Exemple #1
0
void create() {
   ::create();
/* OBJEDIT { */
   set_name( "bear skin" );
   set_gettable( 1 );
   set_droppable( 1 );
   set_height( 5 );
   set_weight( 2000 );
   set_bulk( 1800 );
   set_value( 70 );
/* } OBJEDIT */
}
Exemple #2
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void setup(void) {
   set_id("shard");
   add_id("chaosshard");
   add_adj("chaotic");
   set_short("A shard of chaos");
   set_long("A shard of chaos. It's purpose is not immediately " +
      "clear from just looking at it. Perhaps someone else knows and " +
      "has a use for it.");
   set_gettable(1);
   set_value(0);
   set_weight(1);
}
Exemple #3
0
void setup(void) {
   set_id("gloves");
   set_adj("red");
   set_short("A pair of gloves");
   set_long("A pair of leather gloves.");
   set_gettable(1);
   set_slot("hands");
   set_wear_message("$N $vwear $o.");
   set_remove_message("$N $vremove $o.");
   set_value(20);
   set_weight(5);
}
Exemple #4
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void create() {
/* OBJEDIT { */
   set_name("mixing bowl");
   set_gettable( 1 );
   set_droppable( 1 );
   set_weight( 500 );
   set_bulk_capacity( 3000 );
   set_weight_capacity( 20000 );
   set_value( 30 );
/* } OBJEDIT */
   ::create();
}
Exemple #5
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void setup(void) {
   set_id("gloves");
   set_adj("leather");
   set_short("A pair of leather gloves");
   set_long("A standard pair of adventurer's leather gloves.");
   set_gettable(1);
   set_slot("hands");
   set_wear_message("$N $vwear $o.");
   set_remove_message("$N $vremove $o.");
   set_value(20);
   set_weight(1);
	set_ac(2);
}
Exemple #6
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void setup()
{
  set_id("maps");
  set_long("They have scribblings all over them.");
  set_attached();
  set_gettable("#The maps are securely fastened to the cave wall.");
#ifdef USE_SIZE
  set_size(SMALL);
#endif
#ifdef USE_MASS
  set_mass(SMALL);
#endif
}
void setup(void) {
   set_id("mithril chain mail");
   set_adj("mithril");
   add_ids("mithril mail", "mail", "chain mail");
   set_short("Mithril chain mail");
   set_long("It looks very light.");
   set_gettable(1);
   set_slot("body");
   set_ac(4);
   set_value(2500);
   set_size(3);
   set_weight(5);
}
Exemple #8
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void setup(void) {
   set_id("brain");
   add_adj("mystic");
   add_id("mystic brain");
   set_short("A mystic brain of unknown origins");
   set_long("A mystic brain of unknown origins. It probably isn't of this " +
      "world. It is also most likely imbued with some strange magic. You " +
      "might consider not holding on to it longer than is absolutely " +
      "necessary. There certainly are others who have uses for such things."); 
   set_gettable(1);
   set_weight(1);
   set_value(0);
}
Exemple #9
0
void create() {
   ::create();
/* OBJEDIT { */
   set_gettable( 1 );
   set_droppable( 1 );
   set_weapon_type( "bow" );
   set_type( "weapon" );
   set_wc( (["piercing":7]) );
   set_requirement( (["dex":8]) );
   set_name( "bow" );
   set_distant( "a bow" );
   set_specific( "the bow" );
/* } OBJEDIT */
}
Exemple #10
0
void setup(void) {
   set_id("helmet");
   set_short("A helmet");
   set_long("A helmet. This is very basic advenuterer's gear. " +
      "You better find something else.");
   set_gettable(1);

   set_ac(1);

   set_slot("head");
   set_value(20);
   set_size(2);
   set_weight(1);
}
Exemple #11
0
void setup(void) {
   set_gettable(0);
   set_id("iustitia");
   add_id("statue");
   set_short("A statue of Iustitia");
   set_long("This is a statue has been chiseled out of green granite. " +
      "The It has been shaped in the image of a female human wearing " +
      "an elegant robe. Her face is obscured because she is shown as " +
      "wearing a blindfold. In her right hand there is a scale with two " +
      "cups for balancing. In her left hand she holds an unsheathed " +
      "long sword with double edges.");
   set_weight(5000);
   set_value(0);
}
Exemple #12
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void setup(void) {
   set_id("hat");
   set_adj("black", "10 gallon");
   set_short("A black 10 gallon hat");
   set_long("This is one big hat.");
   set_gettable(1);

   set_ac(1);

   set_slot("head");
   set_value(20);
   set_size(5);
   set_weight(7);
}
Exemple #13
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void setup(void) {
   set_id("cudgel");
   set_short("A cudgel");
   set_long("Your standard cudgel.");
   set_gettable(1);

   set_combat_stats(1, 5, 10);

   set_wield_type("single");
   set_wield_message("$N $vgrab $p $o. Ready!");
   set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away.");
   set_weapon_actions(({
      "club", "bash", "hammer", "crush", "crack"
      }));
Exemple #14
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void setup(void) {
   set_id("jacket");
   set_adj("leather", "black");
   set_short("A worn but sturdy leather jacket");
   set_long("This is the kind of leather jacket all %^RED%^bad%^RESET%^ " +
      "dudes wear.  On the back is a lot of rivets making the " +
      "pattern of a star.");
   set_gettable(1);
   set_slot("body");
   set_wear_message("$N $vput on $o. Man, $N $vare cool!");
   set_remove_message("$N $vtake off $o, and suddenly $vlook extremely dull.");
   set_ac(3);
   set_value(50);
   set_weight(5);
}
Exemple #15
0
void setup(void) {
   set_id("t-shirt", "tshirt");
   set_adj("gurbalib");
   set_short("A flashy T-shirt");
   set_long("It reads: I crashed GurbaLib and all I got was this " +
      "stupid T-Shirt!");
   set_gettable(1);
   set_slot("torso");
   set_wear_message("$N $vput on $o, and suddenly $vlook a lot better.");
   set_remove_message("$N $vtake off $o, and suddenly $vlook dull.");
   set_ac(1);
   set_value(20);
   set_size(1);
   set_weight(3);
}
Exemple #16
0
void setup(void) {
   set_id("polearm");
   set_adj("long");
   set_short("A long sword");
   set_long("Your standard long polearm.");
   set_gettable(1);

   set_combat_stats(1, 5, 10);

   set_wield_type("both");
   set_wield_message("$N $vgrab $p $o. Ready!");
   set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away.");
   set_weapon_actions(({
      "stab", "poke", "hit"
      }));
Exemple #17
0
void setup( void ) {
  set_id( "shield" );
  set_adj( "round" );
  set_long( "A round shield." );
  set_in_room_desc( "A round shield." );
  set_gettable( 1 );

  set_ac( 2 );

  set_wield_type( "single" );
  set_wield_message( "$N $vwield $p $o." );
  set_unwield_message( "$N $vremove $p $o." );
  set_value( 1 );
  set_size( 10 );
}
Exemple #18
0
void setup(void) {
   set_id("sword");
   set_adj("long");
   set_short("A long sword");
   set_long("Your standard long sword.");
   set_gettable(1);

	set_combat_stats(1, 5, 10);

   set_wield_type("single");
   set_wield_message("$N $vgrab $p $o. Ready!");
   set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away.");
   set_weapon_actions(({
		"slash", "slice", "dice", "cut", "gash", "stab", "poke", "gouge"
	}));
Exemple #19
0
void setup(void) {
   set_id("helmet");
   set_adj("small", "round");
   set_short("A small rusty helmet");
   set_long("A small rusty helmet, it looks like it has seen better days.  " +
      "You would have to be really desperate to put this thing on.");
   set_gettable(1);

   set_ac(1);

   set_slot("head");
   set_value(20);
   set_size(10);
   set_weight(7);
}
Exemple #20
0
create() {
   ::create();
/* OBJEDIT { */
   set_edible( 1 );
   set_gettable( 1 );
   set_droppable( 1 );
   set_weight( 1000 );
   set_value( 50 );
   set_distant( "a cake" );
   set_specific( "the cake" );
   set_look( "A freshly baked cake with deluxe chocolate frosting." );
   set_plural( "cakes" );
   set_name( "cake" );
   set_alt_name( "chocolate cake" );
/* } OBJEDIT */
}
Exemple #21
0
void setup(void) {
   set_id("crown");
   set_adj("metal");
   set_short("A metal crown");
   set_long("This crown functions as a useful helmet." +
      " It is a simple crown of metal but you know that it's ancient " +
      "and has rested upon the heads of champions throughout the " +
      "ages.");
   set_gettable(1);
   set_slot("head");
   set_wear_message("$N $vdon $o.");
   set_remove_message("$N $vtake off $o");
   set_ac(2);
   set_value(3000);
   set_size(3);
   set_weight(1);
}
Exemple #22
0
void setup() {
  add_relation("in");
  set_default_relation("in");
  set_gettable("It is securely anchored.\n");
  set_id("mailbox", "box");
  set_adj("small");
  set_in_room_desc("There is a small mailbox here.");
  set_max_capacity(SMALL);
#ifdef USE_SIZE
  set_size(MEDIUM);
#endif
#ifdef USE_MASS
  set_mass(MEDIUM);
#endif
  set_objects( ([
		 "leaflet" : 1
  ]) );
}
Exemple #23
0
void setup(void) {
   set_gettable(0);
   set_id("pedestal");
   add_adj("ancient");
   set_short("An ancient pedestal of the Ancient One");
   set_long("The ancient pedestal has a swirling orb " +
      "of mystical blue energy hoving just over the " +
      "top of it. The orb is actually a rift in the " +
      "spacetime continuum, a direct link to the " +
      "mysterious realms of the Ancient One. The "+
      "faeries have come here for thousand and " +
      "thousands of years to pay tribute to the " +
      "Ancient One. You can do the same by " +
      "putting any relic of the Ancient One's " +
      "avatars that you find (relics like finger " +
      "bones, locks of hair, and so on) in the orb.");

   add_action("cmd_put_relic_in_orb", "put");
}
Exemple #24
0
void setup(void) {
   add_ids("tower shield");
   set_adj("large");
   set_short("A large tower shield");
   set_long("A large tower shield It has an intricate holy symbol " +
		"elaborately created on the front of the tower shield. It is " +
		"heavy and sturdy.");
   set_gettable(1);

   set_ac(4);

   set_wield_type("single");
   set_wield_message("$N $vtake up $p $o.");
   set_unwield_message("$N $vremove $p $o.");
   set_value(1000);
   set_size(35);
   set_weight(3);
	add_bane("holy");
}
Exemple #25
0
void setup(void) {
   set_id("sword");
   set_short("Sword of fire");
   set_long("A red hot blade.  It glows with power");
   set_gettable(1);

   set_min_damage(5);
   set_max_damage(20);
   set_hit_bonus(5);

   set_weapon_skill("combat/sharp/large");

   set_wield_type("single");
   set_wield_message("$N $vwield $p $o.");
   set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away.");
   set_weapon_action("slash");
   set_value(2000);
   set_size(20);
   set_weight(30);
}
Exemple #26
0
void setup(void) {
   set_id("axe");
   set_long("A wicked axe with a well worn wooden handle.");
   set_short("An axe");
   set_gettable(1);

   set_min_damage(1);
   set_max_damage(4);
   set_hit_bonus(0);

   set_weapon_skill("combat/sharp/small");

   set_wield_type("single");
   set_wield_message("$N $vwield $p $o.");
   set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away.");
   set_weapon_action("slash");
   set_value(10);
   set_size(10);
   set_weight(2);
}
Exemple #27
0
void setup(void) {
   set_id("sword");
   set_short("Stone cutter sword");
   set_long("A large sword that looks like it could make short " +
      "work of anything.");
   set_gettable(1);

   set_min_damage(5);
   set_max_damage(20);
   set_hit_bonus(5);

   set_weapon_skill("combat/sharp/large");

   set_wield_type("single");
   set_wield_message("$N $vwield $p $o.");
   set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away.");
   set_weapon_action("slash");
   set_value(2000);
   set_size(5);
   set_weight(300);
}
Exemple #28
0
void setup(void) {
    set_id("sword");
    set_adj("small");
    set_short("A small sword");
    set_long("Your standard small sword.");
    set_gettable(1);

    set_min_damage(1);
    set_max_damage(5);
    set_hit_bonus(10);

    set_wield_type("single");
    set_wield_message("$N $vgrab $p $o. Ready!");
    set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away.");
    set_weapon_action("slash");
    set_weapon_skill("combat/sharp/small");

    set_value(30);
    set_size(10);
    set_weight(8);
}
Exemple #29
0
void setup(void) {
   set_id("pickaxe");
   set_adj("rusty");
   set_short("A rusty pickaxe");
   set_long("This axe has seen better days.  It could use a sharpening and " +
      "a whole lot of grease.");
   set_gettable(1);

   set_min_damage(1);
   set_max_damage(3);
   set_hit_bonus(0);

   set_weapon_skill("combat/sharp/small");

   set_wield_type("single");
   set_wield_message("$N $vwield $p $o.");
   set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away.");
   set_weapon_action("slash");
   set_value(8);
   set_size(10);
   set_weight(7);
}
Exemple #30
0
create() {
   ::create();
/* OBJEDIT { */
   set_edible( 1 );
   set_food_value( 10 );
   set_drink_value( 2 ); // Per 1000 units
   set_weight( 1500 );
   set_bulk( 1000 );
   set_value( 0 );
   set_distant( "dough" );
   set_specific( "the dough" );
   set_look( "A pale brown glob of raw dough." );
   set_plural( "dough" );
   set_name( "dough" );
   set_use_msg( "~Name ~verbgulp down some raw dough." );
   set_quantity( 250 );
   set_solid( 1 );
   set_gettable( 1 );
   set_droppable( 1 );
/* } OBJEDIT */
   call_out( "rise", 60 );
   state = 0; // Unraised
   cooked = 0;
}