static void frontend_psp_init(void *data) { #ifndef IS_SALAMANDER #ifdef VITA scePowerSetArmClockFrequency(444); sceSysmoduleLoadModule(SCE_SYSMODULE_NET); pthread_init(); #else (void)data; /* initialize debug screen */ pspDebugScreenInit(); pspDebugScreenClear(); setup_callback(); pspFpuSetEnable(0); /* disable FPU exceptions */ scePowerSetClockFrequency(333,333,166); #endif #endif #if defined(HAVE_KERNEL_PRX) || defined(IS_SALAMANDER) #ifndef VITA pspSdkLoadStartModule("kernel_functions.prx", PSP_MEMORY_PARTITION_KERNEL); #endif #endif }
Psp2Ui::Psp2Ui(int width, int height) : BaseUi() { starttick = sceKernelGetProcessTimeWide() / 1000; frame = 0; zoom_state = 0; trigger_state = false; vita2d_init(); vita2d_texture_set_alloc_memblock_type(SCE_KERNEL_MEMBLOCK_TYPE_USER_RW); current_display_mode.width = width; current_display_mode.height = height; current_display_mode.bpp = 32; const DynamicFormat format( 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000, PF::Alpha); main_texture = vita2d_create_empty_texture_format( width, height, SCE_GXM_TEXTURE_FORMAT_A8B8G8R8); Bitmap::SetFormat(Bitmap::ChooseFormat(format)); main_surface = Bitmap::Create(vita2d_texture_get_datap(main_texture),width, height, vita2d_texture_get_stride(main_texture), format); #ifdef SUPPORT_AUDIO audio_.reset(new Psp2Audio()); #endif scePowerSetArmClockFrequency(444); sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG); }
static void frontend_psp_init(void *data) { #ifndef IS_SALAMANDER #ifndef VITA (void)data; /* TODO/FIXME - Err on the safe side for now and * assume these aren't there with the PSP2/Vita SDKs. */ /* initialize debug screen */ pspDebugScreenInit(); pspDebugScreenClear(); setup_callback(); pspFpuSetEnable(0); /* disable FPU exceptions */ scePowerSetClockFrequency(333,333,166); #else scePowerSetArmClockFrequency(444); #endif #endif #if defined(HAVE_KERNEL_PRX) || defined(IS_SALAMANDER) #ifndef VITA pspSdkLoadStartModule("kernel_functions.prx", PSP_MEMORY_PARTITION_KERNEL); #endif #endif }
Psp2Ui::Psp2Ui(int width, int height) : BaseUi() { starttick = sceKernelGetProcessTimeWide() / 1000; frame = 0; zoom_state = 0; in_use_shader = 0; touch_x_start = -1; trigger_state = false; set_shader = true; vita2d_init(); vita2d_set_vblank_wait(0); shaders[0] = vita2d_create_shader((SceGxmProgram*) opaque_v, (SceGxmProgram*) texture_f); shaders[1] = vita2d_create_shader((SceGxmProgram*) sharp_bilinear_v, (SceGxmProgram*) sharp_bilinear_f); shaders[2] = vita2d_create_shader((SceGxmProgram*) lcd3x_v, (SceGxmProgram*) lcd3x_f); shaders[3] = vita2d_create_shader((SceGxmProgram*) xbr_2x_fast_v, (SceGxmProgram*) xbr_2x_fast_f); gpu_texture = vita2d_create_empty_texture_format( width, height, SCE_GXM_TEXTURE_FORMAT_A8B8G8R8); vita2d_texture_set_alloc_memblock_type(SCE_KERNEL_MEMBLOCK_TYPE_USER_RW); current_display_mode.width = width; current_display_mode.height = height; current_display_mode.bpp = 32; const DynamicFormat format( 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000, PF::Alpha); main_texture = vita2d_create_empty_texture_format( width, height, SCE_GXM_TEXTURE_FORMAT_A8B8G8R8); next_texture = vita2d_create_empty_texture_format( width, height, SCE_GXM_TEXTURE_FORMAT_A8B8G8R8); Bitmap::SetFormat(Bitmap::ChooseFormat(format)); main_surface = Bitmap::Create(vita2d_texture_get_datap(main_texture),width, height, vita2d_texture_get_stride(main_texture), format); #ifdef SUPPORT_AUDIO audio_.reset(new Psp2Audio()); #endif scePowerSetArmClockFrequency(444); scePowerSetBusClockFrequency(222); scePowerSetGpuClockFrequency(222); scePowerSetGpuXbarClockFrequency(222); sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG); sceTouchSetSamplingState(SCE_TOUCH_PORT_FRONT, SCE_TOUCH_SAMPLING_STATE_START); GPU_Mutex = sceKernelCreateSema("GPU Mutex", 0, 1, 1, NULL); GPU_Cleanup_Mutex = sceKernelCreateSema("GPU Cleanup Mutex", 0, 1, 1, NULL); GPU_Thread = sceKernelCreateThread("GPU Thread", &renderThread, 0x10000100, 0x10000, 0, 0, NULL); sceKernelStartThread(GPU_Thread, sizeof(GPU_Thread), &GPU_Thread); }
int main(int argc, char** argv) { #ifdef USE_DEBUGNET int ret = debugNetInit("255.255.255.255", 18194, DEBUG); printf("debugNetInit: %d", ret); #endif printf("DOOM started\n"); setbuf(stdout, NULL); int res = scePowerSetArmClockFrequency(50); if (res != 0x0) { printf("scePowerSetArmClockFrequency failed! (0x%08x) (Normal if not using PSM Unity 1.06. No clock speed change for you.)\n", res); } myargc = 0; myargv = 0; doomwaddir = PSP2_DIR("Documents/"); strcpy_s(doomwaddir2, 256, doomwaddir); strcat(doomwaddir2, "WADS/"); printf("WAD folder: %s\n", doomwaddir2); //pspAudioInit(); //pspAudioSetChannelCallback(0, (void *)&sound_callback); //_DisableFPUExceptions(); // pspDebugScreenInit(); //sceCtrlSetSamplingCycle(0); //int result = sceCtrlSetSamplingMode(PSP2_CTRL_MODE_ANALOG); // if (result < 0) // { // printf("sceCtrlSetSamplingMode : 0x%x", result); // } //SetupCallbacks(); pgInit(); pgScreenFrame(2,0); pgFillvram(0); Get_DirList(doomwaddir2); dlist_start = 0; dlist_curpos = 0; now_depth = 0; while(1) { Draw_All(); switch(Control()) { case 1: Get_DirList(doomwaddir2); break; case 2: pgFillvram(0); strcpy_s(target, 264, doomwaddir2); strcat(target, dlist[dlist_curpos].name); pgScreenFlipV(); //pspDebugScreenInit(); D_DoomMain (); } } return 0; }