Exemple #1
0
SGFNodeP
readsgffile(TCHAR *filename)
{
  SGFNodeP root;
  int tmpi = 0;

  /*if (strcmp(filename, "-") == 0)
    sgffile = stdin;
  else*/

  sgffile = CreateFile(
	filename,					// file to open
	GENERIC_READ,					// we just need read access
	FILE_SHARE_READ,				// allow read access for others
	NULL,							// security attributes
	OPEN_EXISTING,					// the file needs to exist
	0,								// file attribute
	NULL );							// handle to a template file

  if (!sgffile)
    return NULL;


  nexttoken();
  gametree(&root, NULL, LAX);

  CloseHandle(sgffile);

  if (sgferr) {
    fprintf(stderr, "Parse error: %s at position %d\n", sgferr, sgferrpos);
    return NULL;
  }

  /* perform some simple checks on the file */
  if (!sgfGetIntProperty(root, "GM", &tmpi)) {
    fprintf(stderr, "Couldn't find the game type (GM) attribute!\n");
  }
  if (tmpi != 1) {
    fprintf(stderr, "SGF file might be for game other than go: %d\n", tmpi);
    fprintf(stderr, "Trying to load anyway.\n");
  }

  if (!sgfGetIntProperty(root, "FF", &tmpi)) {
    fprintf(stderr, "Can not determine SGF spec version (FF)!\n");
  }
  if (tmpi<3 || tmpi>4) {
    fprintf(stderr, "Unsupported SGF spec version: %d\n", tmpi);
  }

  return root;
}
Exemple #2
0
void GTPArchiving_loadSGF( GauGoEngine* engine, int argc, char** argv )
{
  // Must have exactly 1 argument
  if( argc != 2 ){
    GauGoEngine_sayError( UNKOWN_COMMAND );
    return;
  }

  char* filename = argv[1];

  SGFTree tree;
  tree.root = NULL;
  tree.lastnode = NULL;
  if( !sgftree_readfile( &tree, filename ) ){
    GauGoEngine_sayError( FILE_NOT_FOUND );
    return;
  }

  // Get board size and reset/resize the board accordingly
  sgftreeForward( &tree );
  int size=19;
  sgfGetIntProperty( tree.lastnode, "SZ", &size );
  engine->options.boardSize = size;
  GauGoEngine_resetBoard( engine );

  // Read and play main variation
  while( sgftreeForward( &tree ) ){
    
    // Pass node
    if( is_pass_node( tree.lastnode, size ) ){
      GauGoEngine_play( engine, PASS );
    }
    
    else{
      if( is_move_node( tree.lastnode ) ){
	INTERSECTION move = 
	  Board_intersection( 
			     engine->board, 
			     get_moveY(tree.lastnode->props, size),
			     get_moveX(tree.lastnode->props, size)
			      );
	// SGF validation check
	if( !Board_isLegal(engine->board, move) ){
	  GauGoEngine_sayError(BAD_DATA);
	}
	
	// Must be able to play
	GauGoEngine_play( engine, move );
      }
      else if( is_pass_node( tree.lastnode, size ) ){
	GauGoEngine_play( engine, PASS );
      }
    }
  }

  // Success
  GauGoEngine_saySuccess("");
}
Exemple #3
0
void
play_ascii(SGFTree *tree, Gameinfo *gameinfo, char *filename, char *until)
{
  int sz;
  
  setvbuf(stdout, (char *)NULL, _IONBF, 0); /* No buffering. */
  
  sgftree = *tree;

  if (filename) {
    /* No need to check for failure here since that was already done
     * when it was loaded in main().
     *
     * FIXME: Why do we load the game again?
     */
    gameinfo_play_sgftree(gameinfo, &sgftree, until);
    sgf_initialized = 1;
  }
  else {
    if (sgfGetIntProperty(sgftree.root, "SZ", &sz)) 
      gnugo_clear_board(sz);
    if (gameinfo->handicap == 0)
      gameinfo->to_move = BLACK;
    else {
      gameinfo->handicap = place_fixed_handicap(gameinfo->handicap);
      gameinfo->to_move = WHITE;
    }
    sgf_initialized = 0;
  }

  do_play_ascii(gameinfo);
  printf("\nThanks! for playing GNU Go.\n\n");

  /* main() frees the tree and we might have changed it. */
  *tree = sgftree;
}