Exemple #1
0
static void cmd_PASV_func(ClientInfo *client)
{
	int ret;
	UNUSED(ret);

	char cmd[512];
	unsigned int namelen;
	SceNetSockaddrIn picked;

	/* Create data mode socket name */
	char data_socket_name[64];
	sprintf(data_socket_name, "FTPVita_client_%i_data_socket",
		client->num);

	/* Create the data socket */
	client->data_sockfd = sceNetSocket(data_socket_name,
		PSP2_NET_AF_INET,
		PSP2_NET_SOCK_STREAM,
		0);

	DEBUG("PASV data socket fd: %d\n", client->data_sockfd);

	/* Fill the data socket address */
	client->data_sockaddr.sin_family = PSP2_NET_AF_INET;
	client->data_sockaddr.sin_addr.s_addr = sceNetHtonl(PSP2_NET_INADDR_ANY);
	/* Let the PSVita choose a port */
	client->data_sockaddr.sin_port = sceNetHtons(0);

	/* Bind the data socket address to the data socket */
	ret = sceNetBind(client->data_sockfd,
		(SceNetSockaddr *)&client->data_sockaddr,
		sizeof(client->data_sockaddr));
	DEBUG("sceNetBind(): 0x%08X\n", ret);

	/* Start listening */
	ret = sceNetListen(client->data_sockfd, 128);
	DEBUG("sceNetListen(): 0x%08X\n", ret);

	/* Get the port that the PSVita has chosen */
	namelen = sizeof(picked);
	sceNetGetsockname(client->data_sockfd, (SceNetSockaddr *)&picked,
		&namelen);

	DEBUG("PASV mode port: 0x%04X\n", picked.sin_port);

	/* Build the command */
	sprintf(cmd, "227 Entering Passive Mode (%hhu,%hhu,%hhu,%hhu,%hhu,%hhu)\n",
		(vita_addr.s_addr >> 0) & 0xFF,
		(vita_addr.s_addr >> 8) & 0xFF,
		(vita_addr.s_addr >> 16) & 0xFF,
		(vita_addr.s_addr >> 24) & 0xFF,
		(picked.sin_port >> 0) & 0xFF,
		(picked.sin_port >> 8) & 0xFF);

	client_send_ctrl_msg(client, cmd);

	/* Set the data connection type to passive! */
	client->data_con_type = FTP_DATA_CONNECTION_PASSIVE;
}
Exemple #2
0
void _start(void) {
	// Pass address of a syscall gadget in rcx
	register f rcx asm("rcx");
	directSyscall = rcx;
	
	
	// Load modules
	int libNet = 14;
	
	
	// Resolve functions
	int (*sceNetSocket)(const char *, int, int, int);
	int (*sceNetSocketClose)(int);
	int (*sceNetBind)(int, struct sockaddr_in *, int);
	int (*sceNetListen)(int, int);
	int (*sceNetAccept)(int, struct sockaddr_in *, int *);
	int (*sceNetRecv)(int, void *, size_t, int);
	STACK_RESOLVE(libNet, sceNetSocket);
	STACK_RESOLVE(libNet, sceNetSocketClose);
	STACK_RESOLVE(libNet, sceNetBind);
	STACK_RESOLVE(libNet, sceNetListen);
	STACK_RESOLVE(libNet, sceNetAccept);
	STACK_RESOLVE(libNet, sceNetRecv);
	
	
	// Fetch code
	char socketName[] = "loader";
	
	struct sockaddr_in serverAddress;
	
	serverAddress.sin_family = htons(AF_INET);
	serverAddress.sin_addr.s_addr = IN_ADDR_ANY;
	serverAddress.sin_port = htons(9023);
	serverAddress.sin_zero[0] = 0;
	serverAddress.sin_zero[1] = 0;
	serverAddress.sin_zero[2] = 0;
	serverAddress.sin_zero[3] = 0;
	serverAddress.sin_zero[4] = 0;
	serverAddress.sin_zero[5] = 0;
	serverAddress.sin_zero[6] = 0;
	serverAddress.sin_zero[7] = 0;
	
	int server = sceNetSocket(socketName, AF_INET, SOCK_STREAM, 0);
	sceNetBind(server, &serverAddress, sizeof(serverAddress));
	sceNetListen(server, 10);
	int client = sceNetAccept(server, NULL, NULL);
	
	void *write = DATA;
	int length;
	
	while((length = sceNetRecv(client, write, 4096, 0)) > 0) {
		write += length;
	}
	
	
	sceNetSocketClose(server);
	sceNetSocketClose(client);
}
Exemple #3
0
void *ps4link_requests_thread(void * args)
{
	int ret;
	struct sockaddr_in serveraddr;
	ps4link_requests_connected=0;
	/* Create server socket */
	configuration->ps4link_requests_sock = sceNetSocket("requests_server_sock",AF_INET,SOCK_STREAM,0);
	if(ps4LinkGetValue(REQUESTS_SOCK)>=0)
	{
		debugNetPrintf(DEBUG,"[PS4LINK] Created ps4link_requests_sock: %d\n", ps4LinkGetValue(REQUESTS_SOCK));
		
	}
  	
	/* Fill the server's address */
	serveraddr.sin_len = 16;
	serveraddr.sin_family = 2;
	serveraddr.sin_addr.s_addr = sceNetHtonl(INADDR_ANY);
	serveraddr.sin_port = sceNetHtons(ps4LinkGetValue(REQUESTS_PORT));
	memset(serveraddr.sin_zero, 0, sizeof(serveraddr.sin_zero));

	/* Bind the server's address to the socket */
	ret = sceNetBind(ps4LinkGetValue(REQUESTS_SOCK), (struct sockaddr *)&serveraddr, sizeof(serveraddr));
	if(ret<0)
	{
		debugNetPrintf(DEBUG,"[PS4LINK] sceNetBind error: 0x%08X\n", ret);
		sceNetSocketClose(ps4LinkGetValue(REQUESTS_SOCK));
		return NULL;
	}
	debugNetPrintf(DEBUG,"[PS4LINK] bind to ps4link_requests_sock done\n");
	
	/* Start listening */
	ret = sceNetListen(ps4LinkGetValue(REQUESTS_SOCK), 5);
	if(ret<0)
	{
		debugNetPrintf(DEBUG,"[PS4LINK] sceNetListen error: 0x%08X\n", ret);
		sceNetSocketClose(ps4LinkGetValue(REQUESTS_SOCK));
		return NULL;
	}
	
	
	debugNetPrintf(DEBUG,"[PS4LINK] Ready for connection %d\n", ps4LinkGetValue(FILEIO_ACTIVE));
   
   
	while(ps4LinkGetValue(FILEIO_ACTIVE))
	{
		debugNetPrintf(DEBUG,"[PS4LINK] Waiting for connection\n", ret);
		
		/* Accept clients */
		struct sockaddr_in clientaddr;
		int client_sock;
		unsigned int addrlen = sizeof(clientaddr);
		
		client_sock = sceNetAccept(ps4LinkGetValue(REQUESTS_SOCK), (struct sockaddr *)&clientaddr, &addrlen);
		if (client_sock < 0) {
			debugNetPrintf(DEBUG,"[PS4LINK] sceNetAccept error (0x%08X)\n", client_sock);
		    continue;
		}
		
		
		/* Get the client's IP address */
		remote_pc_addr = clientaddr.sin_addr.s_addr;
		char remote_ip[16];
		sceNetInetNtop(AF_INET,&clientaddr.sin_addr.s_addr,remote_ip,sizeof(remote_ip));
		debugNetPrintf(DEBUG,"[PS4LINK] Client connected from %s port: %i\n ",remote_ip, clientaddr.sin_port);			
		if (ps4LinkGetValue(FILEIO_SOCK) > 0) {
				debugNetPrintf(DEBUG,"[PS4LINK] Client reconnected\n");
				// sceNetSocketClose(ps4LinkGetValue(FILEIO_SOCK));
		}
		
		configuration->ps4link_fileio_sock = client_sock;
			
		ps4link_requests_connected=1;
		
		debugNetPrintf(DEBUG,"[PS4LINK] sock ps4link_fileio set %d connected %d\n",ps4LinkGetValue(FILEIO_SOCK),ps4link_requests_connected);
		
		
		
	}
	debugNetPrintf(DEBUG,"[PS4LINK] exit thread requests\n");
	if(ps4LinkGetValue(FILEIO_SOCK))
	{
		debugNetPrintf(DEBUG,"[PS4LINK] closing fileio_sock\n");
		sceNetSocketClose(ps4LinkGetValue(FILEIO_SOCK));
		configuration->ps4link_fileio_sock=-1;
	}
	if(ps4LinkGetValue(REQUESTS_SOCK))
	{
		debugNetPrintf(DEBUG,"[PS4LINK] closing server_request_sock\n");
		sceNetSocketClose(ps4LinkGetValue(REQUESTS_SOCK));
		configuration->ps4link_requests_sock=-1;
	}
	
	ps4link_requests_connected=0;
	
	
	//sceKernelExitDeleteThread(0);
	return NULL;
}
Exemple #4
0
static int server_thread(SceSize args, void *argp)
{
	int ret;
	UNUSED(ret);

	SceNetSockaddrIn serveraddr;

	DEBUG("Server thread started!\n");

	/* Create server socket */
	server_sockfd = sceNetSocket("FTPVita_server_sock",
		PSP2_NET_AF_INET,
		PSP2_NET_SOCK_STREAM,
		0);

	DEBUG("Server socket fd: %d\n", server_sockfd);

	/* Fill the server's address */
	serveraddr.sin_family = PSP2_NET_AF_INET;
	serveraddr.sin_addr.s_addr = sceNetHtonl(PSP2_NET_INADDR_ANY);
	serveraddr.sin_port = sceNetHtons(FTP_PORT);

	/* Bind the server's address to the socket */
	ret = sceNetBind(server_sockfd, (SceNetSockaddr *)&serveraddr, sizeof(serveraddr));
	DEBUG("sceNetBind(): 0x%08X\n", ret);

	/* Start listening */
	ret = sceNetListen(server_sockfd, 128);
	DEBUG("sceNetListen(): 0x%08X\n", ret);

	while (1) {

		/* Accept clients */
		SceNetSockaddrIn clientaddr;
		int client_sockfd;
		unsigned int addrlen = sizeof(clientaddr);

		DEBUG("Waiting for incoming connections...\n");

		client_sockfd = sceNetAccept(server_sockfd, (SceNetSockaddr *)&clientaddr, &addrlen);
		if (client_sockfd >= 0) {

			DEBUG("New connection, client fd: 0x%08X\n", client_sockfd);

			/* Get the client's IP address */
			char remote_ip[16];
			sceNetInetNtop(PSP2_NET_AF_INET,
				&clientaddr.sin_addr.s_addr,
				remote_ip,
				sizeof(remote_ip));

			INFO("Client %i connected, IP: %s port: %i\n",
				number_clients, remote_ip, clientaddr.sin_port);

			/* Create a new thread for the client */
			char client_thread_name[64];
			sprintf(client_thread_name, "FTPVita_client_%i_thread",
				number_clients);

			SceUID client_thid = sceKernelCreateThread(
				client_thread_name, client_thread,
				0x10000100, 0x10000, 0, 0, NULL);

			DEBUG("Client %i thread UID: 0x%08X\n", number_clients, client_thid);

			/* Allocate the ClientInfo struct for the new client */
			ClientInfo *client = malloc(sizeof(*client));
			client->num = number_clients;
			client->thid = client_thid;
			client->ctrl_sockfd = client_sockfd;
			client->data_con_type = FTP_DATA_CONNECTION_NONE;
			sprintf(client->cur_path, "%s%s", FTP_DEFAULT_PREFIX, FTP_DEFAULT_PATH);
			memcpy(&client->addr, &clientaddr, sizeof(client->addr));

			/* Add the new client to the client list */
			client_list_add(client);

			/* Start the client thread */
			sceKernelStartThread(client_thid, sizeof(*client), client);

			number_clients++;
		} else {
			/* if sceNetAccept returns < 0, it means that the listening
			 * socket has been closed, this means that we want to
			 * finish the server thread */
			DEBUG("Server socket closed, 0x%08X\n", client_sockfd);
			break;
		}
	}

	DEBUG("Server thread exiting!\n");

	sceKernelExitDeleteThread(0);
	return 0;
}