void CharacterCreation::onRaceDialogBack()
    {
        selectRace();

        MWBase::Environment::get().getWindowManager()->popGuiMode();
        MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Name);
    }
Exemple #2
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void toMenu()
{
    
    
    BITMAP *menuBuffer = NULL;
    menuBuffer = create_bitmap(1024,768); //Create an empty bitmap.
    BITMAP *menuBackground = NULL;
    menuBackground = load_bitmap("Menu Background.bmp", NULL); // Load our picture
    BITMAP *highlighter = NULL; 
    highlighter = load_bitmap("Menu Highlighter.bmp", NULL); // Load our picture
    BITMAP *smoke = NULL; 
    smoke = load_bitmap("Menu Smoke.bmp", NULL); // Load our picture

    MIDI *menuMusic = NULL;
    menuMusic = load_midi("Soundtrack1.mid");

    
    SAMPLE *menuClick = load_sample("Click.wav");

 
    clear_bitmap(menuBuffer); // Clear the contents of the buffer bitmap
    
    int highlightedOption = 1;
    int inMenu = 1;
    int smokePosition = 1024;
    int smokePosition2 = 1024;

    
    draw_sprite(menuBuffer, menuBackground, 0, 0);
    draw_sprite(menuBuffer, highlighter, 6, 186);
    blit(menuBuffer, screen, 0,0,0,0,1024,768);//Draw the buffer to the screen
    play_midi(menuMusic, 1);
    while (inMenu == 1)
    {
        draw_sprite(menuBuffer, menuBackground, 0, 0);
        
        smokePosition --;
        smokePosition2 -= 3;
        if (smokePosition <= -1024)
        {
           smokePosition = 0;
        }   

         
        readkey();
        
        if(key[KEY_UP]) 
        {
            play_sample(menuClick, 155, 0, 2000, 0);
            highlightedOption--;
            if (highlightedOption <= 0)
            {
               highlightedOption = 5;
            }
           
        }
        else if(key[KEY_DOWN])
        {
           play_sample(menuClick, 155, 0, 2000, 0);
           highlightedOption++;
            if (highlightedOption >= 6)
            {
               highlightedOption = 1;
            }  
        }   
        else if(key[KEY_ENTER])
        {
            play_sample(menuClick, 155, 0, 4000, 0);
            switch (highlightedOption)
            {
            case 1:
                isXenoPatriots = selectRace();
                newGame();
                startGame();
                play_midi(menuMusic, 1);
                break;
            case 2:
                loadGame();
                break;
            case 3:
                gameOptions();
                break;
            case 4:
                
                break;
            case 5:
                quitGame();
                inMenu ^= 0;
                return;
                
                break;
            }
         }

       
    
        switch (highlightedOption)
        {
            case 1:
                draw_sprite(menuBuffer, highlighter, 6, 186);
                break;
            case 2:
                draw_sprite(menuBuffer, highlighter, 6, 278);
                break;
            case 3:
                draw_sprite(menuBuffer, highlighter, 6, 373);
                break;
            case 4:
                draw_sprite(menuBuffer, highlighter, 6, 465);
                break;
            case 5:
                draw_sprite(menuBuffer, highlighter, 6, 629);
                break;
         }
         /*draw_sprite(menuBuffer, smoke, smokePosition, 0);
         draw_sprite(menuBuffer, smoke, smokePosition + 1024, 0);
         draw_sprite(menuBuffer, smoke, smokePosition2, 0);
         draw_sprite(menuBuffer, smoke, smokePosition2 + 1024, 0);*/
         blit(menuBuffer, screen, 0,0,0,0,1024,768);//Draw the buffer to the screen
         
     }  


}
    void CharacterCreation::onRaceDialogDone(WindowBase* parWindow)
    {
        selectRace();

        handleDialogDone(CSE_RaceChosen, GM_Class);
    }