Exemple #1
0
	// Constructors should be used to initialize things only once on scene creation
	StartScreen() : Scene()
		, renderer(AppWindow::getInstance(), 4242)
	{
		// Load and store calls to a resource manager should be done only once, but for demonstration purposes..
		texture_1 = Manager::TextureManager::store(
			Manager::TextureManager::load("Multimedia/Assets/Art/Misc/placeholder.png")
			);

		texture_2 = Manager::TextureManager::store(
			Manager::TextureManager::load("Multimedia/Assets/Art/Player/Idle/vessel-idle.png")
			);

		// configure the sprite

		//background().setTexture(*Manager::TextureManager::get(texture_1));
		sgo().setTexture(*Manager::TextureManager::get(texture_2));

		v = new Vessel(0,NULL,0,0);



		// might want to have another resource manager for fonts...
		font.loadFromFile("Multimedia/Assets/Fonts/arial.ttf");

		// configure the text this doesn't compile :/
		//welcomeText().setFont(font);
		//welcomeText().setCharacterSize(30);
		//welcomeText().setString("Welcome to Spectre");
	}
Exemple #2
0
	// Update callback, do logical stuff here
	void update(sf::Time t) override
	{

		/* This code moves the background but keeps the vessel centered */
		view_main.move(v->getXSpeed(), v->getYSpeed());
		sgo().setPosition(view_main.getCenter()); //*/

		/* This code moves the vessel around but keeps the screen centered
		sgo().setPosition(v->getXPosition(), v->getYPosition());
		//*/
	}
//
// Method for creating a new InstallTriggerGlobal JavaScript object
//
nsresult
NS_NewScriptInstallTriggerGlobal(nsIScriptContext *aContext,
                                 nsISupports *aSupports, nsISupports *aParent,
                                 void **aReturn)
{
  NS_PRECONDITION(nsnull != aContext && nsnull != aSupports &&
                  nsnull != aReturn,
                  "null argument to NS_NewScriptInstallTriggerGlobal");

  JSObject *proto;
  JSObject *parent = nsnull;
  JSContext *jscontext = (JSContext *)aContext->GetNativeContext();
  nsresult result = NS_OK;
  nsIDOMInstallTriggerGlobal *installTriggerGlobal;

  nsCOMPtr<nsIScriptObjectOwner> owner(do_QueryInterface(aParent));

  if (owner) {
    if (NS_OK != owner->GetScriptObject(aContext, (void **)&parent)) {
      return NS_ERROR_FAILURE;
    }
  } else {
    nsCOMPtr<nsIScriptGlobalObject> sgo(do_QueryInterface(aParent));

    if (sgo) {
      parent = sgo->GetGlobalJSObject();
    } else {
      return NS_ERROR_FAILURE;
    }
  }

  if (NS_OK != NS_InitInstallTriggerGlobalClass(aContext, (void **)&proto)) {
    return NS_ERROR_FAILURE;
  }

  result = CallQueryInterface(aSupports, &installTriggerGlobal);
  if (NS_OK != result) {
    return result;
  }

  // create a js object for this class
  *aReturn = JS_NewObject(jscontext, &InstallTriggerGlobalClass, proto, parent);
  if (nsnull != *aReturn) {
    // connect the native object to the js object
    JS_SetPrivate(jscontext, (JSObject *)*aReturn, installTriggerGlobal);
  }
  else {
    NS_RELEASE(installTriggerGlobal);
    return NS_ERROR_FAILURE;
  }

  return NS_OK;
}
Exemple #4
0
nsIScriptGlobalObject *
nsJSUtils::GetStaticScriptGlobal(JSObject* aObj)
{
    const JSClass* clazz;
    JSObject* glob = aObj; // starting point for search

    if (!glob)
        return nullptr;

    glob = js::GetGlobalForObjectCrossCompartment(glob);
    NS_ABORT_IF_FALSE(glob, "Infallible returns null");

    clazz = JS_GetClass(glob);

    // Whenever we end up with globals that are JSCLASS_IS_DOMJSCLASS
    // and have an nsISupports DOM object, we will need to modify this
    // check here.
    MOZ_ASSERT(!(clazz->flags & JSCLASS_IS_DOMJSCLASS));
    nsISupports* supports;
    if (!(clazz->flags & JSCLASS_HAS_PRIVATE) ||
            !(clazz->flags & JSCLASS_PRIVATE_IS_NSISUPPORTS) ||
            !(supports = (nsISupports*)::JS_GetPrivate(glob))) {
        return nullptr;
    }

    // We might either have a window directly (e.g. if the global is a
    // sandbox whose script object principal pointer is a window), or an
    // XPCWrappedNative for a window.  We could also have other
    // sandbox-related script object principals, but we can't do much
    // about those short of trying to walk the proto chain of |glob|
    // looking for a window or something.
    nsCOMPtr<nsIScriptGlobalObject> sgo(do_QueryInterface(supports));
    if (!sgo) {
        nsCOMPtr<nsIXPConnectWrappedNative> wrapper(do_QueryInterface(supports));
        if (!wrapper) {
            return nullptr;
        }
        sgo = do_QueryWrappedNative(wrapper);
    }

    // We're returning a pointer to something that's about to be
    // released, but that's ok here.
    return sgo;
}
nsIScriptGlobalObject *
nsJSUtils::GetStaticScriptGlobal(JSContext* aContext, JSObject* aObj)
{
  nsISupports* supports;
  JSClass* clazz;
  JSObject* glob = aObj; // starting point for search

  if (!glob)
    return nsnull;

  glob = JS_GetGlobalForObject(aContext, glob);
  NS_ABORT_IF_FALSE(glob, "Infallible returns null");

  clazz = JS_GetClass(glob);

  if (!clazz ||
      !(clazz->flags & JSCLASS_HAS_PRIVATE) ||
      !(clazz->flags & JSCLASS_PRIVATE_IS_NSISUPPORTS) ||
      !(supports = (nsISupports*)::JS_GetPrivate(glob))) {
    return nsnull;
  }

  // We might either have a window directly (e.g. if the global is a
  // sandbox whose script object principal pointer is a window), or an
  // XPCWrappedNative for a window.  We could also have other
  // sandbox-related script object principals, but we can't do much
  // about those short of trying to walk the proto chain of |glob|
  // looking for a window or something.
  nsCOMPtr<nsIScriptGlobalObject> sgo(do_QueryInterface(supports));
  if (!sgo) {
    nsCOMPtr<nsIXPConnectWrappedNative> wrapper(do_QueryInterface(supports));
    NS_ENSURE_TRUE(wrapper, nsnull);
    sgo = do_QueryWrappedNative(wrapper);
  }

  // We're returning a pointer to something that's about to be
  // released, but that's ok here.
  return sgo;
}
Exemple #6
0
nsIScriptGlobalObject *
nsWWJSUtils::GetStaticScriptGlobal(JSContext* aContext, JSObject* aObj)
{
  nsISupports* supports;
  JSClass* clazz;
  JSObject* parent;
  JSObject* glob = aObj; // starting point for search

  if (!glob)
    return nsnull;

  while (nsnull != (parent = JS_GetParent(aContext, glob)))
    glob = parent;

#ifdef JS_THREADSAFE
  clazz = JS_GetClass(aContext, glob);
#else
  clazz = JS_GetClass(glob);
#endif

  if (!clazz ||
      !(clazz->flags & JSCLASS_HAS_PRIVATE) ||
      !(clazz->flags & JSCLASS_PRIVATE_IS_NSISUPPORTS) ||
      !(supports = (nsISupports*) JS_GetPrivate(aContext, glob))) {
    return nsnull;
  }
 
  nsCOMPtr<nsIXPConnectWrappedNative> wrapper(do_QueryInterface(supports));
  NS_ENSURE_TRUE(wrapper, nsnull);

  nsCOMPtr<nsIScriptGlobalObject> sgo(do_QueryWrappedNative(wrapper));

  // This will return a pointer to something we're about to release,
  // but that's ok here.
  return sgo;
}