Exemple #1
0
void ItemType::unserialize(const BinaryTreePtr& node)
{
    m_null = false;

    m_category = (ItemCategory)node->getU8();

    node->getU32(); // flags

    static uint16 lastId = 99;
    while(node->canRead()) {
        uint8 attr = node->getU8();
        if(attr == 0 || attr == 0xFF)
            break;

        uint16 len = node->getU16();
        switch(attr) {
            case ItemTypeAttrServerId: {
                uint16 serverId = node->getU16();
                if(g_game.getClientVersion() < 960) {
                    if(serverId > 20000 && serverId < 20100) {
                        serverId -= 20000;
                    } else if(lastId > 99 && lastId != serverId - 1) {
                        while(lastId != serverId - 1) {
                            ItemTypePtr tmp(new ItemType);
                            tmp->setServerId(lastId++);
                            g_things.addItemType(tmp);
                        }
                    }
                } else {
                    if(serverId > 30000 && serverId < 30100) {
                        serverId -= 30000;
                    } else if(lastId > 99 && lastId != serverId - 1) {
                        while(lastId != serverId - 1) {
                            ItemTypePtr tmp(new ItemType);
                            tmp->setServerId(lastId++);
                            g_things.addItemType(tmp);
                        }
                    }
                }
                setServerId(serverId);
                lastId = serverId;
                break;
            }
            case ItemTypeAttrClientId:
                setClientId(node->getU16());
                break;
            case ItemTypeAttrName:
                setName(node->getString(len));
                break;
            case ItemTypeAttrWritable:
                m_attribs.set(ItemTypeAttrWritable, true);
                break;
            default:
                node->skip(len); // skip attribute
                break;
        }
    }
}
Exemple #2
0
void GateLogic::parseBody( short message_id, std::shared_ptr<EasyBuffer> buf_ptr_, int from_connection_id, int char_id)
{
	const char* c = buf_ptr_->get_buffer();
	int size = buf_ptr_->get_size();
	switch(message_id){
		case msgid::togate::player_login:
		{
			gr::Player_Login msg;
			msg.ParseFromArray(c, size);
			int char_id = msg.char_id();
			int ip = msg.ipv4();
			if(isPermited(ip)){
				if(isOnline(char_id)){
					//删除原来的connection
					cmp_->remove_from_manager(getConnectionId(char_id));
				}
				//给obj-master发消息
				int obj_master = 0;
				gr::Notify_Obj_Master_Player_Login send_msg;
				send_msg.set_char_id(char_id);
				std::shared_ptr<EasyBuffer> buf(new EasyBuffer);
				int size = send_msg.ByteSize();
				buf->prepare(size);
				send_msg.SerializeToArray(buf->get_buffer(), size);
				connection_ptr c_p_ = getConnection(obj_master);
				c_p_->get_io_service().post(boost::bind(&Tcp_Connection::send, c_p_, buf, msgid::fromgate::notify_obj_master_player_login, size));
			}
			break;
		}
		case msgid::togate::inter_server_register:
		{
			gr::Inter_Server_Register msg;
			msg.ParseFromArray(c, size);
			setServerId(msg.server_type(),from_connection_id);
			std::shared_ptr<EasyBuffer> buf(new EasyBuffer);
			connection_ptr c_p_ = getConnection(from_connection_id);
			c_p_->get_io_service().post(boost::bind(&Tcp_Connection::send_to_connection, c_p_, buf, msgid::fromgate::server_registered, 0));
			break;
		}
		case msgid::togate::transmission:
		{
			connection_ptr c_p_ = getConnection(getConnectionId(char_id));
			c_p_->get_io_service().post(boost::bind(&Tcp_Connection::send_to_connection, c_p_, buf_ptr_, message_id, buf_ptr_->get_size()));
			break;
		}
	}
}