/// \param pos Specifies the position of the local space within the
///     parent space.
/// \param orient Specifies the orientation of the local space within
///     the parent space as an Euler angle triplet.
void	Matrix4x3::setupLocalToParent(const Vector3 &pos, const EulerAngles &orient) {

	// Create a rotation matrix.

	RotationMatrix orientMatrix;
	orientMatrix.setup(orient);

	// Setup the 4x3 matrix.  Note: if we were really concerned with
	// speed, we could create the matrix directly into these variables,
	// without using the temporary RotationMatrix object.  This would
	// save us a function call and a few copy operations.

	setupLocalToParent(pos, orientMatrix);
}
void Matrix4x3::setupLocalToParent(const Vector3& pos, const EulerAngles& orient)
{
	RotationMatrix orientMatrix;
	orientMatrix.setup(orient);
	setupLocalToParent(pos, orientMatrix);
}