Exemple #1
0
bool ccPlane::setAsTexture(QImage image)
{
	if (image.isNull())
	{
		ccLog::Warning("[ccPlane::setAsTexture] Invalid texture image!");
		return false;
	}

	//texture coordinates
	TextureCoordsContainer* texCoords = getTexCoordinatesTable();
	if (!texCoords)
	{
		texCoords = new TextureCoordsContainer();
		if (!texCoords->reserve(4))
		{
			//not enough memory
			ccLog::Warning("[ccPlane::setAsTexture] Not enough memory!");
			delete texCoords;
			return false;
		}

		//create default texture coordinates
		float TA[2]={0.0f,0.0f};
		float TB[2]={0.0f,1.0f};
		float TC[2]={1.0f,1.0f};
		float TD[2]={1.0f,0.0f};
		texCoords->addElement(TA);
		texCoords->addElement(TB);
		texCoords->addElement(TC);
		texCoords->addElement(TD);

		setTexCoordinatesTable(texCoords);
	}

	if (!hasPerTriangleTexCoordIndexes())
	{
		if (!reservePerTriangleTexCoordIndexes())
		{
			//not enough memory
			ccLog::Warning("[ccPlane::setAsTexture] Not enough memory!");
			setTexCoordinatesTable(0);
			removePerTriangleMtlIndexes();
			return false;
		}
		
		//set default texture indexes
		addTriangleTexCoordIndexes(0,2,1);
		addTriangleTexCoordIndexes(0,3,2);
	}
	
	if (!hasPerTriangleMtlIndexes())
	{
		if (!reservePerTriangleMtlIndexes())
		{
			//not enough memory
			ccLog::Warning("[ccPlane::setAsTexture] Not enough memory!");
			setTexCoordinatesTable(0);
			removePerTriangleTexCoordIndexes();
			return false;
		}

		//set default material indexes
		addTriangleMtlIndex(0);
		addTriangleMtlIndex(0);
	}

	//set material
	if (!getMaterialSet())
		setMaterialSet(new ccMaterialSet());
	ccMaterialSet* materialSet = const_cast<ccMaterialSet*>(getMaterialSet());
	assert(materialSet);
	//remove old material (if any)
	materialSet->clear();
	//add new material
	{
		ccMaterial material("texture");
		material.texture = image;
		materialSet->addMaterial(material);
		//dirty trick: reset material association so that texture will be refreshed!
		materialSet->associateTo(0);
		if (m_currentDisplay)
			materialSet->associateTo(m_currentDisplay);
	}

	showMaterials(true);

	return true;
}
Exemple #2
0
ccGenericMesh::~ccGenericMesh()
{
    clearTriNormals();
    setMaterialSet(0);
    setTexCoordinatesTable(0);
}