Exemple #1
0
void setup(void) {
    set_id("sword");
    set_adj("small");
    set_short("A small sword");
    set_long("Your standard small sword.");
    set_gettable(1);

    set_min_damage(1);
    set_max_damage(5);
    set_hit_bonus(10);

    set_wield_type("single");
    set_wield_message("$N $vgrab $p $o. Ready!");
    set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away.");
    set_weapon_action("slash");
    set_weapon_skill("combat/sharp/small");

    set_value(30);
    set_size(10);
    set_weight(8);
}
Exemple #2
0
void setup(void) {
   set_id("pickaxe");
   set_adj("rusty");
   set_short("A rusty pickaxe");
   set_long("This axe has seen better days.  It could use a sharpening and " +
      "a whole lot of grease.");
   set_gettable(1);

   set_min_damage(1);
   set_max_damage(3);
   set_hit_bonus(0);

   set_weapon_skill("combat/sharp/small");

   set_wield_type("single");
   set_wield_message("$N $vwield $p $o.");
   set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away.");
   set_weapon_action("slash");
   set_value(8);
   set_size(10);
   set_weight(7);
}