void ofxImageSequence::setFrameForTime(float time) { float totalTime = sequence.size() / frameRate; float percent = time / totalTime; return setFrameAtPercent(percent); }
ofTexture* ofxImageSequence::getFrameAtPercent(float percent) { setFrameAtPercent(percent); return &getTextureReference(); }
//-------------------------------------------------------------- void SequenceRamses::setFrameForTime(float time) { return setFrameAtPercent(time / getTotalTime()); }
//-------------------------------------------------------------- SnapshotRamses& SequenceRamses::getSnapshotForPercent(float percent) { setFrameAtPercent(percent); return getSnapshot(); }
ofTexture& ofxImageSequence::getTextureForPercent(float percent){ setFrameAtPercent(percent); return getTexture(); }