void ofxImageSequence::setFrameForTime(float time)
{
	float totalTime = sequence.size() / frameRate;
	float percent = time / totalTime;
	return setFrameAtPercent(percent);	
}
ofTexture* ofxImageSequence::getFrameAtPercent(float percent)
{
	setFrameAtPercent(percent);
	return &getTextureReference();
}
Exemple #3
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	//--------------------------------------------------------------
	void SequenceRamses::setFrameForTime(float time)
	{
		return setFrameAtPercent(time / getTotalTime());
	}
Exemple #4
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	//--------------------------------------------------------------
	SnapshotRamses& SequenceRamses::getSnapshotForPercent(float percent)
	{
		setFrameAtPercent(percent);
		return getSnapshot();
	}
ofTexture& ofxImageSequence::getTextureForPercent(float percent){
	setFrameAtPercent(percent);
	return getTexture();
}