void BedItem::internalSetSleeper(const Player* player) { std::string desc_str = player->getName() + " is sleeping there."; setSleeper(player->getGUID()); setSleepStart(time(NULL)); setSpecialDescription(desc_str); }
void BedItem::internalRemoveSleeper() { setSleeper(0); setSleepStart(0); setSpecialDescription("Nobody is sleeping there."); }