View::View(QGraphicsScene *scene) : QGraphicsView(scene), m_timer(this) ,m_delay(30){ qDebug()<<"in View now"; QPixmap bgPix(":/images/koskipuisto_pieni.jpg"); m_pix = bgPix; setupWindow(); int h = height(); int y = qAbs(m_imageHeight-h)/2; setSceneRect(0, y, width(), h); m_sensors.append(InputController::QACCELEROMETER); m_sensors.append(InputController::QORIENTATIONSENSOR); m_sensors.append(InputController::QMAGNETOMETER); m_sensors.append(InputController::QROTATIONSENSOR); m_sensors.append(InputController::QTAPSENSOR); m_sensors.append(InputController::QCOMPASS); m_sensors.append(InputController::QKEYS); m_menu = new QMenu(this); createActions(); handleAction(NULL,InputController::QACCELEROMETER); m_timer.setSingleShot(false); m_timer.start(m_delay); connect(&m_timer, SIGNAL(timeout()), this, SLOT(update())); connect(this,SIGNAL(sceneRectChanged(QRectF)), this, SLOT(checkSensors(QRectF))); }
void QGraphicsSceneIndexPrivate::init() { if (!scene) return; QObject::connect(scene, SIGNAL(sceneRectChanged(QRectF)), q_func(), SLOT(updateSceneRect(QRectF))); }
Tagaro::Scene::Private::Private(Tagaro::Sprite* backgroundSprite, Tagaro::Scene* parent) : Tagaro::SpriteClient(backgroundSprite) , m_parent(parent) , m_mainView(0) , m_renderSize() //constructed with invalid size (as documented) , m_adjustingSceneRect(false) , m_currentOverlay(0) { connect(parent, SIGNAL(sceneRectChanged(QRectF)), parent, SLOT(_k_updateSceneRect(QRectF))); }
Ruudukko::Ruudukko(QGraphicsScene *sceene) : QGraphicsObject() { // Huolehditaan riittävästä ruudusta sceene->addRect(-0.0, -50.0, 200, 100, Qt::NoPen, Qt::NoBrush); setZValue(-125); sceene->addItem(this); koko_ = scene()->sceneRect(); connect( scene(), SIGNAL(sceneRectChanged(QRectF)), this, SLOT(kokoMuuttunut(QRectF))); }
void MiniViewContainer::setView(QGraphicsView * view) { QGraphicsView * oldView = m_miniView->view(); if (oldView == view) return; if (oldView != NULL) { disconnect(oldView->horizontalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(updateFrame())); disconnect(oldView->verticalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(updateFrame())); disconnect(oldView->scene(), SIGNAL(sceneRectChanged(QRectF)), this, SLOT(updateFrame())); disconnect(oldView, SIGNAL(resizeSignal()), this, SLOT(updateFrame())); disconnect(m_frame, SIGNAL(scrollChangeSignal(double, double)), oldView, SLOT(navigatorScrollChange(double, double))); }
void MiniMap::setCurrentScene() { mEditorView = mWindow->getCurrentTab(); if (mEditorView == NULL) { return; } EditorViewScene *editorViewScene = static_cast<EditorViewScene *>(mEditorView->scene()); if (editorViewScene->mainWindow() != NULL) { setScene(editorViewScene); // can affect zoom - need to change it if we make another desision about it connect(editorViewScene, SIGNAL(sceneRectChanged(QRectF)), this, SLOT(showScene())); } }
void ModelOverviewWidget::show(ModelWidget *model) { if(this->model) { disconnect(this->model, nullptr, this, nullptr); disconnect(this->model->viewport, nullptr, this, nullptr); disconnect(this->model->scene, nullptr, this, nullptr); } this->model=model; if(this->model) { connect(this->model, SIGNAL(s_objectCreated(void)), this, SLOT(updateOverview(void))); connect(this->model, SIGNAL(s_objectRemoved(void)), this, SLOT(updateOverview(void))); connect(this->model, SIGNAL(s_objectsMoved(void)), this, SLOT(updateOverview(void))); connect(this->model, SIGNAL(s_objectModified(void)), this, SLOT(updateOverview(void))); connect(this->model, SIGNAL(s_zoomModified(float)), this, SLOT(updateZoomFactor(float))); connect(this->model, SIGNAL(s_modelResized(void)), this, SLOT(resizeOverview(void))); connect(this->model, SIGNAL(s_modelResized(void)), this, SLOT(resizeWindowFrame(void))); connect(this->model, SIGNAL(s_modelResized(void)), this, SLOT(updateOverview(void))); connect(this->model->viewport->horizontalScrollBar(), SIGNAL(actionTriggered(int)), this, SLOT(resizeWindowFrame(void))); connect(this->model->viewport->verticalScrollBar(), SIGNAL(actionTriggered(int)), this, SLOT(resizeWindowFrame(void))); connect(this->model->scene, SIGNAL(selectionChanged(void)), this, SLOT(updateOverview(void))); connect(this->model->scene, SIGNAL(sceneRectChanged(QRectF)),this, SLOT(resizeOverview(void))); connect(this->model->scene, SIGNAL(sceneRectChanged(QRectF)),this, SLOT(updateOverview(void))); this->resizeOverview(); this->resizeWindowFrame(); this->updateOverview(true); this->move(this->model->geometry().right() - this->width(), this->model->geometry().bottom() - this->height()); }
void SCgView::updateSceneRect(const QRectF& rect) { if(!isSceneRectControlled && !sceneRect().contains(rect)) isSceneRectControlled = true; if(isSceneRectControlled) { QPointF topLeft = mapToScene(0,0); QPointF bottomRight = mapToScene(viewport()->width(), viewport()->height()); QRectF vis(topLeft, bottomRight); QRectF result = rect.adjusted(-100, -100, 100, 100).united(vis).united(sceneRect()); setSceneRect(result); emit sceneRectChanged(result); } }
BoardView::BoardView(QGraphicsScene* scene, QWidget* parent) : QGraphicsView(scene, parent), m_initialized(false), m_resizeTimer(new QTimer(this)) { setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); setRenderHint(QPainter::Antialiasing); setMouseTracking(true); m_resizeTimer->setSingleShot(true); m_resizeTimer->setInterval(300); connect(m_resizeTimer, SIGNAL(timeout()), this, SLOT(fitToRect())); connect(scene, SIGNAL(sceneRectChanged(QRectF)), this, SLOT(fitToRect())); }
GraphicStoryView::GraphicStoryView(GraphicStoryScene * _currentScene,QGraphicsView * parent) :QGraphicsView(parent) { this->setMouseTracking(true); this->setTransformationAnchor(QGraphicsView::AnchorUnderMouse); this->setAcceptDrops(true); this->setViewportUpdateMode(QGraphicsView::FullViewportUpdate); this->current_scene=_currentScene; connect(this->current_scene,SIGNAL(sceneRectChanged(QRectF)),this,SLOT(updateSceneRect(QRectF))); //connect(this->current_scene,SIGNAL(itemInserted(StoryItem*)),this,SLOT(add_story(StoryItem*))); this->setScene(this->current_scene); //this->setSceneRect(-150,-150,1200,1200); connect(this,SIGNAL(story_split_added(QString,StoryBase*)),this->current_scene,SLOT(add_split_story(QString, StoryBase*))); connect(this,SIGNAL(story_root_added(QString,StoryBase*)),this->current_scene,SLOT(add_root_story(QString,StoryBase*))); //connect(this,SIGNAL(event_added(Event*,int)),this->current_scene,SLOT(add_event(Event*,int))); connect(this,SIGNAL(obsPoint_added(ObservationPoint*, int)),this->current_scene,SLOT(add_Obs_point(ObservationPoint*,int))); this->setRenderHints(QPainter::Antialiasing); this->init=true; }
void CanvasView::setScene(QGraphicsScene *scene) { if (scene == canvas()) { return; } if (canvas()) { disconnect(canvas(), 0, this, 0); } QGraphicsView::setScene(scene); if (canvas()) { connect(canvas(), SIGNAL(sceneRectChanged(QRectF)), this, SLOT(adjustSceneRect(QRectF))); connect(canvas(), SIGNAL(debugOverlayEnabled(bool)), this, SLOT(debugOverlayEnabled(bool))); connect(canvas(), SIGNAL(editModeChanged(int)), this, SLOT(editModeChanged(int))); } }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); #if !MAINWINDOW_ENABLE_UNDO delete ui->actionUndo; #endif ui->optionsWidget->setVisible(ui->optionsCheckBox->isChecked()); setWindowTitle(APP_NAME); playerSelector = new PlayerSelector(&tileFactory, this); for (int i = 1; i <= MAX_PLAYERS; ++i) { QLabel * numberLabel = new QLabel(QString::number(i)); ui->ngPlayerLayout->addWidget(numberLabel, i, 0); QComboBox * colorBox = new QComboBox(); for (uint j = 0; j < colors.size(); ++j) { colorBox->addItem(colorNames[j]); QPixmap px(32, 32); QPainter painter(&px); painter.fillRect(px.rect(), colors[j]); painter.drawRect(0, 0, px.width() - 1, px.height() - 1); colorBox->setItemIcon(j, QIcon(px)); } colorBox->setCurrentIndex(i-1); ui->ngPlayerLayout->addWidget(colorBox, i, 1); connect(colorBox, SIGNAL(currentIndexChanged(int)), this, SLOT(colorBoxChanged(int))); QComboBox * typeBox = new QComboBox(); typeBox->addItems(QStringList{tr("", "player selection: no player"), tr("Player"), tr("Computer")}); ui->ngPlayerLayout->addWidget(typeBox, i, 2); connect(typeBox, SIGNAL(currentIndexChanged(int)), this, SLOT(typeBoxChanged(int))); QLineEdit * nameEdit = new QLineEdit(); ui->ngPlayerLayout->addWidget(nameEdit, i, 3); ngPlayerEdits[i-1] = NgPlayerEdit{colorBox, typeBox, nameEdit}; } auto actionGroup = new QActionGroup(this); actionGroup->addAction(ui->actionRandom_Tiles); actionGroup->addAction(ui->actionChoose_Tiles); boardUi = new BoardGraphicsScene(&tileFactory, &imgFactory, ui->boardView); game = new Game(this, true); game->addView(this); gameThread = new GameThread(game, this); boardUi->setGame(game); ui->boardView->setScene(boardUi); connect(boardUi, SIGNAL(sceneRectChanged(QRectF)), this, SLOT(recenter(QRectF))); connect(this, SIGNAL(gameEvent(QString)), this, SLOT(displayGameEvent(QString))); connect(this, SIGNAL(gameEventPop()), this, SLOT(displayGameEventPop())); readSettings(); game->addWatchingPlayer(this); }
if (oldView == view) return; if (oldView != NULL) { disconnect(oldView->horizontalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(updateFrame())); disconnect(oldView->verticalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(updateFrame())); disconnect(oldView->scene(), SIGNAL(sceneRectChanged(QRectF)), this, SLOT(updateFrame())); disconnect(oldView, SIGNAL(resizeSignal()), this, SLOT(updateFrame())); disconnect(m_frame, SIGNAL(scrollChangeSignal(double, double)), oldView, SLOT(navigatorScrollChange(double, double))); } m_miniView->setView(view); updateFrame(); bool succeeded = connect(view->horizontalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(updateFrame())); succeeded = connect(view->verticalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(updateFrame())); succeeded = connect(view->scene(), SIGNAL(sceneRectChanged(QRectF)), this, SLOT(updateFrame())); succeeded = connect(view, SIGNAL(resizeSignal()), this, SLOT(updateFrame())); succeeded = connect(m_frame, SIGNAL(scrollChangeSignal(double, double)), view, SLOT(navigatorScrollChange(double, double))); forceResize(); } void MiniViewContainer::forceResize() { // force a resize on a view change because otherwise some size or sceneRect isn't updated and the navigator is off m_miniView->resize(this->size() / 2.0); m_miniView->resize(this->size()); } void MiniViewContainer::resizeEvent ( QResizeEvent * event ) { QWidget::resizeEvent(event);
void CurvesView::addCurve(CurveItem * curve){ curve->setScene(this); update(); connect(this, SIGNAL(scaleChanged(QPointF)), curve, SLOT(counterSceneScale(QPointF))); connect(this, SIGNAL(sceneRectChanged(QRectF)), curve, SLOT(updatePath())); }