int _main(void) { // Init and resolve libraries initKernel(); initLibc(); initNetwork(); // Connect to server and send message char socketName[] = "debug"; struct sockaddr_in server; server.sin_len = sizeof(server); server.sin_family = AF_INET; server.sin_addr.s_addr = IP(192, 168, 0, 4); server.sin_port = sceNetHtons(9023); memset(server.sin_zero, 0, sizeof(server.sin_zero)); int sock = sceNetSocket(socketName, AF_INET, SOCK_STREAM, 0); sceNetConnect(sock, (struct sockaddr *)&server, sizeof(server)); debug(sock, "PID: %d", syscall(20)); sceNetSocketClose(sock); // Return to browser return 0; }
int _main(void) { // Init and resolve libraries initKernel(); initLibc(); initNetwork(); initPthread(); // Init netdebug struct sockaddr_in server; server.sin_family = sceNetHtons(AF_INET); server.sin_addr.s_addr = IP(192, 168, 0, 4); server.sin_port = sceNetHtons(9023); memset(server.sin_zero, 0, sizeof(server.sin_zero)); netdbg_sock = sceNetSocket("netdebug", AF_INET, SOCK_STREAM, 0); sceNetConnect(netdbg_sock, (struct sockaddr *)&server, sizeof(server)); ftp_init(PS4_IP, PS4_PORT); //INFO("PS4 listening on IP %s Port %i\n", PS4_IP, PS4_PORT); while (1) { sceKernelUsleep(100 * 1000); } ftp_fini(); return 0; }
int _main(void) { // Init and resolve libraries initKernel(); initLibc(); initNetwork(); // Connect to server char socketName[] = "debug"; struct sockaddr_in server; server.sin_len = sizeof(server); server.sin_family = AF_INET; server.sin_addr.s_addr = IP(192, 168, 0, 4); server.sin_port = sceNetHtons(9023); memset(server.sin_zero, 0, sizeof(server.sin_zero)); int sock = sceNetSocket(socketName, AF_INET, SOCK_STREAM, 0); sceNetConnect(sock, (struct sockaddr *)&server, sizeof(server)); // Get font path char path[256] = "/"; int length = 11; getSandboxDirectory(path + 1, &length); strcpy(path + 11, "/common/font/DFHEI5-SONY.ttf"); // Open for reading, and get size int fd = open(path, O_RDONLY, 0); struct stat s; fstat(fd, &s); // Allocate buffer and read char *buffer = malloc(s.st_size); read(fd, buffer, s.st_size); close(fd); // Send sceNetSend(sock, buffer, s.st_size, 0); free(buffer); sceNetSocketClose(sock); // Return to browser return 0; }
int _main(void) { // Pass address of a syscall gadget in rcx register f rcx asm("rcx"); directSyscall = rcx; // Init and resolve libraries initLibc(); initNetwork(); // Connect to server and send message char socketName[] = "debug"; struct sockaddr_in server; server.sin_family = sceNetHtons(AF_INET); server.sin_addr.s_addr = IP(192, 168, 0, 4); server.sin_port = sceNetHtons(9023); memset(server.sin_zero, 0, sizeof(server.sin_zero)); int sock = sceNetSocket(socketName, AF_INET, SOCK_STREAM, 0); sceNetConnect(sock, (struct sockaddr *)&server, sizeof(server)); char buffer[512]; struct dirent *dent; int dfd = open("/", O_RDONLY, 0); if(dfd < 0) { debug(sock, "Invalid directory.\n"); return 1; } while(getdents(dfd, buffer, sizeof(buffer)) != 0) { dent = (struct dirent *)buffer; while(dent->d_fileno) { debug(sock, "%s\n", dent->d_name); dent = (struct dirent *)((void *)dent + dent->d_reclen); } memset(buffer, 0, sizeof(buffer)); } // Return to browser close(dfd); sceNetSocketClose(sock); return 0; }
void blob_transfer_init() { struct sockaddr_in server; memset(&server, 0, sizeof(server)); server.sin_len = sizeof(server); server.sin_family = AF_INET; server.sin_addr.s_addr = BLOBS_ADDR; server.sin_port = sceNetHtons(BLOBS_PORT); blobs_sockfd = sceNetSocket("blobs", AF_INET, SOCK_STREAM, 0); sceNetConnect(blobs_sockfd, (struct sockaddr *)&server, sizeof(server)); }
int _main(void) { // Init and resolve libraries initLibc(); initNetwork(); // Connect to server char socketName[] = "debug"; struct sockaddr_in server; server.sin_len = sizeof(server); server.sin_family = AF_INET; server.sin_addr.s_addr = IP(192, 168, 0, 4); server.sin_port = sceNetHtons(9023); memset(server.sin_zero, 0, sizeof(server.sin_zero)); int sock = sceNetSocket(socketName, AF_INET, SOCK_STREAM, 0); sceNetConnect(sock, (struct sockaddr *)&server, sizeof(server)); // Read / directory char buffer[512]; struct dirent *dent; int dfd = open("/", O_RDONLY, 0); if(dfd < 0) { debug(sock, "Invalid directory.\n"); return 1; } while(getdents(dfd, buffer, sizeof(buffer)) != 0) { dent = (struct dirent *)buffer; while(dent->d_fileno) { debug(sock, "[%s]: %s\n", entryName(dent->d_type), dent->d_name); dent = (struct dirent *)((void *)dent + dent->d_reclen); } memset(buffer, 0, sizeof(buffer)); } // Return to browser close(dfd); sceNetSocketClose(sock); return 0; }
int _main(void) { // Init and resolve libraries initLibc(); initNetwork(); initPad(); // Connect to debug server char socketName[] = "debug"; struct sockaddr_in server; server.sin_len = sizeof(server); server.sin_family = AF_INET; server.sin_addr.s_addr = IP(192, 168, 0, 4); server.sin_port = sceNetHtons(9023); memset(server.sin_zero, 0, sizeof(server.sin_zero)); int sock = sceNetSocket(socketName, AF_INET, SOCK_STREAM, 0); sceNetConnect(sock, (struct sockaddr *)&server, sizeof(server)); // Browser /user/home/ to see all user IDs (in hex) int userID = 0x10000000; int pad = scePadOpen(userID, 0, 0, NULL); while(1) { scePadReadState(pad, data); sceNetSend(sock, data, 0x60, 0); } // Return to browser scePadClose(pad); sceNetSocketClose(sock); return 0; }
static void client_open_data_connection(ClientInfo *client) { int ret; UNUSED(ret); unsigned int addrlen; if (client->data_con_type == FTP_DATA_CONNECTION_ACTIVE) { /* Connect to the client using the data socket */ ret = sceNetConnect(client->data_sockfd, (SceNetSockaddr *)&client->data_sockaddr, sizeof(client->data_sockaddr)); DEBUG("sceNetConnect(): 0x%08X\n", ret); } else { /* Listen to the client using the data socket */ addrlen = sizeof(client->pasv_sockaddr); client->pasv_sockfd = sceNetAccept(client->data_sockfd, (SceNetSockaddr *)&client->pasv_sockaddr, &addrlen); DEBUG("PASV client fd: 0x%08X\n", client->pasv_sockfd); } }
/** * Init debugnet library * * @par Example: * @code * #define LOGLEVEL 3 * int ret; * ret = debugNetInit("172.26.0.2", 18194, DEBUG); * @endcode * * @param serverIP - your pc/mac server ip * @param port - udp port server * @param level - DEBUG,ERROR,INFO or NONE */ int debugNetInit(char *serverIp, int port, int level) { int ret; SceNetInitParam initparam; SceNetCtlInfo info; struct SceNetSockaddrIn stSockAddr; debugNetSetLogLevel(level); if (debugnet_initialized) { return debugnet_initialized; } /*net initialazation code from xerpi at https://github.com/xerpi/FTPVita/blob/master/ftp.c*/ /* Init Net */ if (sceNetShowNetstat() == PSP2_NET_ERROR_ENOTINIT) { net_memory = malloc(NET_INIT_SIZE); initparam.memory = net_memory; initparam.size = NET_INIT_SIZE; initparam.flags = 0; ret = sceNetInit(&initparam); //printf("sceNetInit(): 0x%08X\n", ret); } else { //printf("Net is already initialized.\n"); } /* Init NetCtl */ ret = sceNetCtlInit(); //printf("sceNetCtlInit(): 0x%08X\n", ret); /* Get IP address */ ret = sceNetCtlInetGetInfo(PSP2_NETCTL_INFO_GET_IP_ADDRESS, &info); //printf("sceNetCtlInetGetInfo(): 0x%08X\n", ret); /* Save the IP of PSVita to a global variable */ sceNetInetPton(PSP2_NET_AF_INET, info.ip_address, &vita_addr); /* Create datagram udp socket*/ SocketFD = sceNetSocket("debugnet_socket", PSP2_NET_AF_INET , PSP2_NET_SOCK_DGRAM, PSP2_NET_IPPROTO_UDP); memset(&stSockAddr, 0, sizeof stSockAddr); /*Populate SceNetSockaddrIn structure values*/ stSockAddr.sin_family = PSP2_NET_AF_INET; stSockAddr.sin_port = sceNetHtons(port); sceNetInetPton(PSP2_NET_AF_INET, serverIp, &stSockAddr.sin_addr); /*Connect socket to server*/ sceNetConnect(SocketFD, (struct SceNetSockaddr *)&stSockAddr, sizeof stSockAddr); /*Show log on pc/mac side*/ debugNetUDPPrintf("debugnet initialized\n"); debugNetUDPPrintf("Copyright (C) 2010,2015 Antonio Jose Ramos Marquez aka bigboss @psxdev\n"); debugNetUDPPrintf("This Program is subject to the terms of the Mozilla Public\n" "License, v. 2.0. If a copy of the MPL was not distributed with this\n" "file, You can obtain one at http://mozilla.org/MPL/2.0/.\n"); debugNetUDPPrintf("ready to have a lot of fun...\n"); /*library debugnet initialized*/ debugnet_initialized = 1; return debugnet_initialized; }