static void test_free(TestCaseState_t *tcs, Allctr_t *a, Ulong bsz) { Block_t *blk; void *p[7]; testcase_printf(tcs," --- Testing free() with block size %lu ---\n",bsz); setup_sequence(tcs, a, bsz, 7, p); check_ablk(tcs, a, p[0], bsz); check_ablk(tcs, a, p[1], bsz); check_ablk(tcs, a, p[2], bsz); check_ablk(tcs, a, p[3], bsz); check_ablk(tcs, a, p[4], bsz); check_ablk(tcs, a, p[5], bsz); check_ablk(tcs, a, p[6], bsz); /* Coalescing with previous block */ FREE(a, p[2]); FREE(a, p[3]); blk = NXT_BLK(UMEM2BLK(p[1])); ASSERT(tcs, IS_FREE_BLK(blk)); ASSERT(tcs, NXT_BLK(blk) == UMEM2BLK(p[4])); /* Coalescing with next block */ FREE(a, p[1]); blk = NXT_BLK(UMEM2BLK(p[0])); ASSERT(tcs, IS_FREE_BLK(blk)); ASSERT(tcs, NXT_BLK(blk) == UMEM2BLK(p[4])); /* Coalescing with next and previous block */ FREE(a, p[5]); FREE(a, p[4]); blk = NXT_BLK(UMEM2BLK(p[0])); ASSERT(tcs, IS_FREE_BLK(blk)); ASSERT(tcs, NXT_BLK(blk) == UMEM2BLK(p[6])); /* Cleanup */ FREE(a, p[0]); FREE(a, p[6]); testcase_printf(tcs," --- free() with block size %lu succeded ---\n",bsz); }
int main() { //initialize and clear 7-Segment Display (assembly subroutine) setup_sequence(); seg_driver_initialize(); seg_driver(0); //check for wav file lcd.cls(); lcd.printf("Locating WAV file..."); FILE *test_file; while(1) { test_file=fopen(BOMB_WAVFILE,"r"); if(test_file != NULL) { lcd.printf("File not found"); break; } wait(0.5); } fclose(test_file); lcd.cls(); //notification lcd.cls(); lcd.printf("Battleship"); wait(1); while(1) { //synchronize front end display startGame(); print("Lets play!"); //Re-Init board for(int i = 0; i<10; i++) { for(int j = 0; j<10; j++) { board[i][j] = -2; } } //Re-Init gloabls int shipsizes[] = {2, 3, 3, 4, 5}; aliveSize[0] = 2; aliveSize[1] = 3; aliveSize[2] = 3; aliveSize[3] = 4; aliveSize[4] = 5; sunkenShips = 0; //# of sunken ships numBombs = 0; int shotResult = -1; while(sunkenShips<5) { //Calculate board probability probality(); //bomb best move chooseNext(); //print("Hitting Row: %d, Col: %d", max_row, max_col); shotResult = placeBomb(max_row, max_col); //print("Result: %d", shotResult); //Got a hit, sink the bastard if(shotResult == HIT) { sinkIt(max_row, max_col); } }//Finished game! lcd.cls(); lcd.printf("GAME OVER!"); } }
static void test_realloc(TestCaseState_t *tcs, Allctr_t *a, Ulong bsz) { Block_t *blk; void *ptr; void *p[3]; Ulong nbsz; testcase_printf(tcs," --- Testing realloc() with block size %lu ---\n", bsz); setup_sequence(tcs, a, bsz, 3, p); check_ablk(tcs, a, p[0], bsz); check_ablk(tcs, a, p[1], bsz); check_ablk(tcs, a, p[2], bsz); /* Grow to the end of the carrier */ blk = NXT_BLK(UMEM2BLK(p[2])); ASSERT(tcs, IS_FREE_BLK(blk)); ASSERT(tcs, IS_LAST_BLK(blk)); nbsz = bsz + BLK_SZ(blk); ptr = REALLOC(a, p[2], nbsz); ASSERT(tcs, p[2] == ptr); check_ablk(tcs, a, p[2], nbsz); blk = UMEM2BLK(p[2]); ASSERT(tcs, IS_LAST_BLK(blk)); /* Shrink from the end of the carrier */ ptr = REALLOC(a, p[2], bsz); ASSERT(tcs, p[2] == ptr); blk = UMEM2BLK(p[2]); ASSERT(tcs, !IS_LAST_BLK(blk)); blk = NXT_BLK(blk); ASSERT(tcs, IS_LAST_BLK(blk)); check_ablk(tcs, a, p[2], bsz); /* Shrink and coalecse with next free */ FREE(a, p[1]); blk = NXT_BLK(UMEM2BLK(p[0])); ASSERT(tcs, IS_FREE_BLK(blk)); nbsz = bsz/2; ptr = REALLOC(a, p[0], nbsz); ASSERT(tcs, p[0] == ptr); check_ablk(tcs, a, p[0], nbsz); blk = NXT_BLK(UMEM2BLK(p[0])); ASSERT(tcs, IS_FREE_BLK(blk)); ASSERT(tcs, NXT_BLK(blk) == UMEM2BLK(p[2])); /* Grow into next free; but leave free block at end */ nbsz *= 3; ptr = REALLOC(a, p[0], nbsz); ASSERT(tcs, p[0] == ptr); check_ablk(tcs, a, p[0], nbsz); blk = NXT_BLK(UMEM2BLK(p[0])); ASSERT(tcs, IS_FREE_BLK(blk)); ASSERT(tcs, NXT_BLK(blk) == UMEM2BLK(p[2])); /* Grow upto next alloced block by allocating just enough so that no free block fits between them */ nbsz = BLK_SZ(blk) + UMEM_SZ(UMEM2BLK(p[0])); nbsz -= MIN_BLK_SZ(a) - 1; ptr = REALLOC(a, p[0], nbsz); ASSERT(tcs, p[0] == ptr); check_ablk(tcs, a, p[0], nbsz); blk = NXT_BLK(UMEM2BLK(p[0])); ASSERT(tcs, !IS_FREE_BLK(blk)); ASSERT(tcs, blk == UMEM2BLK(p[2])); /* Grow into unused part at end */ nbsz += MIN_BLK_SZ(a) - 1; ptr = REALLOC(a, p[0], nbsz); ASSERT(tcs, p[0] == ptr); check_ablk(tcs, a, p[0], nbsz); ASSERT(tcs, !IS_FREE_BLK(blk)); ASSERT(tcs, blk == UMEM2BLK(p[2])); /* Shrink *almost* as much so that a free block would fit between the allocated blocks, and make sure that we don't get a free block in between */ nbsz -= MIN_BLK_SZ(a) - 1; ptr = REALLOC(a, p[0], nbsz); ASSERT(tcs, p[0] == ptr); check_ablk(tcs, a, p[0], nbsz); blk = NXT_BLK(UMEM2BLK(p[0])); ASSERT(tcs, !IS_FREE_BLK(blk)); ASSERT(tcs, blk == UMEM2BLK(p[2])); /* Shrink just as much so that a free block can fit between the alloced blocks */ nbsz -= 1; ptr = REALLOC(a, p[0], nbsz); ASSERT(tcs, p[0] == ptr); check_ablk(tcs, a, p[0], nbsz); blk = NXT_BLK(UMEM2BLK(p[0])); ASSERT(tcs, IS_FREE_BLK(blk)); ASSERT(tcs, blk < UMEM2BLK(p[2])); ASSERT(tcs, NXT_BLK(blk) == UMEM2BLK(p[2])); /* Shrink so little that no free block would fit between allocated blocks, and make sure that we shrink the allocated block and coalesce the extra free part with the next free block. */ nbsz -= MIN_BLK_SZ(a) - 1; ptr = REALLOC(a, p[0], nbsz); ASSERT(tcs, p[0] == ptr); check_ablk(tcs, a, p[0], nbsz); blk = NXT_BLK(UMEM2BLK(p[0])); ASSERT(tcs, IS_FREE_BLK(blk)); ASSERT(tcs, blk < UMEM2BLK(p[2])); ASSERT(tcs, NXT_BLK(blk) == UMEM2BLK(p[2])); /* Cleanup */ FREE(a, p[0]); FREE(a, p[2]); testcase_printf(tcs, " --- realloc() with block size %lu succeded ---\n", bsz); }