DialogNPCEdit::DialogNPCEdit(QWidget *parent) : QDialog(parent), ui(new Ui::DialogNPCEdit) { std::cout << "DialogNPCEdit::DialogNPCEdit::START" << std::endl; ui->setupUi(this); for (int i=0; i<AI_ACTION_NAMES.size(); i++) { std::string temp = AI_ACTION_NAMES[i]; QString temp_str = QString("[") + QString::number(i) + QString("] - ") + QString(temp.c_str()); ui->comboBoxIA->addItem(temp_str); } ui->comboBoxIA->update(); fillNPCGraphicsList(); //printf("%%%% DialogNPCEdit::DialogNPCEdit - dataExchanger->selectedNPC: %d, editMode: %d\n", dataExchanger->selectedNPC, dataExchanger->editModeNPC); if (dataExchanger->editModeNPC == 1) { loadNPCData(dataExchanger->selectedNPC); std::cout << "DialogObjectEdit::DialogObjectEdit - editing npc, id: " << dataExchanger->selectedNPC << std::endl; } else { std::cout << "DialogObjectEdit::DialogObjectEdit - adding new npc, id: " << dataExchanger->selectedNPC << std::endl; } QObject::connect(ui->npcPreviewAreaWidget, SIGNAL(clickedIn()), this, SLOT(setNPCFrame())); std::cout << "DialogNPCEdit::DialogNPCEdit::END" << std::endl; }
DialogNPCEdit::DialogNPCEdit(QWidget *parent) : QDialog(parent), ui(new Ui::DialogNPCEdit) { std::cout << "DialogNPCEdit::DialogNPCEdit::START" << std::endl; char* IA_TYPE_NAMES[IA_TYPES_COUNT] = { "IA_STAND", "IA_WAIT", "IA_FOLLOW", "IA_ZIGZAG", "IA_SIDETOSIDE", "IA_BAT", "IA_ROOF_SHOOTER", "IA_GROUND_SHOOTER", "IA_SHOOT_AND_GO", "IA_FLY_ZIG_ZAG", "IA_BUTTERFLY", "IA_GO_LEFT", "IA_GO_RIGHT", "IA_FIXED_JUMPER", "IA_SIDE_SHOOTER", "IA_GHOST", "IA_FISH", "IA_DOLPHIN" }; ui->setupUi(this); for (int i=0; i<IA_TYPES_COUNT; i++) { ui->comboBoxIA->addItem(QString(IA_TYPE_NAMES[i])); } ui->comboBoxIA->update(); fillNPCGraphicsList(); //printf("%%%% DialogNPCEdit::DialogNPCEdit - dataExchanger->selectedNPC: %d, editMode: %d\n", dataExchanger->selectedNPC, dataExchanger->editModeNPC); if (dataExchanger->editModeNPC == 1) { loadNPCData(dataExchanger->selectedNPC); std::cout << "DialogObjectEdit::DialogObjectEdit - editing npc, id: " << dataExchanger->selectedNPC << std::endl; } else { std::cout << "DialogObjectEdit::DialogObjectEdit - adding new npc, id: " << dataExchanger->selectedNPC << std::endl; } QObject::connect(ui->npcPreviewAreaWidget, SIGNAL(clickedIn()), this, SLOT(setNPCFrame())); std::cout << "DialogNPCEdit::DialogNPCEdit::END" << std::endl; }
int DialogNPCEdit::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QDialog::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: finishedNPCEditor(); break; case 1: on_spinBox_valueChanged((*reinterpret_cast< int(*)>(_a[1]))); break; case 2: on_buttonBox_accepted(); break; case 3: on_frameTypeCombo_currentIndexChanged((*reinterpret_cast< int(*)>(_a[1]))); break; case 4: on_npcListCombobox_currentIndexChanged((*reinterpret_cast< QString(*)>(_a[1]))); break; case 5: on_npcGraphicSizeSpin_h_valueChanged((*reinterpret_cast< int(*)>(_a[1]))); break; case 6: on_npcGraphicSizeSpin_w_valueChanged((*reinterpret_cast< int(*)>(_a[1]))); break; case 7: setNPCFrame(); break; default: ; } _id -= 8; } return _id; }