void Context2D::fill() { beginPainting(); m_painter.fillPath(m_path, m_painter.brush()); scheduleChange(); }
void Context2D::clear() { beginPainting(); m_painter.fillRect(QRect(QPoint(0,0), size()), m_state.fillStyle); scheduleChange(); }
void Context2D::clear() { endPainting(); m_image.fill(qRgba(0,0,0,0)); scheduleChange(); }
void PHIContext2D::fill() { beginPainting(); _painter.fillPath( _path, _painter.brush() ); scheduleChange(); }