// pager与msg设定 // int x_userdefine() { int id; unsigned int newlevel; set_user_status(ST_USERDEF); if (!(id = getuser(currentuser.userid))) { screen_move_clear(3); screen_printf("错误的使用者 ID..."); pressreturn(); screen_clear(); return 0; } screen_move(1, 0); screen_clrtobot(); screen_move(2, 0); use_define = 1; newlevel = setperms(lookupuser.userdefine, "参数", NUMDEFINES, showperminfo); screen_move(2, 0); if (newlevel == lookupuser.userdefine) screen_printf("参数没有修改...\n"); else { lookupuser.userdefine = newlevel; currentuser.userdefine = newlevel; substitut_record(PASSFILE, &lookupuser, sizeof(struct userec), id); screen_printf("新的参数设定完成...\n\n"); } pressreturn(); screen_clear(); use_define = 0; return 0; }
int t_query(const char *uname) { if (streq(currentuser.userid, "guest")) return DONOTHING; char userid[EXT_IDLEN + 1]; if (uname) { if (*uname == '\0') return DONOTHING; strlcpy(userid, uname, sizeof(userid)); strtok(userid, " "); } else { set_user_status(ST_QUERY); screen_flush(); screen_move(2, 0); screen_clrtobot(); screen_printf("<输入使用者代号, 按空白键可列出符合字串>"); user_complete(1, "查询谁: ", userid, sizeof(userid)); if (*userid == '\0') return FULLUPDATE; } if (tui_query_result(userid) != 0) { screen_move_clear(2); screen_printf("\033[1m不正确的使用者代号\033[m\n"); pressanykey(); return FULLUPDATE; } if (session_status() != ST_LUSERS && session_status() != ST_LAUSERS && session_status() != ST_FRIEND && session_status() != ST_GMENU) pressanykey(); return FULLUPDATE; }
// Analogous to 'save_game()', but does not present any dialog to the user, and reports the results // using screen_printf(). If inOverwriteRecent is set, it will save over the most recently saved // or restored game (if possible). If inOverwriteRecent is not set, or if there is no recent game // to save over, it will pick a new, nonconflicting filename and save to it. // Returns whether save was successful. bool save_game_full_auto(bool inOverwriteRecent) { bool createNewFile = !inOverwriteRecent; FileSpecifier theRecentSavedGame; get_current_saved_game_name(theRecentSavedGame); char theSavedGameName[256]; // XXX // If we're supposed to overwrite, change our minds if we seem to have no 'existing file'. if(!createNewFile) { theRecentSavedGame.GetName(theSavedGameName); if(strcmp(theSavedGameName, TS_GetCString(strFILENAMES, filenameDEFAULT_SAVE_GAME)) == 0) createNewFile = true; } // Make up a filename (currently based on level name) if(createNewFile) { if(strncpy_filename_friendly(theSavedGameName, static_world->level_name, kMaxFilenameChars) <= 0) strcpy(theSavedGameName, "Automatic Save"); DirectorySpecifier theDirectory; theRecentSavedGame.ToDirectory(theDirectory); theRecentSavedGame.FromDirectory(theDirectory); #if defined(mac) || defined(SDL_RFORK_HACK) // Note: SetName() currently ignores the 'type' argument, so I feel // little compulsion to try to figure it out. theRecentSavedGame.SetName(theSavedGameName,NONE); #else theRecentSavedGame.AddPart(theSavedGameName); #endif } FileSpecifier theOutputFile; if(createNewFile) make_nonconflicting_filename_variant(theRecentSavedGame, theOutputFile, kMaxFilenameChars); else theOutputFile = theRecentSavedGame; bool successfulSave = save_game_file(theOutputFile); theOutputFile.GetName(theSavedGameName); if(successfulSave) { screen_printf("%s saved game '%s'", createNewFile ? "Created new" : "Replaced existing", theSavedGameName); // play a sound? } else { screen_printf("Unable to save game as '%s'", theSavedGameName); // play a sound? } return successfulSave; }
void tui_update_status_line(void) { extern time_t login_start_time; //main.c char date[STRLEN]; screen_move_clear(-1); if (!DEFINE(DEF_ENDLINE)) return; fb_time_t now = fb_time(); int cur_sec = now % 10; if (cur_sec < 5) { strlcpy(date, format_time(now, TIME_FORMAT_UTF8_ZH), sizeof(date)); } else { if (resolve_boards() >= 0) convert_g2u(brdshm->date, date); else date[0] = '\0'; } if (cur_sec >= 5 && is_birth(¤tuser)) { screen_printf("\033[0;1;33;44m[\033[36m " "啦啦~~生日快乐!记得要请客哟 :P" " \033[33m]\033[m"); } else { int stay = (now - login_start_time) / 60; char stay_str[20]; describe_stay(stay, stay_str, sizeof(stay_str)); char notice[128]; notice_string(notice, sizeof(notice)); int notice_width = screen_display_width(notice, true); screen_printf("\033[1;44;33m[\033[36m%29s\033[33m]" "[\033[36m%5d\033[33m人\033[36m%3d\033[33m友]", date, session_count_online(), session_count_online_followed(!HAS_PERM(PERM_SEECLOAK))); // 剩下35列 if (notice_width) { int space = 33 - notice_width; if (space > 0) tui_repeat_char(' ', space); screen_printf("[\033[%d;36m%s\033[m\033[1;33;44m]\033[m", _suppress_notice ? 1 : 5, notice); } else { int space = 27 - strlen(currentuser.userid); tui_repeat_char(' ', space); prints("[\033[36m%s\033[33m]%s\033[m", currentuser.userid, stay_str); } } }
bool save_game(void) { pause_game(); bool success = create_quick_save(); if (success) screen_printf("Game saved"); else screen_printf("Save failed"); resume_game(); return success; }
void tui_header_line(const char *menu, bool check_mail) { extern int mailXX; //main.c char title[36]; if (check_mail && chkmail()) strlcpy(title, strstr(menu, "讨论区列表") ? "[您有信件,按 M 看新信]" : "[您有信件]", sizeof(title)); else if (check_mail && mailXX == 1) strlcpy(title, "[信件过量,请整理信件!]", sizeof(title)); else strlcpy(title, BBSNAME_UTF8, sizeof(title)); bool show_board = true; int w1 = screen_display_width(menu, true), w2 = screen_display_width(title, true), w3 = screen_display_width(currboard, true) + 2; int spaces = 80 - w1 - w2 - w3; if (spaces < 0) { spaces = 80 - w1 - w2; show_board = false; } screen_move_clear(0); screen_printf("\033[1;33;44m%s", menu); if (spaces > 0) tui_repeat_char(' ', spaces / 2); if (streq(title, BBSNAME_UTF8)) screen_printf("\033[37m%s", title); else if (title[0] == '[') screen_printf("\033[5;36m%s\033[0;1;44m", title); else screen_printf("\033[36m%s", title); if (spaces > 0) tui_repeat_char(' ', spaces - spaces / 2); if (show_board) screen_printf("\033[33m[%s]\033[m", currboard); tui_update_status_line(); screen_move(1, 0); }
static void show_status_line(const editor_t *editor) { screen_move_clear(-1); if (editor->hide_status_line) return; bool mail = chkmail(); vector_size_t x; text_line_size_t y; real_pos(editor, &x, &y); screen_printf("\033[1;33;44m[%s] [\033[32m%s\033[33m]" " [\033[32m按\033[31mCtrl-Q\033[32m求救\033[33m]" " [\033[32m%d\033[33m,\033[32m%d\033[33m]\033[K\033[m", mail ? "\033[5;32m信\033[m\033[1;33;44m" : " ", format_time(fb_time(), TIME_FORMAT_UTF8_ZH) + 7, x, y); }
void init_ddb_syms(void){ #if 0 int s=0, x=0; if( ddbinit ) return; ddbinit = 1; if( !strcmp("SYMBOLS", end) ){ x = 1; } s = *(int*)(end + 8); symlen = s; screen_printf("ddb symbols %d bytes @ 0x%x (%d)\n", s, end, x); for(s=0;s<100000;s++){ ; } #endif }
user_id_t user_complete_id(int row, const char *prompt) { char name[IDLEN + 1]; user_complete(row, prompt, name, sizeof(name)); if (*name == '\0') { screen_clear(); return 0; } user_id_t id = getuser(name); if (!id) { screen_move_clear(row + 3); screen_printf("错误的使用者代号"); pressreturn(); return 0; } return id; }
// 更改用户的权限设定 unsigned int setperms(unsigned int pbits, char *prompt, int numbers, int (*showfunc) ()) { int lastperm = numbers - 1; int i, done = NA; char choice[3], buf[80]; screen_move(4, 0); screen_printf("\033[m请按下您要的代码来设定%s,按 Enter 结束.\n", prompt); screen_move(6, 0); screen_clrtobot(); for (int j = 0; j < 16 && j < numbers; ++j) { showfunc(pbits, j, false); if (j + 16 < numbers) { tui_repeat_char(' ', 4); showfunc(pbits, j + 16, false); } } while (!done) { //% sprintf(buf, "选择(ENTER 结束%s): ", sprintf(buf, "\xd1\xa1\xd4\xf1(ENTER \xbd\xe1\xca\xf8%s): ", //% ((strcmp(prompt, "权限") != 0)) ? "" : ",0 停权"); ((strcmp(prompt, "\xc8\xa8\xcf\xde") != 0)) ? "" : "\xa3\xac""0 \xcd\xa3\xc8\xa8"); getdata(-1, 0, buf, choice, 2, DOECHO, YEA); *choice = toupper(*choice); /* if (*choice == '0') return (0); else modified by kit,rem 0停权* remed all by Amigo 2002.04.03*/ if (*choice == '\n' || *choice == '\0') done = YEA; else if (*choice < 'A' || *choice> 'A' + lastperm) bell (); else { i = *choice - 'A'; pbits ^= (1 << i); if ((*showfunc) (pbits, i, YEA) == NA) { pbits ^= (1 << i); } //if } //else } //while !done return (pbits); }
static tui_list_title_t online_users_title(tui_list_t *p) { online_users_t *up = p->data; tui_header_line(up->follow ? "[关注列表]" : "[使用者列表]", true); screen_printf(" 寄信[\033[1;32mm\033[m] 送讯息[\033[1;32ms\033[m]" " 加,减关注[\033[1;32mo\033[m,\033[1;32md\033[m]" " 看说明档[\033[1;32m→\033[m,\033[1;32mRtn\033[m]" " 切换模式 [\033[1;32mf\033[m] 求救[\033[1;32mh\033[m]"); //% const char *field = up->show_note ? "备注" : "昵称"; const char *field = up->show_note ? "\xb1\xb8\xd7\xa2" : "\xea\xc7\xb3\xc6"; char title[256]; //% snprintf(title, sizeof(title), "\033[1;44m 编号 使用者代号 %s " snprintf(title, sizeof(title), "\033[1;44m \xb1\xe0\xba\xc5 \xca\xb9\xd3\xc3\xd5\xdf\xb4\xfa\xba\xc5 %s " //% " 上站位置 目前动态 发呆 \033[m\n", " \xc9\xcf\xd5\xbe\xce\xbb\xd6\xc3 \xc4\xbf\xc7\xb0\xb6\xaf\xcc\xac \xb7\xa2\xb4\xf4 \033[m\n", field); screen_move_clear(2); prints("%s", title); }
static int login_query(void) { #ifndef ENABLE_SSH char uname[IDLEN + 2]; char passbuf[PASSLEN]; int attempts; int recover; // For giveupBBS bool auth = false; #endif // ENABLE_SSH // Deny new logins if too many users online. int online = session_count_online(); #ifndef ENABLE_SSH if (online >= MAXACTIVE) { ansimore("etc/loginfull", NA); return -1; } #endif // ENABLE_SSH ansimore2("etc/issue", false, 0, 0); screen_printf("\033[1;35m欢迎光临\033[1;40;33m【 %s 】 \033[m" "[\033[1;33;41m Add '.' after YourID to login for BIG5 \033[m]\n", BBSNAME_UTF8); int peak = session_get_online_record(); if (peak < online) { session_set_online_record(online); peak = online; } screen_printf("\033[1;32m目前已有帐号: [\033[1;36m%d\033[32m/\033[36m%d\033[32m] " "\033[32m目前站上人数: [\033[36m%d\033[32m/\033[36m%d\033[1;32m]\n", get_user_count(), MAXUSERS, online, MAXACTIVE); visitlog(peak); #ifndef ENABLE_SSH attempts = 0; while (!auth) { if (attempts++ >= LOGINATTEMPTS) { ansimore("etc/goodbye", NA); return -1; } //% getdata(0, 0, "\033[1;33m请输入帐号\033[m" getdata(0, 0, "\033[1;33m\xc7\xeb\xca\xe4\xc8\xeb\xd5\xca\xba\xc5\033[m" //% "(试用请输入'\033[1;36mguest\033[m', " "(\xca\xd4\xd3\xc3\xc7\xeb\xca\xe4\xc8\xeb'\033[1;36mguest\033[m', " //% "注册请输入'\033[1;31mnew\033[m'): ", "\xd7\xa2\xb2\xe1\xc7\xeb\xca\xe4\xc8\xeb'\033[1;31mnew\033[m'): ", uname, IDLEN + 1, DOECHO, YEA); if (strcaseeq(uname, "guest") && (online > MAXACTIVE - 10)) { ansimore("etc/loginfull", NA); return -1; } if (strcaseeq(uname, "new")) { memset(¤tuser, 0, sizeof(currentuser)); new_register(); terminal_flush(); exit(1); } else if (*uname == '\0') ; else if (!dosearchuser(uname, ¤tuser, &usernum)) { screen_printf("\033[1;31m经查证,无此 ID。\033[m\n"); } else if (strcaseeq(uname, "guest")) { currentuser.userlevel = 0; break; } else { //% getdata(0, 0, "\033[1;37m请输入密码: \033[m", passbuf, PASSLEN, getdata(0, 0, "\033[1;37m\xc7\xeb\xca\xe4\xc8\xeb\xc3\xdc\xc2\xeb: \033[m", passbuf, PASSLEN, NOECHO, YEA); passbuf[8] = '\0'; switch (bbs_auth(uname, passbuf)) { case BBS_EWPSWD: screen_printf("\033[1;31m密码输入错误...\033[m\n"); break; case BBS_EGIVEUP: recover = chk_giveupbbs(); screen_printf("\033[33m您正在戒网,离戒网结束还有%d天\033[m\n", recover - fb_time() / 3600 / 24); return -1; case BBS_ESUICIDE: screen_printf("\033[32m您已经自杀\033[m\n"); return -1; case BBS_EBANNED: screen_printf("\033[32m本帐号已停机。请到 " "\033[36mNotice\033[32m版 查询原因\033[m\n"); return -1; case BBS_ELFREQ: screen_printf("登录过于频繁,请稍候再来\n"); return -1; case 0: auth = true; break; default: auth = false; break; } memset(passbuf, 0, PASSLEN - 1); } } #else // ENABLE_SSH //% 欢迎使用ssh方式访问本站,请按任意键继续 presskeyfor("\033[1;33m\xbb\xb6\xd3\xad\xca\xb9\xd3\xc3ssh\xb7\xbd\xca\xbd\xb7\xc3\xce\xca\xb1\xbe\xd5\xbe\xa3\xac\xc7\xeb\xb0\xb4\xc8\xce\xd2\xe2\xbc\xfc\xbc\xcc\xd0\xf8", -1); #endif // ENABLE_SSH if (multi_user_check() == -1) return -1; sethomepath(genbuf, currentuser.userid); mkdir(genbuf, 0755); login_start_time = time(NULL); return 0; }
static int _tui_input(int line, int col, const char *prompt, char *buf, int len, int echo, int clear, bool utf8) { extern int RMSG; extern int msg_num; if (clear) buf[0] = '\0'; buf[len - 1] = '\0'; int real_x = prompt ? screen_display_width(prompt, utf8) : 0; int cur, clen; cur = clen = strlen(buf); bool inited = screen_inited(), prompted = false; while (1) { if (inited || !prompted) { screen_move(line, col); clrtoeol(); if (prompt) { if (utf8) screen_printf("%s", prompt); else prints("%s", prompt); } prompted = true; } if (inited) { if (echo) prints("%s", buf); else tui_repeat_char('*', clen); screen_move(line, real_x + cur); } if (RMSG) screen_flush(); int ch = terminal_getchar(); if (RMSG && msg_num == 0) { if (ch == Ctrl('Z') || ch == KEY_UP) { buf[0] = Ctrl('Z'); clen = 1; break; } if (ch == Ctrl('A') || ch == KEY_DOWN) { buf[0] = Ctrl('A'); clen = 1; break; } } if (ch == '\n' || ch == '\r') break; if (!inited) { if (ch == '\x7f' || ch == Ctrl('H')) { int dec = remove_character(buf, &cur, clen, true); if (dec) { clen -= dec; screen_puts("\x8 \x8", 3); } } else if (isprint2(ch) && clen < len - 1) { buf[cur] = ch; buf[++cur] = '\0'; ++clen; screen_putc(echo ? ch : '*'); } continue; } if (ch == '\x7f' || ch == Ctrl('H')) { clen -= remove_character(buf, &cur, clen, true); } else if (ch == KEY_DEL) { clen -= remove_character(buf, &cur, clen, false); } else if (ch == KEY_LEFT) { if (cur > 0) --cur; } else if (ch == KEY_RIGHT) { if (cur < clen) ++cur; } else if (ch == Ctrl('E') || ch == KEY_END) { cur = clen; } else if (ch == Ctrl('A') || ch == KEY_HOME) { cur = 0; } else if (isprint2(ch) && clen < len - 1) { if (buf[cur] != '\0') memmove(buf + cur + 1, buf + cur, clen - cur); buf[cur++] = ch; buf[++clen] = '\0'; } } screen_putc('\n'); screen_flush(); return clen; }
static void handle_game_key(const SDL_Event &event) { SDL_Keycode key = event.key.keysym.sym; SDL_Scancode sc = event.key.keysym.scancode; bool changed_screen_mode = false; bool changed_prefs = false; if (!game_is_networked && (event.key.keysym.mod & KMOD_CTRL) && CheatsActive) { int type_of_cheat = process_keyword_key(key); if (type_of_cheat != NONE) handle_keyword(type_of_cheat); } if (Console::instance()->input_active()) { switch(key) { case SDLK_RETURN: case SDLK_KP_ENTER: Console::instance()->enter(); break; case SDLK_ESCAPE: Console::instance()->abort(); break; case SDLK_BACKSPACE: Console::instance()->backspace(); break; case SDLK_DELETE: Console::instance()->del(); break; case SDLK_UP: Console::instance()->up_arrow(); break; case SDLK_DOWN: Console::instance()->down_arrow(); break; case SDLK_LEFT: Console::instance()->left_arrow(); break; case SDLK_RIGHT: Console::instance()->right_arrow(); break; case SDLK_HOME: Console::instance()->line_home(); break; case SDLK_END: Console::instance()->line_end(); break; case SDLK_a: if (event.key.keysym.mod & KMOD_CTRL) Console::instance()->line_home(); break; case SDLK_b: if (event.key.keysym.mod & KMOD_CTRL) Console::instance()->left_arrow(); break; case SDLK_d: if (event.key.keysym.mod & KMOD_CTRL) Console::instance()->del(); break; case SDLK_e: if (event.key.keysym.mod & KMOD_CTRL) Console::instance()->line_end(); break; case SDLK_f: if (event.key.keysym.mod & KMOD_CTRL) Console::instance()->right_arrow(); break; case SDLK_h: if (event.key.keysym.mod & KMOD_CTRL) Console::instance()->backspace(); break; case SDLK_k: if (event.key.keysym.mod & KMOD_CTRL) Console::instance()->forward_clear(); break; case SDLK_n: if (event.key.keysym.mod & KMOD_CTRL) Console::instance()->down_arrow(); break; case SDLK_p: if (event.key.keysym.mod & KMOD_CTRL) Console::instance()->up_arrow(); break; case SDLK_t: if (event.key.keysym.mod & KMOD_CTRL) Console::instance()->transpose(); break; case SDLK_u: if (event.key.keysym.mod & KMOD_CTRL) Console::instance()->clear(); break; case SDLK_w: if (event.key.keysym.mod & KMOD_CTRL) Console::instance()->delete_word(); break; } } else { if (sc == SDL_SCANCODE_ESCAPE) // (ZZZ) Quit gesture (now safer) { if(!player_controlling_game()) do_menu_item_command(mGame, iQuitGame, false); else { if(get_ticks_since_local_player_in_terminal() > 1 * TICKS_PER_SECOND) { if(!game_is_networked) { do_menu_item_command(mGame, iQuitGame, false); } else { #if defined(__APPLE__) && defined(__MACH__) screen_printf("If you wish to quit, press Command-Q"); #else screen_printf("If you wish to quit, press Alt+Q."); #endif } } } } else if (input_preferences->shell_key_bindings[_key_volume_up].count(sc)) { changed_prefs = SoundManager::instance()->AdjustVolumeUp(Sound_AdjustVolume()); } else if (input_preferences->shell_key_bindings[_key_volume_down].count(sc)) { changed_prefs = SoundManager::instance()->AdjustVolumeDown(Sound_AdjustVolume()); } else if (input_preferences->shell_key_bindings[_key_switch_view].count(sc)) { walk_player_list(); render_screen(NONE); } else if (input_preferences->shell_key_bindings[_key_zoom_in].count(sc)) { if (zoom_overhead_map_in()) PlayInterfaceButtonSound(Sound_ButtonSuccess()); else PlayInterfaceButtonSound(Sound_ButtonFailure()); } else if (input_preferences->shell_key_bindings[_key_zoom_out].count(sc)) { if (zoom_overhead_map_out()) PlayInterfaceButtonSound(Sound_ButtonSuccess()); else PlayInterfaceButtonSound(Sound_ButtonFailure()); } else if (input_preferences->shell_key_bindings[_key_inventory_left].count(sc)) { if (player_controlling_game()) { PlayInterfaceButtonSound(Sound_ButtonSuccess()); scroll_inventory(-1); } else decrement_replay_speed(); } else if (input_preferences->shell_key_bindings[_key_inventory_right].count(sc)) { if (player_controlling_game()) { PlayInterfaceButtonSound(Sound_ButtonSuccess()); scroll_inventory(1); } else increment_replay_speed(); } else if (input_preferences->shell_key_bindings[_key_toggle_fps].count(sc)) { PlayInterfaceButtonSound(Sound_ButtonSuccess()); extern bool displaying_fps; displaying_fps = !displaying_fps; } else if (input_preferences->shell_key_bindings[_key_activate_console].count(sc)) { if (game_is_networked) { #if !defined(DISABLE_NETWORKING) Console::instance()->activate_input(InGameChatCallbacks::SendChatMessage, InGameChatCallbacks::prompt()); #endif PlayInterfaceButtonSound(Sound_ButtonSuccess()); } else if (Console::instance()->use_lua_console()) { PlayInterfaceButtonSound(Sound_ButtonSuccess()); Console::instance()->activate_input(ExecuteLuaString, ">"); } else { PlayInterfaceButtonSound(Sound_ButtonFailure()); } } else if (input_preferences->shell_key_bindings[_key_show_scores].count(sc)) { PlayInterfaceButtonSound(Sound_ButtonSuccess()); { extern bool ShowScores; ShowScores = !ShowScores; } } else if (sc == SDL_SCANCODE_F1) // Decrease screen size { if (!graphics_preferences->screen_mode.hud) { PlayInterfaceButtonSound(Sound_ButtonSuccess()); graphics_preferences->screen_mode.hud = true; changed_screen_mode = changed_prefs = true; } else { int mode = alephone::Screen::instance()->FindMode(get_screen_mode()->width, get_screen_mode()->height); if (mode < alephone::Screen::instance()->GetModes().size() - 1) { PlayInterfaceButtonSound(Sound_ButtonSuccess()); graphics_preferences->screen_mode.width = alephone::Screen::instance()->ModeWidth(mode + 1); graphics_preferences->screen_mode.height = alephone::Screen::instance()->ModeHeight(mode + 1); graphics_preferences->screen_mode.auto_resolution = false; graphics_preferences->screen_mode.hud = false; changed_screen_mode = changed_prefs = true; } else PlayInterfaceButtonSound(Sound_ButtonFailure()); } } else if (sc == SDL_SCANCODE_F2) // Increase screen size { if (graphics_preferences->screen_mode.hud) { PlayInterfaceButtonSound(Sound_ButtonSuccess()); graphics_preferences->screen_mode.hud = false; changed_screen_mode = changed_prefs = true; } else { int mode = alephone::Screen::instance()->FindMode(get_screen_mode()->width, get_screen_mode()->height); int automode = get_screen_mode()->fullscreen ? 0 : 1; if (mode > automode) { PlayInterfaceButtonSound(Sound_ButtonSuccess()); graphics_preferences->screen_mode.width = alephone::Screen::instance()->ModeWidth(mode - 1); graphics_preferences->screen_mode.height = alephone::Screen::instance()->ModeHeight(mode - 1); if ((mode - 1) == automode) graphics_preferences->screen_mode.auto_resolution = true; graphics_preferences->screen_mode.hud = true; changed_screen_mode = changed_prefs = true; } else PlayInterfaceButtonSound(Sound_ButtonFailure()); } } else if (sc == SDL_SCANCODE_F3) // Resolution toggle { if (!OGL_IsActive()) { PlayInterfaceButtonSound(Sound_ButtonSuccess()); graphics_preferences->screen_mode.high_resolution = !graphics_preferences->screen_mode.high_resolution; changed_screen_mode = changed_prefs = true; } else PlayInterfaceButtonSound(Sound_ButtonFailure()); } else if (sc == SDL_SCANCODE_F4) // Reset OpenGL textures { #ifdef HAVE_OPENGL if (OGL_IsActive()) { // Play the button sound in advance to get the full effect of the sound PlayInterfaceButtonSound(Sound_OGL_Reset()); OGL_ResetTextures(); } else #endif PlayInterfaceButtonSound(Sound_ButtonInoperative()); } else if (sc == SDL_SCANCODE_F5) // Make the chase cam switch sides { if (ChaseCam_IsActive()) PlayInterfaceButtonSound(Sound_ButtonSuccess()); else PlayInterfaceButtonSound(Sound_ButtonInoperative()); ChaseCam_SwitchSides(); } else if (sc == SDL_SCANCODE_F6) // Toggle the chase cam { PlayInterfaceButtonSound(Sound_ButtonSuccess()); ChaseCam_SetActive(!ChaseCam_IsActive()); } else if (sc == SDL_SCANCODE_F7) // Toggle tunnel vision { PlayInterfaceButtonSound(Sound_ButtonSuccess()); SetTunnelVision(!GetTunnelVision()); } else if (sc == SDL_SCANCODE_F8) // Toggle the crosshairs { PlayInterfaceButtonSound(Sound_ButtonSuccess()); player_preferences->crosshairs_active = !player_preferences->crosshairs_active; Crosshairs_SetActive(player_preferences->crosshairs_active); changed_prefs = true; } else if (sc == SDL_SCANCODE_F9) // Screen dump { dump_screen(); } else if (sc == SDL_SCANCODE_F10) // Toggle the position display { PlayInterfaceButtonSound(Sound_ButtonSuccess()); { extern bool ShowPosition; ShowPosition = !ShowPosition; } } else if (sc == SDL_SCANCODE_F11) // Decrease gamma level { if (graphics_preferences->screen_mode.gamma_level) { PlayInterfaceButtonSound(Sound_ButtonSuccess()); graphics_preferences->screen_mode.gamma_level--; change_gamma_level(graphics_preferences->screen_mode.gamma_level); changed_prefs = true; } else PlayInterfaceButtonSound(Sound_ButtonFailure()); } else if (sc == SDL_SCANCODE_F12) // Increase gamma level { if (graphics_preferences->screen_mode.gamma_level < NUMBER_OF_GAMMA_LEVELS - 1) { PlayInterfaceButtonSound(Sound_ButtonSuccess()); graphics_preferences->screen_mode.gamma_level++; change_gamma_level(graphics_preferences->screen_mode.gamma_level); changed_prefs = true; } else PlayInterfaceButtonSound(Sound_ButtonFailure()); } else { if (get_game_controller() == _demo) set_game_state(_close_game); } } if (changed_screen_mode) { screen_mode_data temp_screen_mode = graphics_preferences->screen_mode; temp_screen_mode.fullscreen = get_screen_mode()->fullscreen; change_screen_mode(&temp_screen_mode, true); render_screen(0); } if (changed_prefs) write_preferences(); }