/**
 * Called when the release event happened on a widget.
 * If the button pressed isn't left button or the widget isn't an object
 * widget, the message is cleaned.
 * If the release event didn't happen on the line of an object and the first
 * object wasn't selected, nothing is done. If the first object was already
 * selected, a creation message is made.
 * If the event happened on the line of an object, the first object or the
 * second are set, depending on whether the first object was already set or
 * not.
 */
void ToolBarStateMessages::mouseReleaseWidget()
{
    //TODO When an association between UMLObjects of invalid types is made, an error message
    //is shown. Shouldn't also a message be used here?
    if (m_pMouseEvent->button() != Qt::LeftButton ||
                getCurrentWidget()->baseType() != WidgetBase::wt_Object) {
        cleanMessage();
        return;
    }

    if (!m_isObjectWidgetLine && !m_firstObject) {
        return;
    }

    if (!m_isObjectWidgetLine) {
        setSecondWidget(static_cast<ObjectWidget*>(getCurrentWidget()), CreationMessage);
        return;
    }

    if (!m_firstObject) {
        setFirstWidget(static_cast<ObjectWidget*>(getCurrentWidget()));
    } else {
        setSecondWidget(static_cast<ObjectWidget*>(getCurrentWidget()), NormalMessage);
    }
}
/**
 * Called when the release event happened on a widget.
 * If the button pressed isn't left button, the association is cleaned. If
 * it is left button, sets the first widget or the second, depending on
 * whether the first widget is already set or not.
 */
void ToolBarStateAssociation::mouseReleaseWidget()
{
    if (m_pMouseEvent->button() != Qt::LeftButton) {
        cleanAssociation();
        return;
    }

    // TODO In old code in ToolBarState there was a TODO that said: Should not
    //be called by a Sequence message Association. Here's the check for that,
    //although I don't know why it is needed, but it seems that it's not needed,
    //as the old code worked fine without it...
    if (getAssociationType() == Uml::AssociationType::Seq_Message) {
        return;
    }

    if (!m_firstWidget) {
        setFirstWidget();
    } else {
        setSecondWidget();
    }
}