Exemple #1
0
resistances::resistances( monster &monster ) : resist_vals( NUM_DT, 0 )
{
    set_resist( DT_BASH, monster.type->armor_bash );
    set_resist( DT_CUT, monster.type->armor_cut );
    set_resist( DT_STAB, 0.8 * monster.type->armor_cut ); // stab dam cares less bout armor
    set_resist( DT_ACID, monster.type->armor_cut / 2 ); // No acid resist stat yet
}
Exemple #2
0
resistances::resistances( monster &monster )
{
    set_resist( DT_BASH, monster.type->armor_bash );
    set_resist( DT_CUT,  monster.type->armor_cut );
    set_resist( DT_STAB, monster.type->armor_stab );
    set_resist( DT_ACID, monster.type->armor_acid );
    set_resist( DT_HEAT, monster.type->armor_fire );
}
Exemple #3
0
resistances::resistances(item &armor) : resist_vals(NUM_DT, 0)
{
    if (armor.is_armor()) {
        set_resist(DT_BASH, armor.bash_resist());
        set_resist(DT_CUT, armor.cut_resist());
        set_resist(DT_STAB, 0.8 * armor.cut_resist()); // stab dam cares less bout armor
    }
}
Exemple #4
0
resistances::resistances( const item &armor, bool to_self )
{
    // Armors protect, but all items can resist
    if( to_self || armor.is_armor() ) {
        for( int i = 0; i < NUM_DT; i++ ) {
            damage_type dt = static_cast<damage_type>( i );
            set_resist( dt, armor.damage_resist( dt, to_self ) );
        }
    }
}