ColorVarWidget::ColorVarWidget(QString name, float r, float g, float b) { QHBoxLayout *layout = new QHBoxLayout; // add the label with this parameter's name QLabel* label = new QLabel( name ); QFont font = label->font(); font.setBold( true ); label->setFont( font ); layout->addWidget( label ); // create the button that displays the color colorButton = new ColorVarButton( ); colorButton->setFixedWidth( 65 ); colorButton->setFixedHeight( 22 ); connect(colorButton, SIGNAL(clicked()), this, SLOT(showColorChanger())); layout->addWidget( colorButton ); connect(colorButton, SIGNAL(setToDefault()), this, SLOT(setToDefault())); // set the color to the input color.setRgbF( r, g, b ); defaultColor = color; resetButtonColor(); // layout stuff setContentsMargins( 0, 0, 0, 0 ); layout->setMargin( 1 ); setSizePolicy( QSizePolicy::Preferred, QSizePolicy::Fixed ); setLayout(layout); }
Configure::Configure() { EEPROM::read(0, &m_ble, sizeof(m_ble)); if ( m_ble.length!=sizeof(m_ble) ) { setToDefault(); save(); } }
/* * s e t T o M P C */ returnValue Options::setToMPC( ) { setToDefault( ); enableRamping = BT_FALSE; enableFarBounds = BT_TRUE; enableFlippingBounds = BT_FALSE; enableRegularisation = BT_TRUE; enableNZCTests = BT_FALSE; enableDriftCorrection = 0; enableEqualities = BT_TRUE; #ifdef __USE_SINGLE_PRECISION__ terminationTolerance = 1.0e3 * EPS; #else terminationTolerance = 1.0e9 * EPS; #endif initialStatusBounds = ST_INACTIVE; numRegularisationSteps = 1; #ifdef __USE_SINGLE_PRECISION__ numRefinementSteps = 2; #else numRefinementSteps = 0; #endif return SUCCESSFUL_RETURN; }
void logicButtons(bool temp[]) { for (int i = 0; i < NUMBER_OF_BUTTON; ++i) { if (temp[i] == true) { switch (i) { case 0: if(!lockButtons) { startStopGame(); } temp[i] = false; break; case 1: if(!lockButtons) { setToDefault(); loadGame(board); if(availableMatches() == 0) { startStopGame(); } } temp[i] = false; break; case 2: showHelp(); temp[i] = false; break; case 3: startStopSound(); temp[i] = false; break; } } } }
void GameApplication::startStopGame() { if (board.isStarted()) { board.stop(); startStopTimer(); setToDefault(); } else { if (!theGameIsOver()) { board.start(); startStopTimer(); bet(); setToDefault(); } else { gameOver = true; } } }
void Animation::calculateAnimation() { if((SDL_GetTicks() - startTicks) < 1000) { Texture::setTexture(animations[(SDL_GetTicks() - startTicks) / 100]); } else { Texture::setTexture(animations[0]); setToDefault(); } }
FloatVarWidget::FloatVarWidget(QString name, float minVal, float maxVal, float defaultVal) : QGroupBox(name), minValue(minVal), maxValue(maxVal), defaultValue(defaultVal), updatingValue(false) { QHBoxLayout *layout = new QHBoxLayout; // slider slider = new QSlider(Qt::Horizontal); slider->setMinimum( 0 ); slider->setMaximum( 1000 ); slider->setValue( floatToSlider(defaultVal) ); slider->setMinimumWidth( 130 ); slider->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ); connect(slider, SIGNAL(valueChanged(int)), this, SLOT(sliderChanged(int))); layout->addWidget( slider ); // edit control edit = new FloatVarEdit; edit->setMinimumWidth( 20 ); edit->setMaximumWidth( 80 ); edit->setText( QString().setNum(defaultVal) ); edit->setSizePolicy( QSizePolicy::Fixed, QSizePolicy::Fixed ); edit->setFixedHeight( 20 ); QFont font = edit->font(); font.setPointSize( 9.0 ); edit->setFont( font ); connect(edit, SIGNAL(editingFinished()), this, SLOT(textChanged())); layout->addWidget( edit ); connect(edit, SIGNAL(setToDefault()), this, SLOT(setToDefault())); layout->setMargin( 0 ); layout->setContentsMargins( 0, 2, 0, 3 ); setSizePolicy( QSizePolicy::Preferred, QSizePolicy::Fixed ); setLayout(layout); }
BEGIN_NAMESPACE_QPOASES /***************************************************************************** * P U B L I C * *****************************************************************************/ /* * O p t i o n s */ Options::Options( ) { setToDefault( ); }
/* * s e t T o R e l i a b l e */ returnValue Options::setToReliable( ) { setToDefault( ); enableFullLITests = BT_TRUE; enableCholeskyRefactorisation = 1; #ifdef __USE_SINGLE_PRECISION__ numRefinementSteps = 3; #else numRefinementSteps = 2; #endif return SUCCESSFUL_RETURN; }
void GameApplication::logicButtons(bool temp[]) { for (int i = 0; i < NUMBER_OF_BUTTON; ++i) { if (temp[i] == true) { switch (i) { case 0: if (!lockButtons) { startStopGame(); } if (chunk) { Mix_PlayChannel(-1, click, 0); } temp[i] = false; break; case 1: if (!lockButtons) { setToDefault(); loadGame(board); if (availableMatches() == 0) { startStopGame(); } } if (chunk) { Mix_PlayChannel(-1, click, 0); } temp[i] = false; break; case 2: showHelp(); if (chunk) { Mix_PlayChannel(-1, click, 0); } temp[i] = false; break; case 3: startStopSound(); if (chunk) { Mix_PlayChannel(-1, click, 0); } temp[i] = false; break; } } } }
void SettingsWindow::on_defaultButton_clicked() { setToDefault(); }
pVehicleDesc::pVehicleDesc() //constructor sets to default { setToDefault(); }
pFluidDesc::pFluidDesc() { setToDefault(); }
SearchOptions::SearchOptions() { setToDefault(); }