static gboolean
button_release_cb (ClutterActor *actor,
                   ClutterEvent *event,
                   void *data)
{
  int new_no;

  /* Stop the automatic cycling if the user want to manually control
   * which shader to display */
  if (timeout_id)
    {
      g_source_remove (timeout_id);
      timeout_id = 0;
    }

  if (event->button.button == 1)
    {
      new_no = shader_no - 1;
      if (new_no < 0)
        new_no = G_N_ELEMENTS (shaders) - 1;
    }
  else
    {
      new_no = shader_no + 1;
      if (new_no >= G_N_ELEMENTS (shaders))
        new_no = 0;
    }

  set_shader_num (new_no);

  return CLUTTER_EVENT_STOP;
}
static gboolean
timeout_cb (gpointer user_data)
{
  shader_no++;
  if (shader_no > (G_N_ELEMENTS (shaders) - 1))
    shader_no = 0;

  set_shader_num (shader_no);

  return G_SOURCE_CONTINUE;
}
Exemple #3
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static gboolean
timeout_cb (gpointer data)
{
  int new_no = shader_no + 1;

  if (shaders[new_no].name == NULL)
    new_no = 0;

  set_shader_num (CLUTTER_ACTOR (data), new_no);

  return TRUE;
}
G_MODULE_EXPORT int
test_cogl_shader_arbfp_main (int argc, char *argv[])
{
  ClutterActor *stage;
  char *file;
  GError *error;
  ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();

  clutter_stage_set_title (CLUTTER_STAGE (stage), "Assembly Shader Test");
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);

  file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
  error = NULL;
  redhand = cogl_texture_new_from_file (file, 0, COGL_PIXEL_FORMAT_ANY,
                                        &error);
  if (redhand == COGL_INVALID_HANDLE)
    g_error ("image load failed: %s", error->message);

  material = cogl_material_new ();
  cogl_material_set_layer (material, 0, redhand);

  set_shader_num (0);
  g_signal_connect_after (stage, "paint", G_CALLBACK (paint_cb), NULL);

  clutter_actor_set_reactive (stage, TRUE);
  g_signal_connect (stage, "button-release-event",
                    G_CALLBACK (button_release_cb), NULL);
  g_signal_connect (stage, "key-release-event",
                    G_CALLBACK (key_release_cb), NULL);

  g_signal_connect (stage, "delete-event",
                    G_CALLBACK (destroy_window_cb), NULL);

  timeout_id = clutter_threads_add_timeout (1000, timeout_cb, NULL);

  clutter_threads_add_idle (idle_cb, stage);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
Exemple #5
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static gboolean
button_release_cb (ClutterActor    *actor,
                   ClutterEvent    *event,
                   gpointer         data)
{
  gint new_no;

  if (event->button.button == 1)
    {
      new_no = shader_no - 1;
    }
  else
    {
      new_no = shader_no + 1;
    }

  set_shader_num (actor, new_no);

  return FALSE;
}