Exemple #1
0
ScreenPaintData::ScreenPaintData(const ScreenPaintData &other)
    : PaintData()
{
    translate(other.translation());
    setXScale(other.xScale());
    setYScale(other.yScale());
    setZScale(other.zScale());
    setRotationOrigin(other.rotationOrigin());
    setRotationAxis(other.rotationAxis());
    setRotationAngle(other.rotationAngle());
}
Exemple #2
0
ScreenPaintData &ScreenPaintData::operator=(const ScreenPaintData &rhs)
{
    setXScale(rhs.xScale());
    setYScale(rhs.yScale());
    setZScale(rhs.zScale());
    setXTranslation(rhs.xTranslation());
    setYTranslation(rhs.yTranslation());
    setZTranslation(rhs.zTranslation());
    setRotationOrigin(rhs.rotationOrigin());
    setRotationAxis(rhs.rotationAxis());
    setRotationAngle(rhs.rotationAngle());
    return *this;
}
Exemple #3
0
ScreenPaintData::ScreenPaintData(const ScreenPaintData &other)
    : PaintData()
    , d(new Private())
{
    translate(other.translation());
    setXScale(other.xScale());
    setYScale(other.yScale());
    setZScale(other.zScale());
    setRotationOrigin(other.rotationOrigin());
    setRotationAxis(other.rotationAxis());
    setRotationAngle(other.rotationAngle());
    d->projectionMatrix = other.d->projectionMatrix;
}
Exemple #4
0
ScreenPaintData &ScreenPaintData::operator=(const ScreenPaintData &rhs)
{
    setXScale(rhs.xScale());
    setYScale(rhs.yScale());
    setZScale(rhs.zScale());
    setXTranslation(rhs.xTranslation());
    setYTranslation(rhs.yTranslation());
    setZTranslation(rhs.zTranslation());
    setRotationOrigin(rhs.rotationOrigin());
    setRotationAxis(rhs.rotationAxis());
    setRotationAngle(rhs.rotationAngle());
    d->projectionMatrix = rhs.d->projectionMatrix;
    d->outputGeometry = rhs.d->outputGeometry;
    return *this;
}
WindowPaintData::WindowPaintData(const WindowPaintData &other)
    : PaintData()
    , quads(other.quads)
    , shader(other.shader)
    , d(new WindowPaintDataPrivate())
{
    setXScale(other.xScale());
    setYScale(other.yScale());
    setZScale(other.zScale());
    translate(other.translation());
    setRotationOrigin(other.rotationOrigin());
    setRotationAxis(other.rotationAxis());
    setRotationAngle(other.rotationAngle());
    setOpacity(other.opacity());
    setDecorationOpacity(other.decorationOpacity());
    setSaturation(other.saturation());
    setBrightness(other.brightness());
}
Exemple #6
0
WindowPaintData::WindowPaintData(const WindowPaintData &other)
    : PaintData()
    , quads(other.quads)
    , shader(other.shader)
    , d(new WindowPaintDataPrivate())
{
    setXScale(other.xScale());
    setYScale(other.yScale());
    setZScale(other.zScale());
    translate(other.translation());
    setRotationOrigin(other.rotationOrigin());
    setRotationAxis(other.rotationAxis());
    setRotationAngle(other.rotationAngle());
    setOpacity(other.opacity());
    setSaturation(other.saturation());
    setBrightness(other.brightness());
    setScreen(other.screen());
    setCrossFadeProgress(other.crossFadeProgress());
    setProjectionMatrix(other.projectionMatrix());
    setModelViewMatrix(other.modelViewMatrix());
    d->screenProjectionMatrix = other.d->screenProjectionMatrix;
}