void FGStandardComboBox::updateFromArrayCtrl() { AssertFatal(popUpCtrl && popUpCtrl->getArrayCtrl(), "pop up control is missing a text list"); StandardListCtrl *plCtrl = (StandardListCtrl*)(popUpCtrl->getArrayCtrl()); const char *myText; myText = plCtrl->getSelectedText(); if (myText && myText[0]) setText(myText); else setText(""); setUpdate(); }
void GuiTextEditCtrl::setCursorPos( const S32 newPos ) { S32 charCount = mTextBuffer.length(); S32 realPos = newPos > charCount ? charCount : newPos < 0 ? 0 : newPos; if ( realPos != mCursorPos ) { mCursorPos = realPos; setUpdate(); } }
//-------------------------------------------------------------------------- void GuiColorPickerCtrl::setSelectorPos(const Point2I &pos) { Point2I extent = getExtent(); RectI rect; if (mDisplayMode != pDropperBackground) { extent.x -= 3; extent.y -= 2; rect = RectI(Point2I(1,1), extent); } else { rect = RectI(Point2I(0,0), extent); } if (rect.pointInRect(pos)) { mSelectorPos = pos; mPositionChanged = true; // We now need to update setUpdate(); } else { if ((pos.x > rect.point.x) && (pos.x < (rect.point.x + rect.extent.x))) mSelectorPos.x = pos.x; else if (pos.x <= rect.point.x) mSelectorPos.x = rect.point.x; else if (pos.x >= (rect.point.x + rect.extent.x)) mSelectorPos.x = rect.point.x + rect.extent.x - 1; if ((pos.y > rect.point.y) && (pos.y < (rect.point.y + rect.extent.y))) mSelectorPos.y = pos.y; else if (pos.y <= rect.point.y) mSelectorPos.y = rect.point.y; else if (pos.y >= (rect.point.y + rect.extent.y)) mSelectorPos.y = rect.point.y + rect.extent.y - 1; mPositionChanged = true; setUpdate(); } }
void Game_Scene::EnableUpdates(bool update) { function<void(Node*)> setUpdate = [&](Node* node) { update ? node->scheduleUpdate() : node->unscheduleUpdate(); update ? node->resumeSchedulerAndActions() : node->stopAllActions(); for (Node* child : node->getChildren()) { setUpdate(child); } }; for (Node* obj : vector<Node*>{_leftPlayer, _rightPlayer }) { setUpdate(obj); } for (int i = 0; i < _ballManager->GetNumberOfBalls(); i++) { setUpdate(_ballManager->GetBallAtIndex(i)); } }
void GuiTabPageCtrl::onMouseDown(const GuiEvent &event) { setUpdate(); Point2I localPoint = globalToLocalCoord( event.mousePoint ); GuiControl *ctrl = findHitControl(localPoint); if (ctrl && ctrl != this) { ctrl->onMouseDown(event); } }
void GuiProgressBitmapCtrl::setBitmap( const char* name ) { bool awake = mAwake; if( awake ) onSleep(); mBitmapName = StringTable->insert( name ); if( awake ) onWake(); setUpdate(); }
void GuiProgressBitmapCtrl::setScriptValue(const char *value) { //set the value if (! value) mProgress = 0.0f; else mProgress = dAtof(value); //validate the value mProgress = mClampF(mProgress, 0.f, 1.f); setUpdate(); }
void GuiButtonBaseCtrl::onMessage( GuiControl *sender, S32 msg ) { Parent::onMessage(sender, msg); if( mRadioGroup == msg && mButtonType == ButtonTypeRadio ) { setUpdate(); mStateOn = ( sender == this ); // Update the console variable: if ( mConsoleVariable[0] ) Con::setBoolVariable( mConsoleVariable, mStateOn ); } }
void GuiProgressBitmapCtrl::onPreRender() { const char * var = getVariable(); if(var) { F32 value = mClampF(dAtof(var), 0.f, 1.f); if(value != mProgress) { mProgress = value; setUpdate(); } } }
void Device::scanServices(const QString &address) { // We need the current device for service discovery. for (int i = 0; i < devices.size(); i++) { if (((DeviceInfo*)devices.at(i))->getAddress() == address ) currentDevice.setDevice(((DeviceInfo*)devices.at(i))->getDevice()); } if (!currentDevice.getDevice().isValid()) { qWarning() << "Not a valid device"; return; } qDeleteAll(m_characteristics); m_characteristics.clear(); emit characteristicsUpdated(); qDeleteAll(m_services); m_services.clear(); emit servicesUpdated(); setUpdate("Back\n(Connecting to device...)"); if (controller && controller->remoteAddress() != currentDevice.getDevice().address()) { controller->disconnectFromDevice(); delete controller; controller = 0; } //! [les-controller-1] if (!controller) { // Connecting signals and slots for connecting to LE services. controller = new QLowEnergyController(currentDevice.getDevice().address()); connect(controller, SIGNAL(connected()), this, SLOT(deviceConnected())); connect(controller, SIGNAL(error(QLowEnergyController::Error)), this, SLOT(errorReceived(QLowEnergyController::Error))); connect(controller, SIGNAL(disconnected()), this, SLOT(deviceDisconnected())); connect(controller, SIGNAL(serviceDiscovered(QBluetoothUuid)), this, SLOT(addLowEnergyService(QBluetoothUuid))); connect(controller, SIGNAL(discoveryFinished()), this, SLOT(serviceScanDone())); } if (isRandomAddress()) controller->setRemoteAddressType(QLowEnergyController::RandomAddress); else controller->setRemoteAddressType(QLowEnergyController::PublicAddress); controller->connectToDevice(); //! [les-controller-1] }
void GuiTextEditSliderCtrl::onMouseDown(const GuiEvent &event) { // If we're not active then skip out. if ( !mActive || !mAwake || !mVisible ) { Parent::onMouseDown(event); return; } char txt[20]; Parent::getText(txt); mValue = dAtof(txt); mMouseDownTime = Sim::getCurrentTime(); GuiControl *parent = getParent(); if(!parent) return; Point2I camPos = event.mousePoint; Point2I point = parent->localToGlobalCoord(getPosition()); if(camPos.x > point.x + getExtent().x - 14) { if(camPos.y > point.y + (getExtent().y/2)) { mValue -=mIncAmount; mTextAreaHit = ArrowDown; mMulInc = -0.15f; } else { mValue +=mIncAmount; mTextAreaHit = ArrowUp; mMulInc = 0.15f; } checkRange(); setValue(); mouseLock(); // We should get the focus and set the // cursor to the start of the text to // mimic the standard Windows behavior. setFirstResponder(); mCursorPos = mBlockStart = mBlockEnd = 0; setUpdate(); return; } Parent::onMouseDown(event); }
Device::Device(): connected(false), controller(0), m_deviceScanState(false), randomAddress(false) { //! [les-devicediscovery-1] discoveryAgent = new QBluetoothDeviceDiscoveryAgent(); connect(discoveryAgent, SIGNAL(deviceDiscovered(const QBluetoothDeviceInfo&)), this, SLOT(addDevice(const QBluetoothDeviceInfo&))); connect(discoveryAgent, SIGNAL(error(QBluetoothDeviceDiscoveryAgent::Error)), this, SLOT(deviceScanError(QBluetoothDeviceDiscoveryAgent::Error))); connect(discoveryAgent, SIGNAL(finished()), this, SLOT(deviceScanFinished())); //! [les-devicediscovery-1] setUpdate("Search"); }
void GuiPaneControl::onMouseEnter(const GuiEvent &event) { setUpdate(); if(isMouseLocked()) { mDepressed = true; mMouseOver = true; } else { mMouseOver = true; } }
void GuiFormCtrl::onMouseUp(const GuiEvent &event) { // Make sure we only get events we ought to be getting... if (! mActive) return; mouseUnlock(); setUpdate(); Point2I localClick = globalToLocalCoord(event.mousePoint); // If we're clicking in the header then resize //if(localClick.y < mThumbSize.y && mDepressed) // setCollapsed(!mCollapsed); }
void GuiTextListCtrl::setEntry(U32 id, const char *text) { S32 e = findEntryById(id); if(e == -1) addEntry(id, text); else { dFree(mList[e].text); mList[e].text = dStrdup(text); // Still have to call this to make sure cells are wide enough for new values: setSize( Point2I( 1, mList.size() ) ); } setUpdate(); }
void GuiButtonBaseCtrl::acceleratorKeyRelease(U32) { if (! mActive) return; if (mDepressed) { //set the bool mDepressed = false; //perform the action onAction(); } //update setUpdate(); }
void FGTextList::setSelection(Int32 iPos) { const char *lpszVar; if ((iPos >= -1) && (iPos < textList.size())) { selectedCell.y = iPos; if ((lpszVar = getSelectedText()) != NULL) { setVariable(lpszVar); } setUpdate(); } }
void GuiButtonBaseCtrl::setStateOn( bool bStateOn ) { if(!mActive) return; if(mButtonType == ButtonTypeCheck) { mStateOn = bStateOn; } else if(mButtonType == ButtonTypeRadio) { messageSiblings(mRadioGroup); mStateOn = bStateOn; } setUpdate(); }
void Device::startDeviceDiscovery() { qDeleteAll(devices); devices.clear(); emit devicesUpdated(); setUpdate("Scanning for devices ..."); //! [les-devicediscovery-2] discoveryAgent->start(); //! [les-devicediscovery-2] if (discoveryAgent->isActive()) { m_deviceScanState = true; Q_EMIT stateChanged(); } }
void GuiFormCtrl::onMouseEnter(const GuiEvent &event) { setUpdate(); if(isMouseLocked()) { mDepressed = true; mMouseOver = true; } else { mMouseOver = true; } // fade control fadeControl(); }
void GuiPaneControl::onMouseDown(const GuiEvent &event) { if(!mCollapsable) return; Point2I localClick = globalToLocalCoord(event.mousePoint); // If we're clicking in the header then resize if(localClick.y < mThumbSize.y) { mouseLock(); mDepressed = true; //update setUpdate(); } }
void TextEdit::onPreRender() { bool focused = (root->getFirstResponder() == this); if(focused) { SimTime timeElapsed = manager->getCurrentTime() - timeLastCursorFlipped; numFramesElapsed++; if ((timeElapsed > SimTime(0.5f)) && (numFramesElapsed > 3) ) { cursorOn = 1 - cursorOn; timeLastCursorFlipped = manager->getCurrentTime(); numFramesElapsed = 0; setUpdate(); } } }
int ProgressCtrl::offsetPos(int iOffset) { int iOldPos = iPos; iPos += iOffset; if (iPos > iRangeHi || iPos < iRangeLo) { iPos = iOldPos; } // Update the progress bar setUpdate(); // Return old position return (iOldPos); }
ABST::ABST() { memcpy(data + 4, "abst", 4); setVersion(0); setFlags(0); setBootstrapinfoVersion(0); setProfile(0); setLive(1); setUpdate(0); setTimeScale(1000); setCurrentMediaTime(0); setSmpteTimeCodeOffset(0); std::string empty; setMovieIdentifier(empty); setInt8(0, 30); //set serverentrycount to 0 setInt8(0, 31); //set qualityentrycount to 0 setDrmData(empty); setMetaData(empty); }
void ShapeView::onPreRender() { if (instance) { if (fAutoRotate && fLeftMouseDown == false && timer.getElapsed() >= 0.033f) { timer.reset(); rotation.z += 0.1f; if (rotation.z >= M_2PI) { rotation.z -= M_2PI; } } setUpdate(); } }
void GuiTextListCtrl::setEntryActive(U32 id, bool active) { S32 index = findEntryById( id ); if ( index == -1 ) return; if ( mList[index].active != active ) { mList[index].active = active; // You can't have an inactive entry selected... if ( !active && mSelectedCell.y >= 0 && mSelectedCell.y < mList.size() && mList[mSelectedCell.y].id == id ) setSelectedCell( Point2I( -1, -1 ) ); setUpdate(); } }
void GuiButtonBaseCtrl::onMouseUp(const GuiEvent &event) { mouseUnlock(); if( !mActive ) return; setUpdate(); if( mUseMouseEvents ) onMouseUp_callback(); //if we released the mouse within this control, perform the action if( mDepressed ) onAction(); mDepressed = false; mMouseDragged = false; }
void GuiSliderCtrl::onMouseEnter(const GuiEvent &event) { setUpdate(); if( isMouseLocked() ) { mDepressed = true; mMouseOver = true; } else { if( mActive && mProfile->mSoundButtonOver ) { //F32 pan = (F32(event.mousePoint.x)/F32(getRoot()->getWidth())*2.0f-1.0f)*0.8f; SFX->playOnce( mProfile->mSoundButtonOver ); } mMouseOver = true; } }
void GuiConsoleTextCtrl::setText(const char *txt) { //make sure we don't call this before onAdd(); AssertFatal(mProfile, "Can't call setText() until setProfile() has been called."); if (txt) mConsoleExpression = txt; else mConsoleExpression = String::EmptyString; // make sure we have a font mProfile->incRefCount(); mFont = mProfile->mFont; setUpdate(); // decrement the profile reference mProfile->decRefCount(); }
void GuiButtonBaseCtrl::onMouseEnter(const GuiEvent &event) { setUpdate(); if( mUseMouseEvents ) onMouseEnter_callback(); if(isMouseLocked()) { mDepressed = true; mMouseOver = true; } else { if ( mActive && mProfile->mSoundButtonOver ) SFX->playOnce(mProfile->mSoundButtonOver); mMouseOver = true; } }