Crossfade::Crossfade() { fval = 0; in[0] = NULL; in[1] = NULL; out[0] = new Const(0); out[1] = new Const(0); setMix(true); }
DissolveBlendFilter::DissolveBlendFilter(float width, float height, float mix) : AbstractTwoInputFilter(width, height) { _name = "Dissolve Blend"; _addParameter(new ParameterF("mixturePercent", mix)); setMix(mix); _setupShader(); }
ofxSynthDelayline::ofxSynthDelayline() { setSize(1.1); setFeedback(0.5); setMix(0.5); }