void changeFullscreenMode() override { if(fullscreenMode() == FullScreenMode::FULLSCREEN_EXCLUSIVE) { nonfs_width_ = width(); nonfs_height_ = height(); if(SDL_SetWindowFullscreen(window_.get(), SDL_WINDOW_FULLSCREEN) != 0) { LOG_WARN("Unable to set fullscreen mode at " << width() << " x " << height()); return; } } else if(fullscreenMode() == FullScreenMode::FULLSCREEN_WINDOWED) { nonfs_width_ = width(); nonfs_height_ = height(); if(SDL_SetWindowFullscreen(window_.get(), SDL_WINDOW_FULLSCREEN_DESKTOP) != 0) { LOG_WARN("Unable to set windowed fullscreen mode at " << width() << " x " << height()); return; } SDL_SetWindowSize(window_.get(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED); SDL_SetWindowPosition(window_.get(), 0, 0); } else { if(SDL_SetWindowFullscreen(window_.get(), 0) != 0) { LOG_WARN("Unable to set windowed mode at " << width() << " x " << height()); return; } SDL_SetWindowSize(window_.get(), nonfs_width_, nonfs_height_); SDL_SetWindowPosition(window_.get(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED); } int w, h; SDL_GetWindowSize(window_.get(), &w, &h); // update viewport setViewPort(0, 0, w, h); // update width_ and height_ and notify observers updateDimensions(w, h); }
PipeLine::PipeLine(FrameBuffer& fbo,int regsN) :fbo_(fbo),registers_(regsN), uniforms_((Uniforms*)registers_.regs_.data()), worldTransform_(), viewfrustum_(), cam_(viewfrustum_,0.1,0.01) { setCullState(FT_CCW,CT_BACK); viewfrustum_.setFrustum(90.0f,fbo.width(),fbo.height(),5,500); //viewfrustum_.setFrustum(-400,400,-300,300,50,500); setViewPort(fbo.width(),fbo.height(),0,0); uniforms_->wpvMatrix_ = viewfrustum_.getProjectionViewMatrix(); using PT = Mesh::PrimitiveT; // FIXME //drawFunction_[PT::POLYPOINT] = &PipeLine::drawPolypoint; //drawFunction_[PT::POLYSEGMENT_DISJOINT] = &PipeLine::drawPolylineDisjoint; //drawFunction_[PT::POLYSEGMENT_CONTIGUOUS] = &PipeLine::drawPolylineContiguous; //drawFunction_[PT::TRISTRIP]= drawFunction_[PT::TRIMESH] = &PipeLine::drawTriMesh; rasterAlgo_[RasAlgo::SCANLINE_ALGO] = &PipeLine::scanlineAlgo; }
bool handlePhysicalWindowSizeChange() override { if(window_) { SDL_SetWindowSize(window_.get(), width(), height()); setViewPort(0, 0, width(), height()); return true; } return false; }
void GameLayer::update( float dTime ) { //test code testCode(); setViewPort(this, m_Player->getPosition(), cocos2d::Point::ANCHOR_MIDDLE); m_BackGround->setPosition(-getPosition() + m_BackGround->getContentSize() / 2); m_RoomLayers[m_CurrentRoomNum]->update(dTime); m_Player->update(dTime); checkIn(); }
// Canvas functions Canvas::Canvas( int width, int height, const char * windowTitle ) { // initialize openGL and everything glutWin initw( height, width, 20, 20, GLUT_SINGLE | GLUT_RGB, windowTitle ); // make sure the frustum is set up properly setWindow( 0.0f, (float)width, 0.0f, (float)height ); setViewPort( 0, width, 0, height ); // set turtle position currPos = Point2( 0.0f, 0.0f ); currDir = 0.0f; // set initial colors setBackgroundColor( 0.0f, 0.0f, 0.0f ); setColor( 1.0f, 0.0f, 0.0f ); }
void Window::resetViewPort() noexcept { setViewPort( m_wimpl->viewport ); }
void WPainter::setViewPort(double x, double y, double width, double height) { setViewPort(WRectF(x, y, width, height)); }
void AbstractNavigation::resize(const QSize & size) { setViewPort(size.width(), size.height()); }