Exemple #1
0
VstPlugin::VstPlugin( const QString & _plugin ) :
	m_plugin( _plugin ),
	m_pluginWindowID( 0 ),
	m_embedMethod( gui
			? ConfigManager::inst()->vstEmbedMethod()
			: "headless" ),
	m_version( 0 ),
	m_currentProgram()
{
	if( QDir::isRelativePath( m_plugin ) )
	{
		m_plugin = ConfigManager::inst()->vstDir()  + m_plugin;
	}

	setSplittedChannels( true );

	PE::MachineType machineType;
	try {
		PE::FileInfo peInfo(m_plugin);
		machineType = peInfo.machineType();
	} catch (std::runtime_error& e) {
		qCritical() << "Error while determining PE file's machine type: " << e.what();
		machineType = PE::MachineType::unknown;
	}

	switch(machineType)
	{
	case PE::MachineType::amd64:
		tryLoad( REMOTE_VST_PLUGIN_FILEPATH_64 ); // Default: RemoteVstPlugin64
		break;
	case PE::MachineType::i386:
		tryLoad( REMOTE_VST_PLUGIN_FILEPATH_32 ); // Default: 32/RemoteVstPlugin32
		break;
	default:
		m_failed = true;
		return;
	}

	setTempo( Engine::getSong()->getTempo() );

	connect( Engine::getSong(), SIGNAL( tempoChanged( bpm_t ) ),
			this, SLOT( setTempo( bpm_t ) ) );
	connect( Engine::mixer(), SIGNAL( sampleRateChanged() ),
				this, SLOT( updateSampleRate() ) );

	// update once per second
	m_idleTimer.start( 1000 );
	connect( &m_idleTimer, SIGNAL( timeout() ),
				this, SLOT( idleUpdate() ) );
}
Exemple #2
0
VstPlugin::VstPlugin( const QString & _plugin ) :
	RemotePlugin(),
	JournallingObject(),
	m_plugin( _plugin ),
	m_pluginWidget( NULL ),
	m_pluginWindowID( 0 ),
	m_badDllFormat( false ),
	m_name(),
	m_version( 0 ),
	m_vendorString(),
	m_productString(),
	m_currentProgramName(),
	m_allProgramNames(),
	p_name(),
	m_currentProgram(),
	m_idleTimer()
{
	setSplittedChannels( true );

	tryLoad( REMOTE_VST_PLUGIN_FILEPATH );
#ifdef LMMS_BUILD_WIN64
	if( m_badDllFormat )
	{
		m_badDllFormat = false;
		tryLoad( "32/RemoteVstPlugin32" );
	}
#endif

	setTempo( Engine::getSong()->getTempo() );

	connect( Engine::getSong(), SIGNAL( tempoChanged( bpm_t ) ),
			this, SLOT( setTempo( bpm_t ) ) );
	connect( Engine::mixer(), SIGNAL( sampleRateChanged() ),
				this, SLOT( updateSampleRate() ) );

	// update once per second
	m_idleTimer.start( 1000 );
	connect( &m_idleTimer, SIGNAL( timeout() ),
				this, SLOT( idleUpdate() ) );
}