GameScreen::GameScreen(QWidget *parent) : QMainWindow(parent), ui(new Ui::GameScreen) { ui->setupUi(this); tmp = new QMainWindow(this); paddleIcon = new QPixmap("C:/Users/TAYLOR/Documents/C++ Files/BrickBreak/paddle.png"); ballIcon = new QPixmap("C:/Users/TAYLOR/Documents/C++ Files/BrickBreak/white_ball.png"); gameOverIcon = new QPixmap("C:/Users/TAYLOR/Documents/C++ Files/BrickBreak/gameover.png"); gameOverlay = new QPixmap("C:/Users/TAYLOR/Documents/C++ Files/BrickBreak/background.jpg"); gameWonIcon = new QPixmap("C:/Users/TAYLOR/Documents/C++ Files/BrickBreak/youwin.jpg"); overlayLbl = new QLabel(this); overlayLbl->setPixmap(*gameOverlay); overlayLbl->setGeometry(0, ui->menuBar->height(), this->width() - (this->width() - ui->rightLine->pos().x()), this->height() - (this->height() - ui->bottomLine->pos().y())); connect(this, SIGNAL(eventTriggered(QString)), this, SLOT(writeEvent(QString))); connect(this, SIGNAL(gameEnded()), this, SLOT(gameOver())); diff = EASY; level = 1; newLevel(level); createActions(); createMenus(); createPaddle(); createBall(); numLives = 3; time = new Timer(this, "time"); connect(time, SIGNAL(timeout()), this, SLOT(decrementTimer())); cheatModeActive = false; spacePressed = false; score = 0; createBlocks(); eventLogFullSizePos = new QPoint(310, 10); eventLogHalfSizePos = new QPoint(310, 200); hideCheatMode(); setLivesText(numLives); setTimeText(timeLeft); setLevelText(level); setScoreText(score); }
//--------------------------------------------------------------------------- void TGJVEditFrame::calcLoc( ) { String gridref = LocEdit->Text.Trim(); if ( stricmp( gridref.c_str(), oldloc.c_str() ) != 0 ) { oldloc = gridref; locValid = true; double latitude; double longitude; double dist; int brg; int locValres = lonlat( gridref.c_str(), longitude, latitude ); if ( ( locValres ) != LOC_OK ) locValid = false; ScreenContact &sct = screenContact; if ( ( sct.contactFlags & MANUAL_SCORE ) && !( sct.contactFlags & DONT_PRINT ) ) { int thisscore = sct.contactScore; setScoreText( thisscore, false, sct.contactFlags & XBAND ); BrgSt->Caption = "MANUAL"; } else if ( ( locValid || ( locValres == LOC_PARTIAL ) ) && contest->locValid ) { contest->disbear( longitude, latitude, dist, brg ); if ( locValid ) // just 4CHAR not enough { sct.bearing = brg; if ( !( sct.contactFlags & ( MANUAL_SCORE | NON_SCORING | LOCAL_COMMENT | COMMENT_ONLY | DONT_PRINT ) ) ) { sct.contactScore = dist; } } TEMPBUFF( rev, 10 ); strcpy( rev, ( MinosParameters::getMinosParameters() ->getMagneticVariation() ) ? "M" : "T" ); int vb = varBrg( brg ); if ( TContestApp::getContestApp() ->reverseBearing ) { vb = normBrg( vb - 180 ); strcat( rev, "R" ); } setScoreText( ( int ) dist, ( locValres == LOC_PARTIAL ), sct.contactFlags & XBAND ); AnsiString brgbuff; if ( locValres == LOC_PARTIAL ) { brgbuff.printf( "(%d\xB0%s)", vb, rev ); } else { brgbuff.printf( "%d\xB0%s", vb, rev ); } BrgSt->Caption = brgbuff; } else { DistSt->Caption = ""; BrgSt->Caption = ""; sct.contactScore = -1; sct.bearing = -1; } } }
void GameScreen::decScore(int i) { score -= i; setScoreText(score); }
void GameScreen::incScore(int i) { score += i; setScoreText(score); }