void GameGui::init(){ //disable tabbing setTabbingEnabled(0); //make statbox + chatbox statBox = new StatBox; chatBox = new ChatBox; healthBox = new HealthBox; inventoryBox = new InventoryBox; //put the gui objects into the container container->add(statBox); container->add(chatBox); container->add(healthBox); container->add(inventoryBox); }
void MapperGui::init(){ //enable tabbing setTabbingEnabled( true ); // used to regen map prev when map is edited mapTouched = 1; //init "world" world = NULL; //curent actoin action = NOTHING; // this is where the AreaMap object draws to worldImage = NULL; worldImagePlaceHolder = new gcn::Container; worldImagePlaceHolder->addMouseListener(this); worldImagePlaceHolder->setOpaque( false ); worldScroller = new InfraellyScroller( worldImagePlaceHolder ); worldScroller->setOpaque( false ); // fileToolBar fileToolBar = new MapperFileToolBar; fileToolBar->addMouseListener(this); // layer box layerToggleBox = new MapperLayerToggleBox; // Tileset box tilesetBox = new MapperTilesetBox; tilesetBox->addMouseListener(this); tilesetBox->getTilesetDropDown()->addSelectionListener(this); //init the load tileset dialogue loadTilesetBox = new LoadTilesetBox; loadTilesetBox->addWidgetListener(this); //init the make tileset dialogue makeTilesetBox = new MakeTilesetBox; makeTilesetBox->addWidgetListener(this); //tileset details tilesetDetailsBox = new TilesetDetailsBox; mapDetailsBox = new MapDetailsBox; //map loading box loadMapBox = new LoadMapBox; loadMapBox->addWidgetListener(this); //file name getter filenameBox = new FilenameBox("Please input a filename"); filenameBox->addWidgetListener(this); //put the gui objects into the container add(worldScroller); add(fileToolBar); add(layerToggleBox); add(tilesetBox); add(tilesetDetailsBox); add(mapDetailsBox); add(loadTilesetBox); add(makeTilesetBox); add(loadMapBox); add(filenameBox); }
void Console::init(){ if( !initialised ){ setTabbingEnabled(false); username = ""; lines = 1; textW = 640; textH = 400; container->setOpaque(0); //initialise the form objects textArea = new gcn::TextBox("Welcome to the Infraelly Console"); textScroller = new InfraellyScroller(textArea); inputField = new gcn::TextField; sendButton = new gcn::Button("Send"); //add objects to self container->add(textScroller); container->add(inputField); container->add(sendButton); //set the console as the gui's top widget setTop(container); //CONFIGURE FORM OBJECTS // add 'this' as a mouse listener sendButton->addMouseListener(this); //add the input field as key listener inputField->addKeyListener(this); //make the text area non editable textArea->setEditable(0); //make the scroll bars (dis)appear automaticaly textScroller->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); textScroller->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); //not focus sendButton->setFocusable(0); textArea->setFocusable(0); //dont allow tabbing container->setTabOutEnabled(false); textArea->setTabOutEnabled(false); textScroller->setTabOutEnabled(false); inputField->setTabOutEnabled(false); sendButton->setTabOutEnabled(false); //set the colours of the objects // bases container->setBaseColor( gcn::Color(0, 0, 0) ); //the bg black inputField->setBaseColor( gcn::Color(0, 0, 200) ); //input d_black textArea->setForegroundColor( gcn::Color(255, 255, 255) ); //scoller (white) textScroller->setBaseColor( gcn::Color(0, 100, 200) ); //scoller (blue) sendButton->setBaseColor( gcn::Color(0, 0, 0) ); //the button (black) // background inputField->setBackgroundColor( gcn::Color(0, 0, 0) ); // black textScroller->setBackgroundColor( gcn::Color(0, 0, 0) ); //scoller (black) sendButton->setBackgroundColor( gcn::Color(0, 0, 0) ); //the button (black) //foreground (text color) inputField->setForegroundColor( gcn::Color(0, 255, 0) ); //input(green) textArea->setForegroundColor( gcn::Color(255, 255, 255) ); //text (white) textScroller->setForegroundColor( gcn::Color(255, 255, 255) ); //scroller (white) sendButton->setForegroundColor( gcn::Color(255, 0, 0) ); //the button (red) //give it a readable font textArea->setFont(font::guiTitleFont.at(font::stdGuiTitleFontSize)); inputField->setFont(font::guiTitleFont.at(font::stdGuiTitleFontSize)); sendButton->setFont(font::guiTitleFont.at(font::stdGuiTitleFontSize)); //give the button no border sendButton->setFrameSize(0); //make the text area not opaque textArea->setOpaque(0); //set sizes //textArea //100 px hight textArea->setHeight(100); //500px wide textArea->setWidth(500); //textScroller // match textArea textScroller->setDimension( textArea->getDimension() ); //input field // match the textArea in width, but leave space for the button inputField->setWidth( textArea->getWidth() - sendButton->getWidth() ); inputField->setHeight( 20 ); //button //make button same hight as input field sendButton->setHeight( inputField->getHeight() ); //set the x-y resetPositions(); inputField->requestFocus(); // set initialised initialised = 1; } }