void ClientMessenger::closeConnection() {
	if (connected) {
		sendCommandToServer(EXIT);
		tcpSocket->cclose();
		ips.clear();
		ports.clear();
		connected = false;
		cout << "The connection with the server has been shut down." << endl;
	} else {
		cout << "you have to connect a server first" << endl;
	}

}
Exemple #2
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bool CClientApp::sendCommandToDevice(const QString& kKey1, const QString& kValue1,
    const QString& kKey2, const QString& kValue2,
    const QString& kKey3, const QString& kValue3,
    const QString& kKey4, const QString& kValue4)
{
    QVariantMap paramMap;
    paramMap.insert(kKey1, kValue1);
    paramMap.insert(kKey2, kValue2);
    paramMap.insert(kKey3, kValue3);
    paramMap.insert(kKey4, kValue4);
    sendCommandToServer(paramMap);
    return true;
}