void UBFeaturesComputingThread::scanAll(QList<QPair<QUrl, UBFeature> > pScanningData, const QSet<QUrl> &pFavoriteSet)
{
    for (int i = 0; i < pScanningData.count(); i++) {
        if (abort) {
            return;
        }
        QPair<QUrl, UBFeature> curPair = pScanningData.at(i);

        emit scanCategory(curPair.second.getDisplayName());
        scanFS(curPair.first, curPair.second.getFullVirtualPath(), pFavoriteSet);
    }
}
UBFeaturesWidget::UBFeaturesWidget(QWidget *parent, const char *name)
    : UBDockPaletteWidget(parent)
    , imageGatherer(NULL)
{
    setObjectName(name);
    mName = "FeaturesWidget";
    mVisibleState = true;

    SET_STYLE_SHEET();

    mIconToLeft = QPixmap(":images/library_open.png");
    mIconToRight = QPixmap(":images/library_close.png");
    setAcceptDrops(true);

    //Main UBFeature functionality
    controller = new UBFeaturesController(this);

    //Main layout including all the widgets in palette
    layout = new QVBoxLayout(this);

    //Path icon view on the top of the palette
    pathListView = new UBFeaturesListView(this, objNamePathList);
    controller->assignPathListView(pathListView);

    centralWidget = new UBFeaturesCentralWidget(this);
    controller->assignFeaturesListView(centralWidget->listView());
    centralWidget->setSliderPosition(UBSettings::settings()->featureSliderPosition->get().toInt());

    //Bottom actionbar for DnD, quick search etc
    mActionBar = new UBFeaturesActionBar(controller, this);

    //Filling main layout
    layout->addWidget(pathListView);
    layout->addWidget(centralWidget);
    layout->addWidget(mActionBar);

    connect(centralWidget->listView(), SIGNAL(clicked(const QModelIndex &)), this, SLOT(currentSelected(const QModelIndex &)));
    connect(this, SIGNAL(sendFileNameList(QStringList)), centralWidget, SIGNAL(sendFileNameList(QStringList)));
    connect(mActionBar, SIGNAL(searchElement(const QString &)), this, SLOT( searchStarted(const QString &)));
    connect(mActionBar, SIGNAL(newFolderToCreate()), this, SLOT(createNewFolder()));
    connect(mActionBar, SIGNAL(deleteElements(const UBFeaturesMimeData *)), this, SLOT(deleteElements(const UBFeaturesMimeData *)));
    connect(mActionBar, SIGNAL(deleteSelectedElements()), this, SLOT(deleteSelectedElements()));
    connect(mActionBar, SIGNAL(addToFavorite(const UBFeaturesMimeData *)), this, SLOT(addToFavorite(const UBFeaturesMimeData *)));
    connect(mActionBar, SIGNAL(removeFromFavorite(const UBFeaturesMimeData *)), this, SLOT(removeFromFavorite(const UBFeaturesMimeData *)));
    connect(mActionBar, SIGNAL(addElementsToFavorite() ), this, SLOT ( addElementsToFavorite()) );
    connect(mActionBar, SIGNAL(removeElementsFromFavorite()), this, SLOT (removeElementsFromFavorite()));

    connect(mActionBar, SIGNAL(rescanModel()), this, SLOT(rescanModel()));
    connect(pathListView, SIGNAL(clicked(const QModelIndex &)), this, SLOT(currentSelected(const QModelIndex &)));
    connect(UBApplication::boardController, SIGNAL(displayMetadata(QMap<QString,QString>)), this, SLOT(onDisplayMetadata( QMap<QString,QString>)));
    connect(UBDownloadManager::downloadManager(), SIGNAL( addDownloadedFileToLibrary( bool, QUrl, QString, QByteArray, QString))
             , this, SLOT(onAddDownloadedFileToLibrary(bool, QUrl, QString,QByteArray, QString)));
    connect(centralWidget, SIGNAL(lockMainWidget(bool)), this, SLOT(lockIt(bool)));
    connect(centralWidget, SIGNAL(createNewFolderSignal(QString)), controller, SLOT(addNewFolder(QString)));
    connect(controller, SIGNAL(scanStarted()), centralWidget, SLOT(scanStarted()));
    connect(controller, SIGNAL(scanFinished()), centralWidget, SLOT(scanFinished()));
    connect(controller, SIGNAL(scanStarted()), mActionBar, SLOT(lockIt()));
    connect(controller, SIGNAL(scanFinished()), mActionBar, SLOT(unlockIt()));
    connect(controller, SIGNAL(maxFilesCountEvaluated(int)), centralWidget, SIGNAL(maxFilesCountEvaluated(int)));
    connect(controller, SIGNAL(featureAddedFromThread()), centralWidget, SIGNAL(increaseStatusBarValue()));
    connect(controller, SIGNAL(scanCategory(QString)), centralWidget, SIGNAL(scanCategory(QString)));
    connect(controller, SIGNAL(scanPath(QString)), centralWidget, SIGNAL(scanPath(QString)));
}