void RayTracingImageCudaMOO::setPixel(int i, int j, float t)
    {
    unsigned char R, G, B;
    float3 hsb = compute(i, j, t, ptrHostSphereArray, nbSphere);
    ColorTools::HSB_TO_RGB(hsb.x, hsb.y, hsb.z, R, G, B);
    setRGBA(i, j, R, G, B, 255);
    }
Exemple #2
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void PerlinImageOMP::refreshAll(const DomaineMaths& domainNew){
    const int w = getW();
    const int h = getH();

    const float dx = (float) (domainNew.dx / (float) w);
    const float dy = (float) (domainNew.dy / (float) h);

    #pragma omp parallel
    {
	int tid = omp_get_thread_num();
	int i = tid + 1;

	float y = domainNew.y0 + tid * dy;

	while(i <= h){
	    float x = domainNew.x0;

	    for(int j = 1; j <= w; ++j){
		float c = perlinNoise(x,y,t);

		setRGBA(i, j, 135, 206, 250, c * 255.0);

		x += dx;
	    }

	    y += THREADS * dy;

	    i += THREADS;
	}
    }
}
Exemple #3
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static PyObject* pySetRGBA(PyObject *self, PyObject *args) {
	int r,g,b,a;
	if(!PyArg_ParseTuple(args, "iiii", &r,&g,&b,&a))
      return NULL;
  
	setRGBA(r,g,b,a);
	Py_RETURN_NONE;
}
// I don't think this is being used at the moment.
void xmlgui::LabeledControl::drawAllLabels() {
	xmlgui::Resources::bindFont();
	setRGBA(0xFFFFFF);
	for(int i = 0; i < labels.size(); i++) {
		//xmlgui::Resources::drawString(this, labels[i].second,labels[i].first.x, labels[i].first.y);
	}
	xmlgui::Resources::unbindFont();
	labels.clear();
}
void xmlgui::LabeledControl::drawCustomLabel(string label, float x, float y) {
	
	if(drawingLabel) {
		if(parent->isOpaque() && x==this->x) {
			ofSetColor(0, 0, 0, 150);
			ofRect( x, y-10, width, 14);
		}
		
		setRGBA(labelColor);
		xmlgui::Resources::drawString(this, label, x, y);
		
		//			ofVec2f p = parent->getAbsolutePosition();
		//			labels.push_back(make_pair(ofVec2f(x,y)+p, label));
		
	}
}
void xmlgui::LabeledControl::drawLabel(float x, float y) {
	//drawLabelsIfNeeded();
	
	
	if(drawingLabel) {
		if(x==-1) {
			x = this->x;
			y = this->y - 3;
		}
		if(parent->isOpaque() && x==this->x) {
			ofSetColor(0, 0, 0, 150);
			ofRect( x, y-10, width, 14);
		}
		setRGBA(labelColor);
		xmlgui::Resources::drawString(this, name, x, y);
		//			ofVec2f p = parent->getAbsolutePosition();
		//			labels.push_back(make_pair(ofVec2f(x,y)+p, name));
	}
	
}
Exemple #7
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void Pixel::setRGB(int R, int G, int B) {
    setRGBA(R, G, B, getA());
}
Exemple #8
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void RipplingMOO::setPixel(int i, int j, float t)
    {
    unsigned char r, g, b;
    r = g = b = computeColor(i, j, t, getW(), getH());
    setRGBA(i, j, r, g, b);
    }
Exemple #9
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bool BMPImageReader::processRLEData()
{
    if (m_decodedOffset > m_data->size())
        return false;

    // RLE decoding is poorly specified.  Two main problems:
    // (1) Are EOL markers necessary?  What happens when we have too many
    //     pixels for one row?
    //     http://www.fileformat.info/format/bmp/egff.htm says extra pixels
    //     should wrap to the next line.  Real BMPs I've encountered seem to
    //     instead expect extra pixels to be ignored until the EOL marker is
    //     seen, although this has only happened in a few cases and I suspect
    //     those BMPs may be invalid.  So we only change lines on EOL (or Delta
    //     with dy > 0), and fail in most cases when pixels extend past the end
    //     of the line.
    // (2) When Delta, EOL, or EOF are seen, what happens to the "skipped"
    //     pixels?
    //     http://www.daubnet.com/formats/BMP.html says these should be filled
    //     with color 0.  However, the "do nothing" and "don't care" comments
    //     of other references suggest leaving these alone, i.e. letting them
    //     be transparent to the background behind the image.  This seems to
    //     match how MSPAINT treats BMPs, so we do that.  Note that when we
    //     actually skip pixels for a case like this, we need to note on the
    //     framebuffer that we have alpha.

    // Impossible to decode row-at-a-time, so just do things as a stream of
    // bytes.
    while (true) {
        // Every entry takes at least two bytes; bail if there isn't enough
        // data.
        if ((m_data->size() - m_decodedOffset) < 2)
            return false;

        // For every entry except EOF, we'd better not have reached the end of
        // the image.
        const uint8_t count = m_data->data()[m_decodedOffset];
        const uint8_t code = m_data->data()[m_decodedOffset + 1];
        if ((count || (code != 1)) && pastEndOfImage(0))
            return m_parent->setFailed();

        // Decode.
        if (!count) {
            switch (code) {
            case 0:  // Magic token: EOL
                // Skip any remaining pixels in this row.
                if (m_coord.x() < m_parent->size().width())
                    m_buffer->setHasAlpha(true);
                moveBufferToNextRow();

                m_decodedOffset += 2;
                break;

            case 1:  // Magic token: EOF
                // Skip any remaining pixels in the image.
                if ((m_coord.x() < m_parent->size().width()) || (m_isTopDown ? (m_coord.y() < (m_parent->size().height() - 1)) : (m_coord.y() > 0)))
                    m_buffer->setHasAlpha(true);
                return true;

            case 2: {  // Magic token: Delta
                // The next two bytes specify dx and dy.  Bail if there isn't
                // enough data.
                if ((m_data->size() - m_decodedOffset) < 4)
                    return false;

                // Fail if this takes us past the end of the desired row or
                // past the end of the image.
                const uint8_t dx = m_data->data()[m_decodedOffset + 2];
                const uint8_t dy = m_data->data()[m_decodedOffset + 3];
                if (dx || dy)
                    m_buffer->setHasAlpha(true);
                if (((m_coord.x() + dx) > m_parent->size().width()) || pastEndOfImage(dy))
                    return m_parent->setFailed();

                // Skip intervening pixels.
                m_coord.move(dx, m_isTopDown ? dy : -dy);

                m_decodedOffset += 4;
                break;
            }

            default: { // Absolute mode
                // |code| pixels specified as in BI_RGB, zero-padded at the end
                // to a multiple of 16 bits.
                // Because processNonRLEData() expects m_decodedOffset to
                // point to the beginning of the pixel data, bump it past
                // the escape bytes and then reset if decoding failed.
                m_decodedOffset += 2;
                const ProcessingResult result = processNonRLEData(true, code);
                if (result == Failure)
                    return m_parent->setFailed();
                if (result == InsufficientData) {
                    m_decodedOffset -= 2;
                    return false;
                }
                break;
            }
            }
        } else {  // Encoded mode
            // The following color data is repeated for |count| total pixels.
            // Strangely, some BMPs seem to specify excessively large counts
            // here; ignore pixels past the end of the row.
            const int endX = std::min(m_coord.x() + count, m_parent->size().width());

            if (m_infoHeader.biCompression == RLE24) {
                // Bail if there isn't enough data.
                if ((m_data->size() - m_decodedOffset) < 4)
                    return false;

                // One BGR triple that we copy |count| times.
                fillRGBA(endX, m_data->data()[m_decodedOffset + 3], m_data->data()[m_decodedOffset + 2], code, 0xff);
                m_decodedOffset += 4;
            } else {
                // RLE8 has one color index that gets repeated; RLE4 has two
                // color indexes in the upper and lower 4 bits of the byte,
                // which are alternated.
                size_t colorIndexes[2] = {code, code};
                if (m_infoHeader.biCompression == RLE4) {
                    colorIndexes[0] = (colorIndexes[0] >> 4) & 0xf;
                    colorIndexes[1] &= 0xf;
                }
                for (int which = 0; m_coord.x() < endX; ) {
                    // Some images specify color values past the end of the
                    // color table; set these pixels to black.
                    if (colorIndexes[which] < m_infoHeader.biClrUsed)
                        setI(colorIndexes[which]);
                    else
                        setRGBA(0, 0, 0, 255);
                    which = !which;
                }

                m_decodedOffset += 2;
            }
        }
    }
Exemple #10
0
 Color4(const float r, const float g, const float b, const float a) {setRGBA(r, g, b, a);}
Exemple #11
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 Color4(const float* rgba) {setRGBA(rgba);}