Exemple #1
0
static void update_array(struct st_context *st)
{
   struct gl_context *ctx = st->ctx;
   const struct gl_client_array **arrays = ctx->Array._DrawArrays;
   const struct st_vertex_program *vp;
   const struct st_vp_variant *vpv;
   struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
   struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
   unsigned num_vbuffers, num_velements;

   st->vertex_array_out_of_memory = FALSE;

   /* No drawing has been done yet, so do nothing. */
   if (!arrays)
      return;

   /* vertex program validation must be done before this */
   vp = st->vp;
   vpv = st->vp_variant;

   memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);

   /*
    * Setup the vbuffer[] and velements[] arrays.
    */
   if (is_interleaved_arrays(vp, vpv, arrays)) {
      if (!setup_interleaved_attribs(vp, vpv, arrays, vbuffer, velements)) {
         st->vertex_array_out_of_memory = TRUE;
         return;
      }

      num_vbuffers = 1;
      num_velements = vpv->num_inputs;
      if (num_velements == 0)
         num_vbuffers = 0;
   }
   else {
      if (!setup_non_interleaved_attribs(st, vp, vpv, arrays, vbuffer,
                                         velements)) {
         st->vertex_array_out_of_memory = TRUE;
         return;
      }

      num_vbuffers = vpv->num_inputs;
      num_velements = vpv->num_inputs;
   }

   cso_set_vertex_buffers(st->cso_context, 0, num_vbuffers, vbuffer);
   if (st->last_num_vbuffers > num_vbuffers) {
      /* Unbind remaining buffers, if any. */
      cso_set_vertex_buffers(st->cso_context, num_vbuffers,
                             st->last_num_vbuffers - num_vbuffers, NULL);
   }
   st->last_num_vbuffers = num_vbuffers;
   cso_set_vertex_elements(st->cso_context, num_velements, velements);
}
Exemple #2
0
/**
 * Setup vertex arrays and buffers prior to drawing.
 * \return GL_TRUE for success, GL_FALSE otherwise (probably out of memory)
 */
static GLboolean
st_validate_varrays(struct gl_context *ctx,
                    const struct gl_client_array **arrays)
{
   struct st_context *st = st_context(ctx);
   const struct st_vertex_program *vp;
   const struct st_vp_variant *vpv;
   struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
   struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
   unsigned num_vbuffers, num_velements;

   /* must get these after state validation! */
   vp = st->vp;
   vpv = st->vp_variant;

   memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);

   /*
    * Setup the vbuffer[] and velements[] arrays.
    */
   if (is_interleaved_arrays(vp, vpv, arrays)) {
      if (!setup_interleaved_attribs(ctx, vp, vpv, arrays, vbuffer,
                                     velements)) {
         return GL_FALSE;
      }

      num_vbuffers = 1;
      num_velements = vpv->num_inputs;
      if (num_velements == 0)
         num_vbuffers = 0;
   }
   else {
      if (!setup_non_interleaved_attribs(ctx, vp, vpv, arrays,
                                         vbuffer, velements)) {
         return GL_FALSE;
      }

      num_vbuffers = vpv->num_inputs;
      num_velements = vpv->num_inputs;
   }

   cso_set_vertex_buffers(st->cso_context, num_vbuffers, vbuffer);
   cso_set_vertex_elements(st->cso_context, num_velements, velements);

   return GL_TRUE;
}