//---------------------------------------------------------------------------- ActionObject011::ActionObject011(int screenWidth, int screenHeight, QPoint startPos) :ActionObject("action010_*.png",6,screenWidth,screenHeight, startPos) { //---------------------------------------------------------------------------- setXSpeed(-50); setYSpeed(+2); m_liveCounter= getFrameCount(); }
void Player::updateDirection() { if(m_death) { return; } setXSpeed(m_askedXSpeed); setYSpeed(m_askedYSpeed); m_askedXSpeed = 0; m_askedYSpeed = 0; // Signal to the player item that the direction changed emit directionChanged(); }