Exemple #1
0
int main(int argc, char **argv)
{
	unsigned short *image565 = screen_init();
	struct image *image = image_new(WIDTH, HEIGHT);
	struct image *font = image_new(BLOCK_X, BLOCK_Y*50);
	struct Glyph glyph[50];
	int i;

	recognize_init();
	event_init();
	image_load(font, "data.raw");
	memset(glyph, 0, sizeof(glyph));

	printf("Press any key to start...");
	getc(stdin);
	printf("Recognizing 1~25 ...\n");

	screen_capture(image565);
	rgb565_to_rgb24(image->buf, image565);
	threshold(THRESHOLD, image->buf);
	recognize(image, font, glyph, 0);

	for (i = 0; i < 25; ++i) {
		send_touch(glyph[i].x, glyph[i].y);
		usleep(100);
	}

	printf("\n\nPress any key to continue...");
	getc(stdin);
	printf("Recognizing 26~50 ...\n");

	screen_capture(image565);
	rgb565_to_rgb24(image->buf, image565);
	threshold(THRESHOLD, image->buf);
	recognize(image, font, glyph, 1);

	for (i = 24; i < 50; ++i) {
		send_touch(glyph[i].x, glyph[i].y);
		usleep(100);
	}

	image_destroy(font);
	event_destroy();
	image_destroy(image);
	screen_destroy(image565);

	return 0;
}
Exemple #2
0
bool TouchExtensionGlobal::postTouchEvent(QTouchEvent *event, QWaylandView *view)
{
    const QList<QTouchEvent::TouchPoint> points = event->touchPoints();
    const int pointCount = points.count();
    if (!pointCount)
        return false;

    wl_client *surfaceClient = view->surface()->client()->client();
    uint32_t time = m_compositor->currentTimeMsecs();
    const int rescount = m_resources.count();

    for (int res = 0; res < rescount; ++res) {
        Resource *target = m_resources.at(res);
        if (target->client() != surfaceClient)
            continue;

        // We will use no touch_frame type of event, to reduce the number of
        // events flowing through the wire. Instead, the number of points sent is
        // included in the touch point events.
        int sentPointCount = 0;
        for (int i = 0; i < pointCount; ++i) {
            if (points.at(i).state() != Qt::TouchPointStationary)
                ++sentPointCount;
        }

        for (int i = 0; i < pointCount; ++i) {
            const QTouchEvent::TouchPoint &tp(points.at(i));
            // Stationary points are never sent. They are cached on client side.
            if (tp.state() == Qt::TouchPointStationary)
                continue;

            uint32_t id = tp.id();
            uint32_t state = (tp.state() & 0xFFFF) | (sentPointCount << 16);
            uint32_t flags = (tp.flags() & 0xFFFF) | (int(event->device()->capabilities()) << 16);

            int x = toFixed(tp.pos().x());
            int y = toFixed(tp.pos().y());
            int nx = toFixed(tp.normalizedPos().x());
            int ny = toFixed(tp.normalizedPos().y());
            int w = toFixed(tp.rect().width());
            int h = toFixed(tp.rect().height());
            int vx = toFixed(tp.velocity().x());
            int vy = toFixed(tp.velocity().y());
            uint32_t pressure = uint32_t(tp.pressure() * 255);

            QByteArray rawData;
            QVector<QPointF> rawPosList = tp.rawScreenPositions();
            int rawPosCount = rawPosList.count();
            if (rawPosCount) {
                rawPosCount = qMin(maxRawPos, rawPosCount);
                QVector<float>::iterator iter = m_posData.begin();
                for (int rpi = 0; rpi < rawPosCount; ++rpi) {
                    const QPointF &rawPos(rawPosList.at(rpi));
                    // This will stay in screen coordinates for performance
                    // reasons, clients using this data will presumably know
                    // what they are doing.
                    *iter++ = static_cast<float>(rawPos.x());
                    *iter++ = static_cast<float>(rawPos.y());
                }
                rawData = QByteArray::fromRawData(reinterpret_cast<const char*>(m_posData.constData()), sizeof(float) * rawPosCount * 2);
            }

            send_touch(target->handle,
                       time, id, state,
                       x, y, nx, ny, w, h,
                       pressure, vx, vy,
                       flags, rawData);
        }

        return true;
    }

    return false;
}