// -------------------------------------------------------- // change the bitmap // -------------------------------------------------------- void t_bitmap_layer_window::set_bitmap( t_bitmap_layer const* bitmap, t_screen_point point ) { if (bitmap == m_bitmap) return; t_screen_rect rect; bool was_visible = is_visible(); set_visible( false ); m_bitmap = bitmap; if (bitmap == 0) rect = t_screen_rect( point.x, point.y, point.x, point.y ); else { if (bitmap->get_alpha_depth() > 0) m_has_transparency = k_some_transparency; else m_has_transparency = k_no_transparency; rect = bitmap->get_rect() + point; } on_bitmap_changed(); move( rect ); set_visible( was_visible ); get_parent()->update_size(); }
/** * Mark this object as visible (ie not deleted) or deleted. * * @param visible Either "true" or "false" * @returns Reference to object to make calls chainable. */ OSMObject& set_visible(const char* visible) { if (!strcmp("true", visible)) { set_visible(true); } else if (!strcmp("false", visible)) { set_visible(false); } else { throw std::invalid_argument("Unknown value for visible attribute (allowed is 'true' or 'false')"); } return *this; }
static DWORD WINAPI ThreadFunc(LPVOID arg) { if(!setjmp(jump_buf)) main_execute(); else set_visible(1); /* could be unsafe to call it from another thread */ return 0; }
xui_method_explain(xui_timerect, on_mouserise, void )( xui_method_mouse& args ) { xui_control::on_mouserise(args); if (args.mouse == MB_L) { xui_timeview* timeview = xui_dynamic_cast(xui_timeview, m_parent); m_currrela = args.point - timeview->get_timehead()->get_screenpt(); m_currrela.x -= timeview->get_timehead()->get_borderrt().ax; s32 downframe = hit_frame(m_downrela.x); s32 currframe = hit_frame(m_currrela.x); if (downframe != currframe) { xui_method_args other_args; timeview->xm_selecteddrag(timeview, other_args); timeview->invalid(); set_visible(false); } timeview->set_dragmode(TIMEDRAG_NONE); timeview->set_dragtime(-1); timeview->set_droptime(-1); } }
void ToolTip::show(const Point &position) { if (is_visible()) return; set_geometry(Rect(position, get_size())); set_visible(true, false); }
static void ThreadFunc(void *arg) { if(!setjmp(jump_buf)) main_execute(); else set_visible(1); /* could be unsafe to call it from another thread */ _endthread(); }
void playlistWindow::initPlaylistStates ( void ) { // button to open a playlist file openPlaylistFile->set_visible(true); openPlaylistFile->set_sensitive(true); openPlaylistFile->show(); // button to save a playlist into a file savePlaylistFile->set_visible(true); savePlaylistFile->set_sensitive(false); savePlaylistFile->show(); // button states to remove a file from the playlist removeFileFromPlaylist->set_visible(true); removeFileFromPlaylist->set_sensitive(false); removeFileFromPlaylist->show(); // button states to add a file to the playlist addFileToPlaylist->set_visible(true); addFileToPlaylist->set_sensitive(true); addFileToPlaylist->show(); // Initial states set_visible(false); // init popup menu initPlaylistMenuPopup(); // To instanciate and initialize the player engine pls = new playlistEngine(); pls->setRefButton(removeFileFromPlaylist); playlistScrolledWindow->add(*pls); // boolean isShuffle = false; isLoop = false; }
void SubApplication::update(float dt) { if (done) return; starting = false; Frame * old_frame = global_manager->frame; global_manager->frame = &subapp_frame; if (subapp_frame.next_frame != -1) { int next_frame = subapp_frame.next_frame; if (subapp_frame.index != -1) subapp_frame.on_end(); global_manager->frame = old_frame; set_frame(next_frame); return; } bool ret = subapp_frame.update(dt); if (!ret) subapp_frame.on_end(); global_manager->frame = old_frame; if (ret) return; done = true; set_visible(false); }
bool SEObjectBase::create_entity(const char* _mesh_name, bool _visible/* = false*/) { int i = 0; std::stringstream new_name; while(i < 100) { new_name.clear(); new_name << _mesh_name << i++; if(is_mesh_exit(new_name.str().c_str()) == NULL) break; } object_name_ = new_name.str(); std::string mesh_name = _mesh_name; mesh_name += ".mesh"; m_scene_mgr->createEntity(object_name_, mesh_name); //重名的会抛异常 SceneNode* node = m_scene_mgr->getRootSceneNode()->createChildSceneNode(object_name_); //node->showBoundingBox(true); set_visible(_visible); cache_mesh_.push_back(object_name_); return true; }
void CBuyBulletLayer::ShowWidnow(bool bShow) { bool bVisible = visible(); if (bVisible == bShow) return ; set_visible(bShow); m_btnCancle->set_visible(bShow); m_btnMax->set_visible(bShow); m_btnOk->set_visible(bShow); m_btnMinus->set_visible(bShow); m_btnAdd->set_visible(bShow); m_sldNumber->set_visible(bShow); if (bShow) { try { Sound_Instance *pSound = Root::instance()->sound_manager()->sound_instance(16); pSound->play(false, true); } catch(...) { } } }
LLSFRefBoxShellMachine::LLSFRefBoxShellMachine(std::string name, std::string type, int begin_y, int begin_x, bool visible) : NCursesPanel(1, 22, begin_y, begin_x), visible_(visible), name_(name), type_(type), puck_under_rfid_(false), has_correctly_reported_field_(false), correctly_reported_(false) { set_visible(visible_); }
void RadialMenu::on_mouse_lbutton_up(CL_InputEvent &input_event) { if (!func_selected.is_null()) func_selected.invoke(selected_index); set_visible(false); capture_mouse(false); }
static int win_main(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdLine, int nCmdShow) { WNDCLASSEX wc; MSG msg; char *classname=options.win32_name; DWORD iID; RECT rect; /* register the class */ wc.cbSize=sizeof(WNDCLASSEX); wc.style=CS_VREDRAW|CS_HREDRAW; wc.lpfnWndProc=wndProc; wc.cbClsExtra=wc.cbWndExtra=0; wc.hInstance=hInstance; wc.hIcon=LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MYICON)); wc.hCursor=LoadCursor(NULL, IDC_ARROW); wc.hbrBackground=(HBRUSH)(COLOR_WINDOW + 1); wc.lpszMenuName=NULL; wc.lpszClassName=classname; small_icon=LoadImage(hInstance, MAKEINTRESOURCE(IDI_MYICON), IMAGE_ICON, GetSystemMetrics(SM_CXSMICON), GetSystemMetrics(SM_CYSMICON), 0); wc.hIconSm=small_icon; /* 16x16 icon */ RegisterClassEx(&wc); /* create main window */ if(options.option.taskbar) {/* save menu resources */ htraymenu=LoadMenu(ghInst, MAKEINTRESOURCE(IDM_TRAYMENU)); hpopup=GetSubMenu(htraymenu, 0); } hmainmenu=LoadMenu(ghInst, MAKEINTRESOURCE(IDM_MAINMENU)); hwnd=CreateWindow(classname, options.win32_name, WS_TILEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, hmainmenu, hInstance, NULL); /* create child edit window */ EditControl=CreateWindow ("EDIT", NULL, WS_CHILD|WS_VISIBLE|WS_HSCROLL|WS_VSCROLL|ES_MULTILINE|ES_READONLY, 0, 0, 0, 0, hwnd, NULL, hInstance, NULL); SendMessage(EditControl, WM_SETFONT, (WPARAM)GetStockObject(OEM_FIXED_FONT), MAKELPARAM(FALSE, 0)); /* no need to redraw right, now */ GetClientRect(hwnd, &rect); MoveWindow(EditControl, 0, 0, rect.right, rect.bottom, TRUE); SetFocus(EditControl); if(error_mode) /* log window is hidden by default */ set_visible(1); else /* create the main thread */ CloseHandle(CreateThread(NULL, 0, ThreadFunc, NULL, 0, &iID)); while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; }
DockedFrame::DockedFrame(GUIComponent *parent, DockableComponent *dockable) : GUIComponent(parent, "docked-frame"), dockable(dockable) { func_resized().set(this, &DockedFrame::on_resized); func_render().set(this, &DockedFrame::on_render); dockable->set_parent_component(this); dockable->set_visible(true, false); set_visible(false, false); on_resized(); request_repaint(); }
void CAccountLayer::ShowWidnow(bool bShow) { set_visible(bShow); m_btnAccountAndExit->set_visible(bShow); m_btnAccount->set_visible(bShow); m_btnClose->set_visible(bShow); if (bShow == true) { m_dwStartTime = (DWORD)time(NULL); } }
// ------------------------------------------------------------------- // window to display a skill icon // ------------------------------------------------------------------- void t_spell_icon_window::set_spell( t_spell spell ) { if (spell == m_spell) return; m_spell = spell; set_visible( spell != k_spell_none ); if (spell != k_spell_none ) { set_bitmap( get_spell_icon( spell, m_height )); set_help_balloon_text( get_spell_name( spell )); } }
// --------------------------------------------------------------------- // run the campaign dialog // --------------------------------------------------------------------- bool t_campaign_selection_dialog::do_campaign_dialog( int campaign_id ) { int selection; for ( selection = 0; true; ++selection ) { assert( selection < k_campaign_count ); if ( campaign_id == k_campaign_ids[ selection ] ) break; } // if( m_enabled[selection] ) { m_campaign_id = t_standard_campaign_id( campaign_id ); // Load this game file. // This MUST work, so no error checking m_file_header_ptr = create_multi_scenario_campaign_file_header( m_campaign_id, 0 ); assert( m_file_header_ptr.get() != 0 ); // campaign info dialog t_counted_ptr<t_multi_scenario_dialog> campaign_dialog; campaign_dialog = new t_multi_scenario_dialog( t_window::get_main_window(), m_file_header_ptr, 0 ); set_visible( false ); if( campaign_dialog->run_modal() ) { m_difficulty = campaign_dialog->get_difficulty(); m_guards_can_move = campaign_dialog->guards_can_move(); m_return_value = true; close(); return true; } } set_visible( true ); return false; }
PopupMenuWindow::PopupMenuWindow(const PopupMenu &menu, const Point &screen_position, GUIComponent *owner) : GUIComponent(owner, create_toplevel_description(), CssStr::PopupMenuWindow::type_name), menu(menu), selected(-1) { set_class(menu.get_class(), true); create_parts(); Rect rect_pos(screen_position, calc_desired_size()); set_window_geometry(rect_pos); set_visible(true, false); func_close().set(this, &PopupMenuWindow::on_close); }
static void gtk_source_gutter_renderer_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { GtkSourceGutterRenderer *self = GTK_SOURCE_GUTTER_RENDERER (object); switch (prop_id) { case PROP_VISIBLE: set_visible (self, g_value_get_boolean (value)); break; case PROP_XPAD: set_xpad (self, g_value_get_int (value)); break; case PROP_YPAD: set_ypad (self, g_value_get_int (value)); break; case PROP_XALIGN: set_xalign (self, g_value_get_float (value), TRUE); break; case PROP_YALIGN: set_yalign (self, g_value_get_float (value), TRUE); break; case PROP_ALIGNMENT_MODE: set_alignment_mode (self, g_value_get_enum (value)); break; case PROP_VIEW: self->priv->view = g_value_get_object (value); break; case PROP_WINDOW_TYPE: self->priv->window_type = g_value_get_enum (value); break; case PROP_SIZE: set_size (self, g_value_get_int (value)); break; case PROP_BACKGROUND_RGBA: set_background_color (self, g_value_get_boxed (value)); break; case PROP_BACKGROUND_SET: set_background_color_set (self, g_value_get_boolean (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } }
/** * Set named attribute. * * @param attr Name of the attribute (must be one of "id", "version", "changeset", "timestamp", "uid", "visible") * @param value Value of the attribute */ void set_attribute(const char* attr, const char* value) { if (!strcmp(attr, "id")) { set_id(value); } else if (!strcmp(attr, "version")) { set_version(value); } else if (!strcmp(attr, "changeset")) { set_changeset(value); } else if (!strcmp(attr, "timestamp")) { set_timestamp(osmium::Timestamp(value)); } else if (!strcmp(attr, "uid")) { set_uid(value); } else if (!strcmp(attr, "visible")) { set_visible(value); } }
RadialMenu::RadialMenu(CL_GUIComponent *parent) : CL_GUIComponent(parent) { set_type_name("radialmenu"); func_render().set(this, &RadialMenu::on_render); func_style_changed().set(this, &RadialMenu::on_style_changed); func_resized().set(this, &RadialMenu::on_resized); func_process_message().set(this, &RadialMenu::on_process_message); create_parts(); clear_items(); set_visible(false); }
void GameViewBattle::attacked_area(int map_area_from_id, int map_area_to_id) { attack_results.clear(); defense_results.clear(); current_dice_index = 0; GameModel *game_model = client->get_game_model(); MapArea *area_from = game_model->get_map()->get_area_by_id(map_area_from_id); MapArea *area_to = game_model->get_map()->get_area_by_id(map_area_to_id); player_from = game_model->get_players()->get_player(area_from->player_id); player_to = game_model->get_players()->get_player(area_to->player_id); set_visible(true); timer_hide.start(500, true); }
xui_method_explain(xui_timerect, set_range, void )( s32 startlayer, s32 finallayer, s32 startframe, s32 finalframe ) { m_startlayer = startlayer; m_finallayer = finallayer; m_startframe = startframe; m_finalframe = finalframe; xui_timeview* timeview = xui_dynamic_cast(xui_timeview, m_parent); xui_timehead* timehead = timeview->get_timehead(); xui_rect2d<s32> rt; rt.ax = timehead->get_renderx() + timehead->get_borderrt().ax + startframe*timeview->get_keyspace(); rt.bx = timehead->get_renderx() + timehead->get_borderrt().ax + finalframe*timeview->get_keyspace(); rt.ay = timehead->get_rendery() + timehead->get_renderh() + startlayer*timeview->get_timetree()->get_lineheight(); rt.by = timehead->get_rendery() + timehead->get_renderh() + finallayer*timeview->get_timetree()->get_lineheight() + timeview->get_timetree()->get_lineheight(); on_perform_pt(rt.get_pt()); on_perform_sz(rt.get_sz()); set_visible (rt.was_valid()); }
sphere_collider::sphere_collider(sqt* _parent_transform, const glm::vec3 & _offset, float _radius) { type = SPHERE; radius = _radius; visible = false; draw_sphere = NULL; transform = new sqt(_parent_transform); transform->translateXYZ(_offset); #if DRAW_COLLISION_SOLIDS == 1 set_visible(true); #endif #if USE_OPENCL == 1 collider_id = global_accelerator->num_of_colliders; global_accelerator->increase_collider_size_to(global_accelerator->num_of_colliders+1); global_accelerator->colliders.push_back(this); push_to_cl(); #endif }
GameViewBattle::GameViewBattle(GameView *view, Client *client) : CL_GUIComponent(view), view(view), client(client) { set_type_name("battle"); set_geometry(CL_Rect(view->get_width() - 400, 0, view->get_width(), 300)); set_visible(false); func_render().set(this, &GameViewBattle::on_render); func_process_message().set(this, &GameViewBattle::on_message); timer_hide.func_expired().set(this, &GameViewBattle::on_timer_hide_expired); CL_Texture texture_dice(get_gc(), "Resources/dices.png", CL_VirtualDirectory()); CL_SpriteDescription dice_description; dice_description.add_gridclipped_frames(texture_dice, 0, 0, 42, 45, 6, 1); sprite_dices = CL_Sprite(get_gc(), dice_description); font_large = CL_Font(get_gc(), "Accidental Presidency", -40); font_small = CL_Font(get_gc(), "Accidental Presidency", -30); }
GameViewEnd::GameViewEnd(GameView *view) : GUIComponent(view, "game-over") { set_visible(false); set_geometry(Rect(view->get_width() / 2 - 200, view->get_height() / 2 - 150, view->get_width() / 2 + 200, view->get_height() / 2 + 150)); label_title = new Label(this); label_title->set_tag_name("title"); label_title->set_geometry(Rect(10, 10, 100, 30)); label_message = new Label(this); label_message->set_tag_name("title"); label_message->set_geometry(Rect(10, 40, 100, 70)); button_close = new PushButton(this); button_close->set_tag_name("close"); button_close->set_text("Close"); button_close->set_geometry(Rect(10, 80, 100, 110)); button_close->func_clicked().set(this, &GameViewEnd::on_button_close_clicked); }
int CL_GUIComponent::exec() { CL_GUIComponent *owner_component = get_owner_component(); if (owner_component) owner_component->get_top_level_component()->set_enabled(false); get_gui_manager().exec(); if (owner_component) { // To do: Move this special modal dialog code to the window manager. // Important: Do not remove any of these calls even though they seem pointless, redundant or even wrong. // They workaround various bugs in the focus handling in Windows itself. #ifdef WIN32 set_visible(false, false); #endif owner_component->get_top_level_component()->set_enabled(true); #ifdef WIN32 SetActiveWindow(owner_component->get_top_level_component()->get_display_window().get_hwnd()); #endif } return get_gui_manager().get_exit_code(); }
void setup_window (JNIEnv *env, jobject obj, GtkWidget *window, jint width, jint height, jboolean visible) { GtkWidget *layout, *vbox; gtk_window_set_policy (GTK_WINDOW (window), 1, 1, 0); gtk_widget_set_usize (window, width, height); vbox = gtk_vbox_new (0, 0); layout = gtk_layout_new (NULL, NULL); gtk_box_pack_end (GTK_BOX (vbox), layout, 1, 1, 0); gtk_container_add (GTK_CONTAINER (window), vbox); gtk_widget_realize (layout); connect_awt_hook (env, obj, 1, GTK_LAYOUT(layout)->bin_window); gtk_widget_show (layout); gtk_widget_show (vbox); gtk_widget_realize (window); /* setBounds (window, x, y, width, height); */ connect_awt_hook (env, obj, 1, window->window); set_visible (window, visible); }
void GameViewBattle::close() { timer_hide.stop(); set_visible(false); view->battle_over(); }
static LRESULT CALLBACK wndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { POINT pt; NOTIFYICONDATA nid; RECT rect; char *txt; #if 0 if(message!=WM_CTLCOLORSTATIC && message!=WM_TIMER) log(LOG_DEBUG, "Window message: %d", message); #endif switch (message) { case WM_CREATE: if (options.option.taskbar) /* taskbar update enabled? */ SetTimer(hwnd, 0x29a, 1000, NULL); /* 1-second timer */ return TRUE; case WM_SIZE: GetClientRect(hwnd, &rect); MoveWindow(EditControl, 0, 0, rect.right, rect.bottom, TRUE); UpdateWindow(EditControl); return TRUE; case WM_SETFOCUS: txt=log_txt(); SetWindowText(EditControl, txt); free(txt); SetFocus(EditControl); return TRUE; case WM_TIMER: update_taskbar(); return TRUE; case WM_CLOSE: set_visible(0); return TRUE; case WM_DESTROY: DestroyMenu(hmainmenu); DestroyMenu(htraymenu); ZeroMemory(&nid, sizeof(nid)); nid.cbSize=sizeof(NOTIFYICONDATA); nid.hWnd=hwnd; nid.uID=1; nid.uFlags=NIF_TIP; /* not really sure what to put here, but it works */ Shell_NotifyIcon(NIM_DELETE, &nid); /* this removes the icon */ PostQuitMessage(0); KillTimer(hwnd, 0x29a); return TRUE; case WM_COMMAND: switch(wParam) { case IDM_ABOUT: DialogBox(ghInst, "AboutBox", hwnd, (DLGPROC)about_proc); break; case IDM_LOG: set_visible(!visible); break; case IDM_CLOSE: set_visible(0); break; case IDM_EXIT: DestroyWindow(hwnd); break; case IDM_SAVEAS: save_file(hwnd); break; case IDM_SETUP: MessageBox(hwnd, "Function not implemented", options.win32_name, MB_ICONERROR); break; }; return TRUE; case UWM_SYSTRAY: switch (lParam) { case WM_RBUTTONUP: /* track a popup menu */ /* http://support.microsoft.com/support/kb/articles/Q135/7/88.asp */ GetCursorPos(&pt); SetForegroundWindow(hwnd); TrackPopupMenu(hpopup, TPM_RIGHTBUTTON, pt.x, pt.y, 0, hwnd, NULL); PostMessage(hwnd, WM_NULL, 0, 0); /* see above */ break; case WM_LBUTTONDBLCLK: /* switch log window visibility */ set_visible(!visible); break; } return TRUE; } return DefWindowProc(hwnd, message, wParam, lParam); }