t4).matrix(), Transform3(t3*t4).matrix());

  // chained Transform product
  VERIFY_IS_APPROX(((t3*t4)*t5).matrix(), (t3*(t4*t5)).matrix());

  // check that Transform product doesn't have aliasing problems
  t5 = t4;
  t5 = t5*t5;
  VERIFY_IS_APPROX(t5, t4*t4);

  // 2D transformation
  Transform2 t20, t21;
  Vector2 v20 = Vector2::Random();
  Vector2 v21 = Vector2::Random();
  for (int k=0; k<2; ++k)
    if (ei_abs(v21[k])<Scalar(1e-3)) v21[k] = Scalar(1e-3);
  t21.setIdentity();
  t21.linear() = Rotation2D<Scalar>(a).toRotationMatrix();
  VERIFY_IS_APPROX(t20.fromPositionOrientationScale(v20,a,v21).matrix(),
    t21.pretranslate(v20).scale(v21).matrix());

  t21.setIdentity();
  t21.linear() = Rotation2D<Scalar>(-a).toRotationMatrix();
  VERIFY( (t20.fromPositionOrientationScale(v20,a,v21)
        * (t21.prescale(v21.cwise().inverse()).translate(-v20))).matrix().isIdentity(test_precision<Scalar>()) );

  // Transform - new API
  // 3D
  t0.setIdentity();
  t0.rotate(q1).scale(v0).translate(v0);
  // mat * scaling and mat * translation
  t1 = (Matrix3(q1) * Scaling3(v0)) * Translation3(v0);
  VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
  // mat * transformation and scaling * translation
  t1 = Matrix3(q1) * (Scaling3(v0) * Translation3(v0));
  VERIFY_IS_APPROX(t0.matrix(), t1.matrix());

  t0.setIdentity();
  t0.prerotate(q1).prescale(v0).pretranslate(v0);
  // translation * scaling and transformation * mat
  t1 = (Translation3(v0) * Scaling3(v0)) * Matrix3(q1);
  VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
  // scaling * mat and translation * mat
  t1 = Translation3(v0) * (Scaling3(v0) * Matrix3(q1));
  VERIFY_IS_APPROX(t0.matrix(), t1.matrix());

  t0.setIdentity();
  t0.scale(v0).translate(v0).rotate(q1);
  // translation * mat and scaling * transformation
  t1 = Scaling3(v0) * (Translation3(v0) * Matrix3(q1));
  VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
  // transformation * scaling
  t0.scale(v0);
  t1 = t1 * Scaling3(v0);
  VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
  // transformation * translation
  t0.translate(v0);
  t1 = t1 * Translation3(v0);
  VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
  // translation * transformation
  t0.pretranslate(v0);
  t1 = Translation3(v0) * t1;
  VERIFY_IS_APPROX(t0.matrix(), t1.matrix());

  // transform * quaternion
  t0.rotate(q1);
  t1 = t1 * q1;
  VERIFY_IS_APPROX(t0.matrix(), t1.matrix());

  // translation * quaternion
  t0.translate(v1).rotate(q1);
  t1 = t1 * (Translation3(v1) * q1);
  VERIFY_IS_APPROX(t0.matrix(), t1.matrix());

  // scaling * quaternion
  t0.scale(v1).rotate(q1);
  t1 = t1 * (Scaling3(v1) * q1);
  VERIFY_IS_APPROX(t0.matrix(), t1.matrix());

  // quaternion * transform
  t0.prerotate(q1);
  t1 = q1 * t1;
  VERIFY_IS_APPROX(t0.matrix(), t1.matrix());

  // quaternion * translation
  t0.rotate(q1).translate(v1);
  t1 = t1 * (q1 * Translation3(v1));
  VERIFY_IS_APPROX(t0.matrix(), t1.matrix());

  // quaternion * scaling
  t0.rotate(q1).scale(v1);
  t1 = t1 * (q1 * Scaling3(v1));
  VERIFY_IS_APPROX(t0.matrix(), t1.matrix());

  // translation * vector
  t0.setIdentity();
  t0.translate(v0);
  VERIFY_IS_APPROX(t0 * v1, Translation3(v0) * v1);

  // scaling * vector
  t0.setIdentity();
  t0.scale(v0);
  VERIFY_IS_APPROX(t0 * v1, Scaling3(v0) * v1);

  // test transform inversion
  t0.setIdentity();
  t0.translate(v0);
  t0.linear().setRandom();
  VERIFY_IS_APPROX(t0.inverse(Affine), t0.matrix().inverse());
  t0.setIdentity();
  t0.translate(v0).rotate(q1);
  VERIFY_IS_APPROX(t0.inverse(Isometry), t0.matrix().inverse());

  // test extract rotation and scaling
  t0.setIdentity();
  t0.translate(v0).rotate(q1).scale(v1);
  VERIFY_IS_APPROX(t0.rotation() * v1, Matrix3(q1) * v1);

  Matrix3 mat_rotation, mat_scaling;
  t0.setIdentity();
  t0.translate(v0).rotate(q1).scale(v1);
  t0.computeRotationScaling(&mat_rotation, &mat_scaling);
  VERIFY_IS_APPROX(t0.linear(), mat_rotation * mat_scaling);
  VERIFY_IS_APPROX(mat_rotation*mat_rotation.adjoint(), Matrix3::Identity());
  VERIFY_IS_APPROX(mat_rotation.determinant(), Scalar(1));
  t0.computeScalingRotation(&mat_scaling, &mat_rotation);
  VERIFY_IS_APPROX(t0.linear(), mat_scaling * mat_rotation);
  VERIFY_IS_APPROX(mat_rotation*mat_rotation.adjoint(), Matrix3::Identity());
  VERIFY_IS_APPROX(mat_rotation.determinant(), Scalar(1));

  // test casting
  Transform<float,3> t1f = t1.template cast<float>();
  VERIFY_IS_APPROX(t1f.template cast<Scalar>(),t1);
  Transform<double,3> t1d = t1.template cast<double>();
  VERIFY_IS_APPROX(t1d.template cast<Scalar>(),t1);

  Translation3 tr1(v0);
  Translation<float,3> tr1f = tr1.template cast<float>();
  VERIFY_IS_APPROX(tr1f.template cast<Scalar>(),tr1);
  Translation<double,3> tr1d = tr1.template cast<double>();
  VERIFY_IS_APPROX(tr1d.template cast<Scalar>(),tr1);

  Scaling3 sc1(v0);
  Scaling<float,3> sc1f = sc1.template cast<float>();
  VERIFY_IS_APPROX(sc1f.template cast<Scalar>(),sc1);
  Scaling<double,3> sc1d = sc1.template cast<double>();
  VERIFY_IS_APPROX(sc1d.template cast<Scalar>(),sc1);

  Quaternion<float> q1f = q1.template cast<float>();
  VERIFY_IS_APPROX(q1f.template cast<Scalar>(),q1);
  Quaternion<double> q1d = q1.template cast<double>();
  VERIFY_IS_APPROX(q1d.template cast<Scalar>(),q1);

  AngleAxis<float> aa1f = aa1.template cast<float>();
  VERIFY_IS_APPROX(aa1f.template cast<Scalar>(),aa1);
  AngleAxis<double> aa1d = aa1.template cast<double>();
  VERIFY_IS_APPROX(aa1d.template cast<Scalar>(),aa1);

  Rotation2D<Scalar> r2d1(ei_random<Scalar>());
  Rotation2D<float> r2d1f = r2d1.template cast<float>();
  VERIFY_IS_APPROX(r2d1f.template cast<Scalar>(),r2d1);
  Rotation2D<double> r2d1d = r2d1.template cast<double>();
  VERIFY_IS_APPROX(r2d1d.template cast<Scalar>(),r2d1);

  m = q1;
//   m.col(1) = Vector3(0,ei_random<Scalar>(),ei_random<Scalar>()).normalized();
//   m.col(0) = Vector3(-1,0,0).normalized();
//   m.col(2) = m.col(0).cross(m.col(1));
  #define VERIFY_EULER(I,J,K, X,Y,Z) { \
    Vector3 ea = m.eulerAngles(I,J,K); \
    Matrix3 m1 = Matrix3(AngleAxisx(ea[0], Vector3::Unit##X()) * AngleAxisx(ea[1], Vector3::Unit##Y()) * AngleAxisx(ea[2], Vector3::Unit##Z())); \
    VERIFY_IS_APPROX(m, m1); \
    VERIFY_IS_APPROX(m,  Matrix3(AngleAxisx(ea[0], Vector3::Unit##X()) * AngleAxisx(ea[1], Vector3::Unit##Y()) * AngleAxisx(ea[2], Vector3::Unit##Z()))); \
  }
  VERIFY_EULER(0,1,2, X,Y,Z);
  VERIFY_EULER(0,1,0, X,Y,X);
  VERIFY_EULER(0,2,1, X,Z,Y);
  VERIFY_EULER(0,2,0, X,Z,X);

  VERIFY_EULER(1,2,0, Y,Z,X);
  VERIFY_EULER(1,2,1, Y,Z,Y);
  VERIFY_EULER(1,0,2, Y,X,Z);
  VERIFY_EULER(1,0,1, Y,X,Y);

  VERIFY_EULER(2,0,1, Z,X,Y);
  VERIFY_EULER(2,0,2, Z,X,Z);
  VERIFY_EULER(2,1,0, Z,Y,X);
  VERIFY_EULER(2,1,2, Z,Y,Z);

  // colwise/rowwise cross product
  mat3.setRandom();
  Vector3 vec3 = Vector3::Random();
  Matrix3 mcross;
  int i = ei_random<int>(0,2);
  mcross = mat3.colwise().cross(vec3);
  VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3));
  mcross = mat3.rowwise().cross(vec3);
  VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3));


}
Exemple #5
0
//
// Main
//
int overlapLongMain(int argc, char** argv)
{
    parseOverlapLongOptions(argc, argv);

    // Open output file
    std::ostream* pASQGWriter = createWriter(opt::outFile);

    // Build and write the ASQG header
    ASQG::HeaderRecord headerRecord;
    headerRecord.setOverlapTag(opt::minOverlap);
    headerRecord.setErrorRateTag(opt::errorRate);
    headerRecord.setInputFileTag(opt::readsFile);
    headerRecord.setTransitiveTag(true);
    headerRecord.write(*pASQGWriter);

    // Determine which index files to use. If a target file was provided,
    // use the index of the target reads
    std::string indexPrefix;
    if(!opt::targetFile.empty())
        indexPrefix = stripFilename(opt::targetFile);
    else
        indexPrefix = stripFilename(opt::readsFile);

    BWT* pBWT = new BWT(indexPrefix + BWT_EXT, opt::sampleRate);
    SampledSuffixArray* pSSA = new SampledSuffixArray(indexPrefix + SAI_EXT, SSA_FT_SAI);
    
    Timer* pTimer = new Timer(PROGRAM_IDENT);
    pBWT->printInfo();

    // Read the sequence file and write vertex records for each
    // Also store the read names in a vector of strings
    ReadTable reads;
    
    SeqReader* pReader = new SeqReader(opt::readsFile, SRF_NO_VALIDATION);
    SeqRecord record;
    while(pReader->get(record))
    {
        reads.addRead(record.toSeqItem());
        ASQG::VertexRecord vr(record.id, record.seq.toString());
        vr.write(*pASQGWriter);

        if(reads.getCount() % 100000 == 0)
            printf("Read %zu sequences\n", reads.getCount());
    }

    delete pReader;
    pReader = NULL;

    BWTIndexSet index;
    index.pBWT = pBWT;
    index.pSSA = pSSA;
    index.pReadTable = &reads;

    // Make a prefix for the temporary hits files
    size_t n_reads = reads.getCount();

    omp_set_num_threads(opt::numThreads);

#pragma omp parallel for
    for(size_t read_idx = 0; read_idx < n_reads; ++read_idx)
    {
        const SeqItem& curr_read = reads.getRead(read_idx);

        printf("read %s %zubp\n", curr_read.id.c_str(), curr_read.seq.length());
        SequenceOverlapPairVector sopv = 
            KmerOverlaps::retrieveMatches(curr_read.seq.toString(),
                                          opt::seedLength,
                                          opt::minOverlap,
                                          1 - opt::errorRate,
                                          100,
                                          index);

        printf("Found %zu matches\n", sopv.size());
        for(size_t i = 0; i < sopv.size(); ++i)
        {
            std::string match_id = reads.getRead(sopv[i].match_idx).id;

            // We only want to output each edge once so skip this overlap
            // if the matched read has a lexicographically lower ID
            if(curr_read.id > match_id)
                continue;

            std::string ao = ascii_overlap(sopv[i].sequence[0], sopv[i].sequence[1], sopv[i].overlap, 50);
            printf("\t%s\t[%d %d] ID=%s OL=%d PI:%.2lf C=%s\n", ao.c_str(),
                                                                sopv[i].overlap.match[0].start,
                                                                sopv[i].overlap.match[0].end,
                                                                match_id.c_str(),
                                                                sopv[i].overlap.getOverlapLength(),
                                                                sopv[i].overlap.getPercentIdentity(),
                                                                sopv[i].overlap.cigar.c_str());

            // Convert to ASQG
            SeqCoord sc1(sopv[i].overlap.match[0].start, sopv[i].overlap.match[0].end, sopv[i].overlap.length[0]);
            SeqCoord sc2(sopv[i].overlap.match[1].start, sopv[i].overlap.match[1].end, sopv[i].overlap.length[1]);
            
            // KmerOverlaps returns the coordinates of the overlap after flipping the reads
            // to ensure the strand matches. The ASQG file wants the coordinate of the original
            // sequencing strand. Flip here if necessary
            if(sopv[i].is_reversed)
                sc2.flip();

            // Convert the SequenceOverlap the ASQG's overlap format
            Overlap ovr(curr_read.id, sc1, match_id,  sc2, sopv[i].is_reversed, -1);

            ASQG::EdgeRecord er(ovr);
            er.setCigarTag(sopv[i].overlap.cigar);
            er.setPercentIdentityTag(sopv[i].overlap.getPercentIdentity());

#pragma omp critical
            {
                er.write(*pASQGWriter);
            }
        }
    }

    // Cleanup
    delete pReader;
    delete pBWT; 
    delete pSSA;
    
    delete pASQGWriter;
    delete pTimer;
    if(opt::numThreads > 1)
        pthread_exit(NULL);

    return 0;
}