//----------------------------------------------------------------------------
ActionObject011::ActionObject011(int screenWidth, int screenHeight, QPoint startPos)
:ActionObject("action010_*.png",6,screenWidth,screenHeight, startPos)
{
//----------------------------------------------------------------------------

	setXSpeed(-50); 
	setYSpeed(+2); 
	m_liveCounter= getFrameCount();
}
Exemple #2
0
void Player::updateDirection()
{
    if(m_death)
    {
        return;
    }

    setXSpeed(m_askedXSpeed);
    setYSpeed(m_askedYSpeed);
    m_askedXSpeed = 0;
    m_askedYSpeed = 0;
    // Signal to the player item that the direction changed
    emit directionChanged();
}