Exemple #1
0
  int maxProfit(int k, vector<int> &prices) {
    int days = prices.size();
    if (days < 2) {
      return 0;
    }

    if (k >= days / 2) {
      int profit = 0;
      for (int i = 0; i < days - 1; i++) {
        if (prices[i + 1] > prices[i]) {
          profit += prices[i + 1] - prices[i];
        }
      }

      return profit;
    }

    // buy0 , sell0, buy1, sell1
    vector<vector<int>> buy(k + 1, vector<int>(days, 0));
    vector<vector<int>> sell(k + 1, vector<int>(days, 0));
    for (int i = 1; i <= k; i++) {
      buy[i][0] = -prices[0];
      for (int j = 1; j < days; j++) {
        buy[i][j] = max(buy[i][j - 1], sell[i - 1][j - 1] - prices[j]);
        sell[i][j] = max(sell[i][j - 1], buy[i][j - 1] + prices[j]);
      }
    }

    return sell[k][days - 1];
  }
 // solved by extending the method of "two transactions"
 // O(kn)
   int maxProfit(int k, vector<int>& prices) {
       int len = prices.size();
       if(!k || len<2) return 0;
       if(len/2<=k){
           int sum=0;
           for(int i=1;i<len;i++){
               if(prices[i]-prices[i-1]>0)
                   sum+=(prices[i]-prices[i-1]);
           }
           return sum;
       }
       // if k is too large, claiming vector could result runtime error
       vector<int> buy(k,INT_MIN), sell(k,0);
       for(int i=0; i<len; ++i)
       {
           // buy[j] means profit with which the last operation is buying before day i
           // sell[j] means profit with which the last operation is selling before day i
           for(int j=k-1;j>0;j--){
               // compare selling on day i-1 and selling on day i(buy[j] here means j transactions buy at day i-1)
               sell[j]=max(sell[j],buy[j]+prices[i]);
               // compare buying on i-1 and buying on i
               buy[j]=max(buy[j],sell[j-1]-prices[i]);
           }
           sell[0]=max(sell[0],buy[0]+prices[i]);
           buy[0]=max(buy[0],-prices[i]);
       }
       return sell[k-1];
   }  
int main()
{
        int i,option;
        printf("0=buy 1=sell 2=show your store 3=exit\n");
        typenum=0;
        for (i=1;i<=maxtype;i++)
        {
                computer[i]=0;
        }
        scanf("%d",&option);
        while (option!=3)
        {
                if (option==0)
                {
                        buy();
                }
                else if (option==1)
                {
                        sell();
                }
                else if (option==2)
                {
                        show();
                }
                scanf("%d",&option);
        }
        return 0;
}
Exemple #4
0
void bagfull(){
	int dituID = 0; //地图
	float x = 169;
	float y = 66;
	float z =0;
	
	if(IsBagFull()){
		ReadProcessMemory(PID, (LPCVOID)(0x00903C7C), &dituID, 4, 0);
		ReadProcessMemory(PID, (LPCVOID)(dituID+0x1C), &dituID, 4, 0);			 
		ReadProcessMemory(PID, (LPCVOID)(dituID+0x8), &dituID, 4, 0);
		ReadProcessMemory(PID, (LPCVOID)(dituID+0x88), &dituID, 4, 0);
		
		if(dituID == 1){
			x = 169;
			y = 66;
		}else if(dituID == 2){
			x = 58;
			y = 112;
		}else if(dituID == 3){
			x = -80;
			y = -145;
		}	
		run(x,y,z);
		Sleep(100);
		CallActiveNPC(getGwIdByCString(sellNpcName));
		sell();	
		Sleep(100);
		CallCloseWindow();
		run(guajix,guajiy,guajiz);
	}
}
Exemple #5
0
int main(int argc, const char** argv) {
    const char* pname = argv[0];

    if (argc >= 2 && is_help(argv[1])) {
        return usage(pname, EXIT_SUCCESS);
    } else if (argc >= 3 && is_help(argv[2])) {
        return usage(pname, EXIT_SUCCESS);
    } else if (argc <= 2) {
        error("Not enough arguments");
        return usage(pname, EXIT_FAILURE);
    }

    const char* fname = argv[1];
    const char* action = argv[2];

    int sub_argc = argc - 3;
    const char** sub_argv = argv + 3;

    if (strncmp(action, "buy", 4) == 0) {
        return buy(pname, fname, sub_argc, sub_argv);
    } else if (strncmp(action, "sell", 5) == 0) {
        return sell(pname, fname, sub_argc, sub_argv);
    } else if (strncmp(action, "inventory", 10) == 0) {
        return inventory(pname, fname, sub_argc, sub_argv);
    } else if (strncmp(action, "state", 6) == 0) {
        return inventory(pname, fname, sub_argc, sub_argv);
    } else if (strncmp(action, "history", 8) == 0) {
        return history(pname, fname, sub_argc, sub_argv);
    } else {
        error("Unknown action %s", action);
        return usage(argv[0], EXIT_FAILURE);
    }
}
Exemple #6
0
void Shop::renderShop() {
	if (shopOpen) {
		//Render the background
		lib->loop_portion(start, end, [&](Point p) {
			lib->rendertile(0x125, p);
		});
		//Render the close button
		if (lib->mouseLoc() == start) //Highlight if mouse is over close button
			tl_color(0x000000FF);
		lib->rendertile(static_cast<int>('x'), start);
		tl_color(0xFFFFFFFF);

		//If close button is hit, close the shop
		if (tl_buttonwentdown(1) && lib->mouseLoc() == start)
			shopOpen = false;
		
		tl_scale(2);
		lib->renderText(Point(start.x() + 6, start.y() + 3), "Well Hello There, Stranger!"); //Compensate start point with scale
		lib->renderText(Point(start.x() + 10, end.y() + 12), "Gold Amount: " + to_string(shopGold));
		tl_scale(1);

		//Render icon slots
		unsigned int idx = 0;
		Point iconStart = start + Point(5, 5);
		Point iconEnd = end + Point(-5, -5);
		lib->loop_portion(iconStart, end + Point(-5, -5), [&](Point p) {
			lib->rendertile(0x13D, p);
			if (lib->mouseLoc() == p && storeItems[idx].getLoc() != Point(-1, -1)) {
				tl_color(0xFF000040);
				lib->rendertile(0x13D, p);
			}
			tl_color(0xFFFFFFFF);
			if (storeItems[idx].getLoc() != Point(-1, -1))
				lib->rendertile(storeItems[idx].getPickupDef().getTile(), p);
			idx++;
		});

		if (lib->mouseLoc() >= iconStart && lib->mouseLoc() <= iconEnd - Point(1, 1)) {
			//Render item mouse over
			Pickup p = storeItems[idxFromPoint(lib->mouseLoc() - iconStart)];
			Point loc = lib->mouseLoc() - iconStart;

			if (p.getLoc() != Point(-1, -1)) {
				if (p.getPickupDef().getType() != 0)
					log->renderMouseOver(p.getPickupDef().getName(), p.getPickupDef().getDESC(), "Uses left: " + to_string(p.getUsesLeft()), "Cost: " + to_string(p.getPickupDef().getPrice()));
				else
					log->renderMouseOver(p.getPickupDef().getName(), p.getPickupDef().getDESC(), "Cost: " + to_string(p.getPickupDef().getPrice()), "");
			}
			//Buy item
			if (tl_buttonwentdown(1))
				buy(loc);
		}
		else if (lib->mouseLoc() >= Point(lib->res().x() - 3, 3) && lib->mouseLoc() <= Point(lib->res().x() - 2, 9)) {
			if (tl_buttonwentdown(1)) {
				Pickup p = invLog->sellItem(lib->mouseLoc());
				sell(p);
			}
		}
	}
}
Exemple #7
0
int main()
{
    database_init(3);
    init_db();

    printf("Welcome to eCommerce v0.1\n");

    while (1)
    {
        char choice = menu();
        if (choice == 0)
            break;
        else if (choice == 'a')
            list();
        else if (choice == 'b')
            buy();
        else if (choice == 'c')
            sell();
        else
            printf("Invalid selection\n");
    }

    database_close();
    return 0;
}
 int maxProfit(vector<int>& prices) {
    int n = prices.size();
    if(n <= 1)
         return 0;
    vector<int> buy(n,0);
    vector<int> sell(n,0);
    buy[0]= prices[0];
    for(int i=1; i<n; i++)
    {
        if(prices[i] < buy[i-1])
            buy[i] = prices[i];
        else  buy[i] = buy[i-1];
    }
    sell[n-1]= prices[n-1];
    for(int j=n-2; j>=0; j--)
    {
        if(prices[j] >sell[j+1])
              sell[j] = prices[j];
        else sell[j] = sell[j+1];
    }
    int max = 0;
    for(int k=0; k<n; ++k)
    {
        if(max < sell[k]-buy[k])
             max = sell[k]-buy[k];
    }
    return max;
 }
Exemple #9
0
void MainWindow::if_normal_card(int player_id,int card_id)
{
    std::cout<<"\ninside normal card...\n";
    if(array_of_cards[card_id].owner==0)
    {
        buy_button->setEnabled(true);
        pid=player_id;
        cid=card_id;
        connect(buy_button,SIGNAL(clicked()),this,SLOT(purchase()));
        std::cout<<"\nbuy_button connected...\n";
    }
    else
    {
        if((player_id+1)==array_of_cards[card_id].owner)
        {
            sell_button->setEnabled(true);
            build_button->setEnabled(true);
            pid=player_id;
            cid=card_id;
            connect(sell_button,SIGNAL(clicked()),this,SLOT(sell()));
            connect(build_button,SIGNAL(clicked()),this,SLOT(renovate()));
        }
        else
        {
            sell_button->setEnabled(false);
            build_button->setEnabled(false);
            buy_button->setEnabled(false);
            pay_rent(player_id,card_id);
        }
    }
}
/*Yapılacak operasyonların fonksiyonu*/
char operations(char ch){

    switch(ch){
        case 'T':
        case 't':printf("%c",trans(ch)); break;
        
        case 'B':
        case 'b':printf("%c",buy(ch)); break;   
         
        case 'S':
        case 's':printf("%c",sell(ch)); break;
        
        case 'I':
        case 'i':printf("%c",inp(ch)); break;
        
        case 'O':
        case 'o':printf("%c",outp(ch)); break;
        
        case 'F':
        case 'f':printf("%c",rptfile(ch)); break;
        
        case 'C': 
        case 'c':printf("%c",rptcnsl(ch)); break;
        
        case 'E':
        case 'e':printf("%c",exitt(ch)); break;
        
    }   
    return 0;
    
}
 int maxProfit(vector<int>& prices) {
     int len = prices.size();
     if ( len < 2 ) return 0;
     vector<int> buy(len, 0);
     vector<int> sell(len, 0);
     
     buy[0] = -prices[0];
     
     int profit = 0;
     
     for (int i=1; i<len; i++) {
         sell[i] = max ( buy[i-1] + prices[i],
                         sell[i-1] - prices[i-1] + prices[i] );
         profit = max(profit, sell[i]);
         if ( i == 1) {
             buy[i] = buy[0] + prices[0] - prices[1];
         } else {
             buy[i] = max ( sell[i-2] - prices[i],
                            buy[i-1] + prices[i-1] - prices[i] );
         }
         
     }
     
     return profit;
 }
Exemple #12
0
// Read another player's move. The arbiter will always send us valid moves from the set (B, S, R, L, P)
void readMove(int p) {
  char action;
  int factor, company;
  scanf(" %c %d %d", &action, &factor, &company);
  switch (action) {
    case 'B': buy(p, factor, company); break;
    case 'S': sell(p, factor, company); break;
    case 'R': raise(factor, company); break;
    case 'L': lower(factor, company); break;
  }
}
static int max_profit_2(int k, vector<int> &prices) {
    vector<int> buy(k + 1, INT_MIN);
    vector<int> sell(k + 1, 0);
    for (int i = 0; i < prices.size(); i++) {
        for (int j = 1; j <= k; j++) {
            sell[j] = max(sell[j], buy[j] + prices[i]);
            buy[j] = max(buy[j], sell[j - 1] - prices[i]);
        }
    }
    return sell[k];
}
	int maxProfit(vector<int>& prices) {
		if(prices.size() <= 1) return 0;
		vector<int> buy(prices.size()+1, INT_MIN);
		vector<int> sell(prices.size()+1, 0);
		buy[1] = -prices[0];
		for(int i = 2; i <= prices.size(); ++i) {
			buy[i] = max(buy[i-1], sell[i-2] - prices[i-1]);
			sell[i] = max(sell[i-1], buy[i-1] + prices[i-1]);
		}
		return sell[prices.size()];
	}
Exemple #15
0
// Very basic strategy:
// - Sell if the price is >= 4
// - Buy if the price is <= 2
// - Lower price if combined opponents have more stock than I do
// - Otherwise raise price by as little as possible
void makeMove() {
  int die1, die2;
  scanf("%d %d", &die1, &die2);

  if (turnCounter == CRASH_AT_TURN) {
    fprintf(stderr, "Oh no, I crashed!\n");
    exit(42);
  } else if (turnCounter == LOOP_AT_TURN) {
    while (true);
  } else if (turnCounter == BAD_MOVE_AT_TURN) {
    raise(MAX_DIE + 1 - die1, die2);
    printf("R %d %d\n", MAX_DIE + 1 - die1, die2);
  } else if (canSell(die1, die2)) {
    sell(me, die1, die2);
    printf("S %d %d\n", die1, die2);
  } else if (canSell(die2, die1)) {
    sell(me, die2, die1);
    printf("S %d %d\n", die2, die1);
  } else if (canBuy(die1, die2)) {
    buy(me, die1, die2);
    printf("B %d %d\n", die1, die2);
  } else if (canBuy(die2, die1)) {
    buy(me, die2, die1);
    printf("B %d %d\n", die2, die1);
  } else if (canLower(die1, die2)) {
    lower(die1, die2);
    printf("L %d %d\n", die1, die2);
  } else if (canLower(die2, die1)) {
    lower(die2, die1);
    printf("L %d %d\n", die2, die1);
  } else if (die1 < die2) {
    raise(die1, die2);
    printf("R %d %d\n", die1, die2);
  } else {
    raise(die2, die1);
    printf("R %d %d\n", die2, die1);
  }
  fflush(stdout);
}
 int maxProfit(vector<int>& prices) {
     if(!prices.size()) return 0;
     int n = prices.size();
     vector<int> buy(n,0);
     vector<int> sell(n,0);
     buy[0] = -prices[0];
     for(int i = 1;i < n;++i){
         if(i >= 2) buy[i] = max(buy[i-1],sell[i-2]-prices[i]);
         else buy[i] = max(buy[i-1],-prices[i]);
         sell[i] = max(sell[i-1],buy[i-1]+prices[i]);
     }
     return sell[n-1];
 }
Exemple #17
0
/*
* 函数 void parse_command(char *command);
* 参数:game 指向游戏数据结构体的指针
* 参数:command 当前玩家输入的操作命令字符串
* 作用:解析当前玩家输入的操作命令,执行相应的命令
* 作者:张泰然
*/
void parse_command(Game *game, char *command)
{
	char *pchar;	// 用于存储字符串中某命令字符串首次出现的地址
	int number;	// 用于存储部分命令的参数

	if (strstr(command, "query") != NULL)	// 输入命令为query
	{
		query(game, &game->players[game->current_player_index]);
	}
	else if (strstr(command, "help") != NULL)	// 输入命令为help
	{
		help();
	}
	else if (strstr(command, "sell") != NULL)	// 输入命令为sell n
	{
		pchar = strstr(command, "sell");
		pchar += 4;
		while (isspace(*pchar))
		{
			pchar++;	// 跳过空白字符
		}
		if (*pchar != '\0')
		{
			number = atoi(pchar);
			sell(game, number);
		}
	}
	else if (strstr(command, "step") != NULL)	// 输入命令为step n
	{
		pchar = strstr(command, "step");
		pchar += 4;
		while (isspace(*pchar))
		{
			pchar++;	// 跳过空白字符
		}
		if (*pchar != '\0')
		{
			number = atoi(pchar);
			step(game, number);
		}
	}
	else if (strstr(command, "quit") != NULL)	// 输入命令为quit
	{
		quit();
	}
	else	// 输入的不是合法命令
	{
		printf("您输入的不是合法命令,请输入help命令查看命令帮助\n");
	}
	system("pause");	// 暂停以避免闪烁
}
int maxProfit(vector<int>& prices) {
    if(prices.size() <= 1)
        return 0;
    int n = prices.size();
    vector<int> sell(n, 0);
    vector<int> cooldown(n, 0);
    sell[1] = max(0, prices[1]-prices[0]);
    for(int i = 2;i < n;i++) {
        cooldown[i] = max(cooldown[i-1], sell[i-1]);
        sell[i] = max(cooldown[i-1], sell[i-1]+prices[i]-prices[i-1]);
    }

    return max(sell[n-1], cooldown[n-1]);
}
 int maxProfit(vector<int>& prices) {
     if (prices.size() <= 1)
         return 0;
     int n = prices.size();
     vector<int> sell(n, 0);
     vector<int> buy(n, 0);
     buy[0] = -prices[0];
     for (int i=1; i<prices.size(); i++) {
         if (i >= 2)
             buy[i] = buy[i-1]>sell[i-2]-prices[i]? buy[i-1] : sell[i-2]-prices[i];
         else
             buy[i] = buy[i-1]>-prices[i]? buy[i-1] : -prices[i];
         sell[i] = sell[i-1]>buy[i-1]+prices[i]? sell[i-1] : buy[i-1]+prices[i];
     }
     return sell[n-1];
 }
Exemple #20
0
    int maxProfit(vector<int>& prices) {
        int n = prices.size();
        if (n < 2) return 0;
        vector<int> buy(n), sell(n);

        buy[0] = -prices[0];
        buy[1] = max(buy[0], -prices[1]);

        sell[1] = max(0, -prices[0] + prices[1]);

        for (int i = 1; i < n; i++) {
            buy[i] = max(buy[i - 1], sell[i - 2] - prices[i]);
            sell[i] = max(sell[i - 1], buy[i - 1] + prices[i]);
        }
        return sell[n - 1];
    }
int main()
{
	struct goods *head=NULL;
	int x,y,z,a,b,c;
	do
	{
		printf("欢迎使用商品库存信息管理系统!\n1. 输入商品信息2. 销售3. 进货4. 列举商品信息5. 清除所有商品6. 退出\n请输入您的选择:");
        scanf("%d",&x);
		if(x==1)
		{
			head=create();
			printf("\n");
		}
		if(x==2)
		{
			printf("请输入商品号和销售数量(以逗号分隔):");
			scanf("%d,%d",&y,&z);
			head=sell(y,z);
			printf("\n");
		}
		if(x==3)
		{
			printf("请输入商品号和进货数量(以逗号分隔):");
			scanf("%d,%d",&a,&b);
			head=stock(a,b);
			printf("\n");
		 }
		if(x==4)
		{
			list(head);
			printf("\n");
		}
		if(x==5)
		{
			printf("确认清除输入1,否则输入0:");
			scanf("%d",&c);
			if(c==1)
			{
				destroy(head);
				head=NULL;
			}
			printf("\n");
		}
	}while(x!=6);
	printf("\n");
	return 0;
}
/*Function definitions, etc.*/
int main(){
/*START_OF_MAIN*/
    char ch;
    char ch1;
/*END_OF_VARIABLES*/
/*Yatırım yapılacak urunun secim menusu*/
    printf("*****************INSTRUMENTS*****************\n");
    printf("                 TL: (L or l)\n");
    printf("                 USD: (D or d)\n");
    printf("                 Gold: (G or g)\n");
    printf("                 Investment Fund: (F or f)\n");
    printf("********************************************\n");
    printf("Istediginiz Yatirimin  Kodunu Giriniz:");
    scanf("%c",&ch1);  
 
/*Yapılacak operasyonların secim menusu*/    
    printf("\n*****************OPERATIONS*****************\n");
    printf(" Transaction:(T/t)\n");
    printf(" Buy:(B/b)\n");
    printf(" Sell:(S/s)\n");
    printf(" Input:(I/i)\n");
    printf(" Output:(O/o)\n");
    printf(" Report to File:(F/f)\n");
    printf(" Report to Console:(C/c)\n");
    printf(" Exit:(E/e)\n");
    printf("********************************************\n");
    printf("Istediginiz Islemin Islem Kodunu Giriniz:");
    scanf("\n%c",&ch);
 
 /*Fonksiyonların cagırılması*/   
    intruments(ch1);
    operations(ch);
    trans(ch);
    buy(ch);
    sell(ch);
    inp(ch);
    outp(ch);
    rptfile(ch);
    rptcnsl(ch);
    exitt(ch);
    return 0;
    /*END_OF_MAIN*/
}
Exemple #23
0
static int a_shop(int index, int subindex)
{
   int   i;

// If index==99 then just build the menu. (No action).
   if (index == 99) {
      if (cheatlevel & CHEAT_MONEY) player[nowplayer].money = 1000000;
      wpos = 0;
      your_money(player[nowplayer].money);
      shop_filter();
      shop_display();
      backoff = 0;   // No backoff allowed this time.
      return 0;
   }

   your_money(player[nowplayer].money);

   switch (index) {
   case 2:     // Buy-sell given weapon.
   case 3:
   case 4:
      if (subindex == 0) buy(index-2); else sell(index-2);
      break;
   case 5:     // Up down pressed.
      if ((subindex==0) && (wpos > 0)) wpos--;
      if ((subindex==1) && (wpos < nws-3)) wpos++;
      shop_filter();
      shop_display();
      break;
   case 6:     // Save game
      buildmenu(savemenu);
      break;
   case 7:     // Play next level.
// Reflect changes made to weapon in PlayerState structure.
      psave.ships = player[nowplayer].ships;
      psave.money = player[nowplayer].money;
      for (i = 0; i < WEAPONSLOTS; i++)
         psave.slot[i] = player[nowplayer].slot[i];
      return 1;
   }

   return 0;
}
 int maxProfit(vector<int>& prices) {
     int n=prices.size();
     if (n<2)    return 0;
     
     vector<int> buy(n);
     buy[0]=-prices[0];
     buy[1]=max(-prices[1], buy[0]);
     
     vector<int> sell(n);
     sell[0]=0;
     sell[1]=max(0, prices[1]-prices[0]);
     
     for (int i=2; i<n; ++i) {
         buy[i] = max(buy[i-1], sell[i-2]-prices[i]);
         sell[i] = max(sell[i-1], buy[i-1]+prices[i]);
     }
     
     return sell[n-1];
 }
Exemple #25
0
int maxProfit_cooldown(vector<int> &prices){
    //309 best tiem to buy and sell stock with cooldown
    if(prices.size() < 2)
        return 0;
    int i , n = prices.size() , res = 0;
    vector<int> buy(n , 0) , sell(n , 0);
    //buy[i]表示第i天买入后的最大收益
    //seller[i]表示第i天卖出后的最大收益
    buy[0] = -prices[0];
    for(int i = 1 ; i < n ; i++){
        sell[i] = max(buy[i - 1] + prices[i] , sell[i - 1] - prices[i - 1] + prices[i]);
        if(sell[i] > res)
            res = sell[i];
        if(i == 1)
            buy[i] = buy[0] + prices[0] - prices[1];
        else
            buy[i] = max(sell[i - 2] - prices[i] , buy[i - 1] + prices[i - 1] - prices[i]);
    }
    return res;
}
void Trigger::evalData(L1Data * data)
{
	if(symbol_ == data->symbol_)
	{
		l1Data_.push(data);

		if(buy(data))
		{
			sendTrigger(PurchaseData::Buy, data);
		}
		else if(sell(data))
		{
			sendTrigger(PurchaseData::Sell, data);
		}

		if(l1Data_.size() > 10)
		{
			L1Data * front = l1Data_.front();
			l1Data_.pop();
			delete front;
		}
	}
}
Exemple #27
0
void main()/* This is Main function. This function will executed on program startup */
{
	short int blnRun=true;
	do{
		switch(menu_main())
		{
			case 1: sell();		break;
			case 2: list();		break;
			case 3: create();	break;
			case 4: edit();		break;
			case 5: del();		break;
			case 6: sort();		break;
			case 7: search();	break;
			case 8: fSave();	break;
			case 9: fLoad();	break;

			case 0: default:	blnRun=false;
		}
	}while(blnRun==true);
	clrscr();
	puts("Press Enter to exit application...");
	getch();
}
void Algo_turtle_intraday::on_data(const std::vector<time_point>& times, const std::vector<price_type> prices) {
    auto t = times.back();
    auto p = prices.back();

    if (( t - times.front() ) > _warm_up_period ) {
        _is_warming_up = false;
    }
    else {
        return;
    }

    auto first_time_at_long_period =
            std::find_if(times.begin(), times.end(), [t, this](time_point ti){return ti >= (t - this->_long_period); });

    auto first_price_at_long_period = prices.begin() + (first_time_at_long_period - times.begin());

    auto p_high = std::max_element(first_price_at_long_period, prices.end() - 1);

    if (p > (*p_high)* Algo_turtle_intraday::tolerance_high ) {
        if ( _portfolio_manager->can_buy() ) {
            buy(t, Algo_turtle_intraday::sym, p, 1);
        }
    }

    auto first_time_at_short_period =
            std::find_if(times.begin(), times.end(), [t, this](time_point ti){return ti >= (t - this->_short_period); });

    auto first_price_at_short_period = prices.begin() + (first_time_at_short_period - times.begin());

    auto p_low = std::min_element(first_price_at_short_period, prices.end() - 1);

    if (p < (*p_low) * Algo_turtle_intraday::tolerance_low) {
        if ( _portfolio_manager->can_sell(Algo_turtle_intraday::sym) ) {
            sell(t, Algo_turtle_intraday::sym, p, 1);
        }
    }
}
Exemple #29
0
// Function to process which action to take with current trade
void portfolio::action(pTrade input){
  //  cout << "Enter action" << endl;
  if(input.sortID == "CD")
    return;

  if(input.type == "buy" || input. type == "Buy")
    buy(input);
  else if (input.type == "sell" || input.type == "Sell")
    sell(input);
  else if (input.type == "donate" || input.type == "Donate")
    donate(input);
  else if (input.type == "aquisition" || input.type == "Aquisition")
    acquistion(input);
  else if(input.type == "spinoff" || input.type == "Spinoff")
    spinoff(input);
  else if(input.type == "reverse split" || input.type == "split")
    split(input);
  else if(input.type == "exchange")
    exchange(input);
  else if(input.type == "dividend")
    dividend(input);

  //  cout << "Exit action" << endl << endl;
}
	// method 1
	// buy[i] means profit of buy on day i, not max profit
	// sell[i] means profit of sell on day, not max profit
	int maxProfit(vector<int>& prices) {
        if(prices.size()<2)
        return 0;
        vector<int> buy(prices.size());
        vector<int> sell(prices.size());
        buy[0]=-prices[0];
        int mProfit=0;
        for(int i=1;i<prices.size();i++)
        {
            if(i==1)
                buy[i]= - prices[1];
            else
		// two situation
		// sell[i-2]-prices[i] means sold on day i-2 and buy on day i after cooldown                
 		// buy[i-1]-prices[i]+prices[i-1] means if day i-1 can buy, then day i can buy too. calculate the difference
		buy[i]=max(buy[i-1]-prices[i]+prices[i-1],sell[i-2]-prices[i]);
	    // two situation	
	    // buy[i-1]+prices[i] means buy on i-1 and sell on i
	    // sell[i-1]-prices[i-1]+prices[i] means if day i-1 can sell, then day i can sell too. calculate the difference
            sell[i]=max(buy[i-1]+prices[i],sell[i-1]-prices[i-1]+prices[i]);
            mProfit=max(mProfit,sell[i]);
        }
        return mProfit;
    }