Exemple #1
0
value drawFightInterface()
{
	if (game.popupClock)
		if (sfClock_GetTime(game.popupClock) > game.popupTime)
		{
			sfClock_Destroy(game.popupClock);
			game.popupClock = NULL;
			game.popupTime = 0.0f;
			sfString_Destroy(game.popupMessage);
			game.popupMessage = NULL;
			sfSprite_Destroy(game.popupBackground);
			game.popupBackground = NULL;
			game.popupMessageCount--;
			if (game.popupMessageCount > 0)
				updatePopup();
		}

	sfRenderWindow_Clear(game.renderWindow, sfWhite);


	if (fi.background)
		sfRenderWindow_DrawSprite(game.renderWindow, fi.background);
	if (fi.headerBackground)
		sfRenderWindow_DrawSprite(game.renderWindow, fi.headerBackground);
	if (fi.leftLifeBarContainer)
		sfRenderWindow_DrawSprite(game.renderWindow, fi.leftLifeBarContainer);
	if (fi.leftManaBarContainer)
		sfRenderWindow_DrawSprite(game.renderWindow, fi.leftManaBarContainer);
	if (fi.rightLifeBarContainer)
		sfRenderWindow_DrawSprite(game.renderWindow, fi.rightLifeBarContainer);
	if (fi.rightManaBarContainer)
		sfRenderWindow_DrawSprite(game.renderWindow, fi.rightManaBarContainer);
	if (fi.leftManaBar && fi.leftMana > 0)
		sfRenderWindow_DrawSprite(game.renderWindow, fi.leftManaBar);
	if (fi.rightManaBar && fi.rightMana > 0)
		sfRenderWindow_DrawSprite(game.renderWindow, fi.rightManaBar);
	if (fi.leftLifeBar && fi.leftLife > 0)
		sfRenderWindow_DrawSprite(game.renderWindow, fi.leftLifeBar);
	if (fi.rightLifeBar && fi.rightLife > 0)
		sfRenderWindow_DrawSprite(game.renderWindow, fi.rightLifeBar);
	if (fi.leftCreature)
		sfRenderWindow_DrawSprite(game.renderWindow, fi.leftCreature);
	if (fi.rightCreature)
		sfRenderWindow_DrawSprite(game.renderWindow, fi.rightCreature);

	if (fi.rightCreatureName)
		sfRenderWindow_DrawString(game.renderWindow, fi.rightCreatureName);
	if (fi.leftCreatureName)
		sfRenderWindow_DrawString(game.renderWindow, fi.leftCreatureName);
	if (fi.rightCreatureLevel)
		sfRenderWindow_DrawString(game.renderWindow, fi.rightCreatureLevel);
	if (fi.leftCreatureLevel)
		sfRenderWindow_DrawString(game.renderWindow, fi.leftCreatureLevel);

	if (fi.leftLifeBarText)
		sfRenderWindow_DrawString(game.renderWindow, fi.leftLifeBarText);
	if (fi.leftManaBarText)
		sfRenderWindow_DrawString(game.renderWindow, fi.leftManaBarText);
	if (fi.rightLifeBarText)
		sfRenderWindow_DrawString(game.renderWindow, fi.rightLifeBarText);
	if (fi.rightManaBarText)
		sfRenderWindow_DrawString(game.renderWindow, fi.rightManaBarText);
	
	DialogPanel_draw(game.dialogPanel, game.renderWindow);

	if (anythingSelection.running == 1)
		drawAnythingSelection();
	
	if (game.trophyBackground)
		sfRenderWindow_DrawSprite(game.renderWindow, game.trophyBackground);
	if (game.trophy)
		sfRenderWindow_DrawSprite(game.renderWindow, game.trophy);
	if (game.text)
		sfRenderWindow_DrawString(game.renderWindow, game.text);

	if (game.popupBackground != NULL)
		sfRenderWindow_DrawSprite(game.renderWindow, game.popupBackground);
	if (game.popupMessage != NULL)
		sfRenderWindow_DrawString(game.renderWindow, game.popupMessage);
	
	
	sfRenderWindow_Display(game.renderWindow);
	return Val_unit;
	
}
void string_destroy(avm *vm)
{
    sfString_Destroy(getint(vm, 0));
}