void SkyLight::Render()
		{
			sceGuEnable(GU_TEXTURE_2D);
			sceGuEnable(GU_BLEND);

			sceGuBlendFunc(GU_ADD, GU_FIX,GU_FIX, 0xFFFFFFFF, 0xFFFFFFFF);

			sceGumDrawArray(GU_TRIANGLE_STRIP, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_3D, 4, 0, skyVertices);

			sceGuDisable(GU_TEXTURE_2D);
			sceGuDisable(GU_BLEND);

			//make default blend function
			sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
		}
Exemple #2
0
void _gInit()
{
  // Init & setup GU
  sceGuInit();
  sceGuStart(GU_DIRECT,list);

  sceGuDrawBuffer(GU_PSM_8888,(void*)FRAMEBUFFER_SIZE,PSP_LINE_SIZE);
  sceGuDispBuffer(G_SCR_W,G_SCR_H,(void*)0,PSP_LINE_SIZE);
  sceGuDepthBuffer((void*)(FRAMEBUFFER_SIZE*2),PSP_LINE_SIZE);
  sceGuOffset(2048-(G_SCR_W/2),2048-(G_SCR_H/2));
  sceGuViewport(2048,2048,G_SCR_W,G_SCR_H);

  gResetScissor();
  sceGuDepthRange(65535,0);
  sceGuClearDepth(65535);
  sceGuAlphaFunc(GU_GREATER,0,0xff);
  sceGuDepthFunc(GU_LEQUAL);
  sceGuBlendFunc(GU_ADD,GU_SRC_ALPHA,GU_ONE_MINUS_SRC_ALPHA,0,0);
  sceGuTexFunc(GU_TFX_MODULATE,GU_TCC_RGBA);
  sceGuTexFilter(GU_LINEAR,GU_LINEAR);
  sceGuShadeModel(GU_FLAT);

  sceGuDisable(GU_CULL_FACE);
  sceGuDisable(GU_CLIP_PLANES);
  sceGuDisable(GU_DITHER);
  sceGuEnable(GU_ALPHA_TEST);
  sceGuEnable(GU_SCISSOR_TEST);

  sceGuFinish();
  sceGuSync(0,0);
  sceDisplayWaitVblankStart();
  sceGuDisplay(GU_TRUE);

  init = G_TRUE;
}
void testBlendFunc(const char *title, u32 prev, u32 c, int op, int src, int dst, u32 fixa, u32 fixb) {
	for (size_t i = 0; i < sizeof(copybuf) / 4; ++i) {
		copybuf[i] = prev;
	}
	sceKernelDcacheWritebackInvalidateAll();
	sceDmacMemcpy(sceGeEdramGetAddr(), copybuf, sizeof(copybuf));
	sceKernelDcacheWritebackInvalidateAll();

	sceGuStart(GU_DIRECT, list);

	sceGuEnable(GU_BLEND);
	sceGuBlendFunc(op, src, dst, fixa, fixb);

	sceGuEnable(GU_STENCIL_TEST);
	sceGuStencilFunc(GU_ALWAYS, 0xAA, 0xFF);
	sceGuStencilOp(GU_REPLACE, GU_REPLACE, GU_REPLACE);

	drawBoxCommands(c);

	sceGuFinish();
	sceGuSync(GU_SYNC_WAIT, GU_SYNC_WHAT_DONE);

	displayBuffer(title);

	sceGuDisable(GU_BLEND);
}
Exemple #4
0
void setupGu(void)
{
	sceGuInit();

	sceGuStart(GU_DIRECT, list);
	sceGuDrawBuffer(GU_PSM_8888, 0, BUF_WIDTH);
	sceGuDispBuffer(SCR_WIDTH, SCR_HEIGHT, (void*)0x88000, BUF_WIDTH);
	sceGuDepthBuffer((void*)0x110000, BUF_WIDTH);

	sceGuOffset(0, 0);

	sceGuScissor(0, 0, SCR_WIDTH, SCR_HEIGHT);
	sceGuEnable(GU_SCISSOR_TEST);

	sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
	sceGuEnable(GU_BLEND);

	//sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
	//sceGuTexFilter(GU_LINEAR_MIPMAP_LINEAR, GU_NEAREST);
	//sceGuTexWrap(GU_REPEAT, GU_REPEAT);

	sceGuClearColor(0);
	sceGuClearDepth(0);
	sceGuClearStencil(0);

	sceGuFinish();
	sceGuSync(0, 0);
	
	sceDisplayWaitVblankStart();
	sceGuDisplay(GU_TRUE);
}
Exemple #5
0
static void psp_set_texture_frame(void *data, const void *frame, bool rgb32,
                               unsigned width, unsigned height, float alpha)
{
   psp1_video_t *psp = (psp1_video_t*)data;

   (void) rgb32;
   (void) alpha;

#ifdef DEBUG
   /* psp->menu.frame buffer size is (480 * 272)*2 Bytes */
   rarch_assert((width*height) < (480 * 272));
#endif

   psp_set_screen_coords(psp->menu.frame_coords, 0, 0,
         SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT, 0);
   psp_set_tex_coords(psp->menu.frame_coords, width, height);

   sceKernelDcacheWritebackRange(frame, width * height * 2);

   sceGuStart(GU_DIRECT, psp->main_dList);
   sceGuCopyImage(GU_PSM_4444, 0, 0, width, height, width,
         (void*)frame, 0, 0, width, psp->menu.frame);
   sceGuFinish();

   sceGuStart(GU_SEND, psp->menu.dList);
   sceGuTexMode(GU_PSM_4444, 0, 0, GU_FALSE);
   sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
   sceGuTexFilter(GU_LINEAR, GU_LINEAR);
   sceGuTexImage(0, next_pow2(width), next_pow2(height), width, psp->menu.frame);
   sceGuEnable(GU_BLEND);

#if 0
   /* default blending */
   sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
#endif
   sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, 0xF0F0F0F0, 0x0F0F0F0F);
;
   sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | 
         GU_TRANSFORM_2D, PSP_FRAME_VERTEX_COUNT, NULL,
         psp->menu.frame_coords);
   sceGuFinish();

}
Exemple #6
0
int xTextPrint(int x, int y, char* text)
{
    if (!x_current_font) return 0;
    if (!x_current_font->texture) return 0;
    
    float pos = (float)x;
	int len = strlen(text);
    int text_length = xTextLength(text, len);
    if (x_font_align == X_ALIGN_CENTER) pos -= 0.5f*text_length;
    else if (x_font_align == X_ALIGN_RIGHT) pos -= text_length;
    
    u16 char_width = x_current_font->texture->width/16;

    Text_Vert* vertices = (Text_Vert*)sceGuGetMemory(2*len*sizeof(Text_Vert));
    Text_Vert* vert_ptr = vertices;
    int i = 0;
    while (/* *text != '\0' && num >= 0 */ i < len)
    {
        int tx = (((u8)*text >> 0) & 0x0f) * char_width;
        int ty = (((u8)*text >> 4) & 0x0f) * char_width;

        vert_ptr->u = (s16)(tx);
        vert_ptr->v = (s16)(x_current_font->texture->height - ty);
		vert_ptr->color = x_font_color;
        vert_ptr->x = (int)(pos);
        vert_ptr->y = (int)(y);
        vert_ptr->z = 0.0f;
        
        vert_ptr += 1;
        pos += x_font_scale*x_current_font->widths[(u8)*text];

        vert_ptr->u = (s16)(tx + x_current_font->widths[(u8)*text]);
		vert_ptr->v = (s16)(x_current_font->texture->height - ty - char_width);
		vert_ptr->color = x_font_color;
        vert_ptr->x = (int)(pos);
        vert_ptr->y = (int)(y + x_font_scale*char_width);
        vert_ptr->z = 0.0f;
        
        vert_ptr += 1;
        text += 1;
        //num -= 1;
        i += 1;
    }

    xTexSetImage(x_current_font->texture);
    xGuSaveStates();
    sceGuEnable(GU_TEXTURE_2D);
    sceGuEnable(GU_BLEND);
    sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
    sceGuDisable(GU_DEPTH_TEST);
    sceGuDrawArray(GU_SPRITES, Text_Vert_vtype|GU_TRANSFORM_2D, 2*len, 0, vertices);
    xGuLoadStates();

    return (int)text_length;
}
Exemple #7
0
void Red3dInitScreen()
{
	
	intraFontInit();
    
	ltn = intraFontLoad("flash0:/font/ltn8.pgf", 0);
	if(!ltn) sceKernelExitGame();
	intraFontSetStyle(ltn, 1.0f, 0xFFFFFFFF, 0xBFBFBFBF, 0);
	
	void *fbp0 = vrelptr(valloc((FRAMEBUFFER_WIDTH * sizeof(unsigned int))   * SCREEN_HEIGHT));
	void *fbp1 = vrelptr(valloc((FRAMEBUFFER_WIDTH * sizeof(unsigned int))   * SCREEN_HEIGHT));
	void *zbp  = vrelptr(valloc((FRAMEBUFFER_WIDTH * sizeof(unsigned short)) * SCREEN_HEIGHT));
	
	pspDebugScreenInit();
	sceGuInit();
	sceGuStart(GU_DIRECT,list);

	sceGuDrawBuffer(GU_PSM_8888, fbp0, FRAMEBUFFER_WIDTH);
	sceGuDispBuffer(SCREEN_WIDTH, SCREEN_HEIGHT, fbp1, FRAMEBUFFER_WIDTH);
	sceGuDepthBuffer(zbp, FRAMEBUFFER_WIDTH);
	sceGuOffset(2048 - (SCREEN_WIDTH/2),2048 - (SCREEN_HEIGHT/2));
	sceGuViewport(2048, 2048, SCREEN_WIDTH, SCREEN_HEIGHT);
	sceGuDepthRange(65535, 0);
    sceGuScissor(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
    
    sceGuDepthFunc(GU_GEQUAL);
    sceGuEnable(GU_DEPTH_TEST);
	sceGuEnable(GU_SCISSOR_TEST);
	
	sceGuFrontFace(GU_CCW);
	sceGuShadeModel(GU_SMOOTH);
	sceGuEnable(GU_CULL_FACE);
	sceGuEnable(GU_CLIP_PLANES);
	
	sceGuEnable(GU_BLEND);
	sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
	
	sceGuEnable(GU_TEXTURE_2D);
	sceGuTexFunc(GU_TFX_ADD,GU_TCC_RGBA);
	sceGuTexFilter(GU_LINEAR,GU_LINEAR);
	
	sceGuFinish();
	sceGuSync(0,0);
	
	Red3dSetupScreen();
	
}
Exemple #8
0
void initGraphics()
{
	dispBufferNumber = 0;

	sceGuInit();

	guStart();
	sceGuDrawBuffer(GU_PSM_8888, (void*)FRAMEBUFFER_SIZE, PSP_LINE_SIZE);
	sceGuDispBuffer(SCREEN_WIDTH, SCREEN_HEIGHT, (void*)0, PSP_LINE_SIZE);
	sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
	sceGuDepthBuffer((void*) (FRAMEBUFFER_SIZE*2), PSP_LINE_SIZE);
	sceGuOffset(2048 - (SCREEN_WIDTH / 2), 2048 - (SCREEN_HEIGHT / 2));
	sceGuViewport(2048, 2048, SCREEN_WIDTH, SCREEN_HEIGHT);
	sceGuDepthRange(0xc350, 0x2710);
	sceGuScissor(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
	sceGuEnable(GU_SCISSOR_TEST);
	sceGuAlphaFunc(GU_GREATER, 0, 0xff);
	sceGuEnable(GU_ALPHA_TEST);
	sceGuDepthFunc(GU_GEQUAL);
	sceGuEnable(GU_DEPTH_TEST);
	sceGuFrontFace(GU_CW);
	sceGuShadeModel(GU_SMOOTH);
	sceGuEnable(GU_CULL_FACE);
	sceGuEnable(GU_TEXTURE_2D);
	sceGuEnable(GU_CLIP_PLANES);
	sceGuTexMode(GU_PSM_8888, 0, 0, 0);
	sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
	sceGuTexFilter(GU_NEAREST, GU_NEAREST);
	sceGuAmbient(0xffffffff);
	sceGuEnable(GU_BLEND);
	sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
	sceGuFinish();
	sceGuSync(0, 0);

	sceDisplayWaitVblankStart();
	sceGuDisplay(GU_TRUE);
	initialized = 1;
}
Exemple #9
0
 virtual void draw() {
     sceGuEnable(GU_TEXTURE_2D);
     sceGuTexMode(GU_PSM_8888, 0, 0, GU_FALSE);
     sceGuEnable(GU_BLEND);
     sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
     sceGuTexImage(0, 256, 256, 256, data_.get().data());
     sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
     sceGuTexFilter(GU_LINEAR, GU_LINEAR);
     bright_texture_vertex * const vertex = static_cast<bright_texture_vertex *>(sceGuGetMemory(2 * sizeof(*vertex)));
     vertex[0].u = u_;
     vertex[0].v = v_;
     vertex[0].color = color_ | static_cast<boost::uint32_t>(alpha_) << 24;
     vertex[0].x = x_;
     vertex[0].y = y_;
     vertex[0].z = 0.f;
     vertex[1].u = u_ + u_size_;
     vertex[1].v = v_ + v_size_;
     vertex[1].color = color_ | static_cast<boost::uint32_t>(alpha_) << 24;
     vertex[1].x = x_ + width_;
     vertex[1].y = y_ + height_;
     vertex[1].z = 0.f;
     sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2, 0, vertex);
 }
Exemple #10
0
static void *psp_init(const video_info_t *video,
                      const input_driver_t **input, void **input_data)
{
    // to-do : add ASSERT() checks or use main RAM if VRAM is too low for desired video->input_scale
    void *pspinput;
    int pixel_format, lut_pixel_format, lut_block_count;
    unsigned int red_shift, color_mask;
    void *displayBuffer, *LUT_r, *LUT_b;
    psp1_video_t *psp  = (psp1_video_t*)calloc(1, sizeof(psp1_video_t));

    if (!psp)
        return NULL;

    sceGuInit();

    psp->main_dList         = memalign(16, 256); // make sure to allocate more space if bigger display lists are needed.
    psp->frame_dList        = memalign(16, 256);
    psp->rgui.dList         = memalign(16, 256);
    psp->rgui.frame         = memalign(16,  2 * 480 * 272);
    psp->frame_coords       = memalign(64,  1 * sizeof(psp1_sprite_t));
    psp->rgui.frame_coords  = memalign(64, 16 * sizeof(psp1_sprite_t));

    memset(psp->frame_coords      , 0,  1 * sizeof(psp1_sprite_t));
    memset(psp->rgui.frame_coords , 0, 16 * sizeof(psp1_sprite_t));
    sceKernelDcacheWritebackInvalidateAll();
    psp->frame_coords       = TO_UNCACHED_PTR(psp->frame_coords);
    psp->rgui.frame_coords  = TO_UNCACHED_PTR(psp->rgui.frame_coords);;

    psp->frame_coords->v0.x = 60;
    psp->frame_coords->v0.y = 0;
    psp->frame_coords->v0.u = 0;
    psp->frame_coords->v0.v = 0;

    psp->frame_coords->v1.x = 420;
    psp->frame_coords->v1.y = SCEGU_SCR_HEIGHT;
    psp->frame_coords->v1.u = 256;
    psp->frame_coords->v1.v = 240;

    psp->vsync = video->vsync;
    psp->rgb32 = video->rgb32;

    if(psp->rgb32)
    {
        uint32_t* LUT_r_local = (uint32_t*)(SCEGU_VRAM_BP32_2);
        uint32_t* LUT_b_local = (uint32_t*)(SCEGU_VRAM_BP32_2) + (1 << 8);

        red_shift = 8 + 8;
        color_mask = 0xFF;
        lut_block_count = (1 << 8) / 8;

        psp->texture = (void*)(LUT_b_local + (1 << 8));
        psp->draw_buffer = SCEGU_VRAM_BP32_0;
        psp->bpp_log2 = 2;

        pixel_format = GU_PSM_8888;
        lut_pixel_format = GU_PSM_T32;

        displayBuffer = SCEGU_VRAM_BP32_1;

        for (u32 i=0; i < (1 << 8); i++) {
            LUT_r_local[i]= i;
            LUT_b_local[i]= i << (8 + 8);
        }

        LUT_r = (void*)LUT_r_local;
        LUT_b = (void*)LUT_b_local;

    }
    else
    {
        uint16_t* LUT_r_local = (uint16_t*)(SCEGU_VRAM_BP_2);
        uint16_t* LUT_b_local = (uint16_t*)(SCEGU_VRAM_BP_2) + (1 << 5);

        red_shift = 6 + 5;
        color_mask = 0x1F;
        lut_block_count = (1 << 5) / 8;

        psp->texture = (void*)(LUT_b_local + (1 << 5));
        psp->draw_buffer = SCEGU_VRAM_BP_0;
        psp->bpp_log2 = 1;

        pixel_format = GU_PSM_5650;
        lut_pixel_format = GU_PSM_T16;

        displayBuffer = SCEGU_VRAM_BP_1;

        for (u16 i = 0; i < (1 << 5); i++) {
            LUT_r_local[i]= i;
            LUT_b_local[i]= i << (5 + 6);
        }

        LUT_r = (void*)LUT_r_local;
        LUT_b = (void*)LUT_b_local;

    }

    sceDisplayWaitVblankStart();   // TODO : check if necessary
    sceGuDisplay(GU_FALSE);

    sceGuStart(GU_DIRECT, psp->main_dList);

    sceGuDrawBuffer(pixel_format, TO_GU_POINTER(psp->draw_buffer), SCEGU_VRAM_WIDTH);
    sceGuDispBuffer(SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT, TO_GU_POINTER(displayBuffer), SCEGU_VRAM_WIDTH);
    sceGuClearColor(0);
    sceGuScissor(0, 0, SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT);
    sceGuEnable(GU_SCISSOR_TEST);
    sceGuTexFilter(GU_LINEAR, GU_LINEAR);  // TODO , move this to display list
    sceGuTexWrap (GU_CLAMP, GU_CLAMP);
    sceGuEnable(GU_TEXTURE_2D);
    sceGuDisable(GU_DEPTH_TEST);
    sceGuCallMode(GU_FALSE);

    sceGuFinish();
    sceGuSync(0, 0);

    sceDisplayWaitVblankStart();   // TODO : check if necessary
    sceGuDisplay(GU_TRUE);

    pspDebugScreenSetColorMode(pixel_format);
    pspDebugScreenSetBase(psp->draw_buffer);

    // fill frame_dList :

    sceGuStart(GU_CALL, psp->frame_dList);

    sceGuTexMode(pixel_format, 0, 0, GU_FALSE);
    sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
    sceGuEnable(GU_BLEND);

    sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, 0x0000FF00, 0xFFFFFFFF); // green only
    sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_COLOR_4444 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, NULL, (void*)(psp->frame_coords));
    sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, 0xFFFFFFFF, 0xFFFFFFFF); // restore

    sceGuTexMode(lut_pixel_format, 0, 0, GU_FALSE);

    sceGuClutMode(pixel_format, red_shift, color_mask, 0);
    sceGuClutLoad(lut_block_count, LUT_r);

    sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_COLOR_4444 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, NULL, (void*)(psp->frame_coords));

    sceGuClutMode(pixel_format, 0, color_mask, 0);
    sceGuClutLoad(lut_block_count, LUT_b);
    sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_COLOR_4444 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, NULL, (void*)(psp->frame_coords));

    sceGuFinish();

    if (input && input_data)
    {
        pspinput = input_psp.init();
        *input = pspinput ? &input_psp : NULL;
        *input_data = pspinput;
    }

    return psp;
error:
    RARCH_ERR("PSP1 video could not be initialized.\n");
    return (void*)-1;
}
Exemple #11
0
static void *psp_init(const video_info_t *video,
      const input_driver_t **input, void **input_data)
{
   /* to-do : add ASSERT() checks or use main RAM if 
    * VRAM is too low for desired video->input_scale. */
   void *pspinput;
   int pixel_format, lut_pixel_format, lut_block_count;
   unsigned int red_shift, color_mask;
   void *displayBuffer, *LUT_r, *LUT_b;
   psp1_video_t *psp  = (psp1_video_t*)calloc(1, sizeof(psp1_video_t));

   if (!psp)
      return NULL;

   sceGuInit();

   psp->vp.x           = 0;
   psp->vp.y           = 0;
   psp->vp.width       = SCEGU_SCR_WIDTH;
   psp->vp.height      = SCEGU_SCR_HEIGHT;
   psp->vp.full_width  = SCEGU_SCR_WIDTH;
   psp->vp.full_height = SCEGU_SCR_HEIGHT;

   /* Make sure anything using uncached pointers reserves 
    * whole cachelines (memory address and size need to be a multiple of 64)
    * so it isn't overwritten by an unlucky cache writeback.
    *
    * This includes display lists since the Gu library uses 
    * uncached pointers to write to them. */

   /* Allocate more space if bigger display lists are needed. */
   psp->main_dList         = memalign(64, 256);

   psp->frame_dList        = memalign(64, 256);
   psp->menu.dList         = memalign(64, 256);
   psp->menu.frame         = memalign(16,  2 * 480 * 272);
   psp->frame_coords       = memalign(64,
         (((PSP_FRAME_SLICE_COUNT * sizeof(psp1_sprite_t)) + 63) & ~63));
   psp->menu.frame_coords  = memalign(64,
         (((PSP_FRAME_SLICE_COUNT * sizeof(psp1_sprite_t)) + 63) & ~63));

   memset(psp->frame_coords, 0,
         PSP_FRAME_SLICE_COUNT * sizeof(psp1_sprite_t));
   memset(psp->menu.frame_coords, 0,
         PSP_FRAME_SLICE_COUNT * sizeof(psp1_sprite_t));

   sceKernelDcacheWritebackInvalidateAll();
   psp->frame_coords       = TO_UNCACHED_PTR(psp->frame_coords);
   psp->menu.frame_coords  = TO_UNCACHED_PTR(psp->menu.frame_coords);

   psp->frame_coords->v0.x = 60;
   psp->frame_coords->v0.y = 0;
   psp->frame_coords->v0.u = 0;
   psp->frame_coords->v0.v = 0;

   psp->frame_coords->v1.x = 420;
   psp->frame_coords->v1.y = SCEGU_SCR_HEIGHT;
   psp->frame_coords->v1.u = 256;
   psp->frame_coords->v1.v = 240;

   psp->vsync = video->vsync;
   psp->rgb32 = video->rgb32;

   if(psp->rgb32)
   {
      uint32_t* LUT_r_local = (uint32_t*)(SCEGU_VRAM_BP32_2);
      uint32_t* LUT_b_local = (uint32_t*)(SCEGU_VRAM_BP32_2) + (1 << 8);

      red_shift = 8 + 8;
      color_mask = 0xFF;
      lut_block_count = (1 << 8) / 8;

      psp->texture = (void*)(LUT_b_local + (1 << 8));
      psp->draw_buffer = SCEGU_VRAM_BP32_0;
      psp->bpp_log2 = 2;

      pixel_format = GU_PSM_8888;
      lut_pixel_format = GU_PSM_T32;

      displayBuffer = SCEGU_VRAM_BP32_1;

      for (u32 i=0; i < (1 << 8); i++){
         LUT_r_local[i]= i;
         LUT_b_local[i]= i << (8 + 8);
      }

      LUT_r = (void*)LUT_r_local;
      LUT_b = (void*)LUT_b_local;

   }
   else
   {
      uint16_t* LUT_r_local = (uint16_t*)(SCEGU_VRAM_BP_2);
      uint16_t* LUT_b_local = (uint16_t*)(SCEGU_VRAM_BP_2) + (1 << 5);

      red_shift = 6 + 5;
      color_mask = 0x1F;
      lut_block_count = (1 << 5) / 8;

      psp->texture = (void*)(LUT_b_local + (1 << 5));
      psp->draw_buffer = SCEGU_VRAM_BP_0;
      psp->bpp_log2 = 1;

      pixel_format = 
         (g_extern.system.pix_fmt == RETRO_PIXEL_FORMAT_0RGB1555) 
         ? GU_PSM_5551 : GU_PSM_5650 ;

      lut_pixel_format = GU_PSM_T16;

      displayBuffer = SCEGU_VRAM_BP_1;

      for (u16 i = 0; i < (1 << 5); i++)
      {
         LUT_r_local[i]= i;
         LUT_b_local[i]= i << (5 + 6);
      }

      LUT_r = (void*)LUT_r_local;
      LUT_b = (void*)LUT_b_local;

   }

   psp->tex_filter = video->smooth? GU_LINEAR : GU_NEAREST;

   /* TODO: check if necessary. */
   sceDisplayWaitVblankStart();

   sceGuDisplay(GU_FALSE);

   sceGuStart(GU_DIRECT, psp->main_dList);

   sceGuDrawBuffer(pixel_format, TO_GU_POINTER(psp->draw_buffer),
         SCEGU_VRAM_WIDTH);
   sceGuDispBuffer(SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT,
         TO_GU_POINTER(displayBuffer), SCEGU_VRAM_WIDTH);
   sceGuClearColor(0);
   sceGuScissor(0, 0, SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT);
   sceGuEnable(GU_SCISSOR_TEST);
   sceGuTexFilter(psp->tex_filter, psp->tex_filter);
   sceGuTexWrap (GU_CLAMP, GU_CLAMP);
   sceGuEnable(GU_TEXTURE_2D);
   sceGuDisable(GU_DEPTH_TEST);
   sceGuCallMode(GU_FALSE);

   sceGuFinish();
   sceGuSync(0, 0);
 
   /* TODO : check if necessary */
   sceDisplayWaitVblankStart();
   sceGuDisplay(GU_TRUE);

   pspDebugScreenSetColorMode(pixel_format);
   pspDebugScreenSetBase(psp->draw_buffer);

   /* fill frame_dList : */
   sceGuStart(GU_CALL, psp->frame_dList);

   sceGuTexMode(pixel_format, 0, 0, GU_FALSE);
   sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
   sceGuEnable(GU_BLEND);

   /* green only */
   sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, 0x0000FF00, 0xFFFFFFFF);

   sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | 
         GU_TRANSFORM_2D, PSP_FRAME_VERTEX_COUNT, NULL,
         (void*)(psp->frame_coords));
   
   /* restore */
   sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, 0xFFFFFFFF, 0xFFFFFFFF);

   sceGuTexMode(lut_pixel_format, 0, 0, GU_FALSE);

   sceGuClutMode(pixel_format, red_shift, color_mask, 0);
   sceGuClutLoad(lut_block_count, LUT_r);

   sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF |
         GU_TRANSFORM_2D, PSP_FRAME_VERTEX_COUNT, NULL,
         (void*)(psp->frame_coords));

   sceGuClutMode(pixel_format, 0, color_mask, 0);
   sceGuClutLoad(lut_block_count, LUT_b);
   sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | 
         GU_TRANSFORM_2D, PSP_FRAME_VERTEX_COUNT, NULL,
         (void*)(psp->frame_coords));

   sceGuFinish();

   if (input && input_data)
   {
      pspinput = input_psp.init();
      *input = pspinput ? &input_psp : NULL;
      *input_data = pspinput;
   }

   psp->vblank_not_reached = true;
   sceKernelRegisterSubIntrHandler(PSP_VBLANK_INT, 0, psp_on_vblank, psp);
   sceKernelEnableSubIntr(PSP_VBLANK_INT, 0);

   psp->keep_aspect = true;
   psp->should_resize = true;
   psp->hw_render = false;

   return psp;
error:
   RARCH_ERR("PSP1 video could not be initialized.\n");
   return (void*)-1;
}
Exemple #12
0
int dxpGraphicsSetup2D(u32 color)
{
	GUSTART;
	if(dxpGraphicsData.drawstate != DXP_DRAWSTATE_NONTEX2D)
	{
		GUDISABLE(GU_TEXTURE_2D);
		dxpGraphicsData.texture = NULL;
		dxpGraphicsData.drawstate = DXP_DRAWSTATE_NONTEX2D;
		if(dxpGraphicsData.usedepth)
		{
			GUENABLE(GU_DEPTH_TEST);
			sceGuDepthFunc(dxpGraphicsData.depthfunc);
			sceGuDepthBuffer(dxpGraphicsData.depthbuffer.texvram,512);	//深度バッファを有効にするときでいい
			if(dxpGraphicsData.writedepth)sceGuDepthMask(0);
			else sceGuDepthMask(1);
		}
		else GUDISABLE(GU_DEPTH_TEST);
		dxpGraphicsData.forceupdate = 1;
	}

	register u32 r,g,b,a,t;
	r = color & 0x000000ff;
	t = dxpGraphicsData.color & 0x000000ff;
	r *= t;
	r /= 255;
	g = (color & 0x0000ff00) >> 8;
	t = (dxpGraphicsData.color & 0x0000ff00) >> 8;
	g *= t;
	g /= 255;
	b = (color & 0x00ff0000) >> 16;
	t = (dxpGraphicsData.color & 0x00ff0000) >> 16;
	b *= t;
	b /= 255;
	//a = (color & 0xff000000) >> 24;
	//t = (dxpGraphicsData.color & 0xff000000) >> 24;
	//a *= t;
	//a /= 255;
	a = (dxpGraphicsData.color & 0xff000000) >> 24;
	color = (a << 24) | (b << 16) | (g << 8) | r;

	int op;
	int src,dest;
	unsigned int srcfix;
	unsigned int destfix;	 

	switch(dxpGraphicsData.blendmode)
	{
	case DX_BLENDMODE_NOBLEND:
		GUDISABLE(GU_BLEND);
		sceGuColor(dxpGraphicsData.gucolor = color);
		dxpGraphicsData.forceupdate = 0;
		return 0;
	case DX_BLENDMODE_INVSRC:
		op = GU_ADD;
		src = GU_SRC_ALPHA;
		dest = GU_ONE_MINUS_SRC_ALPHA;
		srcfix = 0;
		destfix = 0;
		color = (color & 0xff000000) | ~(color & 0x00ffffff);
		break;
	case DX_BLENDMODE_ALPHA:
		op = GU_ADD;
		src = GU_SRC_ALPHA;
		dest = GU_ONE_MINUS_SRC_ALPHA;
		srcfix = 0;
		destfix = 0;
		break;
	case DX_BLENDMODE_ADD:
		op = GU_ADD;
		src = GU_SRC_ALPHA;
		dest = GU_FIX;
		srcfix = 0xffffffff;
		destfix = 0xffffffff;
		break;
	case DX_BLENDMODE_SUB:
		op = GU_REVERSE_SUBTRACT;
		src = GU_SRC_ALPHA;
		dest = GU_FIX;
		srcfix = 0xffffffff;
		destfix = 0xffffffff;
		break;
	case DX_BLENDMODE_MUL:
		op = GU_ADD;
		src = GU_DST_COLOR;
		dest = GU_FIX;
		srcfix = 0;
		destfix = 0;
		break;
	case DX_BLENDMODE_DESTCOLOR:
		op = GU_ADD;
		src = GU_FIX;
		dest = GU_FIX;
		srcfix = 0;
		destfix = 0xffffffff;
		break;
	case DX_BLENDMODE_INVDESTCOLOR:
		op = GU_ADD;
		src = GU_ONE_MINUS_DST_COLOR;
		dest = GU_FIX;
		srcfix = 0;
		destfix = 0;
		break;
	default:
		return -1;
	}
	sceGuColor(dxpGraphicsData.gucolor = color);

	GUENABLE(GU_BLEND);
	if(dxpGraphicsData.forceupdate
		|| dxpGraphicsData.op != op
		|| dxpGraphicsData.src != src
		|| dxpGraphicsData.dest != dest
		|| dxpGraphicsData.srcfix != srcfix
		|| dxpGraphicsData.destfix != destfix
	){
		sceGuBlendFunc(op,src,dest,srcfix,destfix);
		dxpGraphicsData.op = op;
		dxpGraphicsData.src = src;
		dxpGraphicsData.dest = dest;
		dxpGraphicsData.srcfix = srcfix;
		dxpGraphicsData.destfix = destfix;
	}

	dxpGraphicsData.forceupdate = 0;
	return 0;
}
Exemple #13
0
int dxpGraphicsSetup2DTex(DXPTEXTURE3 *texptr,int flag)
{
	if(!texptr)return -1;
	//設定が同じなら変更処理をしない
	if(dxpGraphicsData.drawstate == DXP_DRAWSTATE_TEX2D
		&& flag == dxpGraphicsData.flag
		&& texptr == dxpGraphicsData.texture
		&& !texptr->reloadflag
		&& !dxpGraphicsData.forceupdate
		)return 0;
	GUSTART;
	if(dxpGraphicsData.drawstate != DXP_DRAWSTATE_TEX2D)
	{//2Dテクスチャ用の描画設定を行う。
		dxpGraphicsData.drawstate = DXP_DRAWSTATE_TEX2D;
		dxpGraphicsData.forceupdate = 1;
		GUENABLE(GU_TEXTURE_2D);
		if(dxpGraphicsData.bilinear_enable)
			sceGuTexFilter(GU_LINEAR,GU_LINEAR);
		else
			sceGuTexFilter(GU_NEAREST,GU_NEAREST);
		if(dxpGraphicsData.usedepth)
		{
			GUENABLE(GU_DEPTH_TEST);
			sceGuDepthFunc(dxpGraphicsData.depthfunc);
			sceGuDepthBuffer(dxpGraphicsData.depthbuffer.texvram,512);	//深度バッファを有効にするときでいい
			if(dxpGraphicsData.writedepth)sceGuDepthMask(0);
			else sceGuDepthMask(1);
		}
		else GUDISABLE(GU_DEPTH_TEST);
	}
	//テクスチャの設定開始
	if(texptr != dxpGraphicsData.texture || texptr->reloadflag)
	{//GUにテクスチャの指定をする
		if(texptr->ppalette && (texptr->psm == GU_PSM_T8 || texptr->psm == GU_PSM_T4))
		{//パレットの設定
			sceGuClutMode(GU_PSM_8888,0,0xff,0);
			sceGuClutLoad(texptr->psm == GU_PSM_T4 ? 2 : 32,texptr->ppalette);
		}
		sceGuTexMode(texptr->psm,0,0,texptr->swizzledflag);
		sceGuTexImage(0,texptr->width,texptr->height,texptr->pitch,texptr->texvram ? texptr->texvram : texptr->texdata);
		dxpGraphicsData.texture = texptr;
		if(texptr != &dxpGraphicsData.displaybuffer[0] && texptr != &dxpGraphicsData.displaybuffer[1])texptr->reloadflag = 0;
	}

	u8 colorKey = 0,alphaEnable = 0;
	
	if(flag)
	{
		if(texptr->alphabit)
			alphaEnable = 1;
		else colorKey = 1;
	}
	if(colorKey)
	{
		GUENABLE(GU_COLOR_TEST);
		sceGuColorFunc(GU_NOTEQUAL,texptr->colorkey,0x00fefefe);
	}
	else
	{
		GUDISABLE(GU_COLOR_TEST);
	}
	int op;
	int src,dest;
	unsigned int srcfix;
	unsigned int destfix;	 
	switch(dxpGraphicsData.blendmode)
	{
	case DX_BLENDMODE_NOBLEND:
		op = GU_ADD;
		src = GU_FIX;
		dest = GU_FIX;
		srcfix = 0xffffffff;
		destfix = 0;
		if(!alphaEnable)break;
	case DX_BLENDMODE_ALPHA:
		op = GU_ADD;
		src = GU_SRC_ALPHA;
		dest = GU_ONE_MINUS_SRC_ALPHA;
		srcfix = 0;
		destfix = 0;
		break;
	case DX_BLENDMODE_ADD:
		op = GU_ADD;
		src = GU_SRC_ALPHA;
		dest = GU_FIX;
		srcfix = 0xffffffff;
		destfix = 0xffffffff;
		break;
	case DX_BLENDMODE_SUB:
		op = GU_REVERSE_SUBTRACT;
		src = GU_SRC_ALPHA;
		dest = GU_FIX;
		srcfix = 0xffffffff;
		destfix = 0xffffffff;
		break;
	case DX_BLENDMODE_MUL:
		op = GU_ADD;
		src = GU_DST_COLOR;
		dest = GU_FIX;
		srcfix = 0xffffffff;
		destfix = 0;
		break;
	case DX_BLENDMODE_DESTCOLOR:
		op = GU_ADD;
		src = GU_FIX;
		dest = GU_FIX;
		srcfix = 0;
		destfix = 0xffffffff;
		break;
	case DX_BLENDMODE_INVDESTCOLOR:
		op = GU_ADD;
		src = GU_ONE_MINUS_DST_COLOR;
		dest = GU_FIX;
		srcfix = 0;
		destfix = 0;
		break;
	case DX_BLENDMODE_INVSRC:
		op = GU_ADD;
		src = GU_SRC_ALPHA;
		dest = GU_ONE_MINUS_SRC_ALPHA;
		srcfix = 0;
		destfix = 0;
		break;
	default:
		return -1;
	}

	if(dxpGraphicsData.blendmode == DX_BLENDMODE_NOBLEND && !alphaEnable)
	{
		GUDISABLE(GU_BLEND);
	}
	else
	{
		GUENABLE(GU_BLEND);
		if(dxpGraphicsData.forceupdate
			|| dxpGraphicsData.op != op
			|| dxpGraphicsData.src != src
			|| dxpGraphicsData.dest != dest
			|| dxpGraphicsData.srcfix != srcfix
			|| dxpGraphicsData.destfix != destfix
		){
			sceGuBlendFunc(op,src,dest,srcfix,destfix);
			dxpGraphicsData.op = op;
			dxpGraphicsData.src = src;
			dxpGraphicsData.dest = dest;
			dxpGraphicsData.srcfix = srcfix;
			dxpGraphicsData.destfix = destfix;
		}
	}

	if(dxpGraphicsData.forceupdate || dxpGraphicsData.color != dxpGraphicsData.gucolor)
	{//色を設定
		sceGuColor(dxpGraphicsData.color);
		dxpGraphicsData.gucolor = dxpGraphicsData.color;
	}

	int tfx,tcc;
	switch(dxpGraphicsData.blendmode)
	{
	case DX_BLENDMODE_NOBLEND:
	case DX_BLENDMODE_MUL:
	case DX_BLENDMODE_DESTCOLOR:
		tcc = GU_TCC_RGB;
		tfx = GU_TFX_MODULATE;
		if(!alphaEnable)
		{
			GUDISABLE(GU_ALPHA_TEST);
			break;
		}
	case DX_BLENDMODE_ALPHA:
	case DX_BLENDMODE_ADD:
	case DX_BLENDMODE_SUB:
	case DX_BLENDMODE_INVDESTCOLOR:
		tcc = GU_TCC_RGBA;
		tfx = GU_TFX_MODULATE;
		GUENABLE(GU_ALPHA_TEST);
		sceGuAlphaFunc(GU_NOTEQUAL,0x00,0xff);
		break;
	case DX_BLENDMODE_INVSRC:
		sceGuTexEnvColor(0x00000000);
		tcc = GU_TCC_RGBA;
		tfx = GU_TFX_BLEND;
		GUDISABLE(GU_ALPHA_TEST);
		break;
	default:
		return -1;
	}
	if(dxpGraphicsData.forceupdate || dxpGraphicsData.tfx != tfx || dxpGraphicsData.tcc != tcc)
	{
		sceGuTexFunc(tfx,tcc);
		dxpGraphicsData.tfx = tfx;
		dxpGraphicsData.tcc = tcc;
	}
	dxpGraphicsData.forceupdate = 0;
	dxpGraphicsData.flag = flag;
	return 0;
}
Exemple #14
0
void app() {
    setupCallbacks();

    #ifdef DEBUG
    pspDebugScreenInit();
    #endif

    sceGuInit();

    void* fbp0 = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_8888);
    void* fbp1 = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_8888);
    void* zbp = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_4444);

    sceGuStart(GU_DIRECT, list);

    sceGuDrawBuffer(GU_PSM_8888, fbp0, BUF_WIDTH);
    sceGuDispBuffer(SCR_WIDTH, SCR_HEIGHT, fbp1, BUF_WIDTH);
    sceGuDepthBuffer(zbp, BUF_WIDTH);

    sceGuOffset(2048 - (SCR_WIDTH / 2), 2048 - (SCR_HEIGHT / 2));
    sceGuViewport(2048, 2048, SCR_WIDTH, SCR_HEIGHT);

    sceGuDepthRange(65535, 0);
    sceGuClearDepth(65535);
    sceGuDepthFunc(GU_LEQUAL);

    sceGuAlphaFunc(GU_GREATER, 0, 255);
    sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
    sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
    sceGuTexFilter(GU_LINEAR, GU_LINEAR);
    sceGuShadeModel(GU_SMOOTH);

    sceGuEnable(GU_DEPTH_TEST);
    sceGuEnable(GU_ALPHA_TEST);
    sceGuEnable(GU_SCISSOR_TEST);
    sceGuEnable(GU_BLEND);

    sceGuDisable(GU_CULL_FACE);
    sceGuDisable(GU_CLIP_PLANES);
    sceGuDisable(GU_DITHER);

    sceGuScissor(0, 0, SCR_WIDTH, SCR_HEIGHT);

    sceGuFinish();
    sceGuSync(0, 0);

    sceDisplayWaitVblankStart();
    sceGuDisplay(GU_TRUE);


    //g2dInit();

    /*tileset_tex = g2dTexLoad((char *) "resources/tilemap.png", G2D_SWIZZLE);
    outline_tex = g2dTexLoad((char *) "resources/tilemap2.png", G2D_SWIZZLE);
    text_tex = g2dTexLoad((char *) "resources/ui-font.png", G2D_SWIZZLE);
    frame_tex = g2dTexLoad((char *) "resources/frame.png", G2D_SWIZZLE);*/

    while (running()) {
        sceGuStart(GU_DIRECT,list);

        // Clear screen
        sceGuClearColor(0xff554433); // TODO change to black when everything works
        sceGuClearDepth(0);
        sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);

        // Process and draw a frame
        //menu.update();
        //background.draw();
        //menu.draw();
        
        sceGuFinish();
        sceGuSync(0,0);

        // Swap buffers and wait for VSYNC
        sceDisplayWaitVblankStart();
        sceGuSwapBuffers();
    }

    sceGuDisplay(GU_FALSE);
    sceGuTerm();

    sceKernelExitGame();
}
Exemple #15
0
static void gba_draw_bg_mode0 (void)
{

//   goto show_tiles;

   RETRO_PERFORMANCE_INIT(draw_bgs_procs);
   RETRO_PERFORMANCE_START(draw_bgs_procs);

   sceGuEnable(GU_BLEND);
   sceGuBlendFunc(GU_ADD,GU_SRC_ALPHA,GU_ONE_MINUS_SRC_ALPHA,0xFFFFFFFF,0xFFFFFFFF);
//   sceGuEnable(GU_DEPTH_TEST);
   sceGuDepthMask(GU_FALSE);
   sceGuDepthFunc(GU_GEQUAL);
//   sceGuDisable(GU_BLEND);
   //BG0


   if (gba_video_registers->lcd_control.screen_display_BG3)
      draw_bg(&gba_video_registers->BG3_control, &gba_video_registers->BG3_scroll);
   if (gba_video_registers->lcd_control.screen_display_BG2)
      draw_bg(&gba_video_registers->BG2_control, &gba_video_registers->BG2_scroll);
   if (gba_video_registers->lcd_control.screen_display_BG1)
      draw_bg(&gba_video_registers->BG1_control, &gba_video_registers->BG1_scroll);
   if (gba_video_registers->lcd_control.screen_display_BG0)
      draw_bg(&gba_video_registers->BG0_control, &gba_video_registers->BG0_scroll);

   RETRO_PERFORMANCE_STOP(draw_bgs_procs);

   RETRO_PERFORMANCE_INIT(draw_sprites_proc);
   RETRO_PERFORMANCE_START(draw_sprites_proc);
//   draw_sprites_old();
//   sceGuClutMode(GU_PSM_5551,0,0xFF,32);
   draw_sprites();
   RETRO_PERFORMANCE_STOP(draw_sprites_proc);




   return;

show_tiles:

   sceGuTexMode(GU_PSM_T16, 0, 0, GU_TRUE);
   sceGuClutMode(GU_PSM_5551,0,0xFF,0);
   sceGuClutLoad(32, palette_ram);
   sceGuDisable(GU_BLEND);

   sceGuEnable(GU_TEXTURE_2D);
   sceGuTexFunc(GU_TFX_REPLACE,GU_TCC_RGB);
//   sceGuClutMode(GU_PSM_4444,0,0xFF,0);
//   sceGuClutLoad(32, index_copy_clut);

   if (show_4bit_tilemap)
   {
      sceGuTexImage(0, 256, 256, 256, ((u16*)GBA_VRAMTEXTURE_4bit)
            + 256 * 256 * tilemap_offset);

      sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_VERTEX_16BIT |
            GU_TRANSFORM_2D, 2, NULL,(void*)frame_256_256);
   }
   else
   {
      sceGuTexImage(0, 128, 256, 128, ((u16*)GBA_VRAMTEXTURE_8bit)
            + 128 * 256 * tilemap_offset);

      sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_VERTEX_16BIT |
            GU_TRANSFORM_2D, 2, NULL,(void*)frame_128_256);
   }




}
Exemple #16
0
//--------------------------------------------------------------------
// Función:    CParticles::Update
// Creador:    Nacho (AMD)
// Fecha:      Wednesday  14/02/2007  19:48:41
//--------------------------------------------------------------------
void CParticles::Update(float dt, CLevel* pTheLevel, CSound* pSoundPlayer)
{	
	CVideo * pVideo = CVideo::GetSingleton();

	m_fAngType3 += (240.0f * dt);
	m_fAngType3 = MAT_NormalizarAngulo360(m_fAngType3);

	CBall* pBall = pTheLevel->GetBall();
	CSmoke* pSmoke = pTheLevel->GetSmoke();

	VECTOR3 vecBallPos = pBall->GetPosition();
	VECTOR2 vecBallVel = pBall->GetVelocity();
	float fBallRadius = pBall->GetRadius();

	sceGuEnable(GU_BLEND);
	sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
	sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);

	ENEMY* pEnemies = pTheLevel->GetEnemies();
	int iNumEnemies = pTheLevel->GetNumEnemies();
	
	///--- TIPO 0: Disparo amarillo
	//////////////////////////////////////////////////////////////////////

	pVideo->EnableTexture(m_pTexture[0]);

	for (int i=0; i<MAX_PARTICLES; i++)
	{
		if (m_pParticleArray[0][i].enable)
		{			
			m_pParticleArray[0][i].timeStamp += dt;

			if (m_pParticleArray[0][i].timeStamp >= 5.0f)
			{
				m_pParticleArray[0][i].enable = false;
				m_pParticleArray[0][i].next = m_iFreeSlot[0];
				m_iFreeSlot[0] = i;

				continue;
			}

			m_pParticleArray[0][i].pos.x += m_pParticleArray[0][i].vel.x * dt;
			m_pParticleArray[0][i].pos.y += m_pParticleArray[0][i].vel.y * dt;


			stCollisionData data;

			data.radius = 1.0f;
			data.x = m_pParticleArray[0][i].pos.x;
			data.y = m_pParticleArray[0][i].pos.y;
			data.velX = m_pParticleArray[0][i].vel.x;
			data.velY = m_pParticleArray[0][i].vel.y;

			if (pTheLevel->TestCollision(&data, false))
			{		
				m_pParticleArray[0][i].pos.x = data.x;
				m_pParticleArray[0][i].pos.y = data.y;
				m_pParticleArray[0][i].vel.x = data.velX;
				m_pParticleArray[0][i].vel.y = data.velY;
			}

			for (int a=0; a<iNumEnemies; a++)
			{
				if (pEnemies[a].active)
				{					
					///--- sierra
					///--- rebota
					if ((pEnemies[a].type == 0) || (pEnemies[a].type == 3))
					{
						VECTOR3 vDis;
						VECTOR3 vTemp = {m_pParticleArray[0][i].pos.x, m_pParticleArray[0][i].pos.y, 4.0f};
						VECTOR3 vTemp2 = {pEnemies[a].posX + 4.0f, pEnemies[a].posY + 4.0f, 4.0f};

						MAT_VectorSubtract(&vDis, &vTemp2, &vTemp);

						float length = MAT_VectorQuadraticLength(&vDis);

						if (length < 6.25f)
						{
							m_pParticleArray[0][i].enable = false;
							m_pParticleArray[0][i].next = m_iFreeSlot[0];
							m_iFreeSlot[0] = i;

							pSmoke->AddExplosion(vTemp2, 20.0f, true);

							pEnemies[a].active = false;

							pSoundPlayer->Play(SOUND_ENE_EXPLO);

							break;
						}
					}
					///--- dirigidos
					///--- rectos
					else if ((pEnemies[a].type == 1) || (pEnemies[a].type == 2))
					{	
						VECTOR3 vTemp = {0};

						if (pEnemies[a].rot==0)
						{
							vTemp.x = pEnemies[a].posX+2.0f;
							vTemp.y = pEnemies[a].posY+4.0f;
						}						
						else if (pEnemies[a].rot==3)
						{
							vTemp.x = pEnemies[a].posX+4.0f;
							vTemp.y = pEnemies[a].posY+2.0f;
						}
						else if (pEnemies[a].rot==2)
						{
							vTemp.x = pEnemies[a].posX+6.0f;
							vTemp.y = pEnemies[a].posY+4.0f;
						}
						else if (pEnemies[a].rot==1)
						{
							vTemp.x = pEnemies[a].posX+4.0f;
							vTemp.y = pEnemies[a].posY+6.0f;						
						}	

						vTemp.z = 4.0f;

						VECTOR3 vDis;
						VECTOR3 vTemp2 = {m_pParticleArray[0][i].pos.x, m_pParticleArray[0][i].pos.y, 4.0f};
						
						MAT_VectorSubtract(&vDis, &vTemp, &vTemp2);

						float disx = vecBallPos.x - m_pParticleArray[0][i].pos.x,;

						float length = MAT_VectorQuadraticLength(&vDis);

						if (length < 6.0f)
						{
							m_pParticleArray[0][i].enable = false;
							m_pParticleArray[0][i].next = m_iFreeSlot[0];
							m_iFreeSlot[0] = i;

							pSmoke->AddExplosion(vTemp, 20.0f, true);

							pEnemies[a].active = false;

							pSoundPlayer->Play(SOUND_ENE_EXPLO);

							int pan = 127;

							if (disx < 0.0f)
							{
								if (disx < -32.0f)
								{
									pan = 255;
								}
								else
								{
									pan = MAT_Clamp(128 + (int)(((-disx) / 32.0f) * 127.0f), 128, 255);									
								}
							}
							else

							{
								if (disx > 32.0f)
								{
									pan = 0;
								}
								else
								{ 
									pan = MAT_Clamp((int)(127.0f - ((disx / 32.0f) * 127.0f)), 0, 127);
								}
							}

							pSoundPlayer->Play(SOUND_ENE_EXPLO, pan);

							break;
						}						
					}				
				}
			}

			if (!m_pParticleArray[0][i].enable)
				continue;

			///--- render

			sceGumMatrixMode(GU_MODEL);
			sceGumLoadIdentity();
			{
				VECTOR3 pos =  { m_pParticleArray[0][i].pos.x -1.0f,
					-(m_pParticleArray[0][i].pos.y + 1.0f), 4.0f };
				VECTOR3 scale = { 2.0f, 2.0f, 2.0f };
				sceGumTranslate(&pos);
				sceGumScale(&scale);			
			}			

			if (m_pParticleArray[0][i].timeStamp >= 4.0f)
			{
				int alpha = (int)MAT_Clampf((5.0f - m_pParticleArray[0][i].timeStamp) * 255.0f, 0.0f, 255.0f);

				sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);

				sceGuAmbientColor(COLOR_ARGB(alpha, 255, 255, 255));

				m_pQuad->Render();

				sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, COLOR_ARGB(alpha, alpha, alpha, alpha), 0xffffffff);

				m_pQuad->Render();

				sceGuAmbientColor(0xffffffff);
			}
			else
			{
				sceGuAmbientColor(0xffffffff);

				m_pQuad->Render();

				sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, 0xffffffff, 0xffffffff);

				m_pQuad->Render();
			}

			sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);			
		}
Exemple #17
0
int main() {
	SceCtrlData pad;
	int cancel = 0, uninstall = 0, reinstall = 0, lftv = 0, ok = 0, installed = 0, uninstalled = 0, autoExit = 0;
	SetupCallbacks();

	sceCtrlSetSamplingCycle(0);
	sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
	sceCtrlReadBufferPositive(&pad, 1);
	if (pad.Buttons & PSP_CTRL_LTRIGGER) { quickinstall = 1; lftv = 1; } else if (pad.Buttons & PSP_CTRL_RTRIGGER) { quickinstall = 1; }
	if (fileExist(PRX_LFTVBACKUP) | fileExist(PRX_RPLYBACKUP)) uninstall = 1;

	sceGuInit();
	sceGuStart(GU_DIRECT, list);
	sceGuClearColor(0xFFFFFFFF);
	sceGuDrawBuffer(GU_PSM_8888, (void*)0, BUF_WIDTH);
	sceGuDispBuffer(SCR_WIDTH, SCR_HEIGHT, (void*)0x88000, BUF_WIDTH);
	sceGuDepthBuffer((void*)0x110000, BUF_WIDTH);
	sceGuOffset(2048 - (SCR_WIDTH / 2), 2048 - (SCR_HEIGHT / 2));
	sceGuViewport(2048, 2048, SCR_WIDTH, SCR_HEIGHT);
	sceGuDepthRange(0xc350, 0x2710);
	sceGuScissor(0, 0, SCR_WIDTH, SCR_HEIGHT);
	sceGuEnable(GU_SCISSOR_TEST);
	sceGuDisable(GU_DEPTH_TEST);
	sceGuShadeModel(GU_SMOOTH);
	sceGuEnable(GU_BLEND);
	sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
	sceGuEnable(GU_TEXTURE_2D);
	sceGuTexMode(GU_PSM_8888, 0, 0, 0);
	sceGuTexImage(0, 256, 128, 256, font);
	sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
	sceGuTexEnvColor(0x0);
	sceGuTexOffset(0.0f, 0.0f);
	sceGuTexScale(1.0f / 256.0f, 1.0f / 128.0f);
	sceGuTexWrap(GU_REPEAT, GU_REPEAT);
	sceGuTexFilter(GU_NEAREST, GU_NEAREST);
	sceGuFinish();
	sceGuSync(0,0);
	sceGuDisplay(GU_TRUE);

	// Check for low battery.
	if ((scePowerGetBatteryLifePercent() < 25) & !scePowerIsPowerOnline()) {
		sceGuStart(GU_DIRECT, list);
		sceGuClear(GU_COLOR_BUFFER_BIT);
		drawStringCenter("Battery charge should be at least 25% when modifying flash!", 40 + (10 * i), 0xFF0000FF, 8); i += 2;
		drawStringCenter("Connect the AC adapter to ignore this warning and continue!", 40 + (10 * i), 0xFF0000FF, 8); i += 2;
		drawStringCenter(uninstall ? "Press any button to cancel uninstallation of warPSP." : "Press any button to cancel installation of warPSP.", 50 + (10 * i), 0xFF0000FF, 8); i += 2;
		drawObjects();
		while (!scePowerIsPowerOnline()) { sceCtrlReadBufferPositive(&pad, 1); if (pad.Buttons) { cancel = 1; break; } }
	}

	if (!cancel) {
		float c = 0.0;
		for (c = 10.0; c <= 100.0; c++) {
			unsigned int col = 0xFF000000 |
				(unsigned int)((c / 100.0) * 255.0f) << 16 |
				(unsigned int)((c / 100.0) * 255.0f) <<  8 |
				(unsigned int)((c / 100.0) * 255.0f) <<  0;
			sceGuClearColor(col);
			clearScreenPrintHeader(90);
			if (quickinstall & (c > 50)) drawStringCenter("Quick Install Activated!", 250, 0xFF006600, 8);
			drawObjects();
		}
		sceKernelDelayThread(3000000);
		for (c = 100.0; c >= 10.0; c--) {
			unsigned int col = 0xFF000000 |
				(unsigned int)((c / 100.0) * 255.0f) << 16 |
				(unsigned int)((c / 100.0) * 255.0f) <<  8 |
				(unsigned int)((c / 100.0) * 255.0f) <<  0;
			sceGuClearColor(col);
			clearScreenPrintHeader(90);
			drawObjects();
		}
	}

	sceGuClearColor(0xFFFFFFFF);

	// Show disclaimer and options.
	if (!cancel & !quickinstall) {
		sceGuStart(GU_DIRECT, list);
		sceGuClear(GU_COLOR_BUFFER_BIT);
		drawStringCenter("!!! DISCLAIMER !!!", 40 + (10 * i), 0xFF0000FF, 10); i += 2;
		drawStringCenter("This program modifies the flash drive of your Sony PSP.", 60 + (10 * i), 0xFF0000FF, 8); i++;
		drawStringCenter("You accept the risk when running this installation app.", 60 + (10 * i), 0xFF0000FF, 8); i += 2;
		drawStringCenter("DO NOT REMOVE THE MEMORY STICK WHEN ORANGE LED FLASHES.", 60 + (10 * i), 0xFF0000FF, 8); i++;
		drawStringCenter("DO NOT TURN OFF THE PSP SYSTEM WHEN ORANGE LED FLASHES.", 60 + (10 * i), 0xFF0000FF, 8); i += 2;
		drawStringCenter("Press START to acknowledge and to continue to briefing.", 60 + (10 * i), 0xFF0000FF, 8); i++;
		drawStringCenter("Press SELECT to decline and to abort installing warPSP.", 60 + (10 * i), 0xFF0000FF, 8); i += 2;
		drawStringCenter("THE AUTHOR DOES NOT HOLD RESPONSIBILITY FOR ANY DAMAGE.", 60 + (10 * i), 0xFF0000FF, 8); i++;
		drawStringCenter("THIS SOFTWARE IS PRESENTED WITHOUT WARRANTY/GUARANTEES.", 60 + (10 * i), 0xFF0000FF, 8); i += 4;
		drawObjects();
		while (1) {
			sceCtrlReadBufferPositive(&pad, 1);
			if (pad.Buttons & PSP_CTRL_START) { break; }
			if (pad.Buttons & PSP_CTRL_SELECT) { cancel = 1; break; }
		}
	}

	// Check if backup file exists.
	if (!cancel & !quickinstall) {
		swapBuffers(); clearScreenPrintHeader(0); drawObjects(); clearScreenPrintHeader(0);
		drawStringCenter("Briefing", 50 + (10 * i), 0xFF000000, 0); i+= 2;
		drawStringCenter("Thanks for your interest in the warPSP Software Suite!", 50 + (10 * i), 0xFF006600, 0); i += 2;
		drawStringCenter("warPSP is an advanced warXing utility for the Sony PSP.", 50 + (10 * i), 0xFF000000, 8); i += 2;
		drawStringCenter("Please see the README.TXT file for more information.", 50 + (10 * i), 0xFF660000, 8); i += 3;
		drawStringCenter("Options", 50 + (10 * i), 0xFF000000, 0); i += 2;
		if (uninstall) {
			drawStringCenter("Press SQUARE to uninstall warPSP and restore backup files.", 50 + (10 * i), 0xFF000000, 8); i++;
			drawStringCenter("Press CIRCLE to reinstall warPSP to the last slot selected.", 50 + (10 * i), 0xFF000000, 8); i++;
		} else {
			drawStringCenter("Press SQUARE to install warPSP to the LFTV Player slot.", 50 + (10 * i), 0xFF000000, 8); i++;
			drawStringCenter("Press CIRCLE to install warPSP to the Remote Play slot.", 50 + (10 * i), 0xFF000000, 8); i++;
		}
		drawStringCenter(uninstall ? "Press SELECT to cancel uninstallation of warPSP and exit." : "Press SELECT to cancel installation of warPSP and exit.", 50 + (10 * i), 0xFF000099, 8); i += 2;
		drawObjects();
		while (1) {
			sceCtrlReadBufferPositive(&pad, 1);
			if (uninstall) {
				if (pad.Buttons & PSP_CTRL_SQUARE) { break; }
				if (pad.Buttons & PSP_CTRL_CIRCLE) {
					uninstall = 0; reinstall = 1;
					if (fileExist(PRX_LFTVBACKUP)) lftv = 1; else lftv = 0;
					break;
				}
			} else {
				if (pad.Buttons & PSP_CTRL_SQUARE) { lftv = 1; break; }
				if (pad.Buttons & PSP_CTRL_CIRCLE) { lftv = 0; break; }
			}
			if (pad.Buttons & PSP_CTRL_SELECT) { cancel = 1; break; }
		}
	}

	if (!cancel) {
		if ((scePowerGetBatteryLifePercent() < 25) & !scePowerIsPowerOnline()) {
			swapBuffers(); sceGuStart(GU_DIRECT, list);
			drawStringCenter(" Battery is below 25%% and AC adapter is not connected!", 50 + (10 * i), 0xFF000099, 0); i += 2;
			cancel = 1; drawObjects();
		}
	}

	if (cancel) {
		swapBuffers(); sceGuStart(GU_DIRECT, list);
		sprintf(buffer, "%sstallation cancelled!", uninstall ? "Unin" : "In");
		drawStringCenter(buffer, 50 + (10 * i), 0xFF0000FF, 0); i += 2;
		drawObjects();
		sceKernelDelayThread(1000000);
	}

	// Perform installation, uninstallation or reinstallation.
	if (!cancel) {
		scePowerLock(0);
		swapBuffers(); clearScreenPrintHeader(0); drawObjects(); clearScreenPrintHeader(0); drawObjects(); swapBuffers(); sceGuStart(GU_DIRECT, list);
		drawStringCenter(uninstall ? "Uninstallation" : "Installation", 50 + (10 * i), 0xFF990000, 0); i += 2;
		if (quickinstall) { drawStringCenter("Quick installing warPSP to the location free player slot.", 50 + (10 * i), 0xFF990000, 0); i += 2; }
		drawObjects(); swapBuffers(); sceGuStart(GU_DIRECT, list);
		if (uninstall) {
			if (fileExist(PRX_LFTVBACKUP)) { lftv = 1; ok = 1; } else if (fileExist(PRX_RPLYBACKUP)) { lftv = 0; ok = 1; }
			if (ok) {
				drawStringCenter("Backup prx found. Ok to uninstall!", 50 + (10 * i), 0xFF990000, 8); i++;
				drawStringCenter("The backup prx will be copied to the flash drive of your PSP!", 50 + (10 * i), 0xFF000000, 8); i += 2; drawObjects();
				if (fileCopy(lftv ? PRX_LFTVBACKUP : PRX_RPLYBACKUP, lftv ? PRX_LFTVPLAYER : PRX_REMOTEPLAY)) { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("Backup file reinstalled successfully!", 50 + (10 * i), 0xFF006600, 8); sceIoRemove(lftv ? PRX_LFTVBACKUP : PRX_RPLYBACKUP); uninstalled = 1; } else { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("Backup file reinstallation failed!", 50 + (10 * i), 0xFF000099, 8); }
				i += 2; drawObjects();
				if (uninstalled) { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("To reinstall warPSP, rerun the Easy Installation Program.", 50 + (10 * i), 0xFF990000, 8); i += 2; drawObjects(); }
			}
		} else {
			if (fileExist(PRX_WARPSP_XMB)) { sceIoRemove(PRX_WARPSP_XMB); sceKernelDelayThread(1000000); }
			drawStringCenter("Extracting warPSP.prx to the root of the memory stick.", 50 + (10 * i), 0xFF000000, 8); i += 2; drawObjects();
			sceKernelDelayThread(2000000);
			// Open PBP file and read contents into the buffer.
			int pbpFile, prxFile, pkgSize = 0, prxSize = 0; char buf[1024*1024];
			pbpFile = sceIoOpen(PBP_WARPSP_EIP, PSP_O_RDONLY, 0);
			sceKernelDelayThread(1000000);
			if (pbpFile) {
				// Get size of entire package.
				pkgSize = sceIoRead(pbpFile, buf, sizeof(buf));
				sceKernelDelayThread(1000000);
				if (pkgSize > 0) {
					swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("EBOOT.PBP loaded into memory successfully!", 50 + (10 * i), 0xFF006600, 8); i += 2; drawObjects();
					// Calculate size of prx to extract (size of entire package - size of eboot.pbp).
					prxSize = pkgSize - pbpSize;
					// Open PRX file and write buffer into the contents.
					prxFile = sceIoOpen(PRX_WARPSP_XMB, PSP_O_WRONLY | PSP_O_CREAT | PSP_O_TRUNC, 0777);
					sceKernelDelayThread(100000);
					if (prxFile) {
						// Write prx file from end of eboot.pbp.
						sceIoWrite(prxFile, buf + pbpSize, prxSize);
						sceKernelDelayThread(1000000);
						sceIoClose(prxFile);
						sceKernelDelayThread(1000000);
						swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("warPSP.prx extracted from memory successfully!", 50 + (10 * i), 0xFF006600, 8); drawObjects();
					} else {
						swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("warPSP.prx extraction from memory failed!", 50 + (10 * i), 0xFF000099, 8); drawObjects();
					}
					i += 2;
				}
				sceIoClose(pbpFile);
				sceKernelDelayThread(1000000);
			} else {
				swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("EBOOT.PBP load into memory failed!", 50 + (10 * i), 0xFF000099, 8); i += 2; drawObjects();
			}
			buf[0] = (char)"\0";
			swapBuffers(); sceGuStart(GU_DIRECT, list);
			if (!fileExist(PRX_WARPSP_XMB)) { drawStringCenter("warPSP.prx not found! Install cancelled!", 50 + (10 * i), 0xFF000099, 8); } else { drawStringCenter("warPSP.prx found. Ok to install!", 50 + (10 * i), 0xFF006600, 8); ok = 1; }
			i += 2; drawObjects();
			// Create backup of original file and install warPSP.
			if (ok) {
				if (!reinstall) {
					swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("The backup file will be copied to the memory stick!", 50 + (10 * i), 0xFF990000, 8); i++; drawObjects();
					if (fileCopy(lftv ? PRX_LFTVPLAYER : PRX_REMOTEPLAY, lftv ? PRX_LFTVBACKUP : PRX_RPLYBACKUP)) { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("Original prx file backed up successfully!", 50 + (10 * i), 0xFF006600, 8); } else { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("Original prx file back up failed!", 50 + (10 * i), 0xFF000099, 8); }
					i += 2; drawObjects();
				}
				if (fileCopy(PRX_WARPSP_XMB, lftv ? PRX_LFTVPLAYER : PRX_REMOTEPLAY)) { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("warPSP^xmb installed successfully!", 50 + (10 * i), 0xFF006600, 8); sceIoRemove(PRX_WARPSP_XMB); installed = 1; } else { swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("warPSP^xmb installation failed!", 50 + (10 * i), 0xFF000099, 8); installed = 0; }
				i += 2; drawObjects();
			}
		}
		scePowerUnlock(0);
	}

	if (installed | uninstalled) { sceKernelDelayThread(1000000); }
	if (!quickinstall) {
		swapBuffers(); sceGuStart(GU_DIRECT, list);
		sprintf(buffer, "Press any button to %s! (Auto-Exit in 10s).", (installed | uninstalled) ? "restart the PSP" : "return to the xmb"); drawStringCenter(buffer, 50 + (10 * i), 0xFF000000, 8); i++;
		if (installed) { drawStringCenter("Happy warXing!", 50 + (10 * i), 0xFF006600, 8); i++; } else if (uninstalled) { drawStringCenter("Thank you for using warPSP", 50 + (10 * i), 0xFF990000, 8); i++; }
		drawObjects();
		// Wait for exit.
		while (1) {
			if (autoExit >= 1000) break;
	    	sceCtrlReadBufferPositive(&pad, 1);
			if (pad.Buttons) break;
			sceKernelDelayThread(10000);
			autoExit++;
		}
	}

	if (quickinstall) { sceKernelDelayThread(1000000); }
	swapBuffers(); sceGuStart(GU_DIRECT, list); drawStringCenter("Exiting!", 50 + (10 * i), (installed | uninstalled) ? 0xFF990000 : 0xFF0000FF, 8); drawObjects();
	if (installed | uninstalled) { sceKernelExitGame(); scePower_0442D852(50000); } else { sceKernelExitGame(); }
	return 0;
}
Exemple #18
0
//--------------------------------------------------------------------
// Función:    CFade::Update
// Creador:    Nacho (AMD)
// Fecha:      Thursday  14/06/2007  11:56:53
//--------------------------------------------------------------------
void CFade::Update(float dt)
{
	if (m_fFadeTime > 0.0f)
	{
		m_fFadeState += dt;	

		if (m_fFadeState >= m_fFadeTime)
		{
			m_bFadeActive = false;
		}

		float alpha = 0.0f;

		///--- fade in
		if (m_bFadeIn)
		{
			alpha = 255.0f - ((m_fFadeState * 255.0f) / m_fFadeTime);
		}
		///--- fade out
		else
		{
			alpha = ((m_fFadeState * 255.0f) / m_fFadeTime);
		}

		alpha = MAT_Clampf(alpha, 0.0f, m_fTarget);		

		if (alpha > 0.0f)
		{		
			VERT* v = (VERT*)sceGuGetMemory(sizeof(VERT) * 2);
			
			VERT* v0 = &v[0];
			VERT* v1 = &v[1];

			int alpha_integer = (((int)alpha) & 0xFF) << 24;

			v0->x = -1.0f;
			v0->y = -1.0f;
			v0->z = 0.0f;
			
			v1->x = 481.0f;
			v1->y = 273.0f;
			v1->z = 0.0f;	

			sceGuColor((m_iColor & 0x00ffffff) | alpha_integer);

			sceGuDisable(GU_TEXTURE_2D);

			sceGuDisable(GU_DEPTH_TEST);		

			sceGuEnable(GU_BLEND);
			sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
			
			sceGumDrawArray(GU_SPRITES, GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2, 0, v);		

			sceGuEnable(GU_DEPTH_TEST);
			
			sceGuDisable(GU_BLEND);

			sceGuEnable(GU_TEXTURE_2D);
			sceGuColor(0xffffffff);
		}
	}
}