void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction,
		SQLTransaction& trans) {
	uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
	Player *owner = sObjectMgr->GetPlayer(owner_guid);
	uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
	// owner exist (online or offline)
	if (owner || owner_accId) {
		std::ostringstream msgAuctionSalePendingSubject;
		msgAuctionSalePendingSubject << auction->item_template << ":0:"
				<< AUCTION_SALE_PENDING;

		std::ostringstream msgAuctionSalePendingBody;
		uint32 auctionCut = auction->GetAuctionCut();

		time_t distrTime = time(NULL)
				+ sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY);

		msgAuctionSalePendingBody.width(16);
		msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
		msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":"
				<< auction->buyout;
		msgAuctionSalePendingBody << ":" << auction->deposit << ":"
				<< auctionCut << ":0:";
		msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);

		sLog->outDebug(LOG_FILTER_AUCTIONHOUSE,
				"AuctionSalePending body string : %s",
				msgAuctionSalePendingBody.str().c_str());

		MailDraft(msgAuctionSalePendingSubject.str(),
				msgAuctionSalePendingBody.str()).SendMailTo(trans,
				MailReceiver(owner, auction->owner), auction,
				MAIL_CHECK_MASK_COPIED);
	}
}
Exemple #2
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void CalendarMgr::SendCalendarEventStatus(CalendarInvite const* invite)
{
    DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "SMSG_CALENDAR_EVENT_STATUS");
    WorldPacket data(SMSG_CALENDAR_EVENT_STATUS, 8 + 8 + 4 + 4 + 1 + 1 + 4);
    CalendarEvent const* event = invite->GetCalendarEvent();

    data << invite->InviteeGuid.WriteAsPacked();
    data << uint64(event->EventId);
    data << secsToTimeBitFields(event->EventTime);
    data << uint32(event->Flags);
    data << uint8(invite->Status);
    data << uint8(invite->Rank);
    data << secsToTimeBitFields(invite->LastUpdateTime);
    //data.hexlike();
    SendPacketToAllEventRelatives(data, event);
}
Exemple #3
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void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction)
{
    uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
    Player *owner = objmgr.GetPlayer(owner_guid);
    uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
    // owner exist (online or offline)
    if (owner || owner_accId)
    {
        std::ostringstream msgAuctionSalePendingSubject;
        msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;

        std::ostringstream msgAuctionSalePendingBody;
        uint32 auctionCut = auction->GetAuctionCut();

        time_t distrTime = time(NULL) + sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY);

        msgAuctionSalePendingBody.width(16);
        msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
        msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
        msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:";
        msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);

        sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());

        uint32 itemTextId = objmgr.CreateItemText(msgAuctionSalePendingBody.str());

        WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION);
    }
}
void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction)
{
    ObjectGuid owner_guid = ObjectGuid(HIGHGUID_PLAYER, auction->owner);
    Player* owner = sObjectMgr.GetPlayer(owner_guid);

    // owner exist (online or offline)
    if (owner || owner_guid && sObjectMgr.GetPlayerAccountIdByGUID(owner_guid))
    {
        std::ostringstream msgAuctionSalePendingSubject;
        msgAuctionSalePendingSubject << auction->itemTemplate << ":" << auction->itemRandomPropertyId << ":" << AUCTION_SALE_PENDING;

        std::ostringstream msgAuctionSalePendingBody;
        uint32 auctionCut = auction->GetAuctionCut();

        time_t distrTime = time(nullptr) + HOUR;

        msgAuctionSalePendingBody.width(16);
        msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
        msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
        msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:";
        msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);

        DEBUG_LOG("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());

        MailDraft(msgAuctionSalePendingSubject.str(), msgAuctionSalePendingBody.str())
        .SendMailTo(MailReceiver(owner, owner_guid), auction, MAIL_CHECK_MASK_COPIED);
    }
}
Exemple #5
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void CalendarMgr::SendCalendarEventInviteAlert(CalendarInvite const* invite)
{
    DEBUG_LOG("WORLD: SMSG_CALENDAR_EVENT_INVITE_ALERT");

    CalendarEvent const* event = invite->GetCalendarEvent();
    if (!event)
        return;

    WorldPacket data(SMSG_CALENDAR_EVENT_INVITE_ALERT);
    data << uint64(event->EventId);
    data << event->Title;
    data << secsToTimeBitFields(event->EventTime);
    data << uint32(event->Flags);
    data << uint32(event->Type);
    data << int32(event->DungeonId);
    data << uint64(invite->InviteId);
    data << uint8(invite->Status);
    data << uint8(invite->Rank);
    data << event->CreatorGuid.WriteAsPacked();
    data << invite->SenderGuid.WriteAsPacked();
    //data.hexlike();

    DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "SendCalendarInviteAlert> senderGuid[%s], inviteeGuid[%s], EventId["UI64FMTD"], Status[%u], InviteId["UI64FMTD"]",
        invite->SenderGuid.GetString().c_str(), invite->InviteeGuid.GetString().c_str(), event->EventId, uint32(invite->Status), invite->InviteId);

    if (event->IsGuildEvent() || event->IsGuildAnnouncement())
    {
        if (Guild* guild = sGuildMgr.GetGuildById(event->GuildId))
            guild->BroadcastPacket(&data);
    }
    else if (Player* player = sObjectMgr.GetPlayer(invite->InviteeGuid))
        player->SendDirectMessage(&data);
}
Exemple #6
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void AuctionHouseMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
{
    uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
    Player *owner = sObjectMgr.GetPlayer(owner_guid);

    // owner exist (online or offline)
    if(owner || sObjectMgr.GetPlayerAccountIdByGUID(owner_guid))
    {
        std::ostringstream msgAuctionSalePendingSubject;
        msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;

        std::ostringstream msgAuctionSalePendingBody;
        uint32 auctionCut = auction->GetAuctionCut();

        time_t distrTime = time(NULL) + HOUR;

        msgAuctionSalePendingBody.width(16);
        msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
        msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
        msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:";
        msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);

        sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());

        MailDraft(msgAuctionSalePendingSubject.str(), msgAuctionSalePendingBody.str())
            .SendMailTo(MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_AUCTION);
    }
}
void WorldSession::HandleCalendarGetCalendar(WorldPacket &/*recv_data*/)
{
    DEBUG_LOG("WORLD: CMSG_CALENDAR_GET_CALENDAR");     // empty

    time_t cur_time = time(NULL);

    WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 500);

    // TODO: calendar invite event output
    data << (uint32) 0;                                     //invite node count
    // TODO: calendar event output
    data << (uint32) 0;                                     //event count

    data << (uint32) cur_time;                              // server time
    data << (uint32) secsToTimeBitFields(cur_time);         // current client time

    uint32 counter = 0;
    size_t p_counter = data.wpos();
    data << uint32(counter);                                // instance save count

    for(int i = 0; i < MAX_DIFFICULTY; ++i)
    {
        for (Player::BoundInstancesMap::const_iterator itr = _player->m_boundInstances[i].begin(); itr != _player->m_boundInstances[i].end(); ++itr)
        {
            if (itr->second->IsPermanent())
            {
                InstanceSave *save = itr->second;
                data << uint32(save->GetMapId());
                data << uint32(save->GetDifficulty());
                data << uint32(save->GetResetTime() - cur_time);
                data << uint64(save->GetObjectGuid().GetRawValue());
                ++counter;
            }
        }
    }
    data.put<uint32>(p_counter,counter);

    data << (uint32) sWorld.getConfig(CONFIG_UINT32_INSTANCE_RESET_CONSTANT);                            //Raid reset time is computed from this unix time, 1135753200 on offi
    
    p_counter = data.wpos();
    counter = 0;
    data << (uint32) counter;                               // raid resets

    MapEntry const *entry = NULL;
    for(uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
    {
        entry = sMapStore.LookupEntry(i);
        if(!entry || !entry->IsRaid())
            continue;
        data << uint32(entry->MapID);
        data << uint32(GetMapDifficultyData(entry->MapID, Difficulty(0))->resetTime);
        data << uint32(entry->unkTime);
        ++counter;
    }
    data.put<uint32>(p_counter,counter);

    data << (uint32) 0;                                     // holidays
    SendPacket(&data);
}
void GuildAchievementMgr::SendAllAchievementData()
{
    // handler at 0x8C30 (not rebased)
    // Looks like only completed achievements data is sent in this packet
    WorldPacket data(SMSG_GUILD_ACHIEVEMENT_DATA, m_completedAchievements.size() * 4 * 4);

    data << uint32(m_completedAchievements.size());

    for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
        data << uint32(secsToTimeBitFields(iter->second.date));

    for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
        data << uint32(iter->first);

    SendDirectMessageToAll(&data);

    WorldPacket data2(SMSG_GUILD_CRITERIA_DATA);

    data2 << uint32(m_criteriaProgress.size());

    for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
        data2 << uint64(iter->second.counter);

    time_t now = time(NULL);
    for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
        data2 << uint32(now - iter->second.date);

    for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
        data2 << uint32(secsToTimeBitFields(iter->second.date));

    for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
        data2 << uint64(iter->second.counter);

    for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
        data2 << uint32(now - iter->second.date);

    for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
        data2 << uint32(iter->first);

    for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
        data2 << uint32(0); // Unk

    SendDirectMessageToAll(&data2);
}
void CalendarMgr::SendCalendarEventRemovedAlert(CalendarEvent const* event)
{
    DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "SMSG_CALENDAR_EVENT_REMOVED_ALERT");
    WorldPacket data(SMSG_CALENDAR_EVENT_REMOVED_ALERT, 1 + 8 + 1);
    data << uint8(1);       // show pending alert?
    data << uint64(event->EventId);
    data << secsToTimeBitFields(event->EventTime);
    //data.hexlike();
    SendPacketToAllEventRelatives(data, event);
}
void CalendarMgr::SendCalendarEventUpdateAlert(CalendarEvent const* event, time_t oldEventTime)
{
    DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "SMSG_CALENDAR_EVENT_UPDATED_ALERT");
    WorldPacket data(SMSG_CALENDAR_EVENT_UPDATED_ALERT, 1 + 8 + 4 + 4 + 4 + 1 + 4 +
                     event->Title.size() + event->Description.size() + 1 + 4 + 4);
    data << uint8(1);       // show pending alert?
    data << uint64(event->EventId);
    data << secsToTimeBitFields(oldEventTime);
    data << uint32(event->Flags);
    data << secsToTimeBitFields(event->EventTime);
    data << uint8(event->Type);
    data << int32(event->DungeonId);
    data << event->Title;
    data << event->Description;
    data << uint8(event->Repeatable);
    data << uint32(CALENDAR_MAX_INVITES);
    data << secsToTimeBitFields(event->UnknownTime);
    //data.hexlike();

    SendPacketToAllEventRelatives(data, event);
}
std::string AuctionEntry::BuildAuctionMailBody(uint32 lowGuid, uint32 bid, uint32 buyout, uint32 deposit, uint32 cut)
{
    time_t distrTime = sWorld->GetGameTime() + sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY);

    std::ostringstream strm;
    strm.width(16);
    strm << std::right << std::hex << MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER);   // HIGHGUID_PLAYER always present, even for empty guids
    strm << std::dec << ':' << bid << ':' << buyout;
    strm << ':' << deposit << ':' << cut << ":0:";
    strm << secsToTimeBitFields(distrTime);
    return strm.str();
}
Exemple #12
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void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
{
    sLog.outString("AchievementMgr::SendAchievementEarned(%u)", achievement->ID);

    const char *msg = "|Hplayer:$N|h[$N]|h has earned the achievement $a!";
    if(Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()))
    {
        WorldPacket data(SMSG_MESSAGECHAT, 200);
        data << uint8(CHAT_MSG_ACHIEVEMENT);
        data << uint8(CHAT_MSG_GUILD_ACHIEVEMENT);
        data << uint32(LANG_UNIVERSAL);
        data << uint64(GetPlayer()->GetGUID());
        data << uint32(5);
        data << uint64(GetPlayer()->GetGUID());
        data << uint32(strlen(msg)+1);
        data << msg;
        data << uint8(0);
        data << uint32(achievement->ID);
        guild->BroadcastPacket(&data);
    }
    if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
    {
        // broadcast realm first reached
        WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4);
        data << GetPlayer()->GetName();
        data << uint64(GetPlayer()->GetGUID());
        data << uint32(achievement->ID);
        data << uint32(0);  // 1=link supplied string as player name, 0=display plain string
        sWorld.SendGlobalMessage(&data);
    }
    else
    {
        WorldPacket data(SMSG_MESSAGECHAT, 200);
        data << uint8(CHAT_MSG_ACHIEVEMENT);
        data << uint32(LANG_UNIVERSAL);
        data << uint64(GetPlayer()->GetGUID());
        data << uint32(5);
        data << uint64(GetPlayer()->GetGUID());
        data << uint32(strlen(msg)+1);
        data << msg;
        data << uint8(0);
        data << uint32(achievement->ID);
        GetPlayer()->SendMessageToSet(&data, true);

    }
    WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
    data.append(GetPlayer()->GetPackGUID());
    data << uint32(achievement->ID);
    data << uint32(secsToTimeBitFields(time(NULL)));
    data << uint32(0);
    GetPlayer()->SendMessageToSet(&data, true);
}
Exemple #13
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void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) const
{
    if (GetPlayer()->GetSession()->PlayerLoading())
        return;

    // Don't send for achievements with ACHIEVEMENT_FLAG_TRACKING
    if (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN)
        return;

    #ifdef TRINITY_DEBUG
        sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
    #endif

    if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
    {
        Trinity::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED, achievement->ID);
        Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> say_do(say_builder);
        guild->BroadcastWorker(say_do, GetPlayer());
    }

    if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
    {
        // broadcast realm first reached
        WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4);
        data << GetPlayer()->GetName();
        data << uint64(GetPlayer()->GetGUID());
        data << uint32(achievement->ID);
        data << uint32(0);                                  // 1=link supplied string as player name, 0=display plain string
        sWorld->SendGlobalMessage(&data);
    }
    // if player is in world he can tell his friends about new achievement
    else if (GetPlayer()->IsInWorld())
    {
        CellCoord p = Trinity::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());

        Cell cell(p);
        cell.SetNoCreate();

        Trinity::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED, achievement->ID);
        Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> say_do(say_builder);
        Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> > say_worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), say_do);
        TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> >, WorldTypeMapContainer > message(say_worker);
        cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY));
    }

    WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
    data.append(GetPlayer()->GetPackGUID());
    data << uint32(achievement->ID);
    data << uint32(secsToTimeBitFields(time(NULL)));
    data << uint32(0);
    GetPlayer()->SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true);
}
Exemple #14
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/**
 * used by both SMSG_ALL_ACHIEVEMENT_DATA  and SMSG_RESPOND_INSPECT_ACHIEVEMENT
 */
void AchievementMgr::BuildAllDataPacket(WorldPacket *data)
{
    for(CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
    {
        *data << uint32(iter->first);
        *data << uint32(secsToTimeBitFields(iter->second.date));
    }
    *data << int32(-1);

    for(CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
    {
        *data << uint32(iter->first);
        data->appendPackGUID(iter->second.counter);
        data->append(GetPlayer()->GetPackGUID());
        *data << uint32(0);
        *data << uint32(secsToTimeBitFields(iter->second.date));
        *data << uint32(0);
        *data << uint32(0);
    }

    *data << int32(-1);
}
Exemple #15
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void AchievementMgr::SendRespondInspectAchievements(Player* player)
{
    uint32 criterias = m_criteriaProgress.size();
    uint32 achievements = m_completedAchievements.size();
    // 2 is flag count, 8 is bits in byte
    uint32 flagBytesCount = uint32(ceil(float(criterias) * 2.0f / 8.0f));

    // since we don't know the exact size of the packed GUIDs this is just an approximation
    WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 4 + criterias * (8 + 4 + 4 + 8) + 8 + 4 + achievements * (4 + 4 + 4) + flagBytesCount);

    data << uint32(criterias);

    for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
        data << uint64(iter->second.counter);
    for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
        data << uint32(iter->second.date);
    for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
        data << uint32(iter->first);

    data.append(GetPlayer()->GetPackGUID());

    for (uint32 i = 0; i < criterias; ++i)
        data.append(GetPlayer()->GetPackGUID());

    data << uint32(achievements);

    for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
        data << uint32(iter->first);
    for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
        data << uint32(secsToTimeBitFields(iter->second.date));

    for (uint32 i = 0; i < flagBytesCount; ++i)
        data << uint8(0);

    for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
        data << uint32(secsToTimeBitFields(iter->second.date));

    player->GetSession()->SendPacket(&data);
}
void CalendarMgr::SendCalendarEventInviteRemoveAlert(Player* player, CalendarEvent const* event, CalendarInviteStatus status)
{
    if (player)
    {
        DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT");
        WorldPacket data(SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT, 8 + 4 + 4 + 1);
        data << uint64(event->EventId);
        data << secsToTimeBitFields(event->EventTime);
        data << uint32(event->Flags);
        data << uint8(status);
        //data.hexlike();
        player->SendDirectMessage(&data);
    }
}
Exemple #17
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void AchievementMgr::SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress)
{
    WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8);
    data << uint32(id);

    // the counter is packed like a packed Guid
    data.appendPackGUID(progress->counter);

    data.append(GetPlayer()->GetPackGUID());
    data << uint32(0);
    data << uint32(secsToTimeBitFields(progress->date));
    data << uint32(0);  // timer 1
    data << uint32(0);  // timer 2
    GetPlayer()->SendMessageToSet(&data, true);
}
Exemple #18
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/**
 * used by SMSG_RESPOND_INSPECT_ACHIEVEMENT and SMSG_ALL_ACHIEVEMENT_DATA
 */
void AchievementMgr::BuildAllDataPacket(WorldPacket *data) const
{
    uint32 criterias = m_criteriaProgress.size();
    uint32 achievements = m_completedAchievements.size();
    // 2 is flag count, 8 is bits in byte
    uint32 flagBytesCount = uint32(ceil(float(criterias) * 2.0f / 8.0f));

    *data << uint32(achievements);
    *data << uint32(criterias);

    for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
        *data << uint32(iter->first);
    for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
        *data << uint32(secsToTimeBitFields(iter->second.date));

    for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
        *data << uint64(iter->second.counter);

    time_t now = time(NULL);
    for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
        *data << uint32(now - iter->second.date);
    for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
        *data << uint32(secsToTimeBitFields(iter->second.date));
    /*for (uint32 i = 0; i < criterias; ++i)
        data->append(GetPlayer()->GetPackGUID());*/
    for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
        *data << uint64(iter->second.counter);
    for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
        *data << uint32(now - iter->second.date);

    for (uint32 i = 0; i < flagBytesCount; ++i)
        *data << uint8(0);

    for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
        *data << uint32(iter->first);
}
void GuildAchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
{
    if (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN)
        return;

    if (!(achievement->flags & ACHIEVEMENT_FLAG_GUILD_ACHIEVEMENT))
        return;

    sLog->outString("Guild %u earned achievement %u", _guild->GetId(), achievement->ID);

    WorldPacket data(SMSG_GUILD_ACHIEVEMENT_EARNED, 8+4+8);
    data << uint32(achievement->ID);
    data << uint64(MAKE_NEW_GUID(_guild->GetId(), 0, HIGHGUID_GUILD));
    data << uint32(secsToTimeBitFields(time(NULL)));
    SendDirectMessageToAll(&data);
}
void CalendarMgr::SendCalendarRaidLockoutAdd(Player* player, DungeonPersistentState const* save)
{
    if (!save || !player)
        return;

    DEBUG_LOG("SMSG_CALENDAR_RAID_LOCKOUT_ADDED [%s]", player->GetObjectGuid().GetString().c_str());
    time_t currTime = time(nullptr);

    WorldPacket data(SMSG_CALENDAR_RAID_LOCKOUT_ADDED, 4 + 4 + 4 + 4 + 8);
    data << secsToTimeBitFields(currTime);
    data << uint32(save->GetMapId());
    data << uint32(save->GetDifficulty());
    data << uint32(save->GetResetTime() - currTime);
    data << uint64(save->GetInstanceId());
    //data.hexlike();
    player->SendDirectMessage(&data);
}
void WorldSession::HandleCalendarGetCalendar(WorldPacket &recv_data)
{
    sLog.outDebug("WORLD: CMSG_CALENDAR_GET_CALENDAR");
    recv_data.hexlike();

    time_t cur_time = time(NULL);

    WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR,4+4*0+4+4*0+4+4);

    // TODO: calendar invite event output
    data << (uint32) 0;                                     //invite node count
    // TODO: calendar event output
    data << (uint32) 0;                                     //event count

    data << (uint32) 0;                                     //wtf??
    data << (uint32) secsToTimeBitFields(cur_time);         // current time

    uint32 counter = 0;
    size_t p_counter = data.wpos();
    data << uint32(counter);                                // instance save count

    for(int i = 0; i < TOTAL_DIFFICULTIES; ++i)
    {
        for (Player::BoundInstancesMap::const_iterator itr = _player->m_boundInstances[i].begin(); itr != _player->m_boundInstances[i].end(); ++itr)
        {
            if(itr->second.perm)
            {
                InstanceSave *save = itr->second.save;
                data << uint32(save->GetMapId());
                data << uint32(save->GetDifficulty());
                data << uint32(save->GetResetTime() - cur_time);
                data << uint64(save->GetInstanceId());      // instance save id as unique instance copy id
                ++counter;
            }
        }
    }
    data.put<uint32>(p_counter,counter);

    data << (uint32) 1135753200;                            //wtf?? (28.12.2005 12:00)
    data << (uint32) 0;                                     //  unk counter 4
    data << (uint32) 0;                                     // unk counter 5
    //sLog.outDebug("Sending calendar");
    //data.hexlike();
    SendPacket(&data);
}
Exemple #22
0
void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
{
    DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_INFO");

    Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
    if (!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    WorldPacket data(SMSG_GUILD_INFO, (guild->GetName().size() + 4 + 4 + 4));
    data << guild->GetName();
    data << uint32(secsToTimeBitFields(guild->GetCreatedDate())); // 3.x (prev. day + month + year)
    data << uint32(guild->GetMemberSize());                 // amount of chars
    data << uint32(guild->GetAccountsNumber());             // amount of accounts
    SendPacket(&data);
}
Exemple #23
0
// remove all invite sending ingame mail
void CalendarEvent::RemoveAllInvite(ObjectGuid const& removerGuid)
{
    // build mail title
    std::ostringstream title;
    title << removerGuid << ':' << Title;

    // build mail body
    std::ostringstream body;
    body << secsToTimeBitFields(time(NULL));

    // creating mail draft
    MailDraft draft(title.str(), body.str());

    CalendarInviteMap::iterator itr = m_Invitee.begin();
    while (itr != m_Invitee.end())
    {
        if (removerGuid != itr->second->InviteeGuid)
            draft.SendMailTo(MailReceiver(itr->second->InviteeGuid), this, MAIL_CHECK_MASK_COPIED);
        RemoveInviteByItr(itr++);
    }
}
void CalendarMgr::SendCalendarEventInvite(CalendarInvite const* invite)
{
    CalendarEvent const* event = invite->GetCalendarEvent();

    time_t statusTime = invite->LastUpdateTime;
    bool preInvite = true;
    uint64 eventId = 0;
    if (event != nullptr)
    {
        preInvite = false;
        eventId = event->EventId;
    }

    Player* player = sObjectMgr.GetPlayer(invite->InviteeGuid);

    uint8 level = player ? player->getLevel() : Player::GetLevelFromDB(invite->InviteeGuid);
    DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "SMSG_CALENDAR_EVENT_INVITE");
    WorldPacket data(SMSG_CALENDAR_EVENT_INVITE, 8 + 8 + 8 + 1 + 1 + 1 + (preInvite ? 0 : 4) + 1);
    data << invite->InviteeGuid.WriteAsPacked();
    data << uint64(eventId);
    data << uint64(invite->InviteId);
    data << uint8(level);
    data << uint8(invite->Status);
    data << uint8(!preInvite);
    if (!preInvite)
        data << secsToTimeBitFields(statusTime);
    data << uint8(invite->SenderGuid != invite->InviteeGuid); // false only if the invite is sign-up (invitee create himself his invite)

    DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "SendCalendarInvit> %s senderGuid[%s], inviteeGuid[%s], EventId[" UI64FMTD "], Status[%u], InviteId[" UI64FMTD "]",
                     preInvite ? "is PreInvite," : "", invite->SenderGuid.GetString().c_str(), invite->InviteeGuid.GetString().c_str(), eventId, uint32(invite->Status), invite->InviteId);

    //data.hexlike();
    if (preInvite)
    {
        if (Player* sender = sObjectMgr.GetPlayer(invite->SenderGuid))
            sender->SendDirectMessage(&data);
    }
    else
        SendPacketToAllEventRelatives(data, event);
}
void WorldSession::HandleCalendarGetCalendar(WorldPacket& recv_data)
{
	time_t cur_time = time(NULL);

	WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 4+4*0+4+4*0+4+4);

	// TODO: calendar invite event output
	// TODO: calendar event output
	data << uint32(0);                                // invite node count
	data << uint32(0);                                // event count
	data << uint32(0);
	data << uint32(secsToTimeBitFields(cur_time));    // current time

	uint32 count = 0;
	size_t p_count = data.wpos();
	data << uint32(count);                            // Calender shit.
	data.put<uint32>(p_count,count);
	data << uint32(1135753200);                       // Unix Time for when calendars started?
	data << uint32(0);                                //  unk counter 4
	data << uint32(0);                                // unk counter 5
	SendPacket(&data);
}
void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recvData*/)
{
    uint64 guid = _player->GetGUID();
    sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GET_CALENDAR [" UI64FMTD "]", guid);

    time_t cur_time = time_t(time(NULL));

    sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_SEND_CALENDAR [" UI64FMTD "]", guid);
    WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 1000);   // Impossible to get the correct size without doing a double iteration of some elements

    CalendarInviteIdList const& invites = sCalendarMgr->GetPlayerInvites(guid);
    data << uint32(invites.size());
    for (CalendarInviteIdList::const_iterator it = invites.begin(); it != invites.end(); ++it)
    {
        CalendarInvite* invite = sCalendarMgr->GetInvite(*it);
        CalendarEvent* calendarEvent = invite ? sCalendarMgr->GetEvent(invite->GetEventId()) : NULL;

        if (calendarEvent)
        {
            data << uint64(invite->GetEventId());
            data << uint64(invite->GetInviteId());
            data << uint8(invite->GetStatus());
            data << uint8(invite->GetRank());
            data << uint8(calendarEvent->GetGuildId() != 0);
            data.appendPackGUID(calendarEvent->GetCreatorGUID());
        }
        else
        {
            sLog->outError("SMSG_CALENDAR_SEND_CALENDAR: No Invite found with id [" UI64FMTD "]", *it);
            data << uint64(0) << uint64(0) << uint8(0) << uint8(0);
            data.appendPackGUID(0);
        }
    }

    CalendarEventIdList const& events = sCalendarMgr->GetPlayerEvents(guid);
    data << uint32(events.size());
    for (CalendarEventIdList::const_iterator it = events.begin(); it != events.end(); ++it)
    {
        if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(*it))
        {
            data << uint64(*it);
            data << calendarEvent->GetTitle().c_str();
            data << uint32(calendarEvent->GetType());
            data << uint32(calendarEvent->GetTime());
            data << uint32(calendarEvent->GetFlags());
            data << uint32(calendarEvent->GetDungeonId());
            data.appendPackGUID(calendarEvent->GetCreatorGUID());
        }
        else
        {
            sLog->outError("SMSG_CALENDAR_SEND_CALENDAR: No Event found with id [" UI64FMTD "]", *it);
            data << uint64(0) << uint8(0) << uint32(0)
                 << uint32(0) << uint32(0) << uint32(0);
            data.appendPackGUID(0);
        }
    }

    data << uint32(cur_time);                              // server time
    data << uint32(secsToTimeBitFields(cur_time));         // server time

    uint32 counter = 0;
    size_t p_counter = data.wpos();
    data << uint32(counter);                               // instance save count

    for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
        for (Player::BoundInstancesMap::const_iterator itr = _player->_boundInstances[i].begin(); itr != _player->_boundInstances[i].end(); ++itr)
            if (itr->second.perm)
            {
                InstanceSave const* save = itr->second.save;
                data << uint32(save->GetMapId());
                data << uint32(save->GetDifficulty());
                data << uint32(save->GetResetTime() - cur_time);
                data << uint64(save->GetInstanceId());     // instance save id as unique instance copy id
                ++counter;
            }

    data.put<uint32>(p_counter, counter);

    data << uint32(1135753200);                            // unk (28.12.2005 07:00)

    counter = 0;
    p_counter = data.wpos();
    data << uint32(counter);                               // raid reset count

    std::set<uint32> sentMaps;

    ResetTimeByMapDifficultyMap const& resets = sInstanceSaveMgr->GetResetTimeMap();
    for (ResetTimeByMapDifficultyMap::const_iterator itr = resets.begin(); itr != resets.end(); ++itr)
    {
        uint32 mapId = PAIR32_LOPART(itr->first);

        if (sentMaps.find(mapId) != sentMaps.end())
            continue;

        MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
        if (!mapEntry || !mapEntry->IsRaid())
            continue;

        sentMaps.insert(mapId);

        data << uint32(mapId);
        data << uint32(itr->second - cur_time);
        data << uint32(mapEntry->unk_time);
        ++counter;
    }

    data.put<uint32>(p_counter, counter);

    // TODO: Fix this, how we do know how many and what holidays to send?
    uint32 holidayCount = 0;
    data << uint32(holidayCount);
    for (uint32 i = 0; i < holidayCount; ++i)
    {
        HolidaysEntry const* holiday = sHolidaysStore.LookupEntry(666);

        data << uint32(holiday->Id);                        // m_ID
        data << uint32(holiday->Region);                    // m_region, might be looping
        data << uint32(holiday->Looping);                   // m_looping, might be region
        data << uint32(holiday->Priority);                  // m_priority
        data << uint32(holiday->CalendarFilterType);        // m_calendarFilterType

        for (uint8 j = 0; j < MAX_HOLIDAY_DATES; ++j)
            data << uint32(holiday->Date[j]);               // 26 * m_date

        for (uint8 j = 0; j < MAX_HOLIDAY_DURATIONS; ++j)
            data << uint32(holiday->Duration[j]);           // 10 * m_duration

        for (uint8 j = 0; j < MAX_HOLIDAY_FLAGS; ++j)
            data << uint32(holiday->CalendarFlags[j]);      // 10 * m_calendarFlags

        data << holiday->TextureFilename;                   // m_textureFilename (holiday name)
    }

    SendPacket(&data);
}
Exemple #27
0
void WorldSession::HandleCalendarGetCalendar(WorldPacket & /*recv_data*/)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_GET_CALENDAR");     // empty

    time_t cur_time = time(NULL);

    WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 4+4*0+4+4*0+4+4);

    data << uint32(0);                                      // invite count
    /*
    for (;;)
    {
        uint64 inviteId;
        uint64 unkGuid0;
        uint8 unk1, unk2, unk3;
        uint64 creatorGuid;
    }
    */

    data << uint32(0);                                      // event count
    /*
    for (;;)
    {
        uint64 eventId;
        std::string title;                                  // 128 chars
        uint32 type;
        uint32 occurrenceTime;
        uint32 flags;
        uint32 unk4; -- possibly mapid for dungeon/raid
        uint64 creatorGuid;
    }
    */

    data << uint32(0);                                      // unk
    data << uint32(secsToTimeBitFields(cur_time));          // current time

    uint32 counter = 0;
    size_t p_counter = data.wpos();
    data << uint32(counter);                                // instance save count

    for (int i = 0; i < MAX_DIFFICULTY; ++i)
    {
        for (Player::BoundInstancesMap::const_iterator itr = _player->m_boundInstances[i].begin(); itr != _player->m_boundInstances[i].end(); ++itr)
        {
            if (itr->second.perm)
            {
                InstanceSave *save = itr->second.save;
                data << uint32(save->GetMapId());
                data << uint32(save->GetDifficulty());
                data << uint32(save->GetResetTime() - cur_time);
                data << uint64(save->GetInstanceId());      // instance save id as unique instance copy id
                ++counter;
            }
        }
    }

    data.put<uint32>(p_counter, counter);

    data << uint32(1135753200);                             // unk (28.12.2005 12:00)

    counter = 0;
    p_counter = data.wpos();
    data << uint32(counter);                                // raid reset count

    ResetTimeByMapDifficultyMap const& resets = sInstanceSaveMgr->GetResetTimeMap();
    for (ResetTimeByMapDifficultyMap::const_iterator itr = resets.begin(); itr != resets.end(); ++itr)
    {
        uint32 mapid = PAIR32_LOPART(itr->first);
        MapEntry const* mapEnt = sMapStore.LookupEntry(mapid);
        if (!mapEnt || !mapEnt->IsRaid())
            continue;

        data << uint32(mapid);
        data << uint32(itr->second - cur_time);
        data << uint32(mapEnt->unk_time);
        ++counter;
    }

    data.put<uint32>(p_counter, counter);

    data << uint32(0);                                      // holiday count?
    /*
    for (;;)
    {
        uint32 unk5, unk6, unk7, unk8, unk9;
        for (uint32 j = 0; j < 26; ++j)
        {
            uint32 unk10;
        }
        for (uint32 j = 0; j < 10; ++j)
        {
            uint32 unk11;
        }
        for (uint32 j = 0; j < 10; ++j)
        {
            uint32 unk12;
        }
        std::string holidayName;                            // 64 chars
    }
    */

    sLog->outDebug(LOG_FILTER_NETWORKIO, "Sending calendar");
    data.hexlike();
    SendPacket(&data);
}
void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recv_data*/)
{
    ObjectGuid guid = _player->GetObjectGuid();
    DEBUG_LOG("WORLD: Received opcode CMSG_CALENDAR_GET_CALENDAR [%s]", guid.GetString().c_str());

    time_t currTime = time(nullptr);

    WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR);

    CalendarInvitesList invites;
    sCalendarMgr.GetPlayerInvitesList(guid, invites);

    data << uint32(invites.size());
    DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "Sending > %u invites", uint32(invites.size()));

    for (CalendarInvitesList::const_iterator itr = invites.begin(); itr != invites.end(); ++itr)
    {
        CalendarEvent const* event = (*itr)->GetCalendarEvent();
        MANGOS_ASSERT(event);                           // TODO: be sure no way to have a null event

        data << uint64(event->EventId);
        data << uint64((*itr)->InviteId);
        data << uint8((*itr)->Status);
        data << uint8((*itr)->Rank);

        data << uint8(event->IsGuildEvent());
        data << event->CreatorGuid.WriteAsPacked();
        DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "invite> EventId[" UI64FMTD "], InviteId[" UI64FMTD "], status[%u], rank[%u]",
                         event->EventId, (*itr)->InviteId, uint32((*itr)->Status), uint32((*itr)->Rank));
    }

    CalendarEventsList events;
    sCalendarMgr.GetPlayerEventsList(guid, events);

    data << uint32(events.size());
    DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "Sending > %u events", uint32(events.size()));

    for (CalendarEventsList::const_iterator itr = events.begin(); itr != events.end(); ++itr)
    {
        CalendarEvent const* event = *itr;

        data << uint64(event->EventId);
        data << event->Title;
        data << uint32(event->Type);
        data << secsToTimeBitFields(event->EventTime);
        data << uint32(event->Flags);
        data << int32(event->DungeonId);
        data << event->CreatorGuid.WriteAsPacked();

        std::string timeStr = TimeToTimestampStr(event->EventTime);
        DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "Events> EventId[" UI64FMTD "], Title[%s], Time[%s], Type[%u],  Flag[%u], DungeonId[%d], CreatorGuid[%s]",
                         event->EventId, event->Title.c_str(), timeStr.c_str(), uint32(event->Type),
                         uint32(event->Flags), event->DungeonId, event->CreatorGuid.GetString().c_str());
    }

    data << uint32(currTime);                               // server time
    data << secsToTimeBitFields(currTime);                  // zone time ??

    ByteBuffer dataBuffer;
    uint32 boundCounter = 0;
    for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
    {
        Player::BoundInstancesMap boundInstances = _player->GetBoundInstances(Difficulty(i));
        for (Player::BoundInstancesMap::const_iterator itr = boundInstances.begin(); itr != boundInstances.end(); ++itr)
        {
            if (itr->second.perm)
            {
                DungeonPersistentState const* state = itr->second.state;
                dataBuffer << uint32(state->GetMapId());
                dataBuffer << uint32(state->GetDifficulty());
                dataBuffer << uint32(state->GetResetTime() - currTime);
                dataBuffer << uint64(state->GetInstanceId());   // instance save id as unique instance copy id
                ++boundCounter;
            }
        }
    }

    data << uint32(boundCounter);
    data.append(dataBuffer);

    data << uint32(1135753200);                             // Constant date, unk (28.12.2005 07:00)

    // Reuse variables
    boundCounter = 0;
    std::set<uint32> sentMaps;
    dataBuffer.clear();

    for (MapDifficultyMap::const_iterator itr = sMapDifficultyMap.begin(); itr != sMapDifficultyMap.end(); ++itr)
    {
        uint32 map_diff_pair = itr->first;
        uint32 mapId = PAIR32_LOPART(map_diff_pair);
        MapDifficultyEntry const* mapDiff = itr->second;

        // skip mapDiff without global reset time
        if (!mapDiff->resetTime)
            continue;

        // skip non raid map
        MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
        if (!mapEntry || !mapEntry->IsRaid())
            continue;

        // skip already sent map (not same difficulty?)
        if (sentMaps.find(mapId) != sentMaps.end())
            continue;

        uint32 resetTime = sMapPersistentStateMgr.GetScheduler().GetMaxResetTimeFor(mapDiff);

        sentMaps.insert(mapId);
        dataBuffer << mapId;
        dataBuffer << resetTime;

        DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "MapId [%u] -> Reset Time: %u", mapId, resetTime);
        dataBuffer << int32(0); // showed 68400 on map 509 must investigate more
        ++boundCounter;
    }
    DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "Map sent [%u]", boundCounter);

    data << uint32(boundCounter);
    data.append(dataBuffer);

    // TODO: Fix this, how we do know how many and what holidays to send?
    uint32 holidayCount = 0;
    data << uint32(holidayCount);
    /*for (uint32 i = 0; i < holidayCount; ++i)
    {
        HolidaysEntry const* holiday = sHolidaysStore.LookupEntry(666);

        data << uint32(holiday->Id);                        // m_ID
        data << uint32(holiday->Region);                    // m_region, might be looping
        data << uint32(holiday->Looping);                   // m_looping, might be region
        data << uint32(holiday->Priority);                  // m_priority
        data << uint32(holiday->CalendarFilterType);        // m_calendarFilterType

        for (uint8 j = 0; j < MAX_HOLIDAY_DATES; ++j)
            data << uint32(holiday->Date[j]);               // 26 * m_date -- WritePackedTime ?

        for (uint8 j = 0; j < MAX_HOLIDAY_DURATIONS; ++j)
            data << uint32(holiday->Duration[j]);           // 10 * m_duration

        for (uint8 j = 0; j < MAX_HOLIDAY_FLAGS; ++j)
            data << uint32(holiday->CalendarFlags[j]);      // 10 * m_calendarFlags

        data << holiday->TextureFilename;                   // m_textureFilename (holiday name)
    }*/

    SendPacket(&data);
}
Exemple #29
0
void WorldSession::HandleCalendarGetCalendar(WorldPacket &/*recv_data*/)
{
    DEBUG_LOG("WORLD: CMSG_CALENDAR_GET_CALENDAR");     // empty

    time_t cur_time = time(NULL);

    WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR,4+4*0+4+4*0+4+4);

    // TODO: calendar invite event output
    data << (uint32) 0;                                     //invite node count
    // TODO: calendar event output
    data << (uint32) 0;                                     //event count

    data << uint32(cur_time);                               // current time, unix timestamp
    data << uint32(secsToTimeBitFields(cur_time));          // current time, time bit fields

    uint32 counter = 0;
    size_t p_counter = data.wpos();
    data << uint32(counter);                                // instance state count

    for(int i = 0; i < MAX_DIFFICULTY; ++i)
    {
        for (Player::BoundInstancesMap::const_iterator itr = _player->m_boundInstances[i].begin(); itr != _player->m_boundInstances[i].end(); ++itr)
        {
            if(itr->second.perm)
            {
                DungeonPersistentState *state = itr->second.state;
                data << uint32(state->GetMapId());
                data << uint32(state->GetDifficulty());
                data << uint32(state->GetResetTime() - cur_time);
                data << ObjectGuid(state->GetInstanceGuid());
                ++counter;
            }
        }
    }
    data.put<uint32>(p_counter,counter);

    data << uint32(INSTANCE_RESET_SCHEDULE_START_TIME + sWorld.getConfig(CONFIG_UINT32_INSTANCE_RESET_TIME_HOUR) * HOUR);
    counter = 0;
    p_counter = data.wpos();
    data << uint32(counter);                                // Instance reset intervals
    for(MapDifficultyMap::const_iterator itr = sMapDifficultyMap.begin(); itr != sMapDifficultyMap.end(); ++itr)
    {
        MapDifficultyEntry const* mapDiff = itr->second;

        if(!mapDiff || mapDiff->resetTime == 0)
            continue;

        const MapEntry* map = sMapStore.LookupEntry(mapDiff->MapId);
        if(!map || !map->IsRaid())
            continue;

        uint32 period =  uint32(mapDiff->resetTime / DAY * sWorld.getConfig(CONFIG_FLOAT_RATE_INSTANCE_RESET_TIME)) * DAY;
        if (period < DAY)
            period = DAY;

        data << uint32(mapDiff->MapId);
        data << uint32(period);
        data << uint32(mapDiff->resetTime);
        ++counter;
    }
    data.put<uint32>(p_counter,counter);

    data << (uint32) 0;                                     // unk counter 5
    //DEBUG_LOG("Sending calendar");
    //data.hexlike();
    SendPacket(&data);
}
Exemple #30
0
void WorldSession::HandleCalendarGetCalendar(WorldPacket &/*recv_data*/)
{
    DEBUG_LOG("WORLD: CMSG_CALENDAR_GET_CALENDAR");         // empty

    time_t cur_time = time(NULL);

    WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 4+4*0+4+4*0+4+4);

    // TODO: calendar invite event output
    data << (uint32) 0;                                     // invite node count
    // TODO: calendar event output
    data << (uint32) 0;                                     // event count

    data << (uint32) 0;                                     // Current Unix Time?
    data << (uint32) secsToTimeBitFields(cur_time);         // current packed time

    uint32 counter = 0;
    size_t p_counter = data.wpos();
    data << uint32(counter);                                // instance state count

    for(int i = 0; i < MAX_DIFFICULTY; ++i)
    {
        for (Player::BoundInstancesMap::const_iterator itr = _player->m_boundInstances[i].begin(); itr != _player->m_boundInstances[i].end(); ++itr)
        {
            if(itr->second.perm)
            {
                DungeonPersistentState *state = itr->second.state;
                data << uint32(state->GetMapId());
                data << uint32(state->GetDifficulty());
                data << uint32(state->GetResetTime() - cur_time);
                data << ObjectGuid(state->GetInstanceGuid());
                ++counter;
            }
        }
    }
    data.put<uint32>(p_counter,counter);

    data << (uint32) 1135753200;                            // base date (28.12.2005 12:00)
    data << (uint32) 0;                                     // raid reset count
    data << (uint32) 0;                                     // holidays count
    /*
        for(uint32 i = 0; i < holidays_count; ++i)
        {
            data << uint32(0);                                  // Holidays.dbc ID
            data << uint32(0);                                  // Holidays.dbc region
            data << uint32(0);                                  // Holidays.dbc looping
            data << uint32(0);                                  // Holidays.dbc priority
            data << uint32(0);                                  // Holidays.dbc calendarFilterType

            for(uint32 j = 0; j < 26; j++)
                data << uint32(0);                              // Holidays.dbc date

            for(uint32 j = 0; j < 10; j++)
                data << uint32(0);                              // Holidays.dbc duration

            for(uint32 j = 0; j < 10; j++)
                data << uint32(0);                              // Holidays.dbc calendarFlags

            data << "";                                         // Holidays.dbc textureFilename
        }
    */
    //DEBUG_LOG("Sending calendar");
    //data.hexlike();
    SendPacket(&data);
}