Exemple #1
0
//////////////////////////////////////////////////////////////////////
// wipe boundaries of velocity and density
//////////////////////////////////////////////////////////////////////
void FLUID_3D::wipeBoundaries(int zBegin, int zEnd)
{
	setZeroBorder(_xVelocity, _res, zBegin, zEnd);
	setZeroBorder(_yVelocity, _res, zBegin, zEnd);
	setZeroBorder(_zVelocity, _res, zBegin, zEnd);
	setZeroBorder(_density, _res, zBegin, zEnd);
}
Exemple #2
0
//////////////////////////////////////////////////////////////////////
// wipe boundaries of velocity and density
//////////////////////////////////////////////////////////////////////
void FLUID_3D::wipeBoundaries()
{
	setZeroBorder(_xVelocity, _res);
	setZeroBorder(_yVelocity, _res);
	setZeroBorder(_zVelocity, _res);
	setZeroBorder(_density, _res);
}
Exemple #3
0
//////////////////////////////////////////////////////////////////////
// Advect using the MacCormack method from the Selle paper
//////////////////////////////////////////////////////////////////////
void FLUID_3D::advectMacCormackEnd2(int zBegin, int zEnd)
{
	const float dt0 = _dt / _dx;
	Vec3Int res = Vec3Int(_xRes,_yRes,_zRes);

	// use force array as temp arrays
	float* t1 = _xForce;

	// advectFieldMacCormack2(dt, xVelocity, yVelocity, zVelocity, oldField, newField, tempfield, temp, res, obstacles)

	advectFieldMacCormack2(dt0, _xVelocityOld, _yVelocityOld, _zVelocityOld, _densityOld, _density, _densityTemp, t1, res, _obstacles, zBegin, zEnd);
	advectFieldMacCormack2(dt0, _xVelocityOld, _yVelocityOld, _zVelocityOld, _heatOld, _heat, _heatTemp, t1, res, _obstacles, zBegin, zEnd);
	advectFieldMacCormack2(dt0, _xVelocityOld, _yVelocityOld, _zVelocityOld, _xVelocityOld, _xVelocityTemp, _xVelocity, t1, res, _obstacles, zBegin, zEnd);
	advectFieldMacCormack2(dt0, _xVelocityOld, _yVelocityOld, _zVelocityOld, _yVelocityOld, _yVelocityTemp, _yVelocity, t1, res, _obstacles, zBegin, zEnd);
	advectFieldMacCormack2(dt0, _xVelocityOld, _yVelocityOld, _zVelocityOld, _zVelocityOld, _zVelocityTemp, _zVelocity, t1, res, _obstacles, zBegin, zEnd);

	if(_domainBcLeft == 0) copyBorderX(_xVelocityTemp, res, zBegin, zEnd);
	else setZeroX(_xVelocityTemp, res, zBegin, zEnd);				

	if(_domainBcFront == 0) copyBorderY(_yVelocityTemp, res, zBegin, zEnd);
	else setZeroY(_yVelocityTemp, res, zBegin, zEnd); 

	if(_domainBcTop == 0) copyBorderZ(_zVelocityTemp, res, zBegin, zEnd);
	else setZeroZ(_zVelocityTemp, res, zBegin, zEnd);

	setZeroBorder(_density, res, zBegin, zEnd);
	setZeroBorder(_heat, res, zBegin, zEnd);


	/*int begin=zBegin * _slabSize;
	int end=begin + (zEnd - zBegin) * _slabSize;
  for (int x = begin; x < end; x++)
    _xForce[x] = _yForce[x] = 0.0f;*/
}
Exemple #4
0
//////////////////////////////////////////////////////////////////////
// Advect using the MacCormack method from the Selle paper
//////////////////////////////////////////////////////////////////////
void FLUID_3D::advectMacCormack()
{
	Vec3Int res = Vec3Int(_xRes,_yRes,_zRes);

	if(DOMAIN_BC_LEFT == 0) copyBorderX(_xVelocity, res);
	else setZeroX(_xVelocity, res); 

	if(DOMAIN_BC_TOP == 0) copyBorderY(_yVelocity, res);
	else setZeroY(_yVelocity, res); 

	if(DOMAIN_BC_FRONT == 0) copyBorderZ(_zVelocity, res);
	else setZeroZ(_zVelocity, res);

	SWAP_POINTERS(_xVelocity, _xVelocityOld);
	SWAP_POINTERS(_yVelocity, _yVelocityOld);
	SWAP_POINTERS(_zVelocity, _zVelocityOld);
	SWAP_POINTERS(_density, _densityOld);
	SWAP_POINTERS(_heat, _heatOld);

	const float dt0 = _dt / _dx;
	// use force arrays as temp arrays
	for (int x = 0; x < _totalCells; x++)
		_xForce[x] = _yForce[x] = 0.0;

	float* t1 = _xForce;
	float* t2 = _yForce;

	advectFieldMacCormack(dt0, _xVelocityOld, _yVelocityOld, _zVelocityOld, _densityOld, _density, t1,t2, res, _obstacles);
	advectFieldMacCormack(dt0, _xVelocityOld, _yVelocityOld, _zVelocityOld, _heatOld, _heat, t1,t2, res, _obstacles);
	advectFieldMacCormack(dt0, _xVelocityOld, _yVelocityOld, _zVelocityOld, _xVelocityOld, _xVelocity, t1,t2, res, _obstacles);
	advectFieldMacCormack(dt0, _xVelocityOld, _yVelocityOld, _zVelocityOld, _yVelocityOld, _yVelocity, t1,t2, res, _obstacles);
	advectFieldMacCormack(dt0, _xVelocityOld, _yVelocityOld, _zVelocityOld, _zVelocityOld, _zVelocity, t1,t2, res, _obstacles);

	if(DOMAIN_BC_LEFT == 0) copyBorderX(_xVelocity, res);
	else setZeroX(_xVelocity, res); 

	if(DOMAIN_BC_TOP == 0) copyBorderY(_yVelocity, res);
	else setZeroY(_yVelocity, res); 

	if(DOMAIN_BC_FRONT == 0) copyBorderZ(_zVelocity, res);
	else setZeroZ(_zVelocity, res);

	setZeroBorder(_density, res);
	setZeroBorder(_heat, res);

  for (int x = 0; x < _totalCells; x++)
    t1[x] = t2[x] = 0.0;
}