Exemple #1
0
/**
 * Second half of command line parsing. See ParseCommandLineEarly() for
 * the first half. Note that render mode must come before resolution flag.
 * \param argc number of arguments given
 * \param argv string array of the arguments
 * \return Returns true on success, false on error */
bool ParseCommandLine(int argc, const char **argv)
{
	poptContext poptCon = poptGetContext(NULL, argc, argv, getOptionsTable(), 0);
	int iOption;

	/* loop through command line */
	while ((iOption = poptGetNextOpt(poptCon)) > 0)
	{
		const char *token;
		CLI_OPTIONS option = (CLI_OPTIONS)iOption;

		switch (option)
		{
		case CLI_DEBUG:
		case CLI_DEBUGFILE:
		case CLI_FLUSHDEBUGSTDERR:
		case CLI_CONFIGDIR:
		case CLI_HELP:
		case CLI_VERSION:
			// These options are parsed in ParseCommandLineEarly() already, so ignore them
			break;

		case CLI_NOASSERT:
			kf_NoAssert();
			break;

		// NOTE: The sole purpose of this is to test the crash handler.
		case CLI_CRASH:
			CauseCrash = true;
			NetPlay.bComms = false;
			sstrcpy(aLevelName, "CAM_3A");
			SetGameMode(GS_NORMAL);
			break;

		case CLI_DATADIR:
			// retrieve the quoted path name
			token = poptGetOptArg(poptCon);
			if (token == NULL)
			{
				qFatal("Unrecognised datadir");
			}
			sstrcpy(datadir, token);
			break;

		case CLI_FULLSCREEN:
			war_setFullscreen(true);
			break;
		case CLI_CONNECTTOIP:
			//get the ip we want to connect with, and go directly to join screen.
			token = poptGetOptArg(poptCon);
			if (token == NULL)
			{
				qFatal("No IP/hostname given");
			}
			sstrcpy(iptoconnect, token);
			break;
		case CLI_HOSTLAUNCH:
			// go directly to host screen, bypass all others.
			hostlaunch = true;
			break;
		case CLI_GAME:
			// retrieve the game name
			token = poptGetOptArg(poptCon);
			if (token == NULL
			    || (strcmp(token, "CAM_1A") && strcmp(token, "CAM_2A") && strcmp(token, "CAM_3A")
			        && strcmp(token, "TUTORIAL3") && strcmp(token, "FASTPLAY")))
			{
				qFatal("The game parameter requires one of the following keywords:"
				       "CAM_1A, CAM_2A, CAM_3A, TUTORIAL3, or FASTPLAY.");
			}
			NetPlay.bComms = false;
			bMultiPlayer = false;
			bMultiMessages = false;
			NetPlay.players[0].allocated = true;
			if (!strcmp(token, "CAM_1A") || !strcmp(token, "CAM_2A") || !strcmp(token, "CAM_3A"))
			{
				game.type = CAMPAIGN;
			}
			else
			{
				game.type = SKIRMISH; // tutorial is skirmish for some reason
			}
			sstrcpy(aLevelName, token);
			SetGameMode(GS_NORMAL);
			break;
		case CLI_MOD_GLOB:
			{
				unsigned int i;

				// retrieve the file name
				token = poptGetOptArg(poptCon);
				if (token == NULL)
				{
					qFatal("Missing mod name?");
				}

				// Find an empty place in the global_mods list
				for (i = 0; i < 100 && global_mods[i] != NULL; ++i) {}
				if (i >= 100 || global_mods[i] != NULL)
				{
					qFatal("Too many mods registered! Aborting!");
				}
				global_mods[i] = strdup(token);
				break;
			}
		case CLI_MOD_CA:
			{
				unsigned int i;

				// retrieve the file name
				token = poptGetOptArg(poptCon);
				if (token == NULL)
				{
					qFatal("Missing mod name?");
				}

				// Find an empty place in the campaign_mods list
				for (i = 0; i < 100 && campaign_mods[i] != NULL; ++i) {}
				if (i >= 100 || campaign_mods[i] != NULL)
				{
					qFatal("Too many mods registered! Aborting!");
				}
				campaign_mods[i] = strdup(token);
				break;
			}
		case CLI_MOD_MP:
			{
				unsigned int i;

				// retrieve the file name
				token = poptGetOptArg(poptCon);
				if (token == NULL)
				{
					qFatal("Missing mod name?");
				}

				for (i = 0; i < 100 && multiplay_mods[i] != NULL; ++i) {}
				if (i >= 100 || multiplay_mods[i] != NULL)
				{
					qFatal("Too many mods registered! Aborting!");
				}
				multiplay_mods[i] = strdup(token);
				break;
			}
		case CLI_RESOLUTION:
			{
				unsigned int width, height;

				token = poptGetOptArg(poptCon);
				if (sscanf(token, "%ix%i", &width, &height) != 2)
				{
					qFatal("Invalid parameter specified (format is WIDTHxHEIGHT, e.g. 800x600)");
				}
				if (width < 640)
				{
					debug(LOG_ERROR, "Screen width < 640 unsupported, using 640");
					width = 640;
				}
				if (height < 480)
				{
					debug(LOG_ERROR, "Screen height < 480 unsupported, using 480");
					height = 480;
				}
				// tell the display system of the desired resolution
				pie_SetVideoBufferWidth(width);
				pie_SetVideoBufferHeight(height);
				// and update the configuration
				war_SetWidth(width);
				war_SetHeight(height);
				break;
			}
		case CLI_SAVEGAME:
			// retrieve the game name
			token = poptGetOptArg(poptCon);
			if (token == NULL)
			{
				qFatal("Unrecognised savegame name");
			}
			snprintf(saveGameName, sizeof(saveGameName), "%s/%s", SaveGamePath, token);
			SetGameMode(GS_SAVEGAMELOAD);
			break;

		case CLI_WINDOW:
			war_setFullscreen(false);
			break;

		case CLI_SHADOWS:
			setDrawShadows(true);
			break;

		case CLI_NOSHADOWS:
			setDrawShadows(false);
			break;

		case CLI_SOUND:
			war_setSoundEnabled(true);
			break;

		case CLI_NOSOUND:
			war_setSoundEnabled(false);
			break;

		case CLI_TEXTURECOMPRESSION:
			wz_texture_compression = GL_COMPRESSED_RGBA_ARB;
			break;

		case CLI_NOTEXTURECOMPRESSION:
			wz_texture_compression = GL_RGBA;
			break;
		};
	}

	return true;
}
// ////////////////////////////////////////////////////////////////////////////
bool loadConfig()
{
	QSettings ini(PHYSFS_getWriteDir() + QString("/") + fileName, QSettings::IniFormat);
	if (ini.status() != QSettings::NoError)
	{
		debug(LOG_ERROR, "Could not open configuration file \"%s\"", fileName);
		return false;
	}
	debug(LOG_WZ, "Reading configuration from %s", ini.fileName().toUtf8().constData());
	if (ini.contains("voicevol")) sound_SetUIVolume(ini.value("voicevol").toDouble() / 100.0);
	if (ini.contains("fxvol")) sound_SetEffectsVolume(ini.value("fxvol").toDouble() / 100.0);
	if (ini.contains("cdvol")) sound_SetMusicVolume(ini.value("cdvol").toDouble() / 100.0);
	if (ini.contains("music_enabled")) war_SetMusicEnabled(ini.value("music_enabled").toBool());
	if (ini.contains("language")) setLanguage(ini.value("language").toString().toUtf8().constData());
	if (ini.contains("nomousewarp")) setMouseWarp(ini.value("nomousewarp").toBool());
	if (ini.contains("notexturecompression")) wz_texture_compression = GL_RGBA;
	showFPS = ini.value("showFPS", false).toBool();
	scroll_speed_accel = ini.value("scroll", DEFAULTSCROLL).toInt();
	setShakeStatus(ini.value("shake", false).toBool());
	setDrawShadows(ini.value("shadows", true).toBool());
	war_setSoundEnabled(ini.value("sound", true).toBool());
	setInvertMouseStatus(ini.value("mouseflip", true).toBool());
	setRightClickOrders(ini.value("RightClickOrders", false).toBool());
	setMiddleClickRotate(ini.value("MiddleClickRotate", false).toBool());
	rotateRadar = ini.value("rotateRadar", true).toBool();
	war_SetPauseOnFocusLoss(ini.value("PauseOnFocusLoss", false).toBool());
	NETsetMasterserverName(ini.value("masterserver_name", "lobby.wz2100.net").toString().toUtf8().constData());
	iV_font(ini.value("fontname", "DejaVu Sans").toString().toUtf8().constData(),
		ini.value("fontface", "Book").toString().toUtf8().constData(),
		ini.value("fontfacebold", "Bold").toString().toUtf8().constData());
	NETsetMasterserverPort(ini.value("masterserver_port", MASTERSERVERPORT).toInt());
	NETsetGameserverPort(ini.value("gameserver_port", GAMESERVERPORT).toInt());
	war_SetFMVmode((FMV_MODE)ini.value("FMVmode", FMV_FULLSCREEN).toInt());
	war_setScanlineMode((SCANLINE_MODE)ini.value("scanlines", SCANLINES_OFF).toInt());
	seq_SetSubtitles(ini.value("subtitles", true).toBool());
	setDifficultyLevel((DIFFICULTY_LEVEL)ini.value("difficulty", DL_NORMAL).toInt());
	war_SetSPcolor(ini.value("colour", 0).toInt());	// default is green (0)
	war_setMPcolour(ini.value("colourMP", -1).toInt());  // default is random (-1)
	sstrcpy(game.name, ini.value("gameName", _("My Game")).toString().toUtf8().constData());
	sstrcpy(sPlayer, ini.value("playerName", _("Player")).toString().toUtf8().constData());

	// Set a default map to prevent hosting games without a map.
	sstrcpy(game.map, "Sk-Rush");
	game.hash.setZero();
	game.maxPlayers = 4;

	game.power = ini.value("power", LEV_MED).toInt();
	game.base = ini.value("base", CAMP_BASE).toInt();
	game.alliance = ini.value("alliance", NO_ALLIANCES).toInt();
	game.scavengers = ini.value("scavengers", false).toBool();
	memset(&ingame.phrases, 0, sizeof(ingame.phrases));
	for (int i = 1; i < 5; i++)
	{
		QString key("phrase" + QString::number(i));
		if (ini.contains(key)) sstrcpy(ingame.phrases[i], ini.value(key).toString().toUtf8().constData());
	}
	bEnemyAllyRadarColor = ini.value("radarObjectMode").toBool();
	radarDrawMode = (RADAR_DRAW_MODE)ini.value("radarTerrainMode", RADAR_MODE_DEFAULT).toInt();
	radarDrawMode = (RADAR_DRAW_MODE)MIN(NUM_RADAR_MODES - 1, radarDrawMode); // restrict to allowed values
	if (ini.contains("textureSize")) setTextureSize(ini.value("textureSize").toInt());
	NetPlay.isUPNP = ini.value("UPnP", true).toBool();
	if (ini.contains("FSAA")) war_setFSAA(ini.value("FSAA").toInt());
	// Leave this to false, some system will fail and they can't see the system popup dialog!
	war_setFullscreen(ini.value("fullscreen", false).toBool());
	war_SetTrapCursor(ini.value("trapCursor", false).toBool());
	// this should be enabled on all systems by default
	war_SetVsync(ini.value("vsync", true).toBool());
	// 640x480 is minimum that we will support
	int width = ini.value("width", 640).toInt();
	int height = ini.value("height", 480).toInt();
	if (width < 640 || height < 480)	// sanity check
	{
		width = 640;
		height = 480;
	}
	pie_SetVideoBufferWidth(width);
	pie_SetVideoBufferHeight(height);
	war_SetWidth(width);
	war_SetHeight(height);

	if (ini.contains("bpp")) pie_SetVideoBufferDepth(ini.value("bpp").toInt());
	return true;
}
Exemple #3
0
bool runGraphicsOptionsMenu(void)
{
	UDWORD id;
	int mode = 0;

	id = widgRunScreen(psWScreen);						// Run the current set of widgets
	switch(id)
	{
	case FRONTEND_SSHAKE:
	case FRONTEND_SSHAKE_R:
		if( getShakeStatus() )
		{
			setShakeStatus(false);
			widgSetString(psWScreen,FRONTEND_SSHAKE_R, _("Off"));
		}
		else
		{
			setShakeStatus(true);
			widgSetString(psWScreen,FRONTEND_SSHAKE_R, _("On"));
		}
		break;

	case FRONTEND_FOGTYPE:
	case FRONTEND_FOGTYPE_R:
	if (war_GetFog())
	{	// turn off crap fog, turn on vis fog.
		debug(LOG_FOG, "runGameOptions2Menu: Fog of war ON, visual fog OFF");
		war_SetFog(false);
		widgSetString(psWScreen,FRONTEND_FOGTYPE_R, _("Fog Of War"));
	}
	else
	{	// turn off vis fog, turn on normal crap fog.
		debug(LOG_FOG, "runGameOptions2Menu: Fog of war OFF, visual fog ON");
		war_SetFog(true);
		widgSetString(psWScreen,FRONTEND_FOGTYPE_R, _("Mist"));
	}
	break;

	case FRONTEND_QUIT:
		changeTitleMode(OPTIONS);
		break;

	case FRONTEND_SUBTITLES:
	case FRONTEND_SUBTITLES_R:
		if(	seq_GetSubtitles())
		{// turn off
			seq_SetSubtitles(false);
			widgSetString(psWScreen,FRONTEND_SUBTITLES_R,_("Off"));
		}
		else
		{// turn on
			seq_SetSubtitles(true);
			widgSetString(psWScreen,FRONTEND_SUBTITLES_R,_("On"));
		}
		break;

	case FRONTEND_SHADOWS:
	case FRONTEND_SHADOWS_R:
		setDrawShadows(!getDrawShadows());
		if (getDrawShadows())
		{
			widgSetString(psWScreen, FRONTEND_SHADOWS_R, _("On"));
		}
		else
		{
			widgSetString(psWScreen, FRONTEND_SHADOWS_R, _("Off"));
		}
		break;

	case FRONTEND_FMVMODE:
	case FRONTEND_FMVMODE_R:
		switch (mode = war_GetFMVmode())
		{
			case FMV_1X:
				war_SetFMVmode((FMV_MODE)(mode + 1));
				widgSetString(psWScreen, FRONTEND_FMVMODE_R, _("2X"));
				break;

			case FMV_2X:
				war_SetFMVmode((FMV_MODE)(mode + 1));
				widgSetString(psWScreen, FRONTEND_FMVMODE_R, _("Fullscreen"));
				break;

			case FMV_FULLSCREEN:
				war_SetFMVmode((FMV_MODE)(mode + 1));
				widgSetString(psWScreen, FRONTEND_FMVMODE_R, _("1X"));
				break;

			default:
				ASSERT(!"invalid FMV mode", "Invalid FMV mode: %u", (unsigned int)mode);
				break;
		}
		break;

	case FRONTEND_SCANLINES:
	case FRONTEND_SCANLINES_R:
		switch (mode = war_getScanlineMode())
		{
			case SCANLINES_OFF:
				war_setScanlineMode(SCANLINES_50);
				widgSetString(psWScreen, FRONTEND_SCANLINES_R, _("50%"));
				break;

			case SCANLINES_50:
				war_setScanlineMode(SCANLINES_BLACK);
				widgSetString(psWScreen, FRONTEND_SCANLINES_R, _("Black"));
				break;

			case SCANLINES_BLACK:
				war_setScanlineMode(SCANLINES_OFF);
				widgSetString(psWScreen, FRONTEND_SCANLINES_R, _("Off"));
				break;
		}

	default:
		break;
	}


	// If close button pressed then return from this menu.
	if(CancelPressed()) {
		changeTitleMode(OPTIONS);
	}

	widgDisplayScreen(psWScreen);						// show the widgets currently running

	return true;
}
Exemple #4
0
void ScriptDebugger::shadowButtonClicked()
{
	setDrawShadows(!getDrawShadows());
}
// ////////////////////////////////////////////////////////////////////////////
bool loadConfig()
{
	WzConfig ini(fileName);
	if (ini.status() != QSettings::NoError)
	{
		debug(LOG_ERROR, "Could not open configuration file \"%s\"", fileName);
		return false;
	}
	debug(LOG_WZ, "Reading configuration from %s", ini.fileName().toUtf8().constData());
	if (ini.contains("voicevol")) sound_SetUIVolume(ini.value("voicevol").toDouble() / 100.0);
	if (ini.contains("fxvol")) sound_SetEffectsVolume(ini.value("fxvol").toDouble() / 100.0);
	if (ini.contains("cdvol")) sound_SetMusicVolume(ini.value("cdvol").toDouble() / 100.0);
	if (ini.contains("music_enabled")) war_SetMusicEnabled(ini.value("music_enabled").toBool());
	if (ini.contains("language")) setLanguage(ini.value("language").toString().toUtf8().constData());
	if (ini.contains("nomousewarp")) setMouseWarp(ini.value("nomousewarp").toBool());
	showFPS = ini.value("showFPS", false).toBool();
	scroll_speed_accel = ini.value("scroll", DEFAULTSCROLL).toInt();
	setShakeStatus(ini.value("shake", false).toBool());
	setDrawShadows(ini.value("shadows", true).toBool());
	war_setSoundEnabled(ini.value("sound", true).toBool());
	setInvertMouseStatus(ini.value("mouseflip", true).toBool());
	setRightClickOrders(ini.value("RightClickOrders", false).toBool());
	setMiddleClickRotate(ini.value("MiddleClickRotate", false).toBool());
	rotateRadar = ini.value("rotateRadar", true).toBool();
	war_SetPauseOnFocusLoss(ini.value("PauseOnFocusLoss", false).toBool());
	NETsetMasterserverName(ini.value("masterserver_name", "lobby.wz2100.net").toString().toUtf8().constData());
	iV_font(ini.value("fontname", "DejaVu Sans").toString().toUtf8().constData(),
		ini.value("fontface", "Book").toString().toUtf8().constData(),
		ini.value("fontfacebold", "Bold").toString().toUtf8().constData());
	NETsetMasterserverPort(ini.value("masterserver_port", MASTERSERVERPORT).toInt());
	NETsetGameserverPort(ini.value("gameserver_port", GAMESERVERPORT).toInt());
	war_SetFMVmode((FMV_MODE)ini.value("FMVmode", FMV_FULLSCREEN).toInt());
	war_setScanlineMode((SCANLINE_MODE)ini.value("scanlines", SCANLINES_OFF).toInt());
	seq_SetSubtitles(ini.value("subtitles", true).toBool());
	setDifficultyLevel((DIFFICULTY_LEVEL)ini.value("difficulty", DL_NORMAL).toInt());
	war_SetFog(ini.value("visfog", true).toBool());
	war_SetSPcolor(ini.value("colour", 0).toInt());	// default is green (0)
	sstrcpy(game.name, ini.value("gameName", _("My Game")).toString().toUtf8().constData());
	sstrcpy(sPlayer, ini.value("playerName", _("Player")).toString().toUtf8().constData());
	if (ini.contains("mapName") && ini.contains("maxPlayers"))
	{
		sstrcpy(game.map, ini.value("mapName").toString().toUtf8().constData());
		game.maxPlayers = ini.value("maxPlayers").toInt();	// FIXME: horrible kluge, MUST match map above
	}
	else
	{
		// Set a default map to prevent hosting games without a map.
		sstrcpy(game.map, "Sk-Rush");
		game.maxPlayers = 4;
	}
	game.power = ini.value("power", LEV_MED).toInt();
	game.fog = ini.value("fog").toBool();
	game.base = ini.value("base", CAMP_BASE).toInt();
	game.alliance = ini.value("alliance", NO_ALLIANCES).toInt();
	memset(&ingame.phrases, 0, sizeof(ingame.phrases));
	for (int i = 1; i < 5; i++)
	{
		QString key("phrase" + QString::number(i));
		if (ini.contains(key)) sstrcpy(ingame.phrases[i], ini.value(key).toString().toUtf8().constData());
	}
	bEnemyAllyRadarColor = ini.value("radarObjectMode").toBool();
	radarDrawMode = (RADAR_DRAW_MODE)ini.value("radarTerrainMode", RADAR_MODE_DEFAULT).toInt();
	if (ini.contains("textureSize")) setTextureSize(ini.value("textureSize").toInt());
	NetPlay.isUPNP = ini.value("UPnP", true).toBool();
	if (ini.contains("FSAA")) war_setFSAA(ini.value("FSAA").toInt());
	war_setFullscreen(ini.value("fullscreen", true).toBool());
	war_SetTrapCursor(ini.value("trapCursor", false).toBool());
	war_SetVsync(ini.value("vsync", true).toBool());

	int width = ini.value("width", 0).toInt();
	int height = ini.value("height", 0).toInt();
	if (width < 640 || height < 480)	// sanity check
	{
		height = width = 0;
	}
	pie_SetVideoBufferWidth(width);
	pie_SetVideoBufferHeight(height);
	war_SetWidth(width);
	war_SetHeight(height);

	if (ini.contains("bpp")) pie_SetVideoBufferDepth(ini.value("bpp").toInt());
	setFramerateLimit(ini.value("framerate", 60).toInt());
	return true;
}
// ////////////////////////////////////////////////////////////////////////////
bool loadConfig(void)
{
	int val;
	char	sBuf[255];
	bool bad_resolution = false;

	if (!openWarzoneKey())
	{
		return false;
	}

	//  options screens.
	// //////////////////////////

	// //////////////////////////
	// voice vol
	if(getWarzoneKeyNumeric("voicevol", &val))
	{
		sound_SetUIVolume((float)val / 100.0);//was val
	}

	// //////////////////////////
	// fx vol
	if(getWarzoneKeyNumeric("fxvol", &val))
	{
		sound_SetEffectsVolume((float)val / 100.0);//was val
	}

	// //////////////////////////
	// cdvol
	if(getWarzoneKeyNumeric("cdvol", &val))
	{
		sound_SetMusicVolume((float)val / 100.0);
	}

	if (getWarzoneKeyNumeric("debugmode", &val))
	{
		bAllowDebugMode = val;
	}
	else
	{
#ifdef DEBUG
		bAllowDebugMode = true;
#else
		bAllowDebugMode = false;
#endif
		setWarzoneKeyNumeric("debugmode", bAllowDebugMode);
	}

	if (getWarzoneKeyNumeric("music_enabled", &val))
	{
		war_SetMusicEnabled(val);
	}

	if (getWarzoneKeyString("language", sBuf))
	{
		setLanguage(sBuf);
	}

	if (getWarzoneKeyNumeric("showFPS", &val))
	{
		showFPS = val;
	}
	else
	{
		showFPS = false;
		setWarzoneKeyNumeric("showFPS", false);
	}

	// //////////////////////////
	// scroll
	if(getWarzoneKeyNumeric("scroll", &val))
	{
		scroll_speed_accel = val;
	}
	else
	{
		scroll_speed_accel = DEFAULTSCROLL;
		setWarzoneKeyNumeric("scroll", DEFAULTSCROLL);
	}

	// //////////////////////////
	// screen shake
	if(getWarzoneKeyNumeric("shake", &val))
	{
		setShakeStatus(val);
	}
	else
	{
		setShakeStatus(false);
		setWarzoneKeyNumeric("shake", false);
	}

	// //////////////////////////
	// draw shadows
	if(getWarzoneKeyNumeric("shadows", &val))
	{
		setDrawShadows(val);
	}
	else
	{
		setDrawShadows(true);
		setWarzoneKeyNumeric("shadows", true);
	}

	// //////////////////////////
	// enable sound
	if(getWarzoneKeyNumeric("sound", &val))
	{
		war_setSoundEnabled( val );
	}
	else
	{
		war_setSoundEnabled( true );
		setWarzoneKeyNumeric( "sound", true );
	}

	// //////////////////////////
	// invert mouse
	if(getWarzoneKeyNumeric("mouseflip", &val))
	{
		setInvertMouseStatus(val);
	}
	else
	{
		setInvertMouseStatus(true);
		setWarzoneKeyNumeric("mouseflip", true);
	}

	// //////////////////////////
	// mouse buttons
	if (getWarzoneKeyNumeric("RightClickOrders", &val))
	{
		setRightClickOrders(val);
	}
	else
	{
		setRightClickOrders(false);
		setWarzoneKeyNumeric("RightClickOrders", false);
	}
	if (getWarzoneKeyNumeric("MiddleClickRotate", &val))
	{
		setMiddleClickRotate(val);
	}
	else
	{
		setMiddleClickRotate(false);
		setWarzoneKeyNumeric("MiddleClickRotate", false);
	}
	
	// //////////////////////////
	// rotate radar
	if(getWarzoneKeyNumeric("rotateRadar", &val))
	{
		rotateRadar = val;
	}
	else
	{
		rotateRadar = true;
		setWarzoneKeyNumeric("rotateRadar", rotateRadar);
	}

	if (getWarzoneKeyNumeric("PauseOnFocusLoss", &val))
	{
		war_SetPauseOnFocusLoss(val);
	}
	else
	{
		war_SetPauseOnFocusLoss(false);
		setWarzoneKeyNumeric("PauseOnFocusLoss", false);
	}

	if (getWarzoneKeyString("masterserver_name", sBuf))
	{
		NETsetMasterserverName(sBuf);
		if (strcasecmp(sBuf, "lobby.wz2100.net") != 0)
		{
			debug(LOG_ERROR, "We are not using lobby.wz2100.net, for the master server name, we are using %s instead?", sBuf);
		}
	}
	else
	{
		NETsetMasterserverName("lobby.wz2100.net");
		setWarzoneKeyString("masterserver_name", NETgetMasterserverName());
	}

	if (getWarzoneKeyString("fontname", sBuf) && strcmp(sBuf,"Lucida Grande"))
	{
		iV_font(sBuf, NULL, NULL);
	}
	else
	{
		iV_font("DejaVu Sans", NULL, NULL);
		setWarzoneKeyString("fontname", "DejaVu Sans");
	}

	if (getWarzoneKeyString("fontface", sBuf) && strcmp(sBuf,"Normal"))
	{
		iV_font(NULL, sBuf, NULL);
	}
	else
	{
		iV_font(NULL, "Book", NULL);
		setWarzoneKeyString("fontface", "Book");
	}

	if (getWarzoneKeyString("fontfacebold", sBuf))
	{
		iV_font(NULL, NULL, sBuf);
	}
	else
	{
		iV_font(NULL, NULL, "Bold");
		setWarzoneKeyString("fontfacebold", "Bold");
	}

	if (getWarzoneKeyNumeric("masterserver_port", &val))
	{
		NETsetMasterserverPort(val);
		if (val != MASTERSERVERPORT)
		{
			debug(LOG_ERROR, "We are not using port %d (which is the default Master server port), we are using %d?", MASTERSERVERPORT, val);
		}
	}
	else
	{
		NETsetMasterserverPort(MASTERSERVERPORT);
		setWarzoneKeyNumeric("masterserver_port", NETgetMasterserverPort());
	}

	if (getWarzoneKeyNumeric("gameserver_port", &val))
	{
		NETsetGameserverPort(val);
		if (val != GAMESERVERPORT)
		{
			debug(LOG_ERROR, "We are not using port %d (which is the default Game server port), we are using %d?", GAMESERVERPORT, val);
		}
	}
	else
	{
		NETsetGameserverPort(GAMESERVERPORT);
		setWarzoneKeyNumeric("gameserver_port", NETgetGameserverPort());
	}

	// //////////////////////////
	// sequences
	if (getWarzoneKeyNumeric("FMVmode", &val))
	{
		war_SetFMVmode((FMV_MODE)val);
	}
	else
	{
		war_SetFMVmode(FMV_FULLSCREEN);
	}

	// //////////////////////////
	// subtitles
	if(getWarzoneKeyNumeric("subtitles", &val))
	{
		seq_SetSubtitles(val);
	}
	else
	{
		seq_SetSubtitles(true);
	}

	// //////////////////////////
	// difficulty

	if(getWarzoneKeyNumeric("difficulty", &val))
	{
		setDifficultyLevel((DIFFICULTY_LEVEL)val);
	}
	else
	{
		setDifficultyLevel(DL_NORMAL);
		setWarzoneKeyNumeric("difficulty", DL_NORMAL);
	}

	// //////////////////////////
	// use vis fog
	if(getWarzoneKeyNumeric("visfog", &val))
	{
		if(val)
		{
			war_SetFog(false);
		}
		else
		{
			war_SetFog(true);
		}
	}
	else
	{
		war_SetFog(true);
		setWarzoneKeyNumeric("visfog", 0);
	}

	// //////////////////////////
	// favourite colour
	if(!bMultiPlayer)
	{
		if(getWarzoneKeyNumeric("colour", &val))
		{
			war_SetSPcolor(val);
		}
		else
		{
			war_SetSPcolor(0);	//default is green (0)
			setWarzoneKeyNumeric("colour", 0);
		}
	}


	// /////////////////////////
	//  multiplayer stuff.
	// /////////////////////////

	// game name
	if (getWarzoneKeyString("gameName", sBuf))
	{
		sstrcpy(game.name, sBuf);
	}
	else
	{
		setWarzoneKeyString("gameName", "My Game");
	}

	// player name
	// must _not_ be an empty string
	if (getWarzoneKeyString("playerName", sBuf)
	 && *sBuf != '\0')
	{
		sstrcpy(sPlayer, sBuf);
	}
	else
	{
		setWarzoneKeyString("playerName", _("Player"));
		sstrcpy(sPlayer, _("Player"));
	}

	// map name
	if(getWarzoneKeyString("mapName", sBuf))
	{
		/* FIXME: Get rid of storing the max-player count in the config
		 *        file. Instead we should parse the map *before*
		 *        showing the skirmish/multiplayer setup screen.
		 */
		if (getWarzoneKeyNumeric("maxPlayers", &val))
		{
			sstrcpy(game.map, sBuf);
			game.maxPlayers = val;
		}
		else
		{
			debug(LOG_WARNING, "Invalid or not found maxPlayers parameter for map %s", game.map);
			debug(LOG_WARNING, "Reseting map to default parameters.");
			// we don't have maxPlayers set, so fall back to defaults.
			game.maxPlayers = 4;	//4 is for the DEFAULTSKIRMISHMAP map (rush)
			sstrcpy(game.map, DEFAULTSKIRMISHMAP);
			setWarzoneKeyString("mapName", game.map);
			setWarzoneKeyNumeric("maxPlayers",game.maxPlayers);
		}
	}
	else
	{
		sstrcpy(game.map, DEFAULTSKIRMISHMAP);
		setWarzoneKeyString("mapName", game.map);
	}

	// power
	if(getWarzoneKeyNumeric("power", &val))
	{
		game.power = val;
	}
	else
	{
		game.power = LEV_MED;
		setWarzoneKeyNumeric("power", game.power);
	}

	// fog
	if(getWarzoneKeyNumeric("fog", &val))
	{
		game.fog= val;
	}
	else
	{
		game.fog= true;
		setWarzoneKeyNumeric("fog", game.fog);
	}

	//base
	if(getWarzoneKeyNumeric("base", &val))
	{
		game.base =(UBYTE)val;
	}
	else
	{
		game.base = CAMP_BASE;
		setWarzoneKeyNumeric("base", game.base);
	}

	//alliance
	if(getWarzoneKeyNumeric("alliance", &val))
	{
		game.alliance =(UBYTE)val;
	}
	else
	{
		game.alliance = NO_ALLIANCES;
		setWarzoneKeyNumeric("alliance", game.alliance);
	}

	// favourite phrases
	if(getWarzoneKeyString("phrase0", ingame.phrases[0]))
	{
		getWarzoneKeyString("phrase1", ingame.phrases[1]);
		getWarzoneKeyString("phrase2", ingame.phrases[2]);
		getWarzoneKeyString("phrase3", ingame.phrases[3]);
		getWarzoneKeyString("phrase4", ingame.phrases[4]);
	}
	else
	{
		memset(&ingame.phrases, 0, sizeof(ingame.phrases));
		setWarzoneKeyString("phrase0", ingame.phrases[0]);
		setWarzoneKeyString("phrase1", ingame.phrases[1]);
		setWarzoneKeyString("phrase2", ingame.phrases[2]);
		setWarzoneKeyString("phrase3", ingame.phrases[3]);
		setWarzoneKeyString("phrase4", ingame.phrases[4]);
	}

	// enemy/allies radar view
	if(getWarzoneKeyNumeric("radarObjectMode", &val))
	{
		bEnemyAllyRadarColor =(bool)val;
	} else {
		bEnemyAllyRadarColor = false;
		setWarzoneKeyNumeric("radarObjectMode", (SDWORD)bEnemyAllyRadarColor);
	}

	// mini-map terrain mode
	if(getWarzoneKeyNumeric("radarTerrainMode", &val))
	{
		radarDrawMode = (RADAR_DRAW_MODE)val;

		if(radarDrawMode >= NUM_RADAR_MODES)
		{
			ASSERT(!"wrong mini-map mode", "loadConfig: wrong mini-map mode: %d", radarDrawMode);
			radarDrawMode = RADAR_MODE_DEFAULT;
		}
	} else {
		radarDrawMode = RADAR_MODE_DEFAULT;
		setWarzoneKeyNumeric("radarTerrainMode", radarDrawMode);
	}

	// texture size
	if (getWarzoneKeyNumeric("textureSize", &val))
	{
		setTextureSize(val);
	} else {
		setWarzoneKeyNumeric("textureSize", getTextureSize());
	}

	// UPnP detection
	if (getWarzoneKeyNumeric("UPnP", &val))
	{
		NetPlay.isUPNP = val;
	}
	else
	{
		setWarzoneKeyNumeric("UPnP", 1);
		NetPlay.isUPNP = 1;
	}

	if (getWarzoneKeyNumeric("FSAA", &val))
	{
		war_setFSAA(val);
	}
	else
	{
		setWarzoneKeyNumeric("FSAA", war_getFSAA());
	}

	if( getWarzoneKeyNumeric("fullscreen", &val) ) {
		war_setFullscreen(val);
	} else {
		// If no setting is found go to fullscreen by default
		setWarzoneKeyNumeric("fullscreen", true);
		war_setFullscreen(true);
	}

	if (getWarzoneKeyNumeric("ColouredCursor", &val))
	{
		war_SetColouredCursor(val);
	}
	else
	{
#ifdef WZ_OS_MAC
		// Mac OS X doesn't support normal cursors
		war_SetColouredCursor(true);
		setWarzoneKeyNumeric("ColouredCursor", true);
#else
		war_SetColouredCursor(false);
		setWarzoneKeyNumeric("ColouredCursor", false);
#endif
	}

	if (getWarzoneKeyNumeric("trapCursor", &val))
	{
		war_SetTrapCursor(val);
	}
	else
	{
		war_SetTrapCursor(false);
	}

	if (getWarzoneKeyNumeric("vsync", &val))
	{
		war_SetVsync(val);
	}
	else
	{
		war_SetVsync(true);
	}

	// now load the desired res..
	// note that we only do this if we havent changed renderer..
	if (getWarzoneKeyNumeric("width", &val)
	 && val >= 640)
	{
		pie_SetVideoBufferWidth(val);
		war_SetWidth(val);
	}
	else
	{
		bad_resolution = true;
	}

	if (getWarzoneKeyNumeric("height", &val)
	 && val >= 400)
	{
		pie_SetVideoBufferHeight(val);
		war_SetHeight(val);
	}
	else
	{
		bad_resolution = true;
	}

	if (bad_resolution)
	{
		// If we have an invalid or incomplete resolution specified
		// fall back to the defaults.
		war_SetWidth(0);
		war_SetHeight(0);
	}

	if (getWarzoneKeyNumeric("bpp", &val))
	{
		pie_SetVideoBufferDepth(val);
	}

	if (getWarzoneKeyNumeric("framerate", &val))
	{
		setFramerateLimit(val);
	}

	return closeWarzoneKey();
}
Exemple #7
0
/**
 * Second half of command line parsing. See ParseCommandLineEarly() for
 * the first half. Note that render mode must come before resolution flag.
 * \param argc number of arguments given
 * \param argv string array of the arguments
 * \return Returns true on success, false on error */
bool ParseCommandLine(int argc, const char **argv)
{
	poptContext poptCon = poptGetContext(nullptr, argc, argv, getOptionsTable(), 0);
	int iOption;

	/* loop through command line */
	while ((iOption = poptGetNextOpt(poptCon)) > 0)
	{
		const char *token;
		CLI_OPTIONS option = (CLI_OPTIONS)iOption;

		switch (option)
		{
		case CLI_DEBUG:
		case CLI_DEBUGFILE:
		case CLI_FLUSHDEBUGSTDERR:
		case CLI_CONFIGDIR:
		case CLI_HELP:
		case CLI_HELP_ALL:
		case CLI_VERSION:
			// These options are parsed in ParseCommandLineEarly() already, so ignore them
			break;

		case CLI_NOASSERT:
			kf_NoAssert();
			break;

		// NOTE: The sole purpose of this is to test the crash handler.
		case CLI_CRASH:
			CauseCrash = true;
			NetPlay.bComms = false;
			sstrcpy(aLevelName, "CAM_3A");
			SetGameMode(GS_NORMAL);
			break;

		case CLI_DATADIR:
			// retrieve the quoted path name
			token = poptGetOptArg(poptCon);
			if (token == nullptr)
			{
				qFatal("Unrecognised datadir");
			}
			sstrcpy(datadir, token);
			break;

		case CLI_FULLSCREEN:
			war_setFullscreen(true);
			break;
		case CLI_CONNECTTOIP:
			//get the ip we want to connect with, and go directly to join screen.
			token = poptGetOptArg(poptCon);
			if (token == nullptr)
			{
				qFatal("No IP/hostname given");
			}
			sstrcpy(iptoconnect, token);
			break;
		case CLI_HOSTLAUNCH:
			// go directly to host screen, bypass all others.
			hostlaunch = 1;
			break;
		case CLI_GAME:
			// retrieve the game name
			token = poptGetOptArg(poptCon);
			if (token == nullptr
			    || (strcmp(token, "CAM_1A") && strcmp(token, "CAM_2A") && strcmp(token, "CAM_3A")
			        && strcmp(token, "TUTORIAL3") && strcmp(token, "FASTPLAY")))
			{
				qFatal("The game parameter requires one of the following keywords:"
				       "CAM_1A, CAM_2A, CAM_3A, TUTORIAL3, or FASTPLAY.");
			}
			NetPlay.bComms = false;
			bMultiPlayer = false;
			bMultiMessages = false;
			for (int i = 0; i < MAX_PLAYERS; i++)
			{
				NET_InitPlayer(i, true, false);
			}

			//NET_InitPlayer deallocates Player 0, who must be allocated so that a later invocation of processDebugMappings does not trigger DEBUG mode
			NetPlay.players[0].allocated = true;

			if (!strcmp(token, "CAM_1A") || !strcmp(token, "CAM_2A") || !strcmp(token, "CAM_3A"))
			{
				game.type = CAMPAIGN;
			}
			else
			{
				game.type = SKIRMISH; // tutorial is skirmish for some reason
			}
			sstrcpy(aLevelName, token);
			SetGameMode(GS_NORMAL);
			break;
		case CLI_MOD_GLOB:
			{
				// retrieve the file name
				token = poptGetOptArg(poptCon);
				if (token == nullptr)
				{
					qFatal("Missing mod name?");
				}

				global_mods.push_back(token);
				break;
			}
		case CLI_MOD_CA:
			{
				// retrieve the file name
				token = poptGetOptArg(poptCon);
				if (token == nullptr)
				{
					qFatal("Missing mod name?");
				}

				campaign_mods.push_back(token);
				break;
			}
		case CLI_MOD_MP:
			{
				// retrieve the file name
				token = poptGetOptArg(poptCon);
				if (token == nullptr)
				{
					qFatal("Missing mod name?");
				}

				multiplay_mods.push_back(token);
				break;
			}
		case CLI_RESOLUTION:
			{
				unsigned int width, height;

				token = poptGetOptArg(poptCon);
				if (sscanf(token, "%ix%i", &width, &height) != 2)
				{
					qFatal("Invalid parameter specified (format is WIDTHxHEIGHT, e.g. 800x600)");
				}
				if (width < 640)
				{
					debug(LOG_ERROR, "Screen width < 640 unsupported, using 640");
					width = 640;
				}
				if (height < 480)
				{
					debug(LOG_ERROR, "Screen height < 480 unsupported, using 480");
					height = 480;
				}
				// tell the display system of the desired resolution
				pie_SetVideoBufferWidth(width);
				pie_SetVideoBufferHeight(height);
				// and update the configuration
				war_SetWidth(width);
				war_SetHeight(height);
				break;
			}
		case CLI_LOADSKIRMISH:
			// retrieve the game name
			token = poptGetOptArg(poptCon);
			if (token == nullptr)
			{
				qFatal("Unrecognised skirmish savegame name");
			}
			snprintf(saveGameName, sizeof(saveGameName), "%s/skirmish/%s.gam", SaveGamePath, token);
			SPinit();
			bMultiPlayer = true;
			game.type = SKIRMISH; // tutorial is skirmish for some reason
			SetGameMode(GS_SAVEGAMELOAD);
			break;
		case CLI_LOADCAMPAIGN:
			// retrieve the game name
			token = poptGetOptArg(poptCon);
			if (token == nullptr)
			{
				qFatal("Unrecognised campaign savegame name");
			}
			snprintf(saveGameName, sizeof(saveGameName), "%s/campaign/%s.gam", SaveGamePath, token);
			SPinit();
			SetGameMode(GS_SAVEGAMELOAD);
			break;

		case CLI_WINDOW:
			war_setFullscreen(false);
			break;

		case CLI_SHADOWS:
			setDrawShadows(true);
			break;

		case CLI_NOSHADOWS:
			setDrawShadows(false);
			break;

		case CLI_SOUND:
			war_setSoundEnabled(true);
			break;

		case CLI_NOSOUND:
			war_setSoundEnabled(false);
			break;

		case CLI_TEXTURECOMPRESSION:
			wz_texture_compression = true;
			break;

		case CLI_NOTEXTURECOMPRESSION:
			wz_texture_compression = false;
			break;

		case CLI_AUTOGAME:
			wz_autogame = true;
			break;

		case CLI_SAVEANDQUIT:
			token = poptGetOptArg(poptCon);
			if (token == nullptr || !strchr(token, '/'))
			{
				qFatal("Bad savegame name (needs to be a full path)");
			}
			wz_saveandquit = token;
			break;

		case CLI_SKIRMISH:
			hostlaunch = 2;
			token = poptGetOptArg(poptCon);
			if (token == nullptr)
			{
				qFatal("Bad test key");
			}
			wz_test = token;
			break;
		};
	}

	return true;
}