// Resend the char to all sockets in range void cNPC::resend( bool clean) { // We are stabled and therefore we arent visible to others if( stablemasterSerial() != INVALID_SERIAL ) return; cUOTxRemoveObject remove; remove.setSerial(serial_); for (cUOSocket *socket = Network::instance()->first(); socket; socket = Network::instance()->next()) { if (socket->canSee(this)) { cUOTxDrawChar drawChar; drawChar.fromChar(this); drawChar.setHighlight(notoriety(socket->player())); socket->send(&drawChar); sendTooltip(socket); for (ItemContainer::const_iterator it = content_.begin(); it != content_.end(); ++it) { it.data()->sendTooltip(socket); } } else if (clean) { socket->send(&remove); } } }
// Resend the char to all sockets in range void cPlayer::resend( bool clean ) { cUOTxRemoveObject remove; remove.setSerial( serial() ); QList<cUOSocket*> sockets = Network::instance()->sockets(); foreach ( cUOSocket* socket, sockets ) { // Don't send such a packet to ourself if ( socket->canSee( this ) ) { if ( socket == socket_ ) { socket_->updatePlayer(); } if ( socket != socket_ || clean ) { cUOTxDrawChar drawChar; drawChar.fromChar( this ); drawChar.setHighlight( notoriety( socket->player() ) ); socket->send( &drawChar ); sendTooltip( socket ); // Send equipment tooltips to other players as well for ( ItemContainer::const_iterator it( content_.begin() ); it != content_.end(); ++it ) { it.value()->sendTooltip( socket ); } } } else if ( socket != socket_ && clean ) { socket->send( &remove ); } } }