void ClientMessenger::closeConnection() { if (connected) { sendCommandToServer(EXIT); tcpSocket->cclose(); ips.clear(); ports.clear(); connected = false; cout << "The connection with the server has been shut down." << endl; } else { cout << "you have to connect a server first" << endl; } }
bool CClientApp::sendCommandToDevice(const QString& kKey1, const QString& kValue1, const QString& kKey2, const QString& kValue2, const QString& kKey3, const QString& kValue3, const QString& kKey4, const QString& kValue4) { QVariantMap paramMap; paramMap.insert(kKey1, kValue1); paramMap.insert(kKey2, kValue2); paramMap.insert(kKey3, kValue3); paramMap.insert(kKey4, kValue4); sendCommandToServer(paramMap); return true; }